module Base
{

/* <<<<<  Cans and Jars  >>>>> */

    /**** Canned Meals ****/
    
        model VFX_CannedSavoryMince
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedSavoryMince,
        }

        model VFX_CannedSavoryMinceOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedSavoryMince,
        }
        
        model VFX_CannedSavoryMinceOpenCooked
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedSavoryMinceCooked,
        }

        model VFX_CannedSavoryMinceOpenBurnt
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedSavoryMinceBurnt,
        }

        model VFX_CannedSavoryMinceOpenRotten
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedSavoryMinceRotten,
        }

        model VFX_CannedBeefRavioli
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedBeefRavioli,
        }

        model VFX_CannedBeefRavioliOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedBeefRavioli,
        }
        
        model VFX_CannedBeefRavioliOpenCooked
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedBeefRavioliCooked,
        }

        model VFX_CannedBeefRavioliOpenBurnt
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedBeefRavioliBurnt,
        }

        model VFX_CannedBeefRavioliOpenRotten
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedBeefRavioliRotten,
        }

        model VFX_CannedSpinachRavioli
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedSpinachRavioli,
        }

        model VFX_CannedSpinachRavioliOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedSpinachRavioli,
        }
        
        model VFX_CannedSpinachRavioliOpenCooked
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedSpinachRavioliCooked,
        }

        model VFX_CannedSpinachRavioliOpenBurnt
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedSpinachRavioliBurnt,
        }

        model VFX_CannedSpinachRavioliOpenRotten
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedSpinachRavioliRotten,
        }

        model VFX_CannedMushroomRavioli
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedMushroomRavioli,
        }

        model VFX_CannedMushroomRavioliOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedMushroomRavioli,
        }
        
        model VFX_CannedMushroomRavioliOpenCooked
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedMushroomRavioliCooked,
        }

        model VFX_CannedMushroomRavioliOpenBurnt
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedMushroomRavioliBurnt,
        }

        model VFX_CannedMushroomRavioliOpenRotten
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedMushroomRavioliRotten,
        }

        model VFX_CannedSpaghettiMeatballs
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedSpaghettiMeatballs,
        }

        model VFX_CannedSpaghettiMeatballsOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedSpaghettiMeatballs,
        }
        
        model VFX_CannedSpaghettiMeatballsOpenCooked
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedSpaghettiMeatballsCooked,
        }

        model VFX_CannedSpaghettiMeatballsOpenBurnt
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedSpaghettiMeatballsBurnt,
        }

        model VFX_CannedSpaghettiMeatballsOpenRotten
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedSpaghettiMeatballsRotten,
        }

        model VFX_CannedSpaghetti
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedSpaghetti,
        }

        model VFX_CannedSpaghettiOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedSpaghetti,
        }
        
        model VFX_CannedSpaghettiOpenCooked
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedSpaghettiCooked,
        }

        model VFX_CannedSpaghettiOpenBurnt
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedSpaghettiBurnt,
        }

        model VFX_CannedSpaghettiOpenRotten
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedSpaghettiRotten,
        }

        model VFX_CannedSloppyJoe
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedSloppyJoe,
        }

        model VFX_CannedSloppyJoeOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedSloppyJoe,
        }
        
        model VFX_CannedSloppyJoeOpenCooked
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedSloppyJoeCooked,
        }

        model VFX_CannedSloppyJoeOpenBurnt
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedSloppyJoeBurnt,
        }

        model VFX_CannedSloppyJoeOpenRotten
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedSloppyJoeRotten,
        }

        model VFX_CannedMeatloaf
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedMeatloaf,
        }

        model VFX_CannedMeatloafOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedMeatloaf,
        }
        
        model VFX_CannedMeatloafOpenCooked
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedMeatloafCooked,
        }

        model VFX_CannedMeatloafOpenBurnt
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedMeatloafBurnt,
        }

        model VFX_CannedMeatloafOpenRotten
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedMeatloafRotten,
        }

        model VFX_CannedVegetarianChili
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedVegetarianChili,
        }

        model VFX_CannedVegetarianChiliOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedVegetarianChili,
        }
        
        model VFX_CannedVegetarianChiliOpenCooked
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedVegetarianChiliCooked,
        }

        model VFX_CannedVegetarianChiliOpenBurnt
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedVegetarianChiliBurnt,
        }

        model VFX_CannedVegetarianChiliOpenRotten
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedVegetarianChiliRotten,
        }

        model VFX_CannedRedBeansAndRice
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedRedBeansAndRice,
        }

        model VFX_CannedRedBeansAndRiceOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedRedBeansAndRice,
        }
        
        model VFX_CannedRedBeansAndRiceOpenCooked
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedRedBeansAndRiceCooked,
        }

        model VFX_CannedRedBeansAndRiceOpenBurnt
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedRedBeansAndRiceBurnt,
        }

        model VFX_CannedRedBeansAndRiceOpenRotten
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedRedBeansAndRiceRotten,
        }

        model VFX_CannedClamChowder
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedClamChowder,
        }

        model VFX_CannedClamChowderOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedClamChowder,
        }
        
        model VFX_CannedClamChowderOpenCooked
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedClamChowderCooked,
        }

        model VFX_CannedClamChowderOpenBurnt
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedClamChowderBurnt,
        }

        model VFX_CannedClamChowderOpenRotten
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedClamChowderRotten,
        }

    /**** Canned Soup ****/

        model VFX_CannedSoup
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedSoup,
        }

        model VFX_CannedSoupOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedSoup,
        }
        
    /**** Canned Stew ****/

        model VFX_CannedStew
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedStew,
        }

        model VFX_CannedStewOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedStew,
        }
        
        model VFX_CannedStewOpenCooked
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedStewCooked,
        }

        model VFX_CannedStewOpenBurnt
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedStewBurnt,
        }

        model VFX_CannedStewOpenRotten
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedStewRotten,
        }

    /**** Canned Grains and Beans ****/

        model VFX_CannedBlackBeans
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedBlackBeans,
        }

        model VFX_CannedBlackBeansOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedBlackBeans,
        }
        
        model VFX_CannedBlackBeansOpenRotten
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedBlackBeansRotten,
        }

        model VFX_CannedChickpeas
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedChickpeas,
        }

        model VFX_CannedChickpeasOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedChickpeas,
        }
        
        model VFX_CannedChickpeasOpenCooked
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedChickpeasCooked,
        }

        model VFX_CannedChickpeasOpenBurnt
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedChickpeasBurnt,
        }

        model VFX_CannedChickpeasOpenRotten
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedChickpeasRotten,
        }

        model VFX_CannedKidneyBeans
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedKidneyBeans,
        }

        model VFX_CannedKidneyBeansOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedKidneyBeans,
        }
        
        model VFX_CannedKidneyBeansOpenCooked
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedKidneyBeansCooked,
        }

        model VFX_CannedKidneyBeansOpenBurnt
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedKidneyBeansBurnt,
        }

        model VFX_CannedKidneyBeansOpenRotten
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedKidneyBeansRotten,
        }

        model VFX_CannedLentils
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedLentils,
        }

        model VFX_CannedLentilsOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedLentils,
        }
        
        model VFX_CannedLentilsOpenCooked
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedLentilsCooked,
        }

        model VFX_CannedLentilsOpenBurnt
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedLentilsBurnt,
        }

        model VFX_CannedLentilsOpenRotten
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedLentilsRotten,
        }

        model VFX_CannedWhiteBeans
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedWhiteBeans,
        }

        model VFX_CannedWhiteBeansOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedWhiteBeans,
        }
        
        model VFX_CannedWhiteBeansOpenCooked
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedWhiteBeansCooked,
        }

        model VFX_CannedWhiteBeansOpenBurnt
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedWhiteBeansBurnt,
        }

        model VFX_CannedWhiteBeansOpenRotten
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedWhiteBeansRotten,
        }

        model VFX_CannedThreeBeanMix
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedThreeBeanMix,
        }

        model VFX_CannedThreeBeanMixOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedThreeBeanMix,
        }
        
        model VFX_CannedThreeBeanMixOpenCooked
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedThreeBeanMixCooked,
        }

        model VFX_CannedThreeBeanMixOpenBurnt
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedThreeBeanMixBurnt,
        }

        model VFX_CannedThreeBeanMixOpenRotten
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedThreeBeanMixRotten,
        }

    /**** Canned Vegetables ****/

        model VFX_CannedSlicedMushroom
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedSlicedMushroom,
        }

        model VFX_CannedSlicedMushroomOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedSlicedMushroom,
        }
        
        model VFX_CannedSlicedMushroomOpenRotten
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedSlicedMushroomRotten,
        }

        model VFX_CannedEdamameBeans
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedEdamameBeans,
        }

        model VFX_CannedEdamameBeansOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedEdamameBeans,
        }
        
        model VFX_CannedEdamameBeansOpenRotten
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedEdamameBeansRotten,
        }

        model VFX_CannedMixedVegetableMedley
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedMixedVegetableMedley,
        }

        model VFX_CannedMixedVegetableMedleyOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedMixedVegetableMedley,
        }
        
        model VFX_CannedMixedVegetableMedleyOpenRotten
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedMixedVegetableMedleyRotten,
        }

        model VFX_CannedGreenBeans
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedGreenBeans,
        }

        model VFX_CannedGreenBeansOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedGreenBeans,
        }
        
        model VFX_CannedGreenBeansOpenRotten
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedGreenBeansRotten,
        }

        model VFX_CannedSpinach
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedSpinach,
        }

        model VFX_CannedSpinachOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedSpinach,
        }
        
        model VFX_CannedSpinachOpenRotten
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedSpinachRotten,
        }

        model VFX_CannedPumpkinPuree
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedPumpkinPuree,
        }

        model VFX_CannedPumpkinPureeOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedPumpkinPuree,
        }

        model VFX_CannedCreamCorn
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedCreamCorn,
        }

        model VFX_CannedCreamCornOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedCreamCorn,
        }

    /**** Canned Fruits ****/

        model VFX_CannedPassionfruit
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedPassionfruit,
        }

        model VFX_CannedPassionfruitOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedPassionfruit,
        }
        
        model VFX_CannedPassionfruitOpenRotten
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedPassionfruitRotten,
        }

        model VFX_CannedAppleSlices
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedAppleSlices,
        }

        model VFX_CannedAppleSlicesOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedAppleSlices,
        }
        
        model VFX_CannedAppleSlicesOpenRotten
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedAppleSlicesRotten,
        }

        model VFX_CannedPearSlices
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedPearSlices,
        }

        model VFX_CannedPearSlicesOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedPearSlices,
        }
        
        model VFX_CannedPearSlicesOpenRotten
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedPearSlicesRotten,
        }

        model VFX_CannedMangoSlices
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedMangoSlices,
        }

        model VFX_CannedMangoSlicesOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedMangoSlices,
        }
        
        model VFX_CannedMangoSlicesOpenRotten
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedMangoSlicesRotten,
        }

        model VFX_CannedLychees
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedLychees,
        }

        model VFX_CannedLycheesOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedLychees,
        }
        
        model VFX_CannedLycheesOpenRotten
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedLycheesRotten,
        }

        model VFX_CannedApricots
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedApricots,
        }

        model VFX_CannedApricotsOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedApricots,
        }
        
        model VFX_CannedApricotsOpenRotten
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedApricotsRotten,
        }

    /**** Canned Meat ****/

        model VFX_CannedHam
        {
            mesh = WorldItems/TinnedTuna,
            texture = WorldItems/VFX_CannedHam,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.00 0.055 0.00,
                rotate = 0.00 0.00 0.00,
            }
        }

        model VFX_CannedHamOpen
        {
            mesh = WorldItems/TinnedTunaOpen,
            texture = WorldItems/VFX_CannedHam,
            scale = 0.4,
        }

        model VFX_CannedHamOpen_SM
        {
            mesh = WorldItems/VFX_SM_SmallTinCanOpen,
            texture = WorldItems/VFX_CannedHam,
        }

        model VFX_CannedSalmon
        {
            mesh = WorldItems/TinnedTuna,
            texture = WorldItems/VFX_CannedSalmon,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.00 0.055 0.00,
                rotate = 0.00 0.00 0.00,
            }
        }

        model VFX_CannedSalmonOpen
        {
            mesh = WorldItems/TinnedTunaOpen,
            texture = WorldItems/VFX_CannedSalmon,
            scale = 0.4,
        }

        model VFX_CannedSalmonOpen_SM
        {
            mesh = WorldItems/VFX_SM_SmallTinCanOpen,
            texture = WorldItems/VFX_CannedSalmon,
        }

        model VFX_CannedAnchovies
        {
            mesh = WorldItems/TinnedTuna,
            texture = WorldItems/VFX_CannedAnchovies,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.00 0.055 0.00,
                rotate = 0.00 0.00 0.00,
            }
        }

        model VFX_CannedAnchoviesOpen
        {
            mesh = WorldItems/TinnedTunaOpen,
            texture = WorldItems/VFX_CannedAnchovies,
            scale = 0.4,
        }

        model VFX_CannedAnchoviesOpen_SM
        {
            mesh = WorldItems/VFX_SM_SmallTinCanOpen,
            texture = WorldItems/VFX_CannedAnchovies,
        }

        model VFX_CannedCatFood
        {
            mesh = WorldItems/TinnedTuna,
            texture = WorldItems/VFX_CannedCatFood,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.00 0.055 0.00,
                rotate = 0.00 0.00 0.00,
            }
        }

        model VFX_CannedCatFoodOpen
        {
            mesh = WorldItems/TinnedTunaOpen,
            texture = WorldItems/VFX_CannedCatFood,
            scale = 0.4,
        }

        model VFX_CannedCatFoodOpen_SM
        {
            mesh = WorldItems/VFX_SM_SmallTinCanOpen,
            texture = WorldItems/VFX_CannedCatFood,
        }

        model VFX_CannedChicken
        {
            mesh = WorldItems/TinnedTuna,
            texture = WorldItems/VFX_CannedChicken,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.00 0.055 0.00,
                rotate = 0.00 0.00 0.00,
            }
        }

        model VFX_CannedChickenOpen
        {
            mesh = WorldItems/TinnedTunaOpen,
            texture = WorldItems/VFX_CannedChicken,
            scale = 0.4,
        }

        model VFX_CannedChickenOpen_SM
        {
            mesh = WorldItems/VFX_SM_SmallTinCanOpen,
            texture = WorldItems/VFX_CannedChicken,
        }

    /**** Canned Insects ****/

        model VFX_CannedCrickets
        {
            mesh = WorldItems/TinnedTuna,
            texture = WorldItems/VFX_CannedCrickets,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0159 0.0070 0.0512,
                rotate = -115.6179 -87.0203 -24.2647,
            }
        }

        model VFX_CannedSnails
        {
            mesh = WorldItems/TinnedTuna,
            texture = WorldItems/VFX_CannedSnails,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0159 0.0070 0.0512,
                rotate = -115.6179 -87.0203 -24.2647,
            }
        }

        model VFX_CannedWorms
        {
            mesh = WorldItems/TinnedTuna,
            texture = WorldItems/VFX_CannedWorms,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0159 0.0070 0.0512,
                rotate = -115.6179 -87.0203 -24.2647,
            }
        }

    /**** Canned Misc. ****/

        model VFX_CannedCoconutMilk
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedCoconutMilk,
        }

        model VFX_CannedCoconutMilkOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedCoconutMilk,
        }

        model VFX_CannedCoconutCream
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedCoconutCream,
        }

        model VFX_CannedCoconutCreamOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedCoconutCream,
        }

    /****  Canned Pie Fillings  ****/

        model VFX_CannedApplePieFilling
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedApplePieFilling,
        }

        model VFX_CannedApplePieFillingOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedApplePieFilling,
        }

        model VFX_CannedCherryPieFilling
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedCherryPieFilling,
        }

        model VFX_CannedCherryPieFillingOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedCherryPieFilling,
        }

        model VFX_CannedBlueberryPieFilling
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedBlueberryPieFilling,
        }

        model VFX_CannedBlueberryPieFillingOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedBlueberryPieFilling,
        }

        model VFX_CannedStrawberryPieFilling
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedStrawberryPieFilling,
        }

        model VFX_CannedStrawberryPieFillingOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedStrawberryPieFilling,
        }

        model VFX_CannedPeachPieFilling
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedPeachPieFilling,
        }

        model VFX_CannedPeachPieFillingOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedPeachPieFilling,
        }

        model VFX_CannedMixedBerryPieFilling
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedMixedBerryPieFilling,
        }

        model VFX_CannedMixedBerryPieFillingOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedMixedBerryPieFilling,
        }

        model VFX_CannedLemonCreamPieFilling
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedLemonCreamPieFilling,
        }

        model VFX_CannedLemonCreamPieFillingOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedLemonCreamPieFilling,
        }

        model VFX_CannedBlackberryPieFilling
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedBlackberryPieFilling,
        }

        model VFX_CannedBlackberryPieFillingOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedBlackberryPieFilling,
        }

        model VFX_CannedRaspberryPieFilling
        {
            mesh = CanClosed,
            texture = WorldItems/VFX_CannedRaspberryPieFilling,
        }

        model VFX_CannedRaspberryPieFillingOpen
        {
            mesh = WorldItems/VFX_CanOpen,
            texture = WorldItems/VFX_CannedRaspberryPieFilling,
        }

    /**** Jars ****/

        model VFX_JarBlackOlives
        {
            mesh = WorldItems/VFX_Jar,
            texture = WorldItems/VFX_Jar_BlackOlives,

            attachment Bip01_Prop2
            {
                offset = -0.0250 -0.0100 0,
                rotate = 0 -45 0,
            }
        }

        model VFX_JarBlackOlivesOpen
        {
            mesh = WorldItems/VFX_JarOpen,
            texture = WorldItems/VFX_Jar_BlackOlives_Open,

            attachment Bip01_Prop2
            {
                offset = 0.0002 -0.0313 -0.0263,
                rotate = 4.3119 0.0000 0.0000,
            }
        }

        model VFX_JarGreenOlives
        {
            mesh = WorldItems/VFX_Jar,
            texture = WorldItems/VFX_Jar_GreenOlives,

            attachment Bip01_Prop2
            {
                offset = -0.0250 -0.0100 0,
                rotate = 0 -45 0,
            }
        }

        model VFX_JarGreenOlivesOpen
        {
            mesh = WorldItems/VFX_JarOpen,
            texture = WorldItems/VFX_Jar_GreenOlives_Open,

            attachment Bip01_Prop2
            {
                offset = 0.0002 -0.0313 -0.0263,
                rotate = 4.3119 0.0000 0.0000,
            }
        }

        model VFX_JarSundriedTomatoes
        {
            mesh = WorldItems/VFX_Jar,
            texture = WorldItems/VFX_Jar_SundriedTomato,

            attachment Bip01_Prop2
            {
                offset = -0.0250 -0.0100 0,
                rotate = 0 -45 0,
            }
        }

        model VFX_JarSundriedTomatoesOpen
        {
            mesh = WorldItems/VFX_JarOpen,
            texture = WorldItems/VFX_Jar_SundriedTomato_Open,

            attachment Bip01_Prop2
            {
                offset = 0.0002 -0.0313 -0.0263,
                rotate = 4.3119 0.0000 0.0000,
            }
        }

        model VFX_JarPickledPeppers
        {
            mesh = WorldItems/VFX_Jar,
            texture = WorldItems/VFX_Jar_Peppers,

            attachment Bip01_Prop2
            {
                offset = -0.0250 -0.0100 0,
                rotate = 0 -45 0,
            }
        }

        model VFX_JarPickledPeppersOpen
        {
            mesh = WorldItems/VFX_JarOpen,
            texture = WorldItems/VFX_Jar_Peppers_Open,

            attachment Bip01_Prop2
            {
                offset = 0.0002 -0.0313 -0.0263,
                rotate = 4.3119 0.0000 0.0000,
            }
        }

        model VFX_JarPickledEggs
        {
            mesh = WorldItems/VFX_Jar,
            texture = WorldItems/VFX_Jar_PickledEgg,

            attachment Bip01_Prop2
            {
                offset = -0.0250 -0.0100 0,
                rotate = 0 -45 0,
            }
        }

        model VFX_JarPickledEggsOpen
        {
            mesh = WorldItems/VFX_JarOpen,
            texture = WorldItems/VFX_Jar_PickledEgg_Open,

            attachment Bip01_Prop2
            {
                offset = 0.0002 -0.0313 -0.0263,
                rotate = 4.3119 0.0000 0.0000,
            }
        }

        model VFX_JarPickles
        {
            mesh = WorldItems/VFX_Jar,
            texture = WorldItems/VFX_Jar_Pickles,

            attachment Bip01_Prop2
            {
                offset = -0.0250 -0.0100 0,
                rotate = 0 -45 0,
            }
        }

        model VFX_JarPickleJuiceOpen
        {
            mesh = WorldItems/VFX_JarOpen,
            texture = WorldItems/VFX_Jar_PickleJuice_Open,

            attachment Bip01_Prop2
            {
                offset = 0.0002 -0.0313 -0.0263,
                rotate = 4.3119 0.0000 0.0000,
            }
        }

    /**** Canning ****/

        model VFX_JarApricots
        {
            mesh = WorldItems/JarFood,
            texture = WorldItems/VFX_JarApricots,
            scale = 0.38,

            attachment Bip01_Prop2
            {
                offset = -0.0100 0.0120 0,
                rotate = 0 0 0,
            }
        }

        model VFX_JarApricotsOpen
        {
            mesh = WorldItems/VFX_JarFoodOpen,
            texture = WorldItems/VFX_JarApricotsOpen,
            scale = 0.38,
        }

        model VFX_JarBeetroot
        {
            mesh = WorldItems/JarFood,
            texture = WorldItems/VFX_JarBeetroot,
            scale = 0.38,

            attachment Bip01_Prop2
            {
                offset = -0.0100 0.0120 0,
                rotate = 0 0 0,
            }
        }

        model VFX_JarBeetrootOpen
        {
            mesh = WorldItems/VFX_JarFoodOpen,
            texture = WorldItems/VFX_JarBeetrootOpen,
            scale = 0.38,
        }

        model VFX_JarBrusselSprouts
        {
            mesh = WorldItems/JarFood,
            texture = WorldItems/VFX_JarBrusselSprouts,
            scale = 0.38,

            attachment Bip01_Prop2
            {
                offset = -0.0100 0.0120 0,
                rotate = 0 0 0,
            }
        }

        model VFX_JarBrusselSproutsOpen
        {
            mesh = WorldItems/VFX_JarFoodOpen,
            texture = WorldItems/VFX_JarBrusselSproutsOpen,
            scale = 0.38,
        }

        model VFX_JarCherry
        {
            mesh = WorldItems/JarFood,
            texture = WorldItems/VFX_JarCherry,
            scale = 0.38,

            attachment Bip01_Prop2
            {
                offset = -0.0100 0.0120 0,
                rotate = 0 0 0,
            }
        }

        model VFX_JarCherryOpen
        {
            mesh = WorldItems/VFX_JarFoodOpen,
            texture = WorldItems/VFX_JarCherryOpen,
            scale = 0.38,
        }

        model VFX_JarCucumber
        {
            mesh = WorldItems/JarFood,
            texture = WorldItems/VFX_JarCucumber,
            scale = 0.38,

            attachment Bip01_Prop2
            {
                offset = -0.0100 0.0120 0,
                rotate = 0 0 0,
            }
        }

        model VFX_JarCucumberOpen
        {
            mesh = WorldItems/VFX_JarFoodOpen,
            texture = WorldItems/VFX_JarCucumberOpen,
            scale = 0.38,
        }

        model VFX_JarGarlic
        {
            mesh = WorldItems/JarFood,
            texture = WorldItems/VFX_JarGarlic,
            scale = 0.38,

            attachment Bip01_Prop2
            {
                offset = -0.0100 0.0120 0,
                rotate = 0 0 0,
            }
        }

        model VFX_JarGarlicOpen
        {
            mesh = WorldItems/VFX_JarFoodOpen,
            texture = WorldItems/VFX_JarGarlicOpen,
            scale = 0.38,
        }

        model VFX_JarGreenBeans
        {
            mesh = WorldItems/JarFood,
            texture = WorldItems/VFX_JarGreenBeans,
            scale = 0.38,

            attachment Bip01_Prop2
            {
                offset = -0.0100 0.0120 0,
                rotate = 0 0 0,
            }
        }

        model VFX_JarGreenBeansOpen
        {
            mesh = WorldItems/VFX_JarFoodOpen,
            texture = WorldItems/VFX_JarGreenBeansOpen,
            scale = 0.38,
        }

        model VFX_JarOnion
        {
            mesh = WorldItems/JarFood,
            texture = WorldItems/VFX_JarOnion,
            scale = 0.38,

            attachment Bip01_Prop2
            {
                offset = -0.0100 0.0120 0,
                rotate = 0 0 0,
            }
        }

        model VFX_JarOnionOpen
        {
            mesh = WorldItems/VFX_JarFoodOpen,
            texture = WorldItems/VFX_JarOnionOpen,
            scale = 0.38,
        }

        model VFX_JarPeach
        {
            mesh = WorldItems/JarFood,
            texture = WorldItems/VFX_JarPeach,
            scale = 0.38,

            attachment Bip01_Prop2
            {
                offset = -0.0100 0.0120 0,
                rotate = 0 0 0,
            }
        }

        model VFX_JarPeachOpen
        {
            mesh = WorldItems/VFX_JarFoodOpen,
            texture = WorldItems/VFX_JarPeachOpen,
            scale = 0.38,
        }

        model VFX_JarPear
        {
            mesh = WorldItems/JarFood,
            texture = WorldItems/VFX_JarPear,
            scale = 0.38,

            attachment Bip01_Prop2
            {
                offset = -0.0100 0.0120 0,
                rotate = 0 0 0,
            }
        }

        model VFX_JarPearOpen
        {
            mesh = WorldItems/VFX_JarFoodOpen,
            texture = WorldItems/VFX_JarPearOpen,
            scale = 0.38,
        }

        model VFX_JarGreenPeas
        {
            mesh = WorldItems/JarFood,
            texture = WorldItems/VFX_JarPeas,
            scale = 0.38,

            attachment Bip01_Prop2
            {
                offset = -0.0100 0.0120 0,
                rotate = 0 0 0,
            }
        }

        model VFX_JarGreenPeasOpen
        {
            mesh = WorldItems/VFX_JarFoodOpen,
            texture = WorldItems/VFX_JarPeasOpen,
            scale = 0.38,
        }

        model VFX_JarPepperJalapeno
        {
            mesh = WorldItems/JarFood,
            texture = WorldItems/VFX_JarPepperJalapeno,
            scale = 0.38,

            attachment Bip01_Prop2
            {
                offset = -0.0100 0.0120 0,
                rotate = 0 0 0,
            }
        }

        model VFX_JarPepperJalapenoOpen
        {
            mesh = WorldItems/VFX_JarFoodOpen,
            texture = WorldItems/VFX_JarPepperJalapenoOpen,
            scale = 0.38,
        }

        model VFX_JarPlums
        {
            mesh = WorldItems/JarFood,
            texture = WorldItems/VFX_JarPlums,
            scale = 0.38,

            attachment Bip01_Prop2
            {
                offset = -0.0100 0.0120 0,
                rotate = 0 0 0,
            }
        }

        model VFX_JarPlumsOpen
        {
            mesh = WorldItems/VFX_JarFoodOpen,
            texture = WorldItems/VFX_JarPlumsOpen,
            scale = 0.38,
        }

        model VFX_JarPumpkin
        {
            mesh = WorldItems/JarFood,
            texture = WorldItems/VFX_JarPumpkin,
            scale = 0.38,

            attachment Bip01_Prop2
            {
                offset = -0.0100 0.0120 0,
                rotate = 0 0 0,
            }
        }

        model VFX_JarPumpkinOpen
        {
            mesh = WorldItems/VFX_JarFoodOpen,
            texture = WorldItems/VFX_JarPumpkinOpen,
            scale = 0.38,
        }

        model VFX_JarSquash
        {
            mesh = WorldItems/JarFood,
            texture = WorldItems/VFX_JarSquash,
            scale = 0.38,

            attachment Bip01_Prop2
            {
                offset = -0.0100 0.0120 0,
                rotate = 0 0 0,
            }
        }

        model VFX_JarSquashOpen
        {
            mesh = WorldItems/VFX_JarFoodOpen,
            texture = WorldItems/VFX_JarSquashOpen,
            scale = 0.38,
        }

        model VFX_JarSweetCorn
        {
            mesh = WorldItems/JarFood,
            texture = WorldItems/VFX_JarSweetCorn,
            scale = 0.38,

            attachment Bip01_Prop2
            {
                offset = -0.0100 0.0120 0,
                rotate = 0 0 0,
            }
        }

        model VFX_JarSweetCornOpen
        {
            mesh = WorldItems/VFX_JarFoodOpen,
            texture = WorldItems/VFX_JarSweetCornOpen,
            scale = 0.38,
        }

        model VFX_JarSweetPotato
        {
            mesh = WorldItems/JarFood,
            texture = WorldItems/VFX_JarSweetPotato,
            scale = 0.38,

            attachment Bip01_Prop2
            {
                offset = -0.0100 0.0120 0,
                rotate = 0 0 0,
            }
        }

        model VFX_JarSweetPotatoOpen
        {
            mesh = WorldItems/VFX_JarFoodOpen,
            texture = WorldItems/VFX_JarSweetPotatoOpen,
            scale = 0.38,
        }

        model VFX_JarZucchini
        {
            mesh = WorldItems/JarFood,
            texture = WorldItems/VFX_JarZucchini,
            scale = 0.38,

            attachment Bip01_Prop2
            {
                offset = -0.0100 0.0120 0,
                rotate = 0 0 0,
            }
        }

        model VFX_JarZucchiniOpen
        {
            mesh = WorldItems/VFX_JarFoodOpen,
            texture = WorldItems/VFX_JarZucchiniOpen,
            scale = 0.38,
        }

/* <<<<<  Fresh Fruit and Vegetables  >>>>> */

    /**** Fruit ****/

        model VFX_Apricot
        {
            mesh = WorldItems/VFX_Fruit_Apricot,
            texture = WorldItems/VFX_Fruit_Apricot,
        
            attachment Bip01_Prop2
	        {
		        offset = 0.0000 0.0379 -0.0303,
		        rotate = 55.3538 -9.1287 29.5304,
	        }
        }

        model VFX_ApricotRotten
        {
            mesh = WorldItems/VFX_Fruit_Apricot,
            texture = WorldItems/VFX_Fruit_ApricotRotten,
        
            attachment Bip01_Prop2
	        {
		        offset = 0.0000 0.0379 -0.0303,
		        rotate = 55.3538 -9.1287 29.5304,
	        }
        }

        model VFX_GreenKiwi
        {
            mesh = WorldItems/VFX_Fruit_Kiwi,
            texture = WorldItems/VFX_Fruit_GreenKiwi,

            attachment Bip01_Prop2
	        {
		        offset = 0.0000 0.0379 -0.0303,
		        rotate = 60.0000 -9.1287 29.5304,
	        }
        }

        model VFX_GreenKiwiRotten
        {
            mesh = WorldItems/VFX_Fruit_Kiwi,
            texture = WorldItems/VFX_Fruit_GreenKiwiRotten,

            attachment Bip01_Prop2
	        {
		        offset = 0.0000 0.0379 -0.0303,
		        rotate = 60.0000 -9.1287 29.5304,
	        }
        }

        model VFX_GoldKiwi
        {
            mesh = WorldItems/VFX_Fruit_Kiwi,
            texture = WorldItems/VFX_Fruit_GoldKiwi,

            attachment Bip01_Prop2
	        {
		        offset = 0.0000 0.0379 -0.0303,
		        rotate = 60.0000 -9.1287 29.5304,
	        }
        }

        model VFX_GoldKiwiRotten
        {
            mesh = WorldItems/VFX_Fruit_Kiwi,
            texture = WorldItems/VFX_Fruit_GoldKiwiRotten,

            attachment Bip01_Prop2
	        {
		        offset = 0.0000 0.0379 -0.0303,
		        rotate = 60.0000 -9.1287 29.5304,
	        }
        }

        model VFX_Papaya
        {
            mesh = WorldItems/VFX_Fruit_Papaya,
            texture = WorldItems/VFX_Fruit_Papaya,

            attachment Bip01_Prop2
	        {
		        offset = 0.0100 0.0399 -0.0403,
		        rotate = 55.3538 -20.0000 29.5304,
	        }
        }

        model VFX_PapayaRotten
        {
            mesh = WorldItems/VFX_Fruit_Papaya,
            texture = WorldItems/VFX_Fruit_PapayaRotten,

            attachment Bip01_Prop2
	        {
		        offset = 0.0100 0.0399 -0.0403,
		        rotate = 55.3538 -20.0000 29.5304,
	        }
        }

        model VFX_Plum
        {
            mesh = WorldItems/VFX_Fruit_Plum,
            texture = WorldItems/VFX_Fruit_Plum,

            attachment Bip01_Prop2
	        {
		        offset = 0.0000 0.0379 -0.0303,
		        rotate = 55.3538 -9.1287 29.5304,
	        }
        }

        model VFX_PlumRotten
        {
            mesh = WorldItems/VFX_Fruit_Plum,
            texture = WorldItems/VFX_Fruit_PlumRotten,

            attachment Bip01_Prop2
	        {
		        offset = 0.0000 0.0379 -0.0303,
		        rotate = 55.3538 -9.1287 29.5304,
	        }
        }

        model VFX_Pomegranate
        {
            mesh = WorldItems/VFX_Fruit_Pomegranate,
            texture = WorldItems/VFX_Fruit_Pomegranate,

            attachment Bip01_Prop2
	        {
		        offset = 0.0050 0.0310 -0.0353,
		        rotate = 55.3538 -9.1287 40.0000,
	        }
        }

        model VFX_PomegranateRotten
        {
            mesh = WorldItems/VFX_Fruit_Pomegranate,
            texture = WorldItems/VFX_Fruit_PomegranateRotten,

            attachment Bip01_Prop2
	        {
		        offset = 0.0050 0.0310 -0.0353,
		        rotate = 55.3538 -9.1287 40.0000,
	        }
        }

        model VFX_PunnetBlackberries
        {
            mesh = WorldItems/VFX_Fruit_Punnet,
            texture = WorldItems/VFX_Fruit_PunnetBlackberries,

            attachment Bip01_Prop2
	        {
		        offset = 0.0000 0.0639 -0.0230,
		        rotate = 45.0000 90.0000 30.0000,
	        }
        }

        model VFX_PunnetBlackberriesRotten
        {
            mesh = WorldItems/VFX_Fruit_Punnet,
            texture = WorldItems/VFX_Fruit_PunnetBlackberriesRotten,

            attachment Bip01_Prop2
	        {
		        offset = 0.0000 0.0639 -0.0230,
		        rotate = 45.0000 90.0000 30.0000,
	        }
        }

        model VFX_PunnetBlueberries
        {
            mesh = WorldItems/VFX_Fruit_Punnet,
            texture = WorldItems/VFX_Fruit_PunnetBlueberries,

            attachment Bip01_Prop2
	        {
		        offset = 0.0000 0.0639 -0.0230,
		        rotate = 45.0000 90.0000 30.0000,
	        }
        }

        model VFX_PunnetBlueberriesRotten
        {
            mesh = WorldItems/VFX_Fruit_Punnet,
            texture = WorldItems/VFX_Fruit_PunnetBlueberriesRotten,

            attachment Bip01_Prop2
	        {
		        offset = 0.0000 0.0639 -0.0230,
		        rotate = 45.0000 90.0000 30.0000,
	        }
        }

        model VFX_Cranberries
        {
            mesh = WorldItems/VFX_Fruit_Cranberry,
            texture = WorldItems/VFX_Fruit_Cranberry,

            attachment Bip01_Prop2
	        {
		        offset = -0.0100 0.0250 -0.0100,
                rotate = 0.0000 0.0000 0.0000,
	        }
        }

        model VFX_CranberriesRotten
        {
            mesh = WorldItems/VFX_Fruit_Cranberry,
            texture = WorldItems/VFX_Fruit_CranberryRotten,

            attachment Bip01_Prop2
	        {
		        offset = -0.0100 0.0250 -0.0100,
                rotate = 0.0000 0.0000 0.0000,
	        }
        }

        model VFX_Figs
        {
            mesh = WorldItems/VFX_Fruit_Figs,
            texture = WorldItems/VFX_Fruit_Figs,

            attachment Bip01_Prop2
	        {
		        offset = -0.0200 0.0450 0.0010,
		        rotate = -90.0000 0.0000 -30.0000,
	        }
        }

        model VFX_FigsRotten
        {
            mesh = WorldItems/VFX_Fruit_Figs,
            texture = WorldItems/VFX_Fruit_FigsRotten,

            attachment Bip01_Prop2
	        {
		        offset = -0.0200 0.0450 0.0010,
		        rotate = -90.0000 0.0000 -30.0000,
	        }
        }

        model VFX_Nectarines
        {
            mesh = WorldItems/VFX_Fruit_Nectarines,
            texture = WorldItems/VFX_Fruit_Nectarines,

            attachment Bip01_Prop2
	        {
		        offset = 0.0000 0.0379 -0.0303,
		        rotate = 55.3538 -9.1287 29.5304,
	        }
        }

        model VFX_NectarinesRotten
        {
            mesh = WorldItems/VFX_Fruit_Nectarines,
            texture = WorldItems/VFX_Fruit_NectarinesRotten,

            attachment Bip01_Prop2
	        {
		        offset = 0.0000 0.0379 -0.0303,
		        rotate = 55.3538 -9.1287 29.5304,
	        }
        }

        model VFX_PunnetRaspberries
        {
            mesh = WorldItems/VFX_Fruit_Punnet,
            texture = WorldItems/VFX_Fruit_PunnetRaspberries,

            attachment Bip01_Prop2
	        {
		        offset = 0.0000 0.0639 -0.0230,
		        rotate = 45.0000 90.0000 30.0000,
	        }
        }

        model VFX_PunnetRaspberriesRotten
        {
            mesh = WorldItems/VFX_Fruit_Punnet,
            texture = WorldItems/VFX_Fruit_PunnetRaspberriesRotten,

            attachment Bip01_Prop2
	        {
		        offset = 0.0000 0.0639 -0.0230,
		        rotate = 45.0000 90.0000 30.0000,
	        }
        }

        model VFX_Tangerines
        {
            mesh = WorldItems/VFX_Fruit_Tangerines,
            texture = WorldItems/VFX_Fruit_Tangerines,

            attachment Bip01_Prop2
	        {
		        offset = -0.0100 0.0410 -0.0203,
		        rotate = 75.0000 -9.0000 30.000,
	        }
        }

        model VFX_TangerinesRotten
        {
            mesh = WorldItems/VFX_Fruit_Tangerines,
            texture = WorldItems/VFX_Fruit_TangerinesRotten,

            attachment Bip01_Prop2
	        {
		        offset = -0.0100 0.0410 -0.0203,
		        rotate = 75.0000 -9.0000 30.000,
	        }
        }

    /**** Vegetables ****/

        model VFX_BagGreenBeans
        {
            mesh = WorldItems/VFX_Vegetable_Bag,
            texture = WorldItems/VFX_Vegetable_GreenBeans,

            attachment Bip01_Prop2
	        {
		        offset = 0.0300 0.0175 0.0150,
		        rotate = 0 110 -90,
	        }
        }

        model VFX_Beetroot
        {
            mesh = WorldItems/VFX_Vegetable_Beetroot,
            texture = WorldItems/VFX_Vegetable_Beetroot,
            
            attachment Bip01_Prop2
	        {
		        offset = -0.0200 0.0279 -0.0303,
		        rotate = 55 0 0,
	        }
        }

        model VFX_BeetrootRotten
        {
            mesh = WorldItems/VFX_Vegetable_Beetroot,
            texture = WorldItems/VFX_Vegetable_BeetrootRotten,
            
            attachment Bip01_Prop2
	        {
		        offset = -0.0200 0.0279 -0.0303,
		        rotate = 55 0 0,
	        }
        }

        model VFX_Asparagus
        {
            mesh = WorldItems/VFX_Vegetable_Asparagus,
            texture = WorldItems/VFX_Vegetable_Asparagus,

            attachment Bip01_Prop2
	        {
		        offset = 0.0000 0.0200 0.0000,
		        rotate = 0 -45 90,
	        }
        }

        model VFX_AsparagusRotten
        {
            mesh = WorldItems/VFX_Vegetable_Asparagus,
            texture = WorldItems/VFX_Vegetable_AsparagusRotten,

            attachment Bip01_Prop2
	        {
		        offset = 0.0000 0.0200 0.0000,
		        rotate = 0 -45 90,
	        }
        }

        model VFX_RedCabbage
        {
            mesh = WorldItems/Cabbage,
            texture = WorldItems/VFX_Vegetable_RedCabbage,
            scale = 0.4,

            attachment Bip01_Prop2
	        {
                offset = -0.0577 0.0250 -0.0577,
                rotate = 22.6401 -61.5506 -53.0926,
                scale = 0.7500,
	        }
        }

        model VFX_RedCabbageRotten
        {
            mesh = WorldItems/Cabbage,
            texture = WorldItems/VFX_Vegetable_RedCabbageRotten,
            scale = 0.4,

            attachment Bip01_Prop2
	        {
                offset = -0.0577 0.0250 -0.0577,
                rotate = 22.6401 -61.5506 -53.0926,
                scale = 0.7500,
	        }
        }

        model VFX_SnowPeas
        {
            mesh = WorldItems/VFX_Vegetable_Bag,
            texture = WorldItems/VFX_Vegetable_SnowPeas,

            attachment Bip01_Prop2
	        {
		        offset = 0.0300 0.0175 0.0150,
		        rotate = 0 110 -90,
	        }
        }

        model VFX_BokChoy
        {
            mesh = WorldItems/VFX_Vegetable_BokChoy,
            texture = WorldItems/VFX_Vegetable_BokChoy,

            attachment Bip01_Prop2
	        {
		        offset = 0.0000 0.0200 0.0000,
		        rotate = 0 -45 90,
	        }
        }

        model VFX_BokChoyRotten
        {
            mesh = WorldItems/VFX_Vegetable_BokChoy,
            texture = WorldItems/VFX_Vegetable_BokChoyRotten,

            attachment Bip01_Prop2
	        {
		        offset = 0.0000 0.0200 0.0000,
		        rotate = 0 -45 90,
	        }
        }

        model VFX_SlicedPotato
        {
            mesh = WorldItems/VFX_Vegetable_SlicedPotato,
            texture = WorldItems/VFX_Vegetable_SlicedPotato,
        }

        model VFX_SlicedPotatoRotten
        {
            mesh = WorldItems/VFX_Vegetable_SlicedPotato,
            texture = WorldItems/VFX_Vegetable_SlicedPotatoRotten,
        }

        model VFX_MashedPotato
        {
            mesh = WorldItems/Icing,
            texture = WorldItems/VFX_Vegetable_MashedPotato,
            scale = 0.6,

            attachment Bip01_Prop2
            {
                offset = -0.0172 0.0287 -0.0092,
                rotate = -8.2490 15.7536 -12.1530,
                scale = 0.6750,
            }
        }

/* <<<<<  Herbs, Spices and Seasonings  >>>>> */

    /**** Herbs and Spices ****/

        model VFX_Allspice
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SpiceAllspice,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

        model VFX_BayLeaves
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SpiceBayLeaves,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

        model VFX_Cardamom
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SpiceCardamom,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

        model VFX_CayennePepper
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SpiceCayennePepper,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

        model VFX_CelerySalt
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SpiceCelerySalt,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

        model VFX_ChiliFlakes
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SpiceChiliFlakes,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

        model VFX_CinnamonSugar
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SpiceCinnamonSugar,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

        model VFX_Cloves
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SpiceCloves,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

        model VFX_Cumin
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SpiceCumin,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

        model VFX_CurryPowder
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SpiceCurryPowder,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

        model VFX_Dill
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SpiceDill,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

        model VFX_FennelSeeds
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SpiceFennelSeeds,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

        model VFX_GaramMasala
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SpiceGaramMasala,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

        model VFX_GarlicSalt
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SpiceGarlicSalt,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

        model VFX_GroundChili
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SpiceGroundChili,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

        model VFX_GroundGinger
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SpiceGroundGinger,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

        model VFX_MustardPowder
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SpiceMustardPowder,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

        model VFX_Nutmeg
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SpiceNutmeg,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

        model VFX_OnionFlakes
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SpiceOnionFlakes,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

        model VFX_Paprika
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SpicePaprika,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

        model VFX_SmokedPaprika
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SpiceSmokedPaprika,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

        model VFX_WhitePepper
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SpiceWhitePepper,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

    /**** Seasonings ****/

        model VFX_BarbequeRub
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SeasonBarbequeRub,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

        model VFX_CajunSeasoning
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SeasonCajun,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

        model VFX_ChineseFiveSpice
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SeasonChineseFiveSpice,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

        model VFX_ItalianHerbsSeasoning
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SeasonItalianHerbs,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

        model VFX_LemonPepperSeasoning
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SeasonLemonPepper,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

        model VFX_MemphisBarbequeRub
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SeasonMemphisBarbeque,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

        model VFX_OldBaySeasoning
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SeasonOldBay,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

        model VFX_PoultrySeasoning
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SeasonPoultry,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

        model VFX_PumpkinSpiceSeasoning
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SeasonPumpkinSpice,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

        model VFX_RanchSeasoning
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SeasonRanch,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

        model VFX_SteakhouseSeasoning
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SeasonSteakhouse,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

        model VFX_TexMexSeasoning
        {
            mesh = WorldItems/PowderedJar,
            texture = WorldItems/VFX_SeasonTexMex,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0189 0.0082,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7306,
            }
        }

    /**** Boullion Cubes ****/

        model VFX_BoxChickenBouillonCube
        {
            mesh = WorldItems/VFX_TeaBox,
            texture = WorldItems/VFX_Seasoning_BoxBouillonChicken,

            attachment Bip01_Prop2
            {
                offset = -0.0267 0.0056 0.0157,
                rotate = 14.0723 -5.0775 -101.0564,
            }
        }

        model VFX_BoxBeefBouillonCube
        {
            mesh = WorldItems/VFX_TeaBox,
            texture = WorldItems/VFX_Seasoning_BoxBouillonBeef,

            attachment Bip01_Prop2
            {
                offset = -0.0267 0.0056 0.0157,
                rotate = 14.0723 -5.0775 -101.0564,
            }
        }

        model VFX_BoxFishBouillonCube
        {
            mesh = WorldItems/VFX_TeaBox,
            texture = WorldItems/VFX_Seasoning_BoxBouillonFish,

            attachment Bip01_Prop2
            {
                offset = -0.0267 0.0056 0.0157,
                rotate = 14.0723 -5.0775 -101.0564,
            }
        }

        model VFX_BoxVegetableBouillonCube
        {
            mesh = WorldItems/VFX_TeaBox,
            texture = WorldItems/VFX_Seasoning_BoxBouillonVegetable,

            attachment Bip01_Prop2
            {
                offset = -0.0267 0.0056 0.0157,
                rotate = 14.0723 -5.0775 -101.0564,
            }
        }

    /**** Other ****/

        model VFX_SesameSeeds
        {
            mesh = WorldItems/VFX_SpiceJar,
            texture = WorldItems/VFX_SeasonSesameSeeds,
        }

/* <<<<<  Sauce, Relish and Dressing  >>>>> */

        model VFX_HoneyBBQSauce
        {
            mesh = WorldItems/Ketchup,
            scale = 0.4,
            texture = WorldItems/VFX_SauceHoneyBBQ,

            attachment Bip01_Prop2
            {
                offset = 0.0075 -0.0311 -0.0172,
                rotate = 1.7076 0.0000 0.0000,
                scale = 0.9000,
            }
        }

        model VFX_Aioli
        {
            mesh = WorldItems/Ketchup,
            scale = 0.4,
            texture = WorldItems/VFX_SauceAioli,

            attachment Bip01_Prop2
            {
                offset = 0.0075 -0.0311 -0.0172,
                rotate = 1.7076 0.0000 0.0000,
                scale = 0.9000,
            }
        }

        model VFX_Ranch
        {
            mesh = WorldItems/Ketchup,
            scale = 0.4,
            texture = WorldItems/VFX_SauceRanch,

            attachment Bip01_Prop2
            {
                offset = 0.0075 -0.0311 -0.0172,
                rotate = 1.7076 0.0000 0.0000,
                scale = 0.9000,
            }
        }

        model VFX_ChipotleSauce
        {
            mesh = WorldItems/VFX_GlassBottle,
            texture = WorldItems/VFX_SauceChipotle,

            attachment Bip01_Prop2
            {
                offset = 0.0210 -0.0216 -0.0123,
                rotate = -0.6072 -0.7658 4.9524,
            }
        }

        model VFX_BuffaloSauce
        {
            mesh = WorldItems/VFX_GlassBottle,
            texture = WorldItems/VFX_SauceBuffalo,

            attachment Bip01_Prop2
            {
                offset = 0.0210 -0.0216 -0.0123,
                rotate = -0.6072 -0.7658 4.9524,
            }
        }

        model VFX_SweetChiliSauce
        {
            mesh = WorldItems/VFX_GlassBottle,
            texture = WorldItems/VFX_SauceSweetChili,

            attachment Bip01_Prop2
            {
                offset = 0.0210 -0.0216 -0.0123,
                rotate = -0.6072 -0.7658 4.9524,
            }
        }

        model VFX_TartarSauce
        {
            mesh = WorldItems/Ketchup,
            scale = 0.4,
            texture = WorldItems/VFX_SauceTartar,

            attachment Bip01_Prop2
            {
                offset = 0.0075 -0.0311 -0.0172,
                rotate = 1.7076 0.0000 0.0000,
                scale = 0.9000,
            }
        }

        model VFX_CocktailSauce
        {
            mesh = WorldItems/VFX_GlassBottle,
            texture = WorldItems/VFX_SauceCocktail,

            attachment Bip01_Prop2
            {
                offset = 0.0210 -0.0216 -0.0123,
                rotate = -0.6072 -0.7658 4.9524,
            }
        }

        model VFX_AppleSauce
        {
            mesh = WorldItems/VFX_WM_SmallJar,
            texture = WorldItems/VFX_SauceApple,
        }

        model VFX_AppleSauce_SM
        {
            mesh = WorldItems/VFX_SM_SmallJar,
            texture = WorldItems/VFX_SauceApple,
        }

        model VFX_CranberrySauce
        {
            mesh = WorldItems/VFX_WM_SmallJar,
            texture = WorldItems/VFX_SauceCranberry,
        }

        model VFX_CranberrySauce_SM
        {
            mesh = WorldItems/VFX_SM_SmallJar,
            texture = WorldItems/VFX_SauceCranberry,
        }

        model VFX_Horseradish
        {
            mesh = WorldItems/VFX_WM_SmallJar,
            texture = WorldItems/VFX_SauceHorseradish,
        }

        model VFX_Horseradish_SM
        {
            mesh = WorldItems/VFX_SM_SmallJar,
            texture = WorldItems/VFX_SauceHorseradish,
        }

        model VFX_DijonMustard
        {
            mesh = WorldItems/VFX_Mustard,
            texture = WorldItems/VFX_SauceDijonMustard,
            scale = 0.7,

            attachment Bip01_Prop2
            {
                offset = 0.0020 0.1229 -0.0193,
                rotate = 0.5863 2.8274 -178.2766,
            }
        }

        model VFX_SpicyBrownMustard
        {
            mesh = WorldItems/VFX_Mustard,
            texture = WorldItems/VFX_SauceSpicyBrownMustard,
            scale = 0.7,

            attachment Bip01_Prop2
            {
                offset = 0.0020 0.1229 -0.0193,
                rotate = 0.5863 2.8274 -178.2766,
            }
        }

        model VFX_HoneyMustard
        {
            mesh = WorldItems/VFX_Mustard,
            texture = WorldItems/VFX_SauceHoneyMustard,
            scale = 0.7,

            attachment Bip01_Prop2
            {
                offset = 0.0020 0.1229 -0.0193,
                rotate = 0.5863 2.8274 -178.2766,
            }
        }

        model VFX_SweetOnionRelish
        {
            mesh = WorldItems/VFX_WM_SmallJar,
            texture = WorldItems/VFX_SauceSweetOnionRelish,
        }

        model VFX_SweetOnionRelish_SM
        {
            mesh = WorldItems/VFX_SM_SmallJar,
            texture = WorldItems/VFX_SauceSweetOnionRelish,
        }

        model VFX_TomatoRelish
        {
            mesh = WorldItems/VFX_WM_SmallJar,
            texture = WorldItems/VFX_SauceTomatoRelish,
        }

        model VFX_TomatoRelish_SM
        {
            mesh = WorldItems/VFX_SM_SmallJar,
            texture = WorldItems/VFX_SauceTomatoRelish,
        }

        model VFX_PickleRelish
        {
            mesh = WorldItems/VFX_WM_SmallJar,
            texture = WorldItems/VFX_SaucePickleRelish,
        }

        model VFX_PickleRelish_SM
        {
            mesh = WorldItems/VFX_SM_SmallJar,
            texture = WorldItems/VFX_SaucePickleRelish,
        }

        model VFX_LemonJuice
        {
            mesh = WorldItems/VFX_LemonBottle,
            texture = WorldItems/VFX_SauceLemonJuice,

            attachment Bip01_Prop2
            {
                offset = -0.0037 0.0348 0.0105,
                rotate = -2.8609 2.3016 -1.2088,
            }
        }

        model VFX_LimeJuice
        {
            mesh = WorldItems/VFX_LemonBottle,
            texture = WorldItems/VFX_SauceLimeJuice,

            attachment Bip01_Prop2
            {
                offset = -0.0037 0.0348 0.0105,
                rotate = -2.8609 2.3016 -1.2088,
            }
        }

        model VFX_CaesarSaladDressing
        {
            mesh = WorldItems/VFX_GlassBottle,
            texture = WorldItems/VFX_SauceCaesarSaladDressing,

            attachment Bip01_Prop2
            {
                offset = 0.0210 -0.0216 -0.0123,
                rotate = -0.6072 -0.7658 4.9524,
            }
        }

        model VFX_ColeslawDressing
        {
            mesh = WorldItems/VFX_GlassBottle,
            texture = WorldItems/VFX_SauceColeslawDressing,

            attachment Bip01_Prop2
            {
                offset = 0.0210 -0.0216 -0.0123,
                rotate = -0.6072 -0.7658 4.9524,
            }
        }

        model VFX_Vinaigrette
        {
            mesh = WorldItems/VFX_GlassBottle,
            texture = WorldItems/VFX_SauceVinaigrette,

            attachment Bip01_Prop2
            {
                offset = 0.0210 -0.0216 -0.0123,
                rotate = -0.6072 -0.7658 4.9524,
            }
        }

/* <<<<<  Pantry  >>>>> */

    /**** Soup Sachets ****/

        model VFX_BoxSoupSachets_Pumpkin
        {
            mesh = WorldItems/MacAndCheese,
            texture = WorldItems/VFX_PantrySoupBoxPumpkin,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0000 0.0000 0.0000,
                rotate = 0.3186 6.3873 0.6520,
            }
        }

        model VFX_PumpkinSoupSachet
        {
            mesh = WorldItems/VFX_SoupSachet,
            texture = WorldItems/VFX_PantrySoupSachetPumpkin,

            attachment Bip01_Prop1
            {
                offset = 0.0060 0.0093 0.0063,
                rotate = -93.7484 -14.9443 15.7580,
            }

            attachment Bip01_Prop2
            {
                offset = -0.0194 -0.0039 -0.0077,
                rotate = 83.6692 -6.3794 -55.5479,
            }
        }

        model VFX_BoxSoupSachets_PeaAndHam
        {
            mesh = WorldItems/MacAndCheese,
            texture = WorldItems/VFX_PantrySoupBoxPeaHam,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0000 0.0000 0.0000,
                rotate = 0.3186 6.3873 0.6520,
            }
        }

        model VFX_PeaAndHamSoupSachet
        {
            mesh = WorldItems/VFX_SoupSachet,
            texture = WorldItems/VFX_PantrySoupSachetPeaAndHam,

            attachment Bip01_Prop1
            {
                offset = 0.0060 0.0093 0.0063,
                rotate = -93.7484 -14.9443 15.7580,
            }

            attachment Bip01_Prop2
            {
                offset = -0.0194 -0.0039 -0.0077,
                rotate = 83.6692 -6.3794 -55.5479,
            }
        }

        model VFX_BoxSoupSachets_ChickenNoodle
        {
            mesh = WorldItems/MacAndCheese,
            texture = WorldItems/VFX_PantrySoupBoxChickenNoodle,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0000 0.0000 0.0000,
                rotate = 0.3186 6.3873 0.6520,
            }
        }

        model VFX_ChickenNoodleSoupSachet
        {
            mesh = WorldItems/VFX_SoupSachet,
            texture = WorldItems/VFX_PantrySoupSachetChickenNoodle,

            attachment Bip01_Prop1
            {
                offset = 0.0060 0.0093 0.0063,
                rotate = -93.7484 -14.9443 15.7580,
            }

            attachment Bip01_Prop2
            {
                offset = -0.0194 -0.0039 -0.0077,
                rotate = 83.6692 -6.3794 -55.5479,
            }
        }

        model VFX_BoxSoupSachets_Tomato
        {
            mesh = WorldItems/MacAndCheese,
            texture = WorldItems/VFX_PantrySoupBoxTomato,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0000 0.0000 0.0000,
                rotate = 0.3186 6.3873 0.6520,
            }
        }

        model VFX_TomatoSoupSachet
        {
            mesh = WorldItems/VFX_SoupSachet,
            texture = WorldItems/VFX_PantrySoupSachetTomato,

            attachment Bip01_Prop1
            {
                offset = 0.0060 0.0093 0.0063,
                rotate = -93.7484 -14.9443 15.7580,
            }

            attachment Bip01_Prop2
            {
                offset = -0.0194 -0.0039 -0.0077,
                rotate = 83.6692 -6.3794 -55.5479,
            }
        }

    /**** Ramen ****/

        model VFX_RamenFlavor
        {
            mesh = WorldItems/VFX_RamenFlavor,
            texture = WorldItems/VFX_PantryRamenFlavor,

            attachment Bip01_Prop2
            {
                offset = -0.0003 0.0442 -0.0057,
                rotate = 77.3155 -7.9189 122.0220,
            }
        }

        model VFX_BoxRamenChicken
        {
            mesh = WorldItems/VFX_BoxRamen,
            texture = WorldItems/VFX_PantryRamenBoxChicken,

            attachment Bip01_Prop2
            {
                offset = 0.0324 -0.0157 -0.0046,
                rotate = 115.5266 -68.6003 21.6498,
            }
        }

        model VFX_RamenChicken
        {
            mesh = WorldItems/VFX_PacketRamen,
            texture = WorldItems/VFX_PantryRamenChicken,

            attachment Bip01_Prop2
            {
                offset = 0.0135 -0.0016 -0.0066,
                rotate = 128.8732 -62.5452 41.6660,
            }
        }

        model VFX_BoxRamenBeef
        {
            mesh = WorldItems/VFX_BoxRamen,
            texture = WorldItems/VFX_PantryRamenBoxBeef,

            attachment Bip01_Prop2
            {
                offset = 0.0324 -0.0157 -0.0046,
                rotate = 115.5266 -68.6003 21.6498,
            }
        }

        model VFX_RamenBeef
        {
            mesh = WorldItems/VFX_PacketRamen,
            texture = WorldItems/VFX_PantryRamenBeef,

            attachment Bip01_Prop2
            {
                offset = 0.0135 -0.0016 -0.0066,
                rotate = 128.8732 -62.5452 41.6660,
            }
        }

        model VFX_BoxRamenShrimp
        {
            mesh = WorldItems/VFX_BoxRamen,
            texture = WorldItems/VFX_PantryRamenBoxShrimp,

            attachment Bip01_Prop2
            {
                offset = 0.0324 -0.0157 -0.0046,
                rotate = 115.5266 -68.6003 21.6498,
            }
        }

        model VFX_RamenShrimp
        {
            mesh = WorldItems/VFX_PacketRamen,
            texture = WorldItems/VFX_PantryRamenShrimp,

            attachment Bip01_Prop2
            {
                offset = 0.0135 -0.0016 -0.0066,
                rotate = 128.8732 -62.5452 41.6660,
            }
        }

        model VFX_BoxRamenPork
        {
            mesh = WorldItems/VFX_BoxRamen,
            texture = WorldItems/VFX_PantryRamenBoxPork,

            attachment Bip01_Prop2
            {
                offset = 0.0324 -0.0157 -0.0046,
                rotate = 115.5266 -68.6003 21.6498,
            }
        }

        model VFX_RamenPork
        {
            mesh = WorldItems/VFX_PacketRamen,
            texture = WorldItems/VFX_PantryRamenPork,

            attachment Bip01_Prop2
            {
                offset = 0.0135 -0.0016 -0.0066,
                rotate = 128.8732 -62.5452 41.6660,
            }
        }

        model VFX_BoxRamenHotAndSpicy
        {
            mesh = WorldItems/VFX_BoxRamen,
            texture = WorldItems/VFX_PantryRamenBoxHotAndSpicy,

            attachment Bip01_Prop2
            {
                offset = 0.0324 -0.0157 -0.0046,
                rotate = 115.5266 -68.6003 21.6498,
            }
        }

        model VFX_RamenHotAndSpicy
        {
            mesh = WorldItems/VFX_PacketRamen,
            texture = WorldItems/VFX_PantryRamenHotAndSpicy,

            attachment Bip01_Prop2
            {
                offset = 0.0135 -0.0016 -0.0066,
                rotate = 128.8732 -62.5452 41.6660,
            }
        }

        model VFX_BoxRamenSoySauce
        {
            mesh = WorldItems/VFX_BoxRamen,
            texture = WorldItems/VFX_PantryRamenBoxSoySauce,

            attachment Bip01_Prop2
            {
                offset = 0.0324 -0.0157 -0.0046,
                rotate = 115.5266 -68.6003 21.6498,
            }
        }

        model VFX_RamenSoySauce
        {
            mesh = WorldItems/VFX_PacketRamen,
            texture = WorldItems/VFX_PantryRamenSoySauce,

            attachment Bip01_Prop2
            {
                offset = 0.0135 -0.0016 -0.0066,
                rotate = 128.8732 -62.5452 41.6660,
            }
        }

    /**** Pasta and Rice Meals ****/

        model VFX_PastaMealCheddarBroccoli
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_PantryPastaMeal_CheddarBroccoli,
        }

        model VFX_PastaMealParmesan
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_PantryPastaMeal_Parmesan,
        }

        model VFX_PastaMealCreamyChicken
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_PantryPastaMeal_CreamyChicken,
        }

        model VFX_PastaMealCreamyPesto
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_PantryPastaMeal_CreamyPesto,
        }

        model VFX_PastaMealAlfredo
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_PantryPastaMeal_Alfredo,
        }

        model VFX_PastaMealMacCheese
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_PantryPastaMeal_MacCheese,
        }

        model VFX_RiceMealChicken
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_PantryRiceMeal_Chicken,
        }

        model VFX_RiceMealMexican
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_PantryRiceMeal_Mexican,
        }

        model VFX_RiceMealMedley
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_PantryRiceMeal_Medley,
        }

        model VFX_RiceMealFried
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_PantryRiceMeal_Fried,
        }

    /**** Pasta and Rice ****/

        model VFX_BrownRice
        {
            mesh = WorldItems/Rice,
            texture = WorldItems/VFX_Pantry_RiceBrown,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0280 0.0040 -0.0300,
                rotate = 153.8623 73.7980 -60.5866,
                scale = 0.7500,
            }
        }

        model VFX_JasmineRice
        {
            mesh = WorldItems/Rice,
            texture = WorldItems/VFX_Pantry_RiceJasmine,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0280 0.0040 -0.0300,
                rotate = 153.8623 73.7980 -60.5866,
                scale = 0.7500,
            }
        }

        model VFX_BasmatiRice
        {
            mesh = WorldItems/Rice,
            texture = WorldItems/VFX_Pantry_RiceBasmati,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0280 0.0040 -0.0300,
                rotate = 153.8623 73.7980 -60.5866,
                scale = 0.7500,
            }
        }

        model VFX_ArborioRice
        {
            mesh = WorldItems/Rice,
            texture = WorldItems/VFX_Pantry_RiceArborio,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0280 0.0040 -0.0300,
                rotate = 153.8623 73.7980 -60.5866,
                scale = 0.7500,
            }
        }

        model VFX_LasagnaSheets
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Pantry_PastaLasagnaSheets,

            attachment Bip01_Prop2
            {
                offset = 0.0360 -0.1182 -0.0445,
                rotate = -171.7151 -14.4401 -175.9446,
            }
        }

        model VFX_Macaroni
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Pantry_PastaMacaroni,

            attachment Bip01_Prop2
            {
                offset = 0.0360 -0.1182 -0.0445,
                rotate = -171.7151 -14.4401 -175.9446,
            }
        }

        model VFX_Fettuccine
        {
            mesh = WorldItems/VFX_LongRectangleBox,
            texture = WorldItems/VFX_Pantry_PastaFettuccine,

            attachment Bip01_Prop2
            {
                offset = -0.0164 0.0001 -0.0034,
                rotate = -175.4414 -7.9758 -82.8492,
            }
        }

        model VFX_Spaghetti
        {
            mesh = WorldItems/VFX_LongRectangleBox,
            texture = WorldItems/VFX_Pantry_PastaSpaghetti,

            attachment Bip01_Prop2
            {
                offset = -0.0164 0.0001 -0.0034,
                rotate = -175.4414 -7.9758 -82.8492,
            }
        }

        model VFX_Penne
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Pantry_PastaPenne,

            attachment Bip01_Prop2
            {
                offset = 0.0360 -0.1182 -0.0445,
                rotate = -171.7151 -14.4401 -175.9446,
            }
        }

        model VFX_Gnocchi
        {
            mesh = WorldItems/VFX_FlatTopPacket,
            texture = WorldItems/VFX_Pantry_PastaGnocchi,

            attachment Bip01_Prop2
            {
                offset = 0.0107 0.0897 -0.0414,
                rotate = 151.7081 86.5165 -83.6587,
            }
        }

        model VFX_GnocchiRotten
        {
            mesh = WorldItems/VFX_FlatTopPacket,
            texture = WorldItems/VFX_Pantry_PastaGnocchiRotten,

            attachment Bip01_Prop2
            {
                offset = 0.0107 0.0897 -0.0414,
                rotate = 151.7081 86.5165 -83.6587,
            }
        }

    /**** Pasta Sauce ****/

        model VFX_SpicyMarinara
        {
            mesh = WorldItems/Marinara,
            texture = WorldItems/VFX_Pantry_PastaSauceSpicyMarinara,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0000 0.0000 0.0000,
                rotate = 3.3097 0.0000 0.0000,
                scale = 0.7600,
            }
        }

        model VFX_MeatSauce
        {
            mesh = WorldItems/Marinara,
            texture = WorldItems/VFX_Pantry_PastaSauceMeatSauce,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0000 0.0000 0.0000,
                rotate = 3.3097 0.0000 0.0000,
                scale = 0.7600,
            }
        }

        model VFX_BasilPestoSauce
        {
            mesh = WorldItems/Marinara,
            texture = WorldItems/VFX_Pantry_PastaSauceBasilPestoSauce,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0000 0.0000 0.0000,
                rotate = 3.3097 0.0000 0.0000,
                scale = 0.7600,
            }
        }

        model VFX_AlfredoSauce
        {
            mesh = WorldItems/Marinara,
            texture = WorldItems/VFX_Pantry_PastaSauceAlfredoSauce,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0000 0.0000 0.0000,
                rotate = 3.3097 0.0000 0.0000,
                scale = 0.7600,
            }
        }

        model VFX_BechamelSauce
        {
            mesh = WorldItems/Marinara,
            texture = WorldItems/VFX_Pantry_PastaSauceBechamelSauce,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0000 0.0000 0.0000,
                rotate = 3.3097 0.0000 0.0000,
                scale = 0.7600,
            }
        }

        model VFX_HomemadeMarinara
        {
            mesh = WorldItems/JarFood,
            texture = WorldItems/VFX_Pantry_PastaSauceHomemadeMarinara,
            scale = 0.38,

            attachment Bip01_Prop2
            {
                offset = -0.0100 0.0120 0,
                rotate = 0 0 0,
            }
        }

        model VFX_OpenHomemadeMarinara
        {
            mesh = WorldItems/JarFood_Open,
            texture = WorldItems/VFX_Pantry_PastaSauceOpenHomemadeMarinara,
            scale = 0.12,

            attachment Bip01_Prop2
            {
                offset = -0.0010 0.0028 0.0016,
                rotate = 0.0000 0.0000 0.0000,
            }
        }

        model VFX_HomemadeMeatSauce
        {
            mesh = WorldItems/JarFood,
            texture = WorldItems/VFX_Pantry_PastaSauceHomemadeMeat,
            scale = 0.38,

            attachment Bip01_Prop2
            {
                offset = -0.0100 0.0120 0,
                rotate = 0 0 0,
            }
        }

        model VFX_OpenHomemadeMeatSauce
        {
            mesh = WorldItems/JarFood_Open,
            texture = WorldItems/VFX_Pantry_PastaSauceOpenHomemadeMeat,
            scale = 0.12,

            attachment Bip01_Prop2
            {
                offset = -0.0010 0.0028 0.0016,
                rotate = 0.0000 0.0000 0.0000,
            }
        }

        model VFX_HomemadeBasilPestoSauce
        {
            mesh = WorldItems/JarFood,
            texture = WorldItems/VFX_Pantry_PastaSauceHomemadeBasilPesto,
            scale = 0.38,

            attachment Bip01_Prop2
            {
                offset = -0.0100 0.0120 0,
                rotate = 0 0 0,
            }
        }

        model VFX_OpenHomemadeBasilPestoSauce
        {
            mesh = WorldItems/JarFood_Open,
            texture = WorldItems/VFX_Pantry_PastaSauceOpenHomemadeBasilPesto,
            scale = 0.12,

            attachment Bip01_Prop2
            {
                offset = -0.0010 0.0028 0.0016,
                rotate = 0.0000 0.0000 0.0000,
            }
        }

        model VFX_HomemadeAlfredoSauce
        {
            mesh = WorldItems/JarFood,
            texture = WorldItems/VFX_Pantry_PastaSauceHomemadeAlfredo,
            scale = 0.38,

            attachment Bip01_Prop2
            {
                offset = -0.0100 0.0120 0,
                rotate = 0 0 0,
            }
        }

        model VFX_OpenHomemadeAlfredoSauce
        {
            mesh = WorldItems/JarFood_Open,
            texture = WorldItems/VFX_Pantry_PastaSauceOpenHomemadeAlfredo,
            scale = 0.12,

            attachment Bip01_Prop2
            {
                offset = -0.0010 0.0028 0.0016,
                rotate = 0.0000 0.0000 0.0000,
            }
        }

        model VFX_HomemadeBechamelSauce
        {
            mesh = WorldItems/JarFood,
            texture = WorldItems/VFX_Pantry_PastaSauceHomemadeBechamel,
            scale = 0.38,

            attachment Bip01_Prop2
            {
                offset = -0.0100 0.0120 0,
                rotate = 0 0 0,
            }
        }

        model VFX_OpenHomemadeBechamelSauce
        {
            mesh = WorldItems/JarFood_Open,
            texture = WorldItems/VFX_Pantry_PastaSauceOpenHomemadeBechamel,
            scale = 0.12,

            attachment Bip01_Prop2
            {
                offset = -0.0010 0.0028 0.0016,
                rotate = 0.0000 0.0000 0.0000,
            }
        }

    /**** Croutons ****/

        model VFX_Croutons
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Pantry_Croutons,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_CroutonsGarlic
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Pantry_CroutonsGarlic,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_CroutonsHerbButter
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Pantry_CroutonsHerbButter,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_CroutonsCheddar
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Pantry_CroutonsCheddar,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

    /**** Staples ****/

        model VFX_PowderedSugar
        {
            mesh = WorldItems/Sugar,
            texture = WorldItems/VFX_Pantry_StaplesPowderedSugar,
            scale = 0.5,

            attachment Bip01_Prop2
            {
                offset = 0.0143 -0.0608 -0.0447,
                rotate = 13.8608 47.4025 -0.8047,
                scale = 0.9000,
            }
        }

        model VFX_VanillaExtract
        {
            mesh = WorldItems/VFX_VanillaExtract,
            texture = WorldItems/VFX_Pantry_StaplesVanillaExtract,

            attachment Bip01_Prop2
            {
                offset = -0.0015 0.0197 0.0111,
                rotate = -3.5463 -44.3252 0.6023,
            }
        }

        model VFX_Sprinkles
        {
            mesh = WorldItems/VFX_SpiceJar,
            texture = WorldItems/VFX_Pantry_StaplesSprinkles,
        }

        model VFX_BakingPowder
        {
            mesh = WorldItems/VFX_BakingPowder,
            texture = WorldItems/VFX_Pantry_StaplesBakingPowder,
        }

        model VFX_Breadcrumbs
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Pantry_StaplesBreadcrumbs,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

/* <<<<<  Breakfast Foods  >>>>> */

    /**** Jam and Spreads ****/

        model VFX_ApricotJam
        {
            mesh = WorldItems/JarLid,
            texture = WorldItems/VFX_Pantry_JamApricot,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0110 -0.0125 0.0026,
                rotate = -0.9734 -3.4842 -0.7977,
                scale = 0.6862,
            }
        }

        model VFX_StrawberryJam
        {
            mesh = WorldItems/JarLid,
            texture = WorldItems/VFX_Pantry_JamStrawberry,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0110 -0.0125 0.0026,
                rotate = -0.9734 -3.4842 -0.7977,
                scale = 0.6862,
            }
        }

        model VFX_GrapeJam
        {
            mesh = WorldItems/JarLid,
            texture = WorldItems/VFX_Pantry_JamGrape,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0110 -0.0125 0.0026,
                rotate = -0.9734 -3.4842 -0.7977,
                scale = 0.6862,
            }
        }

        model VFX_RaspberryJam
        {
            mesh = WorldItems/JarLid,
            texture = WorldItems/VFX_Pantry_JamRaspberry,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0110 -0.0125 0.0026,
                rotate = -0.9734 -3.4842 -0.7977,
                scale = 0.6862,
            }
        }

        model VFX_PeachJam
        {
            mesh = WorldItems/JarLid,
            texture = WorldItems/VFX_Pantry_JamPeach,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0110 -0.0125 0.0026,
                rotate = -0.9734 -3.4842 -0.7977,
                scale = 0.6862,
            }
        }

        model VFX_BlackberryJam
        {
            mesh = WorldItems/JarLid,
            texture = WorldItems/VFX_Pantry_JamBlackberry,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0110 -0.0125 0.0026,
                rotate = -0.9734 -3.4842 -0.7977,
                scale = 0.6862,
            }
        }

        model VFX_BlueberryJam
        {
            mesh = WorldItems/JarLid,
            texture = WorldItems/VFX_Pantry_JamBlueberry,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0110 -0.0125 0.0026,
                rotate = -0.9734 -3.4842 -0.7977,
                scale = 0.6862,
            }
        }

        model VFX_LemonMarmalade
        {
            mesh = WorldItems/JarLid,
            texture = WorldItems/VFX_Pantry_JamLemon,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0110 -0.0125 0.0026,
                rotate = -0.9734 -3.4842 -0.7977,
                scale = 0.6862,
            }
        }

        model VFX_HazelnutSpread
        {
            mesh = WorldItems/JarLid,
            texture = WorldItems/VFX_Pantry_SpreadHazelnut,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0110 -0.0125 0.0026,
                rotate = -0.9734 -3.4842 -0.7977,
                scale = 0.6862,
            }
        }

        model VFX_AppleButter
        {
            mesh = WorldItems/JarLid,
            texture = WorldItems/VFX_Pantry_SpreadApple,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0110 -0.0125 0.0026,
                rotate = -0.9734 -3.4842 -0.7977,
                scale = 0.6862,
            }
        }

        model VFX_CinnamonButter
        {
            mesh = WorldItems/JarLid,
            texture = WorldItems/VFX_Pantry_SpreadCinnamon,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0110 -0.0125 0.0026,
                rotate = -0.9734 -3.4842 -0.7977,
                scale = 0.6862,
            }
        }

        model VFX_MapleButter
        {
            mesh = WorldItems/JarLid,
            texture = WorldItems/VFX_Pantry_SpreadMaple,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0110 -0.0125 0.0026,
                rotate = -0.9734 -3.4842 -0.7977,
                scale = 0.6862,
            }
        }

        model VFX_CheeseSpread
        {
            mesh = WorldItems/JarLid,
            texture = WorldItems/VFX_Pantry_SpreadCheese,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0110 -0.0125 0.0026,
                rotate = -0.9734 -3.4842 -0.7977,
                scale = 0.6862,
            }
        }

        model VFX_LiverSpread
        {
            mesh = WorldItems/JarLid,
            texture = WorldItems/VFX_Pantry_SpreadLiver,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0110 -0.0125 0.0026,
                rotate = -0.9734 -3.4842 -0.7977,
                scale = 0.6862,
            }
        }

    /**** Cereal ****/

        model VFX_OatyOs
        {
            mesh = WorldItems/Cereal,
            texture = WorldItems/VFX_Pantry_Cereal_OatyOs,
            scale = 0.1375,

            attachment Bip01_Prop2
            {
                offset = 0.0284 -0.0121 -0.0080,
                rotate = 7.2910 18.6397 -2.3417,
                scale = 0.5989,
            }
        }

        model VFX_HoneyOatyOs
        {
            mesh = WorldItems/Cereal,
            texture = WorldItems/VFX_Pantry_Cereal_HoneyOatyOs,
            scale = 0.1375,

            attachment Bip01_Prop2
            {
                offset = 0.0284 -0.0121 -0.0080,
                rotate = 7.2910 18.6397 -2.3417,
                scale = 0.5989,
            }
        }

        model VFX_CornFlakes
        {
            mesh = WorldItems/Cereal,
            texture = WorldItems/VFX_Pantry_Cereal_CornFlakes,
            scale = 0.1375,

            attachment Bip01_Prop2
            {
                offset = 0.0284 -0.0121 -0.0080,
                rotate = 7.2910 18.6397 -2.3417,
                scale = 0.5989,
            }
        }

        model VFX_RiceKrisps
        {
            mesh = WorldItems/Cereal,
            texture = WorldItems/VFX_Pantry_Cereal_RiceKrisps,
            scale = 0.1375,

            attachment Bip01_Prop2
            {
                offset = 0.0284 -0.0121 -0.0080,
                rotate = 7.2910 18.6397 -2.3417,
                scale = 0.5989,
            }
        }

        model VFX_FrostyCrunch
        {
            mesh = WorldItems/Cereal,
            texture = WorldItems/VFX_Pantry_Cereal_FrostyCrunch,
            scale = 0.1375,

            attachment Bip01_Prop2
            {
                offset = 0.0284 -0.0121 -0.0080,
                rotate = 7.2910 18.6397 -2.3417,
                scale = 0.5989,
            }
        }

        model VFX_FruityLoops
        {
            mesh = WorldItems/Cereal,
            texture = WorldItems/VFX_Pantry_Cereal_FruityLoops,
            scale = 0.1375,

            attachment Bip01_Prop2
            {
                offset = 0.0284 -0.0121 -0.0080,
                rotate = 7.2910 18.6397 -2.3417,
                scale = 0.5989,
            }
        }

        model VFX_UnluckyCharms
        {
            mesh = WorldItems/Cereal,
            texture = WorldItems/VFX_Pantry_Cereal_UnluckyCharms,
            scale = 0.1375,

            attachment Bip01_Prop2
            {
                offset = 0.0284 -0.0121 -0.0080,
                rotate = 7.2910 18.6397 -2.3417,
                scale = 0.5989,
            }
        }

        model VFX_AdmiralChomp
        {
            mesh = WorldItems/Cereal,
            texture = WorldItems/VFX_Pantry_Cereal_AdmiralChomp,
            scale = 0.1375,

            attachment Bip01_Prop2
            {
                offset = 0.0284 -0.0121 -0.0080,
                rotate = 7.2910 18.6397 -2.3417,
                scale = 0.5989,
            }
        }

        model VFX_CocoaPuffs
        {
            mesh = WorldItems/Cereal,
            texture = WorldItems/VFX_Pantry_Cereal_CocoaPuffs,
            scale = 0.1375,

            attachment Bip01_Prop2
            {
                offset = 0.0284 -0.0121 -0.0080,
                rotate = 7.2910 18.6397 -2.3417,
                scale = 0.5989,
            }
        }

        model VFX_Wheaties
        {
            mesh = WorldItems/Cereal,
            texture = WorldItems/VFX_Pantry_Cereal_Wheaties,
            scale = 0.1375,

            attachment Bip01_Prop2
            {
                offset = 0.0284 -0.0121 -0.0080,
                rotate = 7.2910 18.6397 -2.3417,
                scale = 0.5989,
            }
        }

    /**** Granola ****/

        model VFX_HoneyOatsGranola
        {
            mesh = WorldItems/Cereal,
            texture = WorldItems/VFX_Pantry_Granola_HoneyOats,
            scale = 0.1375,

            attachment Bip01_Prop2
            {
                offset = 0.0284 -0.0121 -0.0080,
                rotate = 7.2910 18.6397 -2.3417,
                scale = 0.5989,
            }
        }

        model VFX_FruitNutGranola
        {
            mesh = WorldItems/Cereal,
            texture = WorldItems/VFX_Pantry_Granola_FruitNut,
            scale = 0.1375,

            attachment Bip01_Prop2
            {
                offset = 0.0284 -0.0121 -0.0080,
                rotate = 7.2910 18.6397 -2.3417,
                scale = 0.5989,
            }
        }

        model VFX_MaplePecanGranola
        {
            mesh = WorldItems/Cereal,
            texture = WorldItems/VFX_Pantry_Granola_MaplePecan,
            scale = 0.1375,

            attachment Bip01_Prop2
            {
                offset = 0.0284 -0.0121 -0.0080,
                rotate = 7.2910 18.6397 -2.3417,
                scale = 0.5989,
            }
        }

        model VFX_CoconutAlmondGranola
        {
            mesh = WorldItems/Cereal,
            texture = WorldItems/VFX_Pantry_Granola_CoconutAlmond,
            scale = 0.1375,

            attachment Bip01_Prop2
            {
                offset = 0.0284 -0.0121 -0.0080,
                rotate = 7.2910 18.6397 -2.3417,
                scale = 0.5989,
            }
        }

        model VFX_ChocolateChipGranola
        {
            mesh = WorldItems/Cereal,
            texture = WorldItems/VFX_Pantry_Granola_ChocolateChip,
            scale = 0.1375,

            attachment Bip01_Prop2
            {
                offset = 0.0284 -0.0121 -0.0080,
                rotate = 7.2910 18.6397 -2.3417,
                scale = 0.5989,
            }
        }

/* <<<<<  Snacks  >>>>> */

    /**** Snack Cakes ****/

        model VFX_ZebraCakesBox
        {
            mesh = WorldItems/VFX_SnackBox,
            texture = WorldItems/VFX_Snack_BoxZebraCakes,

            attachment Bip01_Prop2
            {
                offset = 0.0471 -0.0011 -0.0073,
                rotate = -161.5396 -82.1482 103.3237,
            }
        }

        model VFX_ZebraCake
        {
            mesh = WorldItems/VFX_SnackCake_Zebra,
            texture = WorldItems/VFX_SnackCakeZebra,

            attachment Bip01_Prop2
            {
                offset = -0.0167 0.0373 -0.0208,
                rotate = 36.7752 -25.2654 -76.5762,
            }
        }

        model VFX_SwissRollsBox
        {
            mesh = WorldItems/VFX_SnackBox,
            texture = WorldItems/VFX_Snack_BoxSwissRolls,

            attachment Bip01_Prop2
            {
                offset = 0.0471 -0.0011 -0.0073,
                rotate = -161.5396 -82.1482 103.3237,
            }
        }

        model VFX_SwissRoll
        {
            mesh = WorldItems/VFX_SnackCake_SwissRoll,
            texture = WorldItems/VFX_SnackCakeSwissRoll,

            attachment Bip01_Prop2
            {
                offset = -0.0304 0.0239 -0.0144,
                rotate = -1.5961 -30.2985 -95.1636,
            }
        }

        model VFX_FudgeRoundsBox
        {
            mesh = WorldItems/VFX_SnackBox,
            texture = WorldItems/VFX_Snack_BoxFudgeRounds,

            attachment Bip01_Prop2
            {
                offset = 0.0471 -0.0011 -0.0073,
                rotate = -161.5396 -82.1482 103.3237,
            }
        }

        model VFX_FudgeRound
        {
            mesh = WorldItems/VFX_SnackCake_FudgeRound,
            texture = WorldItems/VFX_SnackCakeFudgeRound,

            attachment Bip01_Prop2
            {
                offset = -0.0217 0.0404 -0.0252,
                rotate = 36.9234 -25.3933 -75.0969,
            }
        }

        model VFX_CoffeeCakesBox
        {
            mesh = WorldItems/VFX_SnackBox,
            texture = WorldItems/VFX_Snack_BoxCoffeeCakes,

            attachment Bip01_Prop2
            {
                offset = 0.0471 -0.0011 -0.0073,
                rotate = -161.5396 -82.1482 103.3237,
            }
        }

        model VFX_CoffeeCake
        {
            mesh = WorldItems/VFX_SnackCake_CoffeeCake,
            texture = WorldItems/VFX_SnackCakeCoffee,

            attachment Bip01_Prop2
            {
                offset = -0.0312 0.0388 -0.0346,
                rotate = 170.1582 27.3394 -77.7544,
            }
        }

        model VFX_CosmicBrowniesBox
        {
            mesh = WorldItems/VFX_SnackBox,
            texture = WorldItems/VFX_Snack_BoxCosmicBrownies,

            attachment Bip01_Prop2
            {
                offset = 0.0471 -0.0011 -0.0073,
                rotate = -161.5396 -82.1482 103.3237,
            }
        }

        model VFX_CosmicBrownie
        {
            mesh = WorldItems/VFX_SnackCake_CosmicBrownie,
            texture = WorldItems/VFX_SnackCakeCosmicBrownie,

            attachment Bip01_Prop2
            {
                offset = -0.0240 0.0353 -0.0207,
                rotate = -84.5660 2.4219 -114.4567,
            }
        }

        model VFX_OatmealCremePiesBox
        {
            mesh = WorldItems/VFX_SnackBox,
            texture = WorldItems/VFX_Snack_BoxOatmealCremePies,

            attachment Bip01_Prop2
            {
                offset = 0.0471 -0.0011 -0.0073,
                rotate = -161.5396 -82.1482 103.3237,
            }
        }

        model VFX_OatmealCremePie
        {
            mesh = WorldItems/VFX_SnackCake_OatmealCremePie,
            texture = WorldItems/VFX_SnackCakeOatmealCremePie,

            attachment Bip01_Prop2
            {
                offset = -0.0217 0.0404 -0.0252,
                rotate = 36.9234 -25.3933 -75.0969,
            }
        }

    /**** Rice Cakes ****/

        model VFX_RiceCakesLightlySalted
        {
            mesh = WorldItems/VFX_RiceCakeBag,
            texture = WorldItems/VFX_Snack_RiceCakesLightlySalted,

            attachment Bip01_Prop2
            {
                offset = 0.0316 -0.0819 -0.0545,
                rotate = 3.5326 30.0670 21.3033,
            }
        }

        model VFX_RiceCakesCheddar
        {
            mesh = WorldItems/VFX_RiceCakeBag,
            texture = WorldItems/VFX_Snack_RiceCakesCheddar,

            attachment Bip01_Prop2
            {
                offset = 0.0316 -0.0819 -0.0545,
                rotate = 3.5326 30.0670 21.3033,
            }
        }

        model VFX_RiceCakesRanch
        {
            mesh = WorldItems/VFX_RiceCakeBag,
            texture = WorldItems/VFX_Snack_RiceCakesRanch,

            attachment Bip01_Prop2
            {
                offset = 0.0316 -0.0819 -0.0545,
                rotate = 3.5326 30.0670 21.3033,
            }
        }

        model VFX_RiceCakesAppleCinnamon
        {
            mesh = WorldItems/VFX_RiceCakeBag,
            texture = WorldItems/VFX_Snack_RiceCakesAppleCinnamon,

            attachment Bip01_Prop2
            {
                offset = 0.0316 -0.0819 -0.0545,
                rotate = 3.5326 30.0670 21.3033,
            }
        }

    /**** Toaster Strudels ****/

        model VFX_StrawberryStrudelsBox
        {
            mesh = WorldItems/VFX_SnackBox,
            texture = WorldItems/VFX_Snack_StrudelsBoxStrawberry,

            attachment Bip01_Prop2
            {
                offset = 0.0001 0.0006 -0.0093,
                rotate = 162.9543 -82.9240 74.9859,
            }
        }

        model VFX_CherryStrudelsBox
        {
            mesh = WorldItems/VFX_SnackBox,
            texture = WorldItems/VFX_Snack_StrudelsBoxCherry,

            attachment Bip01_Prop2
            {
                offset = 0.0001 0.0006 -0.0093,
                rotate = 162.9543 -82.9240 74.9859,
            }
        }

        model VFX_BlueberryStrudelsBox
        {
            mesh = WorldItems/VFX_SnackBox,
            texture = WorldItems/VFX_Snack_StrudelsBoxBlueberry,

            attachment Bip01_Prop2
            {
                offset = 0.0001 0.0006 -0.0093,
                rotate = 162.9543 -82.9240 74.9859,
            }
        }

        model VFX_CookiesAndCreamStrudelsBox
        {
            mesh = WorldItems/VFX_SnackBox,
            texture = WorldItems/VFX_Snack_StrudelsBoxCookiesAndCream,

            attachment Bip01_Prop2
            {
                offset = 0.0001 0.0006 -0.0093,
                rotate = 162.9543 -82.9240 74.9859,
            }
        }

        model VFX_BrownSugarStrudelsBox
        {
            mesh = WorldItems/VFX_SnackBox,
            texture = WorldItems/VFX_Snack_StrudelsBoxBrownSugar,

            attachment Bip01_Prop2
            {
                offset = 0.0001 0.0006 -0.0093,
                rotate = 162.9543 -82.9240 74.9859,
            }
        }

        model VFX_PackagedStrudel
        {
            mesh = WorldItems/VFX_StrudelFoil,
            texture = WorldItems/VFX_Snack_StrudelFoil,

            attachment Bip01_Prop2
            {
                offset = 0.0006 0.0007 -0.0080,
                rotate = 89.8071 7.9253 7.8051,
            }
        }

        model VFX_ToasterStrudel
        {
            mesh = WorldItems/VFX_Strudel,
            texture = WorldItems/VFX_Snack_Strudel,

            attachment Bip01_Prop2
            {
                offset = -0.0065 0.0255 -0.0155,
                rotate = 82.7076 4.8368 -59.6746,
            }
        }

    /**** Granola Bars ****/

        model VFX_OatGranolaBar
        {
            mesh = WorldItems/GranolaBar,
            texture = WorldItems/VFX_SnackGranolaBarOat,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0175 0.0147 -0.0095,
                rotate = -179.9440 31.1539 -91.4302,
                scale = 0.7500,
            }
        }

        model VFX_ChocolateChipGranolaBar
        {
            mesh = WorldItems/GranolaBar,
            texture = WorldItems/VFX_SnackGranolaBarChocolateChip,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0175 0.0147 -0.0095,
                rotate = -179.9440 31.1539 -91.4302,
                scale = 0.7500,
            }
        }

        model VFX_NuttyGranolaBar
        {
            mesh = WorldItems/GranolaBar,
            texture = WorldItems/VFX_SnackGranolaBarNutty,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0175 0.0147 -0.0095,
                rotate = -179.9440 31.1539 -91.4302,
                scale = 0.7500,
            }
        }

        model VFX_AlmondGranolaBar
        {
            mesh = WorldItems/GranolaBar,
            texture = WorldItems/VFX_SnackGranolaBarAlmond,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0175 0.0147 -0.0095,
                rotate = -179.9440 31.1539 -91.4302,
                scale = 0.7500,
            }
        }

        model VFX_AlmondGranolaBarBox
        {
            mesh = WorldItems/VFX_GranolaBarBox,
            texture = WorldItems/VFX_Snack_GranolaBarBoxAlmond,

            attachment Bip01_Prop2
            {
                offset = -0.0539 -0.0016 0.0052,
                rotate = -164.5476 14.5968 -95.4414,
            }
        }

        model VFX_ChocolateChipGranolaBarBox
        {
            mesh = WorldItems/VFX_GranolaBarBox,
            texture = WorldItems/VFX_Snack_GranolaBarBoxChocolateChip,

            attachment Bip01_Prop2
            {
                offset = -0.0539 -0.0016 0.0052,
                rotate = -164.5476 14.5968 -95.4414,
            }
        }

        model VFX_NuttyGranolaBarBox
        {
            mesh = WorldItems/VFX_GranolaBarBox,
            texture = WorldItems/VFX_Snack_GranolaBarBoxNutty,

            attachment Bip01_Prop2
            {
                offset = -0.0539 -0.0016 0.0052,
                rotate = -164.5476 14.5968 -95.4414,
            }
        }

        model VFX_OatGranolaBarBox
        {
            mesh = WorldItems/VFX_GranolaBarBox,
            texture = WorldItems/VFX_Snack_GranolaBarBoxOat,

            attachment Bip01_Prop2
            {
                offset = -0.0539 -0.0016 0.0052,
                rotate = -164.5476 14.5968 -95.4414,
            }
        }

        model VFX_PeanutButterGranolaBarBox
        {
            mesh = WorldItems/VFX_GranolaBarBox,
            texture = WorldItems/VFX_Snack_GranolaBarBoxPeanutButter,

            attachment Bip01_Prop2
            {
                offset = -0.0539 -0.0016 0.0052,
                rotate = -164.5476 14.5968 -95.4414,
            }
        }

    /**** Chips ****/

        model VFX_HoneyBarbecueChips
        {
            mesh = WorldItems/Chips,
            texture = WorldItems/VFX_Snack_ChipsHoneyBarbecue,
            scale = 0.28,

		    attachment Bip01_Prop2
            {
                offset = 0.0266 0.0516 -0.0123,
                rotate = 164.0710 64.3810 -60.7310,
                scale = 0.9525,
            }
        }

        model VFX_CheddarChips
        {
            mesh = WorldItems/Chips,
            texture = WorldItems/VFX_Snack_ChipsCheddar,
            scale = 0.28,

		    attachment Bip01_Prop2
            {
                offset = 0.0266 0.0516 -0.0123,
                rotate = 164.0710 64.3810 -60.7310,
                scale = 0.9525,
            }
        }

        model VFX_DillPickleChips
        {
            mesh = WorldItems/Chips,
            texture = WorldItems/VFX_Snack_ChipsDillPickle,
            scale = 0.28,

		    attachment Bip01_Prop2
            {
                offset = 0.0266 0.0516 -0.0123,
                rotate = 164.0710 64.3810 -60.7310,
                scale = 0.9525,
            }
        }

        model VFX_RanchChips
        {
            mesh = WorldItems/Chips,
            texture = WorldItems/VFX_Snack_ChipsRanch,
            scale = 0.28,

		    attachment Bip01_Prop2
            {
                offset = 0.0266 0.0516 -0.0123,
                rotate = 164.0710 64.3810 -60.7310,
                scale = 0.9525,
            }
        }

    /**** Crackers ****/

        model VFX_SaltineCrackers
        {
            mesh = WorldItems/VFX_LongRectangleBox,
            texture = WorldItems/VFX_Snack_CrackersSaltine,

            attachment Bip01_Prop2
            {
                offset = -0.0164 0.0001 -0.0034,
                rotate = -175.4414 -7.9758 -82.8492,
            }
        }

        model VFX_RitzCrackers
        {
            mesh = WorldItems/VFX_LongCylinderBox,
            texture = WorldItems/VFX_Snack_CrackersRitz,

            attachment Bip01_Prop2
            {
                offset = -0.0179 -0.0237 -0.0014,
                rotate = -167.6648 -31.1127 -78.0571,
            }
        }

        model VFX_WheatThins
        {
            mesh = WorldItems/VFX_CrackerBox,
            texture = WorldItems/VFX_Snack_CrackersWheatThins,

            attachment Bip01_Prop2
            {
                offset = 0.0465 -0.0571 -0.0300,
                rotate = -172.5330 -8.6976 174.7623,
            }
        }

        model VFX_CheezItz
        {
            mesh = WorldItems/VFX_CrackerBox,
            texture = WorldItems/VFX_Snack_CrackersCheezItz,

            attachment Bip01_Prop2
            {
                offset = 0.0465 -0.0571 -0.0300,
                rotate = -172.5330 -8.6976 174.7623,
            }
        }

        model VFX_Goldfish
        {
            mesh = WorldItems/VFX_CrackerBox,
            texture = WorldItems/VFX_Snack_CrackersGoldfish,

            attachment Bip01_Prop2
            {
                offset = 0.0465 -0.0571 -0.0300,
                rotate = -172.5330 -8.6976 174.7623,
            }
        }

    /**** Pudding Cups ****/

        model VFX_ChocolatePuddingBox
        {
            mesh = WorldItems/VFX_JelloBox,
            texture = WorldItems/VFX_Snack_PuddingCupChocolate,

            attachment Bip01_Prop2
		    {
			    offset = 0.0554 -0.0127 -0.0048,
			    rotate = 103.0318 -72.2557 12.1600,
		    }
        }

        model VFX_ChocolatePuddingCup
        {
            mesh = WorldItems/VFX_JelloCup,
            texture = WorldItems/VFX_Snack_PuddingCupChocolate,

            attachment Bip01_Prop2
		    {
			    offset = -0.0036 0.0241 -0.0061,
			    rotate = 10.0599 34.6677 -8.3226,
		    }
        }

        model VFX_VanillaPuddingBox
        {
            mesh = WorldItems/VFX_JelloBox,
            texture = WorldItems/VFX_Snack_PuddingCupVanilla,

            attachment Bip01_Prop2
		    {
			    offset = 0.0554 -0.0127 -0.0048,
			    rotate = 103.0318 -72.2557 12.1600,
		    }
        }

        model VFX_VanillaPuddingCup
        {
            mesh = WorldItems/VFX_JelloCup,
            texture = WorldItems/VFX_Snack_PuddingCupVanilla,

            attachment Bip01_Prop2
		    {
			    offset = -0.0036 0.0241 -0.0061,
			    rotate = 10.0599 34.6677 -8.3226,
		    }
        }

        model VFX_CustardPuddingBox
        {
            mesh = WorldItems/VFX_JelloBox,
            texture = WorldItems/VFX_Snack_PuddingCupCustard,

            attachment Bip01_Prop2
		    {
			    offset = 0.0554 -0.0127 -0.0048,
			    rotate = 103.0318 -72.2557 12.1600,
		    }
        }

        model VFX_CustardPuddingCup
        {
            mesh = WorldItems/VFX_JelloCup,
            texture = WorldItems/VFX_Snack_PuddingCupCustard,

            attachment Bip01_Prop2
		    {
			    offset = -0.0036 0.0241 -0.0061,
			    rotate = 10.0599 34.6677 -8.3226,
		    }
        }

        model VFX_StrawberryPuddingBox
        {
            mesh = WorldItems/VFX_JelloBox,
            texture = WorldItems/VFX_Snack_PuddingCupStrawberry,

            attachment Bip01_Prop2
		    {
			    offset = 0.0554 -0.0127 -0.0048,
			    rotate = 103.0318 -72.2557 12.1600,
		    }
        }

        model VFX_StrawberryPuddingCup
        {
            mesh = WorldItems/VFX_JelloCup,
            texture = WorldItems/VFX_Snack_PuddingCupStrawberry,

            attachment Bip01_Prop2
		    {
			    offset = -0.0036 0.0241 -0.0061,
			    rotate = 10.0599 34.6677 -8.3226,
		    }
        }

        model VFX_BananaCreamPuddingBox
        {
            mesh = WorldItems/VFX_JelloBox,
            texture = WorldItems/VFX_Snack_PuddingCupBananaCream,

            attachment Bip01_Prop2
		    {
			    offset = 0.0554 -0.0127 -0.0048,
			    rotate = 103.0318 -72.2557 12.1600,
		    }
        }

        model VFX_BananaCreamPuddingCup
        {
            mesh = WorldItems/VFX_JelloCup,
            texture = WorldItems/VFX_Snack_PuddingCupBananaCream,

            attachment Bip01_Prop2
		    {
			    offset = -0.0036 0.0241 -0.0061,
			    rotate = 10.0599 34.6677 -8.3226,
		    }
        }

    /**** Jello Cups ****/

        model VFX_StrawberryJelloBox
        {
            mesh = WorldItems/VFX_JelloBox,
            texture = WorldItems/VFX_Snack_JelloStrawberry,

            attachment Bip01_Prop2
		    {
			    offset = 0.0554 -0.0127 -0.0048,
			    rotate = 103.0318 -72.2557 12.1600,
		    }
        }

        model VFX_StrawberryJelloCup
        {
            mesh = WorldItems/VFX_JelloCup,
            texture = WorldItems/VFX_Snack_JelloStrawberry,

            attachment Bip01_Prop2
		    {
			    offset = -0.0036 0.0241 -0.0061,
			    rotate = 10.0599 34.6677 -8.3226,
		    }
        }

        model VFX_LemonLimeJelloBox
        {
            mesh = WorldItems/VFX_JelloBox,
            texture = WorldItems/VFX_Snack_JelloLemonLime,

            attachment Bip01_Prop2
		    {
			    offset = 0.0554 -0.0127 -0.0048,
			    rotate = 103.0318 -72.2557 12.1600,
		    }
        }

        model VFX_LemonLimeJelloCup
        {
            mesh = WorldItems/VFX_JelloCup,
            texture = WorldItems/VFX_Snack_JelloLemonLime,

            attachment Bip01_Prop2
		    {
			    offset = -0.0036 0.0241 -0.0061,
			    rotate = 10.0599 34.6677 -8.3226,
		    }
        }

        model VFX_OrangeJelloBox
        {
            mesh = WorldItems/VFX_JelloBox,
            texture = WorldItems/VFX_Snack_JelloOrange,

            attachment Bip01_Prop2
		    {
			    offset = 0.0554 -0.0127 -0.0048,
			    rotate = 103.0318 -72.2557 12.1600,
		    }
        }

        model VFX_OrangeJelloCup
        {
            mesh = WorldItems/VFX_JelloCup,
            texture = WorldItems/VFX_Snack_JelloOrange,

            attachment Bip01_Prop2
		    {
			    offset = -0.0036 0.0241 -0.0061,
			    rotate = 10.0599 34.6677 -8.3226,
		    }
        }

        model VFX_CherryJelloBox
        {
            mesh = WorldItems/VFX_JelloBox,
            texture = WorldItems/VFX_Snack_JelloCherry,

            attachment Bip01_Prop2
		    {
			    offset = 0.0554 -0.0127 -0.0048,
			    rotate = 103.0318 -72.2557 12.1600,
		    }
        }

        model VFX_CherryJelloCup
        {
            mesh = WorldItems/VFX_JelloCup,
            texture = WorldItems/VFX_Snack_JelloCherry,

            attachment Bip01_Prop2
		    {
			    offset = -0.0036 0.0241 -0.0061,
			    rotate = 10.0599 34.6677 -8.3226,
		    }
        }

        model VFX_PineappleJelloBox
        {
            mesh = WorldItems/VFX_JelloBox,
            texture = WorldItems/VFX_Snack_JelloPineapple,

            attachment Bip01_Prop2
		    {
			    offset = 0.0554 -0.0127 -0.0048,
			    rotate = 103.0318 -72.2557 12.1600,
		    }
        }

        model VFX_PineappleJelloCup
        {
            mesh = WorldItems/VFX_JelloCup,
            texture = WorldItems/VFX_Snack_JelloPineapple,

            attachment Bip01_Prop2
		    {
			    offset = -0.0036 0.0241 -0.0061,
			    rotate = 10.0599 34.6677 -8.3226,
		    }
        }

        model VFX_BerryBlueJelloBox
        {
            mesh = WorldItems/VFX_JelloBox,
            texture = WorldItems/VFX_Snack_JelloBerryBlue,

            attachment Bip01_Prop2
		    {
			    offset = 0.0554 -0.0127 -0.0048,
			    rotate = 103.0318 -72.2557 12.1600,
		    }
        }

        model VFX_BerryBlueJelloCup
        {
            mesh = WorldItems/VFX_JelloCup,
            texture = WorldItems/VFX_Snack_JelloBerryBlue,

            attachment Bip01_Prop2
		    {
			    offset = -0.0036 0.0241 -0.0061,
			    rotate = 10.0599 34.6677 -8.3226,
		    }
        }

        model VFX_RaspberryJelloBox
        {
            mesh = WorldItems/VFX_JelloBox,
            texture = WorldItems/VFX_Snack_JelloRaspberry,

            attachment Bip01_Prop2
		    {
			    offset = 0.0554 -0.0127 -0.0048,
			    rotate = 103.0318 -72.2557 12.1600,
		    }
        }

        model VFX_RaspberryJelloCup
        {
            mesh = WorldItems/VFX_JelloCup,
            texture = WorldItems/VFX_Snack_JelloRaspberry,

            attachment Bip01_Prop2
		    {
			    offset = -0.0036 0.0241 -0.0061,
			    rotate = 10.0599 34.6677 -8.3226,
		    }
        }

        model VFX_LimeJelloBox
        {
            mesh = WorldItems/VFX_JelloBox,
            texture = WorldItems/VFX_Snack_JelloLime,

            attachment Bip01_Prop2
		    {
			    offset = 0.0554 -0.0127 -0.0048,
			    rotate = 103.0318 -72.2557 12.1600,
		    }
        }

        model VFX_LimeJelloCup
        {
            mesh = WorldItems/VFX_JelloCup,
            texture = WorldItems/VFX_Snack_JelloLime,

            attachment Bip01_Prop2
		    {
			    offset = -0.0036 0.0241 -0.0061,
			    rotate = 10.0599 34.6677 -8.3226,
		    }
        }

        model VFX_PeachJelloBox
        {
            mesh = WorldItems/VFX_JelloBox,
            texture = WorldItems/VFX_Snack_JelloPeach,

            attachment Bip01_Prop2
		    {
			    offset = 0.0554 -0.0127 -0.0048,
			    rotate = 103.0318 -72.2557 12.1600,
		    }
        }

        model VFX_PeachJelloCup
        {
            mesh = WorldItems/VFX_JelloCup,
            texture = WorldItems/VFX_Snack_JelloPeach,

            attachment Bip01_Prop2
		    {
			    offset = -0.0036 0.0241 -0.0061,
			    rotate = 10.0599 34.6677 -8.3226,
		    }
        }

        model VFX_GrapeJelloBox
        {
            mesh = WorldItems/VFX_JelloBox,
            texture = WorldItems/VFX_Snack_JelloGrape,

            attachment Bip01_Prop2
		    {
			    offset = 0.0554 -0.0127 -0.0048,
			    rotate = 103.0318 -72.2557 12.1600,
		    }
        }

        model VFX_GrapeJelloCup
        {
            mesh = WorldItems/VFX_JelloCup,
            texture = WorldItems/VFX_Snack_JelloGrape,

            attachment Bip01_Prop2
		    {
			    offset = -0.0036 0.0241 -0.0061,
			    rotate = 10.0599 34.6677 -8.3226,
		    }
        }

        model VFX_LemonJelloBox
        {
            mesh = WorldItems/VFX_JelloBox,
            texture = WorldItems/VFX_Snack_JelloLemon,

            attachment Bip01_Prop2
		    {
			    offset = 0.0554 -0.0127 -0.0048,
			    rotate = 103.0318 -72.2557 12.1600,
		    }
        }

        model VFX_LemonJelloCup
        {
            mesh = WorldItems/VFX_JelloCup,
            texture = WorldItems/VFX_Snack_JelloLemon,

            attachment Bip01_Prop2
		    {
			    offset = -0.0036 0.0241 -0.0061,
			    rotate = 10.0599 34.6677 -8.3226,
		    }
        }

    /**** Fruit Cups ****/

        model VFX_PeachFruitBox
        {
            mesh = WorldItems/VFX_JelloBox,
            texture = WorldItems/VFX_Snack_FruitCupPeach,

            attachment Bip01_Prop2
		    {
			    offset = 0.0554 -0.0127 -0.0048,
			    rotate = 103.0318 -72.2557 12.1600,
		    }
        }

        model VFX_PearFruitBox
        {
            mesh = WorldItems/VFX_JelloBox,
            texture = WorldItems/VFX_Snack_FruitCupPear,

            attachment Bip01_Prop2
		    {
			    offset = 0.0554 -0.0127 -0.0048,
			    rotate = 103.0318 -72.2557 12.1600,
		    }
        }

        model VFX_FruitSaladFruitBox
        {
            mesh = WorldItems/VFX_JelloBox,
            texture = WorldItems/VFX_Snack_FruitCupFruitSalad,

            attachment Bip01_Prop2
		    {
			    offset = 0.0554 -0.0127 -0.0048,
			    rotate = 103.0318 -72.2557 12.1600,
		    }
        }

        model VFX_MandarinFruitBox
        {
            mesh = WorldItems/VFX_JelloBox,
            texture = WorldItems/VFX_Snack_FruitCupMandarin,

            attachment Bip01_Prop2
		    {
			    offset = 0.0554 -0.0127 -0.0048,
			    rotate = 103.0318 -72.2557 12.1600,
		    }
        }

        model VFX_PineappleFruitBox
        {
            mesh = WorldItems/VFX_JelloBox,
            texture = WorldItems/VFX_Snack_FruitCupPineapple,

            attachment Bip01_Prop2
		    {
			    offset = 0.0554 -0.0127 -0.0048,
			    rotate = 103.0318 -72.2557 12.1600,
		    }
        }

        model VFX_TropicalFruitBox
        {
            mesh = WorldItems/VFX_JelloBox,
            texture = WorldItems/VFX_Snack_FruitCupTropical,

            attachment Bip01_Prop2
		    {
			    offset = 0.0554 -0.0127 -0.0048,
			    rotate = 103.0318 -72.2557 12.1600,
		    }
        }

        model VFX_PeachFruitCup
        {
            mesh = WorldItems/VFX_JelloCup,
            texture = WorldItems/VFX_Snack_FruitCupPeach,

            attachment Bip01_Prop2
		    {
			    offset = -0.0036 0.0241 -0.0061,
			    rotate = 10.0599 34.6677 -8.3226,
		    }
        }

        model VFX_PearFruitCup
        {
            mesh = WorldItems/VFX_JelloCup,
            texture = WorldItems/VFX_Snack_FruitCupPear,

            attachment Bip01_Prop2
		    {
			    offset = -0.0036 0.0241 -0.0061,
			    rotate = 10.0599 34.6677 -8.3226,
		    }
        }

        model VFX_FruitSaladFruitCup
        {
            mesh = WorldItems/VFX_JelloCup,
            texture = WorldItems/VFX_Snack_FruitCupFruitSalad,

            attachment Bip01_Prop2
		    {
			    offset = -0.0036 0.0241 -0.0061,
			    rotate = 10.0599 34.6677 -8.3226,
		    }
        }

        model VFX_MandarinFruitCup
        {
            mesh = WorldItems/VFX_JelloCup,
            texture = WorldItems/VFX_Snack_FruitCupMandarin,

            attachment Bip01_Prop2
		    {
			    offset = -0.0036 0.0241 -0.0061,
			    rotate = 10.0599 34.6677 -8.3226,
		    }
        }

        model VFX_PineappleFruitCup
        {
            mesh = WorldItems/VFX_JelloCup,
            texture = WorldItems/VFX_Snack_FruitCupPineapple,

            attachment Bip01_Prop2
		    {
			    offset = -0.0036 0.0241 -0.0061,
			    rotate = 10.0599 34.6677 -8.3226,
		    }
        }

        model VFX_TropicalFruitCup
        {
            mesh = WorldItems/VFX_JelloCup,
            texture = WorldItems/VFX_Snack_FruitCupTropical,

            attachment Bip01_Prop2
		    {
			    offset = -0.0036 0.0241 -0.0061,
			    rotate = 10.0599 34.6677 -8.3226,
		    }
        }

    /**** Dried Fruit ****/

        model VFX_DriedAppleSlices
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Snack_DriedFruitAppleSlices,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_DriedSultanas
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Snack_DriedFruitSultanas,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_DriedDates
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Snack_DriedFruitDates,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_DriedApricots
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Snack_DriedFruitApricots,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_DriedCranberries
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Snack_DriedFruitCranberries,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_DriedMangoSlices
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Snack_DriedFruitMangoSlices,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_DriedPrunes
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Snack_DriedFruitPrunes,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_DriedPineapple
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Snack_DriedFruitPineapple,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_DriedBananaChips
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Snack_DriedFruitBananaChips,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

    /**** Nuts ****/

        model VFX_MixedNuts
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Snack_NutsMixedNuts,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_Almonds
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Snack_NutsAlmonds,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_Cashews
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Snack_NutsCashews,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_Hazelnuts
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Snack_NutsHazelnuts,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_Pecans
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Snack_NutsPecans,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_Pistachios
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Snack_NutsPistachios,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_Walnuts
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Snack_NutsWalnuts,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_PineNuts
        {
            mesh = WorldItems/VFX_SmallPouch,
            texture = WorldItems/VFX_Snack_NutsPine,

            attachment Bip01_Prop2
            {
                offset = 0.0269 -0.0085 -0.0224,
                rotate = -72.5683 1.4163 -170.3065,
            }
        }

    /**** Trail Mix ****/

        model VFX_ClassicTrailMix
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Snack_TrailMixClassic,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_CandyCrunchTrailMix
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Snack_TrailMixCandyCrunch,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_TropicalTrailMix
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Snack_TrailMixTropical,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_MountainTrailMix
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Snack_TrailMixMountain,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_EnergyTrailMix
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Snack_TrailMixEnergy,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_BreakfastTrailMix
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Snack_TrailMixBreakfast,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

/* <<<<<  Baking  >>>>> */

    /**** Batter ****/

        model VFX_CakeBatter
        {
            mesh = WorldItems/CakeBatter,
            texture = WorldItems/CakeBatter,
            scale = 0.4,

            attachment Bip01_Prop1
            {
                offset = 0.0218 0.0475 -0.0214,
                rotate = -8.3412 49.0681 12.9436,
                scale = 0.5543,
            }
        }

        model VFX_CakeBatterBeige
        {
            mesh = WorldItems/CakeBatter,
            texture = WorldItems/VFX_Baking_CakeBatterBeige,
            scale = 0.4,

            attachment Bip01_Prop1
            {
                offset = 0.0218 0.0475 -0.0214,
                rotate = -8.3412 49.0681 12.9436,
                scale = 0.5543,
            }
        }

        model VFX_CakeBatterBrown
        {
            mesh = WorldItems/CakeBatter,
            texture = WorldItems/VFX_Baking_CakeBatterBrown,
            scale = 0.4,

            attachment Bip01_Prop1
            {
                offset = 0.0218 0.0475 -0.0214,
                rotate = -8.3412 49.0681 12.9436,
                scale = 0.5543,
            }
        }

        model VFX_CakeBatterRed
        {
            mesh = WorldItems/CakeBatter,
            texture = WorldItems/VFX_Baking_CakeBatterRed,
            scale = 0.4,

            attachment Bip01_Prop1
            {
                offset = 0.0218 0.0475 -0.0214,
                rotate = -8.3412 49.0681 12.9436,
                scale = 0.5543,
            }
        }

        model VFX_CakeBatterOrange
        {
            mesh = WorldItems/CakeBatter,
            texture = WorldItems/VFX_Baking_CakeBatterOrange,
            scale = 0.4,

            attachment Bip01_Prop1
            {
                offset = 0.0218 0.0475 -0.0214,
                rotate = -8.3412 49.0681 12.9436,
                scale = 0.5543,
            }
        }

        model VFX_CakeBatterYellow
        {
            mesh = WorldItems/CakeBatter,
            texture = WorldItems/VFX_Baking_CakeBatterYellow,
            scale = 0.4,

            attachment Bip01_Prop1
            {
                offset = 0.0218 0.0475 -0.0214,
                rotate = -8.3412 49.0681 12.9436,
                scale = 0.5543,
            }
        }

        model VFX_CakeBatterPink
        {
            mesh = WorldItems/CakeBatter,
            texture = WorldItems/VFX_Baking_CakeBatterPink,
            scale = 0.4,

            attachment Bip01_Prop1
            {
                offset = 0.0218 0.0475 -0.0214,
                rotate = -8.3412 49.0681 12.9436,
                scale = 0.5543,
            }
        }

    /**** Cake Preparation ****/

        model VFX_CakePreparationBeige
        {
            mesh = WorldItems/CakePreparation,
            texture = WorldItems/VFX_Baking_CakePreparationBeige,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0000 0.0710 -0.0030,
                rotate = 91.2864 0.0000 0.0000,
                scale = 0.7500,
            }
        }

        model VFX_CakePreparationBeigeCooked
        {
            mesh = WorldItems/CakePreparation,
            texture = WorldItems/VFX_Baking_CakePreparationBeigeCooked,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0000 0.0710 -0.0030,
                rotate = 91.2864 0.0000 0.0000,
                scale = 0.7500,
            }
        }

        model VFX_CakePreparationBeigeBurnt
        {
            mesh = WorldItems/CakePreparation,
            texture = WorldItems/VFX_Baking_CakePreparationBeigeBurnt,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0000 0.0710 -0.0030,
                rotate = 91.2864 0.0000 0.0000,
                scale = 0.7500,
            }
        }

        model VFX_CakePreparationBrown
        {
            mesh = WorldItems/CakePreparation,
            texture = WorldItems/VFX_Baking_CakePreparationBrown,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0000 0.0710 -0.0030,
                rotate = 91.2864 0.0000 0.0000,
                scale = 0.7500,
            }
        }

        model VFX_CakePreparationBrownCooked
        {
            mesh = WorldItems/CakePreparation,
            texture = WorldItems/VFX_Baking_CakePreparationBrownCooked,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0000 0.0710 -0.0030,
                rotate = 91.2864 0.0000 0.0000,
                scale = 0.7500,
            }
        }

        model VFX_CakePreparationBrownBurnt
        {
            mesh = WorldItems/CakePreparation,
            texture = WorldItems/VFX_Baking_CakePreparationBrownBurnt,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0000 0.0710 -0.0030,
                rotate = 91.2864 0.0000 0.0000,
                scale = 0.7500,
            }
        }

        model VFX_CakePreparationRed
        {
            mesh = WorldItems/CakePreparation,
            texture = WorldItems/VFX_Baking_CakePreparationRed,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0000 0.0710 -0.0030,
                rotate = 91.2864 0.0000 0.0000,
                scale = 0.7500,
            }
        }

        model VFX_CakePreparationRedCooked
        {
            mesh = WorldItems/CakePreparation,
            texture = WorldItems/VFX_Baking_CakePreparationRedCooked,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0000 0.0710 -0.0030,
                rotate = 91.2864 0.0000 0.0000,
                scale = 0.7500,
            }
        }

        model VFX_CakePreparationRedBurnt
        {
            mesh = WorldItems/CakePreparation,
            texture = WorldItems/VFX_Baking_CakePreparationRedBurnt,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0000 0.0710 -0.0030,
                rotate = 91.2864 0.0000 0.0000,
                scale = 0.7500,
            }
        }

        model VFX_CakePreparationOrange
        {
            mesh = WorldItems/CakePreparation,
            texture = WorldItems/VFX_Baking_CakePreparationOrange,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0000 0.0710 -0.0030,
                rotate = 91.2864 0.0000 0.0000,
                scale = 0.7500,
            }
        }

        model VFX_CakePreparationOrangeCooked
        {
            mesh = WorldItems/CakePreparation,
            texture = WorldItems/VFX_Baking_CakePreparationOrangeCooked,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0000 0.0710 -0.0030,
                rotate = 91.2864 0.0000 0.0000,
                scale = 0.7500,
            }
        }

        model VFX_CakePreparationOrangeBurnt
        {
            mesh = WorldItems/CakePreparation,
            texture = WorldItems/VFX_Baking_CakePreparationOrangeBurnt,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0000 0.0710 -0.0030,
                rotate = 91.2864 0.0000 0.0000,
                scale = 0.7500,
            }
        }

        model VFX_CakePreparationYellow
        {
            mesh = WorldItems/CakePreparation,
            texture = WorldItems/VFX_Baking_CakePreparationYellow,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0000 0.0710 -0.0030,
                rotate = 91.2864 0.0000 0.0000,
                scale = 0.7500,
            }
        }

        model VFX_CakePreparationYellowCooked
        {
            mesh = WorldItems/CakePreparation,
            texture = WorldItems/VFX_Baking_CakePreparationYellowCooked,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0000 0.0710 -0.0030,
                rotate = 91.2864 0.0000 0.0000,
                scale = 0.7500,
            }
        }

        model VFX_CakePreparationYellowBurnt
        {
            mesh = WorldItems/CakePreparation,
            texture = WorldItems/VFX_Baking_CakePreparationYellowBurnt,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0000 0.0710 -0.0030,
                rotate = 91.2864 0.0000 0.0000,
                scale = 0.7500,
            }
        }

        model VFX_CakePreparationPink
        {
            mesh = WorldItems/CakePreparation,
            texture = WorldItems/VFX_Baking_CakePreparationPink,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0000 0.0710 -0.0030,
                rotate = 91.2864 0.0000 0.0000,
                scale = 0.7500,
            }
        }

        model VFX_CakePreparationPinkCooked
        {
            mesh = WorldItems/CakePreparation,
            texture = WorldItems/VFX_Baking_CakePreparationPinkCooked,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0000 0.0710 -0.0030,
                rotate = 91.2864 0.0000 0.0000,
                scale = 0.7500,
            }
        }

        model VFX_CakePreparationPinkBurnt
        {
            mesh = WorldItems/CakePreparation,
            texture = WorldItems/VFX_Baking_CakePreparationPinkBurnt,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0000 0.0710 -0.0030,
                rotate = 91.2864 0.0000 0.0000,
                scale = 0.7500,
            }
        }

    /**** Cake Mix ****/

        model VFX_FrenchVanillaCakeMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixCakeFrenchVanilla,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_CarrotCakeMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixCakeCarrot,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_ChocolateCakeMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixCakeChocolate,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_RedVelvetCakeMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixCakeRedVelvet,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_StrawberryCakeMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixCakeStrawberry,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_CaramelCakeMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixCakeCaramel,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_OrangePoppyseedCakeMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixCakeOrangePoppyseed,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_ConfettiCakeMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixCakeConfetti,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_SpiceCakeMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixCakeSpice,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_YellowCakeMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixCakeYellow,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

    /**** Cake Slice ****/

        model VFX_FrenchVanillaCakeSlice
        {
            mesh = WorldItems/CakeSlice,
            texture = WorldItems/VFX_Baking_CakeSliceFrenchVanilla,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0364 0.0473 -0.0230,
                rotate = 92.3759 -21.9917 -39.5495,
                scale = 0.8031,
            }
        }

        model VFX_CaramelCakeSlice
        {
            mesh = WorldItems/CakeSlice,
            texture = WorldItems/VFX_Baking_CakeSliceCaramel,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0364 0.0473 -0.0230,
                rotate = 92.3759 -21.9917 -39.5495,
                scale = 0.8031,
            }
        }

        model VFX_OrangePoppyseedCakeSlice
        {
            mesh = WorldItems/CakeSlice,
            texture = WorldItems/VFX_Baking_CakeSliceOrangePoppyseed,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0364 0.0473 -0.0230,
                rotate = 92.3759 -21.9917 -39.5495,
                scale = 0.8031,
            }
        }

        model VFX_ConfettiCakeSlice
        {
            mesh = WorldItems/CakeSlice,
            texture = WorldItems/VFX_Baking_CakeSliceConfetti,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0364 0.0473 -0.0230,
                rotate = 92.3759 -21.9917 -39.5495,
                scale = 0.8031,
            }
        }

        model VFX_SpiceCakeSlice
        {
            mesh = WorldItems/CakeSlice,
            texture = WorldItems/VFX_Baking_CakeSliceSpice,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0364 0.0473 -0.0230,
                rotate = 92.3759 -21.9917 -39.5495,
                scale = 0.8031,
            }
        }

        model VFX_YellowCakeSlice
        {
            mesh = WorldItems/CakeSlice,
            texture = WorldItems/VFX_Baking_CakeSliceYellow,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0364 0.0473 -0.0230,
                rotate = 92.3759 -21.9917 -39.5495,
                scale = 0.8031,
            }
        }

    /**** Muffin Mix ****/

        model VFX_AppleCinnamonMuffinMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixMuffinAppleCinnamon,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_BlueberryMuffinMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixMuffinBlueberry,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_ChocolateChipMuffinMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixMuffinChocolateChip,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_DoubleChocolateMuffinMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixMuffinDoubleChocolate,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_CornMuffinMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixMuffinCorn,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_LemonPoppyMuffinMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixMuffinLemonPoppy,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_BranMuffinMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixMuffinBran,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

    /**** Muffin Tray ****/

        model VFX_AppleCinnamonMuffinPrep
        {
            mesh = WorldItems/MuffinTray_Batter,
            texture = WorldItems/VFX_Baking_MuffinTrayAppleCinnamon,
            scale = 0.4,
        }

        model VFX_AppleCinnamonMuffinPrepCooked
        {
            mesh = WorldItems/MuffinTrayCooked,
            texture = WorldItems/VFX_Baking_MuffinTrayAppleCinnamonCooked,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0333 -0.0020 0.0071,
                rotate = -157.9868 -81.1817 104.0490,
            }
        }

        model VFX_AppleCinnamonMuffinPrepBurnt
        {
            mesh = WorldItems/MuffinTrayCooked,
            texture = WorldItems/VFX_Baking_MuffinTrayAppleCinnamonBurnt,
            scale = 0.4,
        }

        model VFX_BlueberryMuffinPrep
        {
            mesh = WorldItems/MuffinTray_Batter,
            texture = WorldItems/VFX_Baking_MuffinTrayBlueberry,
            scale = 0.4,
        }

        model VFX_BlueberryMuffinPrepCooked
        {
            mesh = WorldItems/MuffinTrayCooked,
            texture = WorldItems/VFX_Baking_MuffinTrayBlueberryCooked,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0333 -0.0020 0.0071,
                rotate = -157.9868 -81.1817 104.0490,
            }
        }

        model VFX_BlueberryMuffinPrepBurnt
        {
            mesh = WorldItems/MuffinTrayCooked,
            texture = WorldItems/VFX_Baking_MuffinTrayBlueberryBurnt,
            scale = 0.4,
        }

        model VFX_ChocolateChipMuffinPrep
        {
            mesh = WorldItems/MuffinTray_Batter,
            texture = WorldItems/VFX_Baking_MuffinTrayChocolateChip,
            scale = 0.4,
        }

        model VFX_ChocolateChipMuffinPrepCooked
        {
            mesh = WorldItems/MuffinTrayCooked,
            texture = WorldItems/VFX_Baking_MuffinTrayChocolateChipCooked,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0333 -0.0020 0.0071,
                rotate = -157.9868 -81.1817 104.0490,
            }
        }
        
        model VFX_ChocolateChipMuffinPrepBurnt
        {
            mesh = WorldItems/MuffinTrayCooked,
            texture = WorldItems/VFX_Baking_MuffinTrayChocolateChipBurnt,
            scale = 0.4,
        }

        model VFX_DoubleChocolateMuffinPrep
        {
            mesh = WorldItems/MuffinTray_Batter,
            texture = WorldItems/VFX_Baking_MuffinTrayDoubleChocolate,
            scale = 0.4,
        }

        model VFX_DoubleChocolateMuffinPrepCooked
        {
            mesh = WorldItems/MuffinTrayCooked,
            texture = WorldItems/VFX_Baking_MuffinTrayDoubleChocolateCooked,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0333 -0.0020 0.0071,
                rotate = -157.9868 -81.1817 104.0490,
            }
        }

        model VFX_DoubleChocolateMuffinPrepBurnt
        {
            mesh = WorldItems/MuffinTrayCooked,
            texture = WorldItems/VFX_Baking_MuffinTrayDoubleChocolateBurnt,
            scale = 0.4,
        }

        model VFX_CornMuffinPrep
        {
            mesh = WorldItems/MuffinTray_Batter,
            texture = WorldItems/VFX_Baking_MuffinTrayCorn,
            scale = 0.4,
        }

        model VFX_CornMuffinPrepCooked
        {
            mesh = WorldItems/MuffinTrayCooked,
            texture = WorldItems/VFX_Baking_MuffinTrayCornCooked,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0333 -0.0020 0.0071,
                rotate = -157.9868 -81.1817 104.0490,
            }
        }

        model VFX_CornMuffinPrepBurnt
        {
            mesh = WorldItems/MuffinTrayCooked,
            texture = WorldItems/VFX_Baking_MuffinTrayCornBurnt,
            scale = 0.4,
        }

        model VFX_LemonPoppyMuffinPrep
        {
            mesh = WorldItems/MuffinTray_Batter,
            texture = WorldItems/VFX_Baking_MuffinTrayLemonPoppy,
            scale = 0.4,
        }

        model VFX_LemonPoppyMuffinPrepCooked
        {
            mesh = WorldItems/MuffinTrayCooked,
            texture = WorldItems/VFX_Baking_MuffinTrayLemonPoppyCooked,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0333 -0.0020 0.0071,
                rotate = -157.9868 -81.1817 104.0490,
            }
        }

        model VFX_LemonPoppyMuffinPrepBurnt
        {
            mesh = WorldItems/MuffinTrayCooked,
            texture = WorldItems/VFX_Baking_MuffinTrayLemonPoppyBurnt,
            scale = 0.4,
        }

        model VFX_BranMuffinPrep
        {
            mesh = WorldItems/MuffinTray_Batter,
            texture = WorldItems/VFX_Baking_MuffinTrayBran,
            scale = 0.4,
        }

        model VFX_BranMuffinPrepCooked
        {
            mesh = WorldItems/MuffinTrayCooked,
            texture = WorldItems/VFX_Baking_MuffinTrayBranCooked,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0333 -0.0020 0.0071,
                rotate = -157.9868 -81.1817 104.0490,
            }
        }

        model VFX_BranMuffinPrepBurnt
        {
            mesh = WorldItems/MuffinTrayCooked,
            texture = WorldItems/VFX_Baking_MuffinTrayBranBurnt,
            scale = 0.4,
        }

    /**** Muffins ****/

        model VFX_AppleCinnamonMuffin
        {
            mesh = WorldItems/Muffin,
            texture = WorldItems/VFX_Baking_MuffinAppleCinnamon,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0200 0.0170 -0.0110,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7500,
            }
        }

        model VFX_BlueberryMuffin
        {
            mesh = WorldItems/Muffin,
            texture = WorldItems/VFX_Baking_MuffinBlueberry,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0200 0.0170 -0.0110,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7500,
            }
        }

        model VFX_ChocolateChipMuffin
        {
            mesh = WorldItems/Muffin,
            texture = WorldItems/VFX_Baking_MuffinChocolateChip,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0200 0.0170 -0.0110,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7500,
            }
        }

        model VFX_DoubleChocolateMuffin
        {
            mesh = WorldItems/Muffin,
            texture = WorldItems/VFX_Baking_MuffinDoubleChocolate,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0200 0.0170 -0.0110,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7500,
            }
        }

        model VFX_CornMuffin
        {
            mesh = WorldItems/Muffin,
            texture = WorldItems/VFX_Baking_MuffinCorn,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0200 0.0170 -0.0110,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7500,
            }
        }

        model VFX_LemonPoppyMuffin
        {
            mesh = WorldItems/Muffin,
            texture = WorldItems/VFX_Baking_MuffinLemonPoppy,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0200 0.0170 -0.0110,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7500,
            }
        }

        model VFX_BranMuffin
        {
            mesh = WorldItems/Muffin,
            texture = WorldItems/VFX_Baking_MuffinBran,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0200 0.0170 -0.0110,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.7500,
            }
        }

    /**** Brownies ****/

        model VFX_BrownieMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixBrownie,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_BrowniePrep
        {
            mesh = WorldItems/VFX_BakingTrayBrownies,
            texture = WorldItems/VFX_Baking_BrownieTray,

            attachment Bip01_Prop2
            {
                offset = -0.0045 0.1612 -0.0302,
                rotate = -152.4066 81.0571 -130.2123,
                scale = 0.7042,
            }
        }

        model VFX_BrowniePrepBurnt
        {
            mesh = WorldItems/VFX_BakingTrayBrownies,
            texture = WorldItems/VFX_Baking_BrownieTrayBurnt,

            attachment Bip01_Prop2
            {
                offset = -0.0045 0.1612 -0.0302,
                rotate = -152.4066 81.0571 -130.2123,
                scale = 0.7042,
            }
        }

        model VFX_Brownie
        {
            mesh = WorldItems/VFX_Brownie,
            texture = WorldItems/VFX_Baking_Brownie,

            attachment Bip01_Prop2
            {
                offset = -0.0088 0.0249 -0.0292,
                rotate = 176.3239 30.4395 -91.7687,
            }
        }

    /**** Cookie Mix ****/

        model VFX_ChocolateChipCookieMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixCookieChocolateChip,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_ChocolateCookieMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixCookieChocolate,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_OatmealCookieMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixCookieOatmeal,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_SugarCookieMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixCookieSugar,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_ShortbreadCookieMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixCookieShortbread,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_PeanutButterCookieMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixCookiePeanutButter,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_GingerbreadCookieMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixCookieGingerbread,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_SnickerdoodleCookieMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixCookieSnickerdoodle,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

    /**** Cookies ****/

        model VFX_CookiesGingerbreadPrep
        {
            mesh = WorldItems/BakingTray_Cookies,
            texture = WorldItems/VFX_Baking_TrayCookieGingerbread,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0198 0.0639 -0.0006,
                rotate = 12.2198 54.0177 12.9300,
                scale = 0.7277,
            }
        }

        model VFX_CookiesGingerbread
        {
            mesh = WorldItems/Cookies,
            texture = WorldItems/VFX_Baking_CookieGingerbread,
            scale = 0.4,
        }

        model VFX_CookiesGingerbread_SM
        {
            mesh = WorldItems/Cookie_Hand,
            texture = WorldItems/VFX_Baking_CookieGingerbread,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0155 0.0382 -0.0037,
                rotate = 172.0491 65.4061 -85.4831,
                scale = 0.3191,
            }
        }

        model VFX_CookiesPeanutButterPrep
        {
            mesh = WorldItems/BakingTray_Cookies,
            texture = WorldItems/VFX_Baking_TrayCookiesPeanutButter,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0198 0.0639 -0.0006,
                rotate = 12.2198 54.0177 12.9300,
                scale = 0.7277,
            }
        }

        model VFX_CookiesPeanutButter
        {
            mesh = WorldItems/Cookies,
            texture = WorldItems/VFX_Baking_CookiePeanutButter,
            scale = 0.4,
        }

        model VFX_CookiesPeanutButter_SM
        {
            mesh = WorldItems/Cookie_Hand,
            texture = WorldItems/VFX_Baking_CookiePeanutButter,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0155 0.0382 -0.0037,
                rotate = 172.0491 65.4061 -85.4831,
                scale = 0.3191,
            }
        }

        model VFX_CookiesSnickerdoodlePrep
        {
            mesh = WorldItems/BakingTray_Cookies,
            texture = WorldItems/VFX_Baking_TrayCookiesSnickerdoodle,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0198 0.0639 -0.0006,
                rotate = 12.2198 54.0177 12.9300,
                scale = 0.7277,
            }
        }

        model VFX_CookiesSnickerdoodle
        {
            mesh = WorldItems/Cookies,
            texture = WorldItems/VFX_Baking_CookieSnickerdoodle,
            scale = 0.4,
        }

        model VFX_CookiesSnickerdoodle_SM
        {
            mesh = WorldItems/Cookie_Hand,
            texture = WorldItems/VFX_Baking_CookieSnickerdoodle,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0155 0.0382 -0.0037,
                rotate = 172.0491 65.4061 -85.4831,
                scale = 0.3191,
            }
        }

        model VFX_CookiesChocolatePrep
        {
            mesh = WorldItems/BakingTray_Cookies,
            texture = WorldItems/VFX_Baking_TrayCookieChocolate,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0198 0.0639 -0.0006,
                rotate = 12.2198 54.0177 12.9300,
                scale = 0.7277,
            }
        }

        model VFX_CookiesOatmealPrep
        {
            mesh = WorldItems/BakingTray_Cookies,
            texture = WorldItems/VFX_Baking_TrayCookieOatmeal,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0198 0.0639 -0.0006,
                rotate = 12.2198 54.0177 12.9300,
                scale = 0.7277,
            }
        }
        
        model VFX_CookiesShortbreadPrep
        {
            mesh = WorldItems/BakingTray_Cookies,
            texture = WorldItems/VFX_Baking_TrayCookieShortbread,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0198 0.0639 -0.0006,
                rotate = 12.2198 54.0177 12.9300,
                scale = 0.7277,
            }
        }

        model VFX_CookiesSugarPrep
        {
            mesh = WorldItems/BakingTray_Cookies,
            texture = WorldItems/VFX_Baking_TrayCookieSugar,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0198 0.0639 -0.0006,
                rotate = 12.2198 54.0177 12.9300,
                scale = 0.7277,
            }
        }

    /**** Desert Bread Mix ****/

        model VFX_BananaBreadMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixBreadBanana,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_PumpkinBreadMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixBreadPumpkin,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_ChocolateSwirlBreadMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixBreadChocolateSwirl,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_CinnamonSwirlBreadMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixBreadCinnamonSwirl,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_CranberryBreadMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixBreadCranberry,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

    /**** Desert Bread Prep ****/

        model VFX_BananaBreadPrep
        {
            mesh = WorldItems/Bread,
            texture = WorldItems/VFX_Baking_BreadBanana,
            scale = 0.3,

            attachment Bip01_Prop2
            {
                offset = -0.0366 0.0306 -0.0217,
                rotate = 109.0614 43.6914 -68.6774,
                scale = 0.7500,
            }
        }

        model VFX_BananaBreadPrepBurnt
        {
            mesh = WorldItems/Bread,
            texture = WorldItems/VFX_Baking_BreadBananaBurnt,
            scale = 0.3,

            attachment Bip01_Prop2
            {
                offset = -0.0366 0.0306 -0.0217,
                rotate = 109.0614 43.6914 -68.6774,
                scale = 0.7500,
            }
        }

        model VFX_BananaBreadPrepRotten
        {
            mesh = WorldItems/Bread,
            texture = WorldItems/VFX_Baking_BreadBananaRotten,
            scale = 0.3,

            attachment Bip01_Prop2
            {
                offset = -0.0366 0.0306 -0.0217,
                rotate = 109.0614 43.6914 -68.6774,
                scale = 0.7500,
            }
        }

        model VFX_PumpkinBreadPrep
        {
            mesh = WorldItems/Bread,
            texture = WorldItems/VFX_Baking_BreadPumpkin,
            scale = 0.3,

            attachment Bip01_Prop2
            {
                offset = -0.0366 0.0306 -0.0217,
                rotate = 109.0614 43.6914 -68.6774,
                scale = 0.7500,
            }
        }

        model VFX_PumpkinBreadPrepBurnt
        {
            mesh = WorldItems/Bread,
            texture = WorldItems/VFX_Baking_BreadPumpkinBurnt,
            scale = 0.3,

            attachment Bip01_Prop2
            {
                offset = -0.0366 0.0306 -0.0217,
                rotate = 109.0614 43.6914 -68.6774,
                scale = 0.7500,
            }
        }

        model VFX_PumpkinBreadPrepRotten
        {
            mesh = WorldItems/Bread,
            texture = WorldItems/VFX_Baking_BreadPumpkinRotten,
            scale = 0.3,

            attachment Bip01_Prop2
            {
                offset = -0.0366 0.0306 -0.0217,
                rotate = 109.0614 43.6914 -68.6774,
                scale = 0.7500,
            }
        }

        model VFX_ChocolateSwirlBreadPrep
        {
            mesh = WorldItems/Bread,
            texture = WorldItems/VFX_Baking_BreadChocolateSwirl,
            scale = 0.3,

            attachment Bip01_Prop2
            {
                offset = -0.0366 0.0306 -0.0217,
                rotate = 109.0614 43.6914 -68.6774,
                scale = 0.7500,
            }
        }

        model VFX_ChocolateSwirlBreadPrepBurnt
        {
            mesh = WorldItems/Bread,
            texture = WorldItems/VFX_Baking_BreadChocolateSwirlBurnt,
            scale = 0.3,

            attachment Bip01_Prop2
            {
                offset = -0.0366 0.0306 -0.0217,
                rotate = 109.0614 43.6914 -68.6774,
                scale = 0.7500,
            }
        }

        model VFX_ChocolateSwirlBreadPrepRotten
        {
            mesh = WorldItems/Bread,
            texture = WorldItems/VFX_Baking_BreadChocolateSwirlRotten,
            scale = 0.3,

            attachment Bip01_Prop2
            {
                offset = -0.0366 0.0306 -0.0217,
                rotate = 109.0614 43.6914 -68.6774,
                scale = 0.7500,
            }
        }

        model VFX_CinnamonSwirlBreadPrep
        {
            mesh = WorldItems/Bread,
            texture = WorldItems/VFX_Baking_BreadCinnamonSwirl,
            scale = 0.3,

            attachment Bip01_Prop2
            {
                offset = -0.0366 0.0306 -0.0217,
                rotate = 109.0614 43.6914 -68.6774,
                scale = 0.7500,
            }
        }

        model VFX_CinnamonSwirlBreadPrepBurnt
        {
            mesh = WorldItems/Bread,
            texture = WorldItems/VFX_Baking_BreadCinnamonSwirlBurnt,
            scale = 0.3,

            attachment Bip01_Prop2
            {
                offset = -0.0366 0.0306 -0.0217,
                rotate = 109.0614 43.6914 -68.6774,
                scale = 0.7500,
            }
        }

        model VFX_CinnamonSwirlBreadPrepRotten
        {
            mesh = WorldItems/Bread,
            texture = WorldItems/VFX_Baking_BreadCinnamonSwirlRotten,
            scale = 0.3,

            attachment Bip01_Prop2
            {
                offset = -0.0366 0.0306 -0.0217,
                rotate = 109.0614 43.6914 -68.6774,
                scale = 0.7500,
            }
        }

        model VFX_CranberryBreadPrep
        {
            mesh = WorldItems/Bread,
            texture = WorldItems/VFX_Baking_BreadCranberry,
            scale = 0.3,

            attachment Bip01_Prop2
            {
                offset = -0.0366 0.0306 -0.0217,
                rotate = 109.0614 43.6914 -68.6774,
                scale = 0.7500,
            }
        }

        model VFX_CranberryBreadPrepBurnt
        {
            mesh = WorldItems/Bread,
            texture = WorldItems/VFX_Baking_BreadCranberryBurnt,
            scale = 0.3,

            attachment Bip01_Prop2
            {
                offset = -0.0366 0.0306 -0.0217,
                rotate = 109.0614 43.6914 -68.6774,
                scale = 0.7500,
            }
        }

        model VFX_CranberryBreadPrepRotten
        {
            mesh = WorldItems/Bread,
            texture = WorldItems/VFX_Baking_BreadCranberryRotten,
            scale = 0.3,

            attachment Bip01_Prop2
            {
                offset = -0.0366 0.0306 -0.0217,
                rotate = 109.0614 43.6914 -68.6774,
                scale = 0.7500,
            }
        }

    /**** Desert Bread Slice ****/
    
        model VFX_BananaBreadSlice
        {
            mesh = WorldItems/BreadSlices,
            texture = WorldItems/VFX_Baking_BreadSliceBanana,
            scale = 0.3,
        }

        model VFX_BananaBreadSlice_SM
        {
            mesh = WorldItems/VFX_SM_BreadSlices,
            texture = WorldItems/VFX_Baking_BreadSliceBanana,
            scale = 0.3,

            attachment Bip01_Prop2
            {
                offset = -0.0195 0.0139 -0.0151,
                rotate = -93.5100 2.3650 -151.4005,
                scale = 0.8850,
            }
        }

        model VFX_BananaBreadSliceRotten
        {
            mesh = WorldItems/BreadSlices,
            texture = WorldItems/VFX_Baking_BreadSliceBananaRotten,
            scale = 0.3,
        }

        model VFX_BananaBreadSlice_SMRotten
        {
            mesh = WorldItems/VFX_SM_BreadSlices,
            texture = WorldItems/VFX_Baking_BreadSliceBananaRotten,
            scale = 0.3,

            attachment Bip01_Prop2
            {
                offset = -0.0195 0.0139 -0.0151,
                rotate = -93.5100 2.3650 -151.4005,
                scale = 0.8850,
            }
        }

        model VFX_PumpkinBreadSlice
        {
            mesh = WorldItems/BreadSlices,
            texture = WorldItems/VFX_Baking_BreadSlicePumpkin,
            scale = 0.3,
        }

        model VFX_PumpkinBreadSlice_SM
        {
            mesh = WorldItems/VFX_SM_BreadSlices,
            texture = WorldItems/VFX_Baking_BreadSlicePumpkin,
            scale = 0.3,

            attachment Bip01_Prop2
            {
                offset = -0.0195 0.0139 -0.0151,
                rotate = -93.5100 2.3650 -151.4005,
                scale = 0.8850,
            }
        }

        model VFX_PumpkinBreadSliceRotten
        {
            mesh = WorldItems/BreadSlices,
            texture = WorldItems/VFX_Baking_BreadSlicePumpkinRotten,
            scale = 0.3,
        }

        model VFX_PumpkinBreadSlice_SMRotten
        {
            mesh = WorldItems/VFX_SM_BreadSlices,
            texture = WorldItems/VFX_Baking_BreadSlicePumpkinRotten,
            scale = 0.3,

            attachment Bip01_Prop2
            {
                offset = -0.0195 0.0139 -0.0151,
                rotate = -93.5100 2.3650 -151.4005,
                scale = 0.8850,
            }
        }

        model VFX_ChocolateSwirlBreadSlice
        {
            mesh = WorldItems/BreadSlices,
            texture = WorldItems/VFX_Baking_BreadSliceChocolateSwirl,
            scale = 0.3,
        }

        model VFX_ChocolateSwirlBreadSlice_SM
        {
            mesh = WorldItems/VFX_SM_BreadSlices,
            texture = WorldItems/VFX_Baking_BreadSliceChocolateSwirl,
            scale = 0.3,

            attachment Bip01_Prop2
            {
                offset = -0.0195 0.0139 -0.0151,
                rotate = -93.5100 2.3650 -151.4005,
                scale = 0.8850,
            }
        }

        model VFX_ChocolateSwirlBreadSliceRotten
        {
            mesh = WorldItems/BreadSlices,
            texture = WorldItems/VFX_Baking_BreadSliceChocolateSwirlRotten,
            scale = 0.3,
        }

        model VFX_ChocolateSwirlBreadSlice_SMRotten
        {
            mesh = WorldItems/VFX_SM_BreadSlices,
            texture = WorldItems/VFX_Baking_BreadSliceChocolateSwirlRotten,
            scale = 0.3,

            attachment Bip01_Prop2
            {
                offset = -0.0195 0.0139 -0.0151,
                rotate = -93.5100 2.3650 -151.4005,
                scale = 0.8850,
            }
        }

        model VFX_CinnamonSwirlBreadSlice
        {
            mesh = WorldItems/BreadSlices,
            texture = WorldItems/VFX_Baking_BreadSliceCinnamonSwirl,
            scale = 0.3,
        }

        model VFX_CinnamonSwirlBreadSlice_SM
        {
            mesh = WorldItems/VFX_SM_BreadSlices,
            texture = WorldItems/VFX_Baking_BreadSliceCinnamonSwirl,
            scale = 0.3,

            attachment Bip01_Prop2
            {
                offset = -0.0195 0.0139 -0.0151,
                rotate = -93.5100 2.3650 -151.4005,
                scale = 0.8850,
            }
        }

        model VFX_CinnamonSwirlBreadSliceRotten
        {
            mesh = WorldItems/BreadSlices,
            texture = WorldItems/VFX_Baking_BreadSliceCinnamonSwirlRotten,
            scale = 0.3,
        }

        model VFX_CinnamonSwirlBreadSlice_SMRotten
        {
            mesh = WorldItems/VFX_SM_BreadSlices,
            texture = WorldItems/VFX_Baking_BreadSliceCinnamonSwirlRotten,
            scale = 0.3,

            attachment Bip01_Prop2
            {
                offset = -0.0195 0.0139 -0.0151,
                rotate = -93.5100 2.3650 -151.4005,
                scale = 0.8850,
            }
        }

        model VFX_CranberryBreadSlice
        {
            mesh = WorldItems/BreadSlices,
            texture = WorldItems/VFX_Baking_BreadSliceCranberry,
            scale = 0.3,
        }

        model VFX_CranberryBreadSlice_SM
        {
            mesh = WorldItems/VFX_SM_BreadSlices,
            texture = WorldItems/VFX_Baking_BreadSliceCranberry,
            scale = 0.3,

            attachment Bip01_Prop2
            {
                offset = -0.0195 0.0139 -0.0151,
                rotate = -93.5100 2.3650 -151.4005,
                scale = 0.8850,
            }
        }

        model VFX_CranberryBreadSliceRotten
        {
            mesh = WorldItems/BreadSlices,
            texture = WorldItems/VFX_Baking_BreadSliceCranberryRotten,
            scale = 0.3,
        }

        model VFX_CranberryBreadSlice_SMRotten
        {
            mesh = WorldItems/VFX_SM_BreadSlices,
            texture = WorldItems/VFX_Baking_BreadSliceCranberryRotten,
            scale = 0.3,

            attachment Bip01_Prop2
            {
                offset = -0.0195 0.0139 -0.0151,
                rotate = -93.5100 2.3650 -151.4005,
                scale = 0.8850,
            }
        }

    /**** Biscuits ****/

        model VFX_CheddarBiscuitMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixBiscuitCheddar,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_HomestyleBiscuitMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixBiscuitHomestyle,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_CheddarBiscuitTray
        {
            mesh = WorldItems/BakingTray_Cookies,
            texture = WorldItems/VFX_Baking_BiscuitTrayCheddar,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0198 0.0639 -0.0006,
                rotate = 12.2198 54.0177 12.9300,
                scale = 0.7277,
            }
        }

        model VFX_CheddarBiscuit
        {
            mesh = WorldItems/Cookies,
            texture = WorldItems/VFX_Baking_BiscuitCheddar,
            scale = 0.4,
        }

        model VFX_CheddarBiscuit_SM
        {
            mesh = WorldItems/Cookie_Hand,
            texture = WorldItems/VFX_Baking_BiscuitCheddar,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0155 0.0382 -0.0037,
                rotate = 172.0491 65.4061 -85.4831,
                scale = 0.3191,
            }
        }

        model VFX_HomestyleBiscuitTray
        {
            mesh = WorldItems/BakingTray_Cookies,
            texture = WorldItems/VFX_Baking_BiscuitTrayHomestyle,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0198 0.0639 -0.0006,
                rotate = 12.2198 54.0177 12.9300,
                scale = 0.7277,
            }
        }

        model VFX_HomestyleBiscuit
        {
            mesh = WorldItems/Cookies,
            texture = WorldItems/VFX_Baking_BiscuitHomestyle,
            scale = 0.4,
        }

        model VFX_HomestyleBiscuit_SM
        {
            mesh = WorldItems/Cookie_Hand,
            texture = WorldItems/VFX_Baking_BiscuitHomestyle,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0155 0.0382 -0.0037,
                rotate = 172.0491 65.4061 -85.4831,
                scale = 0.3191,
            }
        }

    /**** Pudding Mix ****/

        model VFX_VanillaPuddingMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixPuddingVanilla,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_CustardPuddingMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixPuddingCustard,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_BananaCreamPuddingMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixPuddingBananaCream,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_ButterscotchPuddingMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixPuddingButterscotch,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_PistachioPuddingMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixPuddingPistachio,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

        model VFX_ChocolateMousseMix
        {
            mesh = WorldItems/VFX_BoxMix,
            texture = WorldItems/VFX_Baking_MixPuddingChocolateMousse,

            attachment Bip01_Prop2
            {
                offset = 0.0376 -0.0085 -0.0255,
                rotate = 11.0855 30.4801 3.9511,
                scale = 0.7912,
            }
        }

    /**** Frosting ****/

        model VFX_VanillaFrostingTub
        {
            mesh = WorldItems/VFX_FrostingTub,
            texture = WorldItems/VFX_Baking_FrostingTubVanilla,

            attachment Bip01_Prop2
            {
                offset = -0.0285 0.0136 -0.0627,
                rotate = 56.0219 -8.6669 -12.6305,
            }
        }

        model VFX_CaramelFrostingTub
        {
            mesh = WorldItems/VFX_FrostingTub,
            texture = WorldItems/VFX_Baking_FrostingTubCaramel,

            attachment Bip01_Prop2
            {
                offset = -0.0285 0.0136 -0.0627,
                rotate = 56.0219 -8.6669 -12.6305,
            }
        }

        model VFX_ChocolateFrostingTub
        {
            mesh = WorldItems/VFX_FrostingTub,
            texture = WorldItems/VFX_Baking_FrostingTubChocolate,

            attachment Bip01_Prop2
            {
                offset = -0.0285 0.0136 -0.0627,
                rotate = 56.0219 -8.6669 -12.6305,
            }
        }

        model VFX_LemonFrostingTub
        {
            mesh = WorldItems/VFX_FrostingTub,
            texture = WorldItems/VFX_Baking_FrostingTubLemon,

            attachment Bip01_Prop2
            {
                offset = -0.0285 0.0136 -0.0627,
                rotate = 56.0219 -8.6669 -12.6305,
            }
        }

        model VFX_StrawberryFrostingTub
        {
            mesh = WorldItems/VFX_FrostingTub,
            texture = WorldItems/VFX_Baking_FrostingTubStrawberry,

            attachment Bip01_Prop2
            {
                offset = -0.0285 0.0136 -0.0627,
                rotate = 56.0219 -8.6669 -12.6305,
            }
        }

        model VFX_CreamCheeseFrostingTub
        {
            mesh = WorldItems/VFX_FrostingTub,
            texture = WorldItems/VFX_Baking_FrostingTubCreamCheese,

            attachment Bip01_Prop2
            {
                offset = -0.0285 0.0136 -0.0627,
                rotate = 56.0219 -8.6669 -12.6305,
            }
        }

        model VFX_ConfettiFrostingTub
        {
            mesh = WorldItems/VFX_FrostingTub,
            texture = WorldItems/VFX_Baking_FrostingTubConfetti,

            attachment Bip01_Prop2
            {
                offset = -0.0285 0.0136 -0.0627,
                rotate = 56.0219 -8.6669 -12.6305,
            }
        }

        model VFX_VanillaFrosting
        {
            mesh = WorldItems/Icing,
            texture = WorldItems/VFX_Baking_FrostingVanilla,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0172 0.0287 -0.0092,
                rotate = -8.2490 15.7536 -12.1530,
                scale = 0.6750,
            }
        }

        model VFX_CaramelFrosting
        {
            mesh = WorldItems/Icing,
            texture = WorldItems/VFX_Baking_FrostingCaramel,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0172 0.0287 -0.0092,
                rotate = -8.2490 15.7536 -12.1530,
                scale = 0.6750,
            }
        }

        model VFX_ChocolateFrosting
        {
            mesh = WorldItems/Icing,
            texture = WorldItems/VFX_Baking_FrostingChocolate,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0172 0.0287 -0.0092,
                rotate = -8.2490 15.7536 -12.1530,
                scale = 0.6750,
            }
        }

        model VFX_LemonFrosting
        {
            mesh = WorldItems/Icing,
            texture = WorldItems/VFX_Baking_FrostingLemon,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0172 0.0287 -0.0092,
                rotate = -8.2490 15.7536 -12.1530,
                scale = 0.6750,
            }
        }

        model VFX_StrawberryFrosting
        {
            mesh = WorldItems/Icing,
            texture = WorldItems/VFX_Baking_FrostingStrawberry,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0172 0.0287 -0.0092,
                rotate = -8.2490 15.7536 -12.1530,
                scale = 0.6750,
            }
        }

        model VFX_CreamCheeseFrosting
        {
            mesh = WorldItems/Icing,
            texture = WorldItems/VFX_Baking_FrostingCreamCheese,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0172 0.0287 -0.0092,
                rotate = -8.2490 15.7536 -12.1530,
                scale = 0.6750,
            }
        }

        model VFX_ConfettiFrosting
        {
            mesh = WorldItems/Icing,
            texture = WorldItems/VFX_Baking_FrostingConfetti,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0172 0.0287 -0.0092,
                rotate = -8.2490 15.7536 -12.1530,
                scale = 0.6750,
            }
        }

    /**** Whole Pies ****/

        /**** Apple Pie ****/

            model VFX_WholePieApple
            {
                mesh = WorldItems/VFX_BakingPanWholePieLattice,
                texture = WorldItems/VFX_PieApple,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePieAppleCooked
            {
                mesh = WorldItems/VFX_BakingPanWholePieLattice,
                texture = WorldItems/VFX_PieAppleCooked,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePieAppleBurnt
            {
                mesh = WorldItems/VFX_BakingPanWholePieLattice,
                texture = WorldItems/VFX_PieAppleBurnt,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePieAppleRotten
            {
                mesh = WorldItems/VFX_BakingPanWholePieLattice,
                texture = WorldItems/VFX_PieAppleRotten,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

        /**** Cherry Pie ****/

            model VFX_WholePieCherry
            {
                mesh = WorldItems/VFX_BakingPanWholePieLattice,
                texture = WorldItems/VFX_PieCherry,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePieCherryCooked
            {
                mesh = WorldItems/VFX_BakingPanWholePieLattice,
                texture = WorldItems/VFX_PieCherryCooked,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePieCherryBurnt
            {
                mesh = WorldItems/VFX_BakingPanWholePieLattice,
                texture = WorldItems/VFX_PieCherryBurnt,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePieCherryRotten
            {
                mesh = WorldItems/VFX_BakingPanWholePieLattice,
                texture = WorldItems/VFX_PieCherryRotten,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

        /**** Blueberry Pie ****/

            model VFX_WholePieBlueberry
            {
                mesh = WorldItems/VFX_BakingPanWholePieLattice,
                texture = WorldItems/VFX_PieBlueberry,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePieBlueberryCooked
            {
                mesh = WorldItems/VFX_BakingPanWholePieLattice,
                texture = WorldItems/VFX_PieBlueberryCooked,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePieBlueberryBurnt
            {
                mesh = WorldItems/VFX_BakingPanWholePieLattice,
                texture = WorldItems/VFX_PieBlueberryBurnt,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePieBlueberryRotten
            {
                mesh = WorldItems/VFX_BakingPanWholePieLattice,
                texture = WorldItems/VFX_PieBlueberryRotten,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

        /**** Strawberry Pie ****/

            model VFX_WholePieStrawberry
            {
                mesh = WorldItems/VFX_BakingPanWholePieDiamond,
                texture = WorldItems/VFX_PieStrawberry,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePieStrawberryCooked
            {
                mesh = WorldItems/VFX_BakingPanWholePieDiamond,
                texture = WorldItems/VFX_PieStrawberryCooked,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePieStrawberryBurnt
            {
                mesh = WorldItems/VFX_BakingPanWholePieDiamond,
                texture = WorldItems/VFX_PieStrawberryBurnt,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePieStrawberryRotten
            {
                mesh = WorldItems/VFX_BakingPanWholePieDiamond,
                texture = WorldItems/VFX_PieStrawberryRotten,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

        /**** Peach Pie ****/

            model VFX_WholePiePeach
            {
                mesh = WorldItems/VFX_BakingPanWholePieLattice,
                texture = WorldItems/VFX_PiePeach,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePiePeachCooked
            {
                mesh = WorldItems/VFX_BakingPanWholePieLattice,
                texture = WorldItems/VFX_PiePeachCooked,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePiePeachBurnt
            {
                mesh = WorldItems/VFX_BakingPanWholePieLattice,
                texture = WorldItems/VFX_PiePeachBurnt,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePiePeachRotten
            {
                mesh = WorldItems/VFX_BakingPanWholePieLattice,
                texture = WorldItems/VFX_PiePeachRotten,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

        /**** Mixed Berry Pie ****/

            model VFX_WholePieMixedBerry
            {
                mesh = WorldItems/VFX_BakingPanWholePieDiamond,
                texture = WorldItems/VFX_PieMixedBerry,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePieMixedBerryCooked
            {
                mesh = WorldItems/VFX_BakingPanWholePieDiamond,
                texture = WorldItems/VFX_PieMixedBerryCooked,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePieMixedBerryBurnt
            {
                mesh = WorldItems/VFX_BakingPanWholePieDiamond,
                texture = WorldItems/VFX_PieMixedBerryBurnt,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePieMixedBerryRotten
            {
                mesh = WorldItems/VFX_BakingPanWholePieDiamond,
                texture = WorldItems/VFX_PieMixedBerryRotten,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

        /**** Lemon Cream Pie ****/

            model VFX_WholePieLemonCream
            {
                mesh = WorldItems/VFX_BakingPanWholePie,
                texture = WorldItems/VFX_PieLemonCream,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePieLemonCreamCooked
            {
                mesh = WorldItems/VFX_BakingPanWholePie,
                texture = WorldItems/VFX_PieLemonCreamCooked,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePieLemonCreamBurnt
            {
                mesh = WorldItems/VFX_BakingPanWholePie,
                texture = WorldItems/VFX_PieLemonCreamBurnt,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePieLemonCreamRotten
            {
                mesh = WorldItems/VFX_BakingPanWholePie,
                texture = WorldItems/VFX_PieLemonCreamRotten,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

        /**** Blackberry Pie ****/

            model VFX_WholePieBlackberry
            {
                mesh = WorldItems/VFX_BakingPanWholePieDiamond,
                texture = WorldItems/VFX_PieBlackberry,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePieBlackberryCooked
            {
                mesh = WorldItems/VFX_BakingPanWholePieDiamond,
                texture = WorldItems/VFX_PieBlackberryCooked,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePieBlackberryBurnt
            {
                mesh = WorldItems/VFX_BakingPanWholePieDiamond,
                texture = WorldItems/VFX_PieBlackberryBurnt,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePieBlackberryRotten
            {
                mesh = WorldItems/VFX_BakingPanWholePieDiamond,
                texture = WorldItems/VFX_PieBlackberryRotten,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

        /**** Raspberry Pie ****/

            model VFX_WholePieRaspberry
            {
                mesh = WorldItems/VFX_BakingPanWholePieDiamond,
                texture = WorldItems/VFX_PieRaspberry,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePieRaspberryCooked
            {
                mesh = WorldItems/VFX_BakingPanWholePieDiamond,
                texture = WorldItems/VFX_PieRaspberryCooked,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePieRaspberryBurnt
            {
                mesh = WorldItems/VFX_BakingPanWholePieDiamond,
                texture = WorldItems/VFX_PieRaspberryBurnt,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePieRaspberryRotten
            {
                mesh = WorldItems/VFX_BakingPanWholePieDiamond,
                texture = WorldItems/VFX_PieRaspberryRotten,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

        /**** Pumpkin Pie ****/

            model VFX_WholePiePumpkin
            {
                mesh = WorldItems/VFX_BakingPanWholePie,
                texture = WorldItems/VFX_PiePumpkin,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePiePumpkinCooked
            {
                mesh = WorldItems/VFX_BakingPanWholePie,
                texture = WorldItems/VFX_PiePumpkinCooked,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePiePumpkinBurnt
            {
                mesh = WorldItems/VFX_BakingPanWholePie,
                texture = WorldItems/VFX_PiePumpkinBurnt,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePiePumpkinRotten
            {
                mesh = WorldItems/VFX_BakingPanWholePie,
                texture = WorldItems/VFX_PiePumpkinRotten,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

        /**** Sweet Potato Pie ****/

            model VFX_WholePieSweetPotato
            {
                mesh = WorldItems/VFX_BakingPanWholePie,
                texture = WorldItems/VFX_PieSweetPotato,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePieSweetPotatoCooked
            {
                mesh = WorldItems/VFX_BakingPanWholePie,
                texture = WorldItems/VFX_PieSweetPotatoCooked,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePieSweetPotatoBurnt
            {
                mesh = WorldItems/VFX_BakingPanWholePie,
                texture = WorldItems/VFX_PieSweetPotatoBurnt,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePieSweetPotatoRotten
            {
                mesh = WorldItems/VFX_BakingPanWholePie,
                texture = WorldItems/VFX_PieSweetPotatoRotten,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

        /**** Pecan Pie ****/

            model VFX_WholePiePecan
            {
                mesh = WorldItems/VFX_BakingPanWholePie,
                texture = WorldItems/VFX_PiePecan,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePiePecanCooked
            {
                mesh = WorldItems/VFX_BakingPanWholePie,
                texture = WorldItems/VFX_PiePecanCooked,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePiePecanBurnt
            {
                mesh = WorldItems/VFX_BakingPanWholePie,
                texture = WorldItems/VFX_PiePecanBurnt,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholePiePecanRotten
            {
                mesh = WorldItems/VFX_BakingPanWholePie,
                texture = WorldItems/VFX_PiePecanRotten,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0990 -0.0468,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

    /**** Pie Slices ****/

        /**** Apple Pie Slice ****/

            model VFX_SlicePieApple
            {
                mesh = WorldItems/VFX_PieSliceLattice,
                texture = WorldItems/VFX_PieAppleCooked,

                attachment Bip01_Prop2
                {
                    offset = -0.0236 0.0833 -0.0333,
                    rotate = 93.1528 -3.4291 -22.5925,
                    scale = 0.9000,
                }
            }

            model VFX_SlicePieAppleRotten
            {
                mesh = WorldItems/VFX_PieSliceLattice,
                texture = WorldItems/VFX_PieAppleCookedRotten,

                attachment Bip01_Prop2
                {
                    offset = -0.0236 0.0833 -0.0333,
                    rotate = 93.1528 -3.4291 -22.5925,
                    scale = 0.9000,
                }
            }

        /**** Cherry Pie Slice ****/

            model VFX_SlicePieCherry
            {
                mesh = WorldItems/VFX_PieSliceLattice,
                texture = WorldItems/VFX_PieCherryCooked,

                attachment Bip01_Prop2
                {
                    offset = -0.0236 0.0833 -0.0333,
                    rotate = 93.1528 -3.4291 -22.5925,
                    scale = 0.9000,
                }
            }

            model VFX_SlicePieCherryRotten
            {
                mesh = WorldItems/VFX_PieSliceLattice,
                texture = WorldItems/VFX_PieCherry CookedRotten,

                attachment Bip01_Prop2
                {
                    offset = -0.0236 0.0833 -0.0333,
                    rotate = 93.1528 -3.4291 -22.5925,
                    scale = 0.9000,
                }
            }

        /**** Blueberry Pie Slice ****/

            model VFX_SlicePieBlueberry
            {
                mesh = WorldItems/VFX_PieSliceLattice,
                texture = WorldItems/VFX_PieBlueberryCooked,

                attachment Bip01_Prop2
                {
                    offset = -0.0236 0.0833 -0.0333,
                    rotate = 93.1528 -3.4291 -22.5925,
                    scale = 0.9000,
                }
            }

            model VFX_SlicePieBlueberryRotten
            {
                mesh = WorldItems/VFX_PieSliceLattice,
                texture = WorldItems/VFX_PieBlueberryCookedRotten,

                attachment Bip01_Prop2
                {
                    offset = -0.0236 0.0833 -0.0333,
                    rotate = 93.1528 -3.4291 -22.5925,
                    scale = 0.9000,
                }
            }

        /**** Strawberry Pie Slice ****/

            model VFX_SlicePieStrawberry
            {
                mesh = WorldItems/VFX_PieSliceDiamond,
                texture = WorldItems/VFX_PieStrawberryCooked,

                attachment Bip01_Prop2
                {
                    offset = -0.0236 0.0833 -0.0333,
                    rotate = 93.1528 -3.4291 -22.5925,
                    scale = 0.9000,
                }
            }

            model VFX_SlicePieStrawberryRotten
            {
                mesh = WorldItems/VFX_PieSliceDiamond,
                texture = WorldItems/VFX_PieStrawberryCookedRotten,

                attachment Bip01_Prop2
                {
                    offset = -0.0236 0.0833 -0.0333,
                    rotate = 93.1528 -3.4291 -22.5925,
                    scale = 0.9000,
                }
            }

        /**** Peach Pie Slice ****/

            model VFX_SlicePiePeach
            {
                mesh = WorldItems/VFX_PieSliceLattice,
                texture = WorldItems/VFX_PiePeachCooked,

                attachment Bip01_Prop2
                {
                    offset = -0.0236 0.0833 -0.0333,
                    rotate = 93.1528 -3.4291 -22.5925,
                    scale = 0.9000,
                }
            }

            model VFX_SlicePiePeachRotten
            {
                mesh = WorldItems/VFX_PieSliceLattice,
                texture = WorldItems/VFX_PiePeachCookedRotten,

                attachment Bip01_Prop2
                {
                    offset = -0.0236 0.0833 -0.0333,
                    rotate = 93.1528 -3.4291 -22.5925,
                    scale = 0.9000,
                }
            }

        /**** Mixed Berry Pie Slice ****/

            model VFX_SlicePieMixedBerry
            {
                mesh = WorldItems/VFX_PieSliceDiamond,
                texture = WorldItems/VFX_PieMixedBerryCooked,

                attachment Bip01_Prop2
                {
                    offset = -0.0236 0.0833 -0.0333,
                    rotate = 93.1528 -3.4291 -22.5925,
                    scale = 0.9000,
                }
            }

            model VFX_SlicePieMixedBerryRotten
            {
                mesh = WorldItems/VFX_PieSliceDiamond,
                texture = WorldItems/VFX_PieMixedBerryCookedRotten,

                attachment Bip01_Prop2
                {
                    offset = -0.0236 0.0833 -0.0333,
                    rotate = 93.1528 -3.4291 -22.5925,
                    scale = 0.9000,
                }
            }

        /**** Lemon Cream Pie Slice ****/

            model VFX_SlicePieLemonCream
            {
                mesh = WorldItems/VFX_PieSlice,
                texture = WorldItems/VFX_PieLemonCreamCooked,

                attachment Bip01_Prop2
                {
                    offset = -0.0236 0.0833 -0.0333,
                    rotate = 93.1528 -3.4291 -22.5925,
                    scale = 0.9000,
                }
            }

            model VFX_SlicePieLemonCreamRotten
            {
                mesh = WorldItems/VFX_PieSlice,
                texture = WorldItems/VFX_PieLemonCreamCookedRotten,

                attachment Bip01_Prop2
                {
                    offset = -0.0236 0.0833 -0.0333,
                    rotate = 93.1528 -3.4291 -22.5925,
                    scale = 0.9000,
                }
            }

        /**** Blackberry Pie Slice ****/

            model VFX_SlicePieBlackberry
            {
                mesh = WorldItems/VFX_PieSliceDiamond,
                texture = WorldItems/VFX_PieBlackberryCooked,

                attachment Bip01_Prop2
                {
                    offset = -0.0236 0.0833 -0.0333,
                    rotate = 93.1528 -3.4291 -22.5925,
                    scale = 0.9000,
                }
            }

            model VFX_SlicePieBlackberryRotten
            {
                mesh = WorldItems/VFX_PieSliceDiamond,
                texture = WorldItems/VFX_PieBlackberryCookedRotten,

                attachment Bip01_Prop2
                {
                    offset = -0.0236 0.0833 -0.0333,
                    rotate = 93.1528 -3.4291 -22.5925,
                    scale = 0.9000,
                }
            }

        /**** Raspberry Pie Slice ****/

            model VFX_SlicePieRaspberry
            {
                mesh = WorldItems/VFX_PieSliceDiamond,
                texture = WorldItems/VFX_PieRaspberryCooked,

                attachment Bip01_Prop2
                {
                    offset = -0.0236 0.0833 -0.0333,
                    rotate = 93.1528 -3.4291 -22.5925,
                    scale = 0.9000,
                }
            }

            model VFX_SlicePieRaspberryRotten
            {
                mesh = WorldItems/VFX_PieSliceDiamond,
                texture = WorldItems/VFX_PieRaspberryCookedRotten,

                attachment Bip01_Prop2
                {
                    offset = -0.0236 0.0833 -0.0333,
                    rotate = 93.1528 -3.4291 -22.5925,
                    scale = 0.9000,
                }
            }

        /**** Pumpkin Pie Slice ****/

            model VFX_SlicePiePumpkin
            {
                mesh = WorldItems/VFX_PieSlice,
                texture = WorldItems/VFX_PiePumpkinCooked,

                attachment Bip01_Prop2
                {
                    offset = -0.0236 0.0833 -0.0333,
                    rotate = 93.1528 -3.4291 -22.5925,
                    scale = 0.9000,
                }
            }

            model VFX_SlicePiePumpkinRotten
            {
                mesh = WorldItems/VFX_PieSlice,
                texture = WorldItems/VFX_PiePumpkinCookedRotten,

                attachment Bip01_Prop2
                {
                    offset = -0.0236 0.0833 -0.0333,
                    rotate = 93.1528 -3.4291 -22.5925,
                    scale = 0.9000,
                }
            }

        /**** Sweet Potato Pie Slice ****/

            model VFX_SlicePieSweetPotato
            {
                mesh = WorldItems/VFX_PieSlice,
                texture = WorldItems/VFX_PieSweetPotatoCooked,

                attachment Bip01_Prop2
                {
                    offset = -0.0236 0.0833 -0.0333,
                    rotate = 93.1528 -3.4291 -22.5925,
                    scale = 0.9000,
                }
            }

            model VFX_SlicePieSweetPotatoRotten
            {
                mesh = WorldItems/VFX_PieSlice,
                texture = WorldItems/VFX_PieSweetPotatoCookedRotten,

                attachment Bip01_Prop2
                {
                    offset = -0.0236 0.0833 -0.0333,
                    rotate = 93.1528 -3.4291 -22.5925,
                    scale = 0.9000,
                }
            }

        /**** Pecan Pie Slice ****/

            model VFX_SlicePiePecan
            {
                mesh = WorldItems/VFX_PieSlice,
                texture = WorldItems/VFX_PiePecanCooked,

                attachment Bip01_Prop2
                {
                    offset = -0.0236 0.0833 -0.0333,
                    rotate = 93.1528 -3.4291 -22.5925,
                    scale = 0.9000,
                }
            }

            model VFX_SlicePiePecanRotten
            {
                mesh = WorldItems/VFX_PieSlice,
                texture = WorldItems/VFX_PiePecanCookedRotten,

                attachment Bip01_Prop2
                {
                    offset = -0.0236 0.0833 -0.0333,
                    rotate = 93.1528 -3.4291 -22.5925,
                    scale = 0.9000,
                }
            }

/* <<<<<  Fridge and Freezer  >>>>> */

    /**** Cheese ****/

        model VFX_CheddarCheese
        {
            mesh = WorldItems/VFX_CheeseWedge,
            texture = WorldItems/VFX_Fridge_CheeseCheddar,

            attachment Bip01_Prop2
            {
                offset = -0.0125 0.0121 0.0032,
                rotate = -92.6572 8.7463 38.9385,
            }
        }

        model VFX_BlueCheese
        {
            mesh = WorldItems/VFX_CheeseWedge,
            texture = WorldItems/VFX_Fridge_CheeseBlue,

            attachment Bip01_Prop2
            {
                offset = -0.0125 0.0121 0.0032,
                rotate = -92.6572 8.7463 38.9385,
            }
        }

        model VFX_ParmesanCheese
        {
            mesh = WorldItems/VFX_CheeseWedge,
            texture = WorldItems/VFX_Fridge_CheeseParmesan,

            attachment Bip01_Prop2
            {
                offset = -0.0125 0.0121 0.0032,
                rotate = -92.6572 8.7463 38.9385,
            }
        }

        model VFX_MozzarellaCheese
        {
            mesh = WorldItems/VFX_CheeseMozzarella,
            texture = WorldItems/VFX_Fridge_CheeseMozzarella,

            attachment Bip01_Prop2
            {
                offset = -0.0115 0.0209 0.0038,
                rotate = -93.6099 7.6276 26.3993,
            }
        }

        model VFX_SwissCheese
        {
            mesh = WorldItems/VFX_CheeseSwiss,
            texture = WorldItems/VFX_Fridge_CheeseSwiss,

            attachment Bip01_Prop2
            {
                offset = -0.0134 -0.0061 0.0063,
                rotate = -94.2619 7.4574 39.1647,
            }
        }

        model VFX_BrieCheese
        {
            mesh = WorldItems/VFX_CheeseRound,
            texture = WorldItems/VFX_Fridge_CheeseRound,

            attachment Bip01_Prop2
            {
                offset = -0.0132 0.0245 -0.0019,
                rotate = -92.6572 8.7463 25.8023,
            }
        }

        model VFX_CamembertCheese
        {
            mesh = WorldItems/VFX_CheeseRound,
            texture = WorldItems/VFX_Fridge_CheeseRound,

            attachment Bip01_Prop2
            {
                offset = -0.0132 0.0245 -0.0019,
                rotate = -92.6572 8.7463 25.8023,
            }
        }

        model VFX_GoatCheese
        {
            mesh = WorldItems/VFX_CheeseGoat,
            texture = WorldItems/VFX_Fridge_CheeseGoat,

            attachment Bip01_Prop2
            {
                offset = -0.0029 0.0247 0.0017,
                rotate = -96.8173 4.2322 38.9949,
            }
        }

        model VFX_CottageCheese
        {
            mesh = WorldItems/VFX_SmallTub,
            texture = WorldItems/VFX_Fridge_CheeseCottage,

            attachment Bip01_Prop2
            {
                offset = -0.0330 0.0368 -0.0342,
                rotate = -12.6282 -68.0172 -74.4131,
            }
        }

        model VFX_CreamCheese
        {
            mesh = WorldItems/VFX_SmallTub,
            texture = WorldItems/VFX_Fridge_CheeseCream,

            attachment Bip01_Prop2
            {
                offset = -0.0330 0.0368 -0.0342,
                rotate = -12.6282 -68.0172 -74.4131,
            }
        }

    /**** Dairy ****/

        model VFX_HeavyCream
        {
            mesh = WorldItems/VFX_SmallCarton,
            texture = WorldItems/VFX_Fridge_DairyHeavyCream,

            attachment Bip01_Prop2
            {
                offset = -0.0057 0.0000 -0.0040,
                rotate = 0.4712 24.3356 -0.1942,
            }
        }

    /**** Yogurt ****/

        model VFX_VanillaYogurt
        {
            mesh = WorldItems/Yogurt,
            texture = WorldItems/VFX_Fridge_YogurtVanilla,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0043 0.0070 -0.0092,
                rotate = -6.4381 -50.3813 -15.2998,
            }
        }

        model VFX_VanillaYogurtPot
        {
            mesh = WorldItems/VFX_FrostingTub,
            texture = WorldItems/VFX_Fridge_YogurtPotVanilla,

            attachment Bip01_Prop2
            {
                offset = -0.0343 0.0136 -0.0531,
                rotate = 48.3799 -19.4730 -19.0547,
            }
        }

        model VFX_StrawberryYogurt
        {
            mesh = WorldItems/Yogurt,
            texture = WorldItems/VFX_Fridge_YogurtStrawberry,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0043 0.0070 -0.0092,
                rotate = -6.4381 -50.3813 -15.2998,
            }
        }

        model VFX_StrawberryYogurtPot
        {
            mesh = WorldItems/VFX_FrostingTub,
            texture = WorldItems/VFX_Fridge_YogurtPotStrawberry,

            attachment Bip01_Prop2
            {
                offset = -0.0343 0.0136 -0.0531,
                rotate = 48.3799 -19.4730 -19.0547,
            }
        }

        model VFX_BlueberryYogurt
        {
            mesh = WorldItems/Yogurt,
            texture = WorldItems/VFX_Fridge_YogurtBlueberry,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0043 0.0070 -0.0092,
                rotate = -6.4381 -50.3813 -15.2998,
            }
        }

        model VFX_BlueberryYogurtPot
        {
            mesh = WorldItems/VFX_FrostingTub,
            texture = WorldItems/VFX_Fridge_YogurtPotBlueberry,

            attachment Bip01_Prop2
            {
                offset = -0.0343 0.0136 -0.0531,
                rotate = 48.3799 -19.4730 -19.0547,
            }
        }

        model VFX_PeachYogurt
        {
            mesh = WorldItems/Yogurt,
            texture = WorldItems/VFX_Fridge_YogurtPeach,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0043 0.0070 -0.0092,
                rotate = -6.4381 -50.3813 -15.2998,
            }
        }

        model VFX_PeachYogurtPot
        {
            mesh = WorldItems/VFX_FrostingTub,
            texture = WorldItems/VFX_Fridge_YogurtPotPeach,

            attachment Bip01_Prop2
            {
                offset = -0.0343 0.0136 -0.0531,
                rotate = 48.3799 -19.4730 -19.0547,
            }
        }

        model VFX_RaspberryYogurt
        {
            mesh = WorldItems/Yogurt,
            texture = WorldItems/VFX_Fridge_YogurtRaspberry,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0043 0.0070 -0.0092,
                rotate = -6.4381 -50.3813 -15.2998,
            }
        }

        model VFX_RaspberryYogurtPot
        {
            mesh = WorldItems/VFX_FrostingTub,
            texture = WorldItems/VFX_Fridge_YogurtPotRaspberry,

            attachment Bip01_Prop2
            {
                offset = -0.0343 0.0136 -0.0531,
                rotate = 48.3799 -19.4730 -19.0547,
            }
        }

        model VFX_MixedBerryYogurt
        {
            mesh = WorldItems/Yogurt,
            texture = WorldItems/VFX_Fridge_YogurtMixedBerry,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0043 0.0070 -0.0092,
                rotate = -6.4381 -50.3813 -15.2998,
            }
        }

        model VFX_MixedBerryYogurtPot
        {
            mesh = WorldItems/VFX_FrostingTub,
            texture = WorldItems/VFX_Fridge_YogurtPotMixedBerry,

            attachment Bip01_Prop2
            {
                offset = -0.0343 0.0136 -0.0531,
                rotate = 48.3799 -19.4730 -19.0547,
            }
        }

        model VFX_BananaYogurt
        {
            mesh = WorldItems/Yogurt,
            texture = WorldItems/VFX_Fridge_YogurtBanana,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0043 0.0070 -0.0092,
                rotate = -6.4381 -50.3813 -15.2998,
            }
        }

        model VFX_BananaYogurtPot
        {
            mesh = WorldItems/VFX_FrostingTub,
            texture = WorldItems/VFX_Fridge_YogurtPotBanana,

            attachment Bip01_Prop2
            {
                offset = -0.0343 0.0136 -0.0531,
                rotate = 48.3799 -19.4730 -19.0547,
            }
        }

    /**** Fresh Pasta ****/

        model VFX_GroundBeefRavioli
        {
            mesh = WorldItems/VFX_FlatTopPacket,
            texture = WorldItems/VFX_Fridge_Pasta_GroundBeefRavioli,
        }

        model VFX_GroundBeefRavioliRotten
        {
            mesh = WorldItems/VFX_FlatTopPacket,
            texture = WorldItems/VFX_Fridge_Pasta_GroundBeefRavioliRotten,
        }

        model VFX_SpinachRicottaRavioli
        {
            mesh = WorldItems/VFX_FlatTopPacket,
            texture = WorldItems/VFX_Fridge_Pasta_SpinachRicottaRavioli,
        }

        model VFX_SpinachRicottaRavioliRotten
        {
            mesh = WorldItems/VFX_FlatTopPacket,
            texture = WorldItems/VFX_Fridge_Pasta_SpinachRicottaRavioliRotten,
        }

        model VFX_ThreeCheeseRavioli
        {
            mesh = WorldItems/VFX_FlatTopPacket,
            texture = WorldItems/VFX_Fridge_Pasta_ThreeCheeseRavioli,
        }

        model VFX_ThreeCheeseRavioliRotten
        {
            mesh = WorldItems/VFX_FlatTopPacket,
            texture = WorldItems/VFX_Fridge_Pasta_ThreeCheeseRavioliRotten,
        }

        model VFX_PumpkinRavioli
        {
            mesh = WorldItems/VFX_FlatTopPacket,
            texture = WorldItems/VFX_Fridge_Pasta_PumpkinRavioli,
        }

        model VFX_PumpkinRavioliRotten
        {
            mesh = WorldItems/VFX_FlatTopPacket,
            texture = WorldItems/VFX_Fridge_Pasta_PumpkinRavioliRotten,
        }

        model VFX_LobsterRavioli
        {
            mesh = WorldItems/VFX_FlatTopPacket,
            texture = WorldItems/VFX_Fridge_Pasta_LobsterRavioli,
        }

        model VFX_LobsterRavioliRotten
        {
            mesh = WorldItems/VFX_FlatTopPacket,
            texture = WorldItems/VFX_Fridge_Pasta_LobsterRavioliRotten,
        }

        model VFX_ChickenMushroomRavioli
        {
            mesh = WorldItems/VFX_FlatTopPacket,
            texture = WorldItems/VFX_Fridge_Pasta_ChickenMushroomRavioli,
        }

        model VFX_ChickenMushroomRavioliRotten
        {
            mesh = WorldItems/VFX_FlatTopPacket,
            texture = WorldItems/VFX_Fridge_Pasta_ChickenMushroomRavioliRotten,
        }

        model VFX_FourCheeseTortellini
        {
            mesh = WorldItems/VFX_FlatTopPacket,
            texture = WorldItems/VFX_Fridge_Pasta_FourCheeseTortellini,
        }

        model VFX_FourCheeseTortelliniRotten
        {
            mesh = WorldItems/VFX_FlatTopPacket,
            texture = WorldItems/VFX_Fridge_Pasta_FourCheeseTortelliniRotten,
        }

        model VFX_PepperedPorkTortellini
        {
            mesh = WorldItems/VFX_FlatTopPacket,
            texture = WorldItems/VFX_Fridge_Pasta_PepperedPorkTortellini,
        }

        model VFX_PepperedPorkTortelliniRotten
        {
            mesh = WorldItems/VFX_FlatTopPacket,
            texture = WorldItems/VFX_Fridge_Pasta_PepperedPorkTortelliniRotten,
        }

        model VFX_SpinachRicottaTortellini
        {
            mesh = WorldItems/VFX_FlatTopPacket,
            texture = WorldItems/VFX_Fridge_Pasta_SpinachRicottaTortellini,
        }

        model VFX_SpinachRicottaTortelliniRotten
        {
            mesh = WorldItems/VFX_FlatTopPacket,
            texture = WorldItems/VFX_Fridge_Pasta_SpinachRicottaTortelliniRotten,
        }

        model VFX_GroundBeefTortellini
        {
            mesh = WorldItems/VFX_FlatTopPacket,
            texture = WorldItems/VFX_Fridge_Pasta_GroundBeefTortellini,
        }

        model VFX_GroundBeefTortelliniRotten
        {
            mesh = WorldItems/VFX_FlatTopPacket,
            texture = WorldItems/VFX_Fridge_Pasta_GroundBeefTortelliniRotten,
        }

    /**** Dip ****/

        model VFX_HummusDip
        {
            mesh = WorldItems/DipJar,
            texture = WorldItems/VFX_Fridge_DipHummus,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0031 0.0267 -0.0038,
                rotate = -14.0468 -58.7407 -18.1286,
                scale = 0.6712,
            }
        }

        model VFX_BuffaloDip
        {
            mesh = WorldItems/DipJar,
            texture = WorldItems/VFX_Fridge_DipBuffalo,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0031 0.0267 -0.0038,
                rotate = -14.0468 -58.7407 -18.1286,
                scale = 0.6712,
            }
        }

        model VFX_FrenchOnionDip
        {
            mesh = WorldItems/DipJar,
            texture = WorldItems/VFX_Fridge_DipFrenchOnion,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0031 0.0267 -0.0038,
                rotate = -14.0468 -58.7407 -18.1286,
                scale = 0.6712,
            }
        }

        model VFX_SpinachArtichokeDip
        {
            mesh = WorldItems/DipJar,
            texture = WorldItems/VFX_Fridge_DipSpinachArtichoke,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0031 0.0267 -0.0038,
                rotate = -14.0468 -58.7407 -18.1286,
                scale = 0.6712,
            }
        }

        model VFX_BaconCheddarDip
        {
            mesh = WorldItems/DipJar,
            texture = WorldItems/VFX_Fridge_DipBaconCheddar,
            scale = 0.15,

            attachment Bip01_Prop2
            {
                offset = -0.0031 0.0267 -0.0038,
                rotate = -14.0468 -58.7407 -18.1286,
                scale = 0.6712,
            }
        }

    /**** Meat and Seafood ****/
    
        model VFX_GroundChicken
        {
            mesh = WorldItems/MincedMeat,
            texture = WorldItems/VFX_Fridge_MeatGroundChicken,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0050 0.0300 -0.0100,
                rotate = 0 -30 90,
                scale = 0.7500,
            }
        }

        model VFX_GroundChickenCooked
        {
            mesh = WorldItems/MincedMeat,
            texture = WorldItems/MincedMeatCooked,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0050 0.0300 -0.0100,
                rotate = 0 -30 90,
                scale = 0.7500,
            }
        }

        model VFX_GroundChickenBurnt
        {
            mesh = WorldItems/MincedMeat,
            texture = WorldItems/MincedMeatBurnt,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0050 0.0300 -0.0100,
                rotate = 0 -30 90,
                scale = 0.7500,
            }
        }

        model VFX_GroundChickenRotten
        {
            mesh = WorldItems/MincedMeat,
            texture = WorldItems/VFX_Fridge_MeatGroundChickenRotten,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0050 0.0300 -0.0100,
                rotate = 0 -30 90,
                scale = 0.7500,
            }
        }

        model VFX_GroundChickenCookedRotten
        {
            mesh = WorldItems/MincedMeat,
            texture = WorldItems/VFX_Fridge_MeatGroundCookedRotten,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0048 0.0541 -0.0126,
                rotate = -3.1960 27.5666 23.8410,
                scale = 0.7500,
            }
        }

        model VFX_ChickenThighs
        {
            mesh = WorldItems/VFX_ChickenThighs,
            texture = WorldItems/VFX_Fridge_MeatChickenThighs,

            attachment Bip01_Prop2
            {
                offset = -0.0250 0.0300 -0.0250,
                rotate = 90 0 -50,
            }
        }

        model VFX_ChickenThighsCooked
        {
            mesh = WorldItems/VFX_ChickenThighs,
            texture = WorldItems/VFX_Fridge_MeatChickenThighsCooked,

            attachment Bip01_Prop2
            {
                offset = -0.0250 0.0300 -0.0250,
                rotate = 90 0 -50,
            }
        }

        model VFX_ChickenThighsBurnt
        {
            mesh = WorldItems/VFX_ChickenThighs,
            texture = WorldItems/VFX_Fridge_MeatChickenThighsBurnt,

            attachment Bip01_Prop2
            {
                offset = -0.0250 0.0300 -0.0250,
                rotate = 90 0 -50,
            }
        }

        model VFX_ChickenThighsRotten
        {
            mesh = WorldItems/VFX_ChickenThighs,
            texture = WorldItems/VFX_Fridge_MeatChickenThighsRotten,

            attachment Bip01_Prop2
            {
                offset = -0.0250 0.0300 -0.0250,
                rotate = 90 0 -50,
            }
        }

        model VFX_ChickenThighsCookedRotten
        {
            mesh = WorldItems/VFX_ChickenThighs,
            texture = WorldItems/VFX_Fridge_MeatChickenThighsCookedRotten,

            attachment Bip01_Prop2
            {
                offset = -0.0250 0.0300 -0.0250,
                rotate = 90 0 -50,
            }
        }

        model VFX_ChickenDrumsticks
        {
            mesh = WorldItems/VFX_ChickenDrumsticks,
            texture = WorldItems/VFX_Fridge_MeatChickenDrumsticks,

            attachment Bip01_Prop2
            {
                offset = -0.0175 0.0375 -0.0175,
                rotate = -90 0 -120,
            }
        }

        model VFX_ChickenDrumsticksCooked
        {
            mesh = WorldItems/VFX_ChickenDrumsticks,
            texture = WorldItems/VFX_Fridge_MeatChickenDrumsticksCooked,

            attachment Bip01_Prop2
            {
                offset = -0.0175 0.0375 -0.0175,
                rotate = -90 0 -120,
            }
        }

        model VFX_ChickenDrumsticksBurnt
        {
            mesh = WorldItems/VFX_ChickenDrumsticks,
            texture = WorldItems/VFX_Fridge_MeatChickenDrumsticksBurnt,

            attachment Bip01_Prop2
            {
                offset = -0.0175 0.0375 -0.0175,
                rotate = -90 0 -120,
            }
        }

        model VFX_ChickenDrumsticksRotten
        {
            mesh = WorldItems/VFX_ChickenDrumsticks,
            texture = WorldItems/VFX_Fridge_MeatChickenDrumsticksRotten,

            attachment Bip01_Prop2
            {
                offset = -0.0175 0.0375 -0.0175,
                rotate = -90 0 -120,
            }
        }

        model VFX_ChickenDrumsticksCookedRotten
        {
            mesh = WorldItems/VFX_ChickenDrumsticks,
            texture = WorldItems/VFX_Fridge_MeatChickenDrumsticksCookedRotten,

            attachment Bip01_Prop2
            {
                offset = -0.0175 0.0375 -0.0175,
                rotate = -90 0 -120,
            }
        }

        model VFX_BeefBrisket
        {
            mesh = WorldItems/VFX_BeefBrisket,
            texture = WorldItems/VFX_Fridge_MeatBeefBrisket,

            attachment Bip01_Prop2
            {
                offset = 0.0100 0.0300 -0.0100,
                rotate = 30 40 0,
            }
        }

        model VFX_BeefBrisketCooked
        {
            mesh = WorldItems/VFX_BeefBrisket,
            texture = WorldItems/VFX_Fridge_MeatBeefBrisketCooked,

            attachment Bip01_Prop2
            {
                offset = 0.0100 0.0300 -0.0100,
                rotate = 30 40 0,
            }
        }

        model VFX_BeefBrisketBurnt
        {
            mesh = WorldItems/VFX_BeefBrisket,
            texture = WorldItems/VFX_Fridge_MeatBeefBrisketBurnt,

            attachment Bip01_Prop2
            {
                offset = 0.0100 0.0300 -0.0100,
                rotate = 30 40 0,
            }
        }

        model VFX_BeefBrisketRotten
        {
            mesh = WorldItems/VFX_BeefBrisket,
            texture = WorldItems/VFX_Fridge_MeatBeefBrisketRotten,

            attachment Bip01_Prop2
            {
                offset = 0.0100 0.0300 -0.0100,
                rotate = 30 40 0,
            }
        }

        model VFX_BeefBrisketCookedRotten
        {
            mesh = WorldItems/VFX_BeefBrisket,
            texture = WorldItems/VFX_Fridge_MeatBeefBrisketCookedRotten,

            attachment Bip01_Prop2
            {
                offset = 0.0100 0.0300 -0.0100,
                rotate = 30 40 0,
            }
        }

        model VFX_BeefShortRibs
        {
            mesh = WorldItems/VFX_BeefShortRibs,
            texture = WorldItems/VFX_Fridge_MeatBeefShortRibs,

            attachment Bip01_Prop2
            {
                offset = 0.0250 0.0550 -0.0150,
                rotate = 35 55 0,
            }
        }

        model VFX_BeefShortRibsCooked
        {
            mesh = WorldItems/VFX_BeefShortRibs,
            texture = WorldItems/VFX_Fridge_MeatBeefShortRibsCooked,

            attachment Bip01_Prop2
            {
                offset = 0.0250 0.0550 -0.0150,
                rotate = 35 55 0,
            }
        }

        model VFX_BeefShortRibsBurnt
        {
            mesh = WorldItems/VFX_BeefShortRibs,
            texture = WorldItems/VFX_Fridge_MeatBeefShortRibsBurnt,

            attachment Bip01_Prop2
            {
                offset = 0.0250 0.0550 -0.0150,
                rotate = 35 55 0,
            }
        }

        model VFX_BeefShortRibsRotten
        {
            mesh = WorldItems/VFX_BeefShortRibs,
            texture = WorldItems/VFX_Fridge_MeatBeefShortRibsRotten,

            attachment Bip01_Prop2
            {
                offset = 0.0250 0.0550 -0.0150,
                rotate = 35 55 0,
            }
        }

        model VFX_BeefShortRibsCookedRotten
        {
            mesh = WorldItems/VFX_BeefShortRibs,
            texture = WorldItems/VFX_Fridge_MeatBeefShortRibsCookedRotten,

            attachment Bip01_Prop2
            {
                offset = 0.0250 0.0550 -0.0150,
                rotate = 35 55 0,
            }
        }

        model VFX_BeefShank
        {
            mesh = WorldItems/VFX_BeefShank,
            texture = WorldItems/VFX_Fridge_MeatBeefShank,

            attachment Bip01_Prop2
            {
                offset = -0.0450 0.0450 -0.0400,
                rotate = 30 -45 -90,
            }
        }

        model VFX_BeefShankCooked
        {
            mesh = WorldItems/VFX_BeefShank,
            texture = WorldItems/VFX_Fridge_MeatBeefShankCooked,

            attachment Bip01_Prop2
            {
                offset = -0.0450 0.0450 -0.0400,
                rotate = 30 -45 -90,
            }
        }

        model VFX_BeefShankBurnt
        {
            mesh = WorldItems/VFX_BeefShank,
            texture = WorldItems/VFX_Fridge_MeatBeefShankBurnt,

            attachment Bip01_Prop2
            {
                offset = -0.0450 0.0450 -0.0400,
                rotate = 30 -45 -90,
            }
        }

        model VFX_BeefShankRotten
        {
            mesh = WorldItems/VFX_BeefShank,
            texture = WorldItems/VFX_Fridge_MeatBeefShankRotten,

            attachment Bip01_Prop2
            {
                offset = -0.0450 0.0450 -0.0400,
                rotate = 30 -45 -90,
            }
        }

        model VFX_BeefShankCookedRotten
        {
            mesh = WorldItems/VFX_BeefShank,
            texture = WorldItems/VFX_Fridge_MeatBeefShankCookedRotten,

            attachment Bip01_Prop2
            {
                offset = -0.0450 0.0450 -0.0400,
                rotate = 30 -45 -90,
            }
        }

        model VFX_GroundPork
        {
            mesh = WorldItems/MincedMeat,
            texture = WorldItems/VFX_Fridge_MeatGroundPork,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0050 0.0300 -0.0100,
                rotate = 0 -30 90,
                scale = 0.7500,
            }
        }

        model VFX_GroundPorkCooked
        {
            mesh = WorldItems/MincedMeat,
            texture = WorldItems/MincedMeatCooked,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0050 0.0300 -0.0100,
                rotate = 0 -30 90,
                scale = 0.7500,
            }
        }

        model VFX_GroundPorkBurnt
        {
            mesh = WorldItems/MincedMeat,
            texture = WorldItems/MincedMeatBurnt,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0050 0.0300 -0.0100,
                rotate = 0 -30 90,
                scale = 0.7500,
            }
        }

        model VFX_GroundPorkRotten
        {
            mesh = WorldItems/MincedMeat,
            texture = WorldItems/VFX_Fridge_MeatGroundPorkRotten,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0050 0.0300 -0.0100,
                rotate = 0 -30 90,
                scale = 0.7500,
            }
        }

        model VFX_GroundPorkCookedRotten
        {
            mesh = WorldItems/MincedMeat,
            texture = WorldItems/VFX_Fridge_MeatGroundCookedRotten,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0050 0.0300 -0.0100,
                rotate = 0 -30 90,
                scale = 0.7500,
            }
        }

        model VFX_PorkBelly
        {
            mesh = WorldItems/VFX_PorkBelly,
            texture = WorldItems/VFX_Fridge_MeatPorkBelly,

            attachment Bip01_Prop2
            {
                offset = 0.0250 0.0550 -0.0150,
                rotate = 30 55 0,
            }
        }

        model VFX_PorkBellyCooked
        {
            mesh = WorldItems/VFX_PorkBelly,
            texture = WorldItems/VFX_Fridge_MeatPorkBellyCooked,

            attachment Bip01_Prop2
            {
                offset = 0.0250 0.0550 -0.0150,
                rotate = 30 55 0,
            }
        }

        model VFX_PorkBellyBurnt
        {
            mesh = WorldItems/VFX_PorkBelly,
            texture = WorldItems/VFX_Fridge_MeatPorkBellyBurnt,

            attachment Bip01_Prop2
            {
                offset = 0.0250 0.0550 -0.0150,
                rotate = 30 55 0,
            }
        }

        model VFX_PorkBellyRotten
        {
            mesh = WorldItems/VFX_PorkBelly,
            texture = WorldItems/VFX_Fridge_MeatPorkBellyRotten,

            attachment Bip01_Prop2
            {
                offset = 0.0250 0.0550 -0.0150,
                rotate = 30 55 0,
            }
        }

        model VFX_PorkBellyCookedRotten
        {
            mesh = WorldItems/VFX_PorkBelly,
            texture = WorldItems/VFX_Fridge_MeatPorkBellyCookedRotten,

            attachment Bip01_Prop2
            {
                offset = 0.0250 0.0550 -0.0150,
                rotate = 30 55 0,
            }
        }

        model VFX_PorkRibs
        {
            mesh = WorldItems/VFX_PorkRibs,
            texture = WorldItems/VFX_Fridge_MeatPorkRibs,

            attachment Bip01_Prop2
            {
                offset = -0.0150 0 -0.0200,
                rotate = 0 -50 -90,
            }
        }

        model VFX_PorkRibsCooked
        {
            mesh = WorldItems/VFX_PorkRibs,
            texture = WorldItems/VFX_Fridge_MeatPorkRibsCooked,

            attachment Bip01_Prop2
            {
                offset = -0.0150 0 -0.0200,
                rotate = 0 -50 -90,
            }
        }

        model VFX_PorkRibsBurnt
        {
            mesh = WorldItems/VFX_PorkRibs,
            texture = WorldItems/VFX_Fridge_MeatPorkRibsBurnt,

            attachment Bip01_Prop2
            {
                offset = -0.0150 0 -0.0200,
                rotate = 0 -50 -90,
            }
        }

        model VFX_PorkRibsRotten
        {
            mesh = WorldItems/VFX_PorkRibs,
            texture = WorldItems/VFX_Fridge_MeatPorkRibsRotten,

            attachment Bip01_Prop2
            {
                offset = -0.0150 0 -0.0200,
                rotate = 0 -50 -90,
            }
        }

        model VFX_PorkRibsCookedRotten
        {
            mesh = WorldItems/VFX_PorkRibs,
            texture = WorldItems/VFX_Fridge_MeatPorkRibsCookedRotten,

            attachment Bip01_Prop2
            {
                offset = -0.0150 0 -0.0200,
                rotate = 0 -50 -90,
            }
        }

        model VFX_LambLeg
        {
            mesh = WorldItems/VFX_LambLeg,
            texture = WorldItems/VFX_Fridge_MeatLambLeg,

            attachment Bip01_Prop2
            {
                offset = -0.0250 0.0250 -0.0200,
                rotate = 30 -45 -80,
            }
        }

        model VFX_LambLegCooked
        {
            mesh = WorldItems/VFX_LambLeg,
            texture = WorldItems/VFX_Fridge_MeatLambLegCooked,

            attachment Bip01_Prop2
            {
                offset = -0.0250 0.0250 -0.0200,
                rotate = 30 -45 -80,
            }
        }

        model VFX_LambLegBurnt
        {
            mesh = WorldItems/VFX_LambLeg,
            texture = WorldItems/VFX_Fridge_MeatLambLegBurnt,

            attachment Bip01_Prop2
            {
                offset = -0.0250 0.0250 -0.0200,
                rotate = 30 -45 -80,
            }
        }

        model VFX_LambLegRotten
        {
            mesh = WorldItems/VFX_LambLeg,
            texture = WorldItems/VFX_Fridge_MeatLambLegRotten,

            attachment Bip01_Prop2
            {
                offset = -0.0250 0.0250 -0.0200,
                rotate = 30 -45 -80,
            }
        }

        model VFX_LambLegCookedRotten
        {
            mesh = WorldItems/VFX_LambLeg,
            texture = WorldItems/VFX_Fridge_MeatLambLegCookedRotten,

            attachment Bip01_Prop2
            {
                offset = -0.0250 0.0250 -0.0200,
                rotate = 30 -45 -80,
            }
        }

        model VFX_GroundLamb
        {
            mesh = WorldItems/MincedMeat,
            texture = WorldItems/VFX_Fridge_MeatGroundLamb,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0050 0.0300 -0.0100,
                rotate = 0 -30 90,
                scale = 0.7500,
            }
        }

        model VFX_GroundLambCooked
        {
            mesh = WorldItems/MincedMeat,
            texture = WorldItems/MincedMeatCooked,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0050 0.0300 -0.0100,
                rotate = 0 -30 90,
                scale = 0.7500,
            }
        }

        model VFX_GroundLambBurnt
        {
            mesh = WorldItems/MincedMeat,
            texture = WorldItems/MincedMeatBurnt,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0050 0.0300 -0.0100,
                rotate = 0 -30 90,
                scale = 0.7500,
            }
        }

        model VFX_GroundLambRotten
        {
            mesh = WorldItems/MincedMeat,
            texture = WorldItems/VFX_Fridge_MeatGroundLambRotten,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0050 0.0300 -0.0100,
                rotate = 0 -30 90,
                scale = 0.7500,
            }
        }

        model VFX_GroundLambCookedRotten
        {
            mesh = WorldItems/MincedMeat,
            texture = WorldItems/VFX_Fridge_MeatGroundCookedRotten,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0050 0.0300 -0.0100,
                rotate = 0 -30 90,
                scale = 0.7500,
            }
        }

        model VFX_VealCutlet
        {
            mesh = WorldItems/VFX_VealCutlet,
            texture = WorldItems/VFX_Fridge_MeatVealCutlet,

            attachment Bip01_Prop2
            {
                offset = 0.0050 0.0200 -0.0050,
                rotate = 0 -45 90,
            }
        }

        model VFX_VealCutletCooked
        {
            mesh = WorldItems/VFX_VealCutlet,
            texture = WorldItems/VFX_Fridge_MeatVealCutletCooked,

            attachment Bip01_Prop2
            {
                offset = 0.0050 0.0200 -0.0050,
                rotate = 0 -45 90,
            }
        }

        model VFX_VealCutletBurnt
        {
            mesh = WorldItems/VFX_VealCutlet,
            texture = WorldItems/VFX_Fridge_MeatVealCutletBurnt,

            attachment Bip01_Prop2
            {
                offset = 0.0050 0.0200 -0.0050,
                rotate = 0 -45 90,
            }
        }

        model VFX_VealCutletRotten
        {
            mesh = WorldItems/VFX_VealCutlet,
            texture = WorldItems/VFX_Fridge_MeatVealCutletRotten,

            attachment Bip01_Prop2
            {
                offset = 0.0050 0.0200 -0.0050,
                rotate = 0 -45 90,
            }
        }

        model VFX_VealCutletCookedRotten
        {
            mesh = WorldItems/VFX_VealCutlet,
            texture = WorldItems/VFX_Fridge_MeatVealCutletCookedRotten,

            attachment Bip01_Prop2
            {
                offset = 0.0050 0.0200 -0.0050,
                rotate = 0 -45 90,
            }
        }

        model VFX_GroundTurkey
        {
            mesh = WorldItems/MincedMeat,
            texture = WorldItems/VFX_Fridge_MeatGroundTurkey,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0050 0.0300 -0.0100,
                rotate = 0 -30 90,
                scale = 0.7500,
            }
        }

        model VFX_GroundTurkeyCooked
        {
            mesh = WorldItems/MincedMeat,
            texture = WorldItems/MincedMeatCooked,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0050 0.0300 -0.0100,
                rotate = 0 -30 90,
                scale = 0.7500,
            }
        }

        model VFX_GroundTurkeyBurnt
        {
            mesh = WorldItems/MincedMeat,
            texture = WorldItems/MincedMeatBurnt,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0050 0.0300 -0.0100,
                rotate = 0 -30 90,
                scale = 0.7500,
            }
        }

        model VFX_GroundTurkeyRotten
        {
            mesh = WorldItems/MincedMeat,
            texture = WorldItems/VFX_Fridge_MeatGroundTurkeyRotten,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0050 0.0300 -0.0100,
                rotate = 0 -30 90,
                scale = 0.7500,
            }
        }

        model VFX_GroundTurkeyCookedRotten
        {
            mesh = WorldItems/MincedMeat,
            texture = WorldItems/VFX_Fridge_MeatGroundCookedRotten,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0050 0.0300 -0.0100,
                rotate = 0 -30 90,
                scale = 0.7500,
            }
        }

        model VFX_DuckBreast
        {
            mesh = WorldItems/VFX_DuckBreast,
            texture = WorldItems/VFX_Fridge_MeatDuckBreast,

            attachment Bip01_Prop2
            {
                offset = -0.0200 0.0200 -0.0150,
                rotate = 0 -30 -90,
            }
        }

        model VFX_DuckBreastCooked
        {
            mesh = WorldItems/VFX_DuckBreast,
            texture = WorldItems/VFX_Fridge_MeatDuckBreastCooked,

            attachment Bip01_Prop2
            {
                offset = -0.0200 0.0200 -0.0150,
                rotate = 0 -30 -90,
            }
        }

        model VFX_DuckBreastBurnt
        {
            mesh = WorldItems/VFX_DuckBreast,
            texture = WorldItems/VFX_Fridge_MeatDuckBreastBurnt,

            attachment Bip01_Prop2
            {
                offset = -0.0200 0.0200 -0.0150,
                rotate = 0 -30 -90,
            }
        }

        model VFX_DuckBreastRotten
        {
            mesh = WorldItems/VFX_DuckBreast,
            texture = WorldItems/VFX_Fridge_MeatDuckBreastRotten,

            attachment Bip01_Prop2
            {
                offset = -0.0200 0.0200 -0.0150,
                rotate = 0 -30 -90,
            }
        }

        model VFX_DuckBreastCookedRotten
        {
            mesh = WorldItems/VFX_DuckBreast,
            texture = WorldItems/VFX_Fridge_MeatDuckBreastCookedRotten,

            attachment Bip01_Prop2
            {
                offset = -0.0200 0.0200 -0.0150,
                rotate = 0 -30 -90,
            }
        }

        model VFX_SmokedSalmon
        {
            mesh = WorldItems/VFX_WM_SmokedSalmon,
            texture = WorldItems/VFX_Fridge_MeatSmokedSalmon,
        }

        model VFX_SmokedSalmonRotten
        {
            mesh = WorldItems/VFX_WM_SmokedSalmon,
            texture = WorldItems/VFX_Fridge_MeatSmokedSalmonRotten,
        }

        model VFX_SmokedSalmon_SM
        {
            mesh = WorldItems/VFX_SM_SmokedSalmon,
            texture = WorldItems/VFX_Fridge_MeatSmokedSalmon_SM,
        }

        model VFX_SmokedSalmon_SMRotten
        {
            mesh = WorldItems/VFX_SM_SmokedSalmon,
            texture = WorldItems/VFX_Fridge_MeatSmokedSalmon_SMRotten,
        }

        model VFX_ImitationCrab
        {
            mesh = WorldItems/VFX_WM_ImitationCrab,
            texture = WorldItems/VFX_Fridge_MeatImitationCrab,
        }

        model VFX_ImitationCrabRotten
        {
            mesh = WorldItems/VFX_WM_ImitationCrab,
            texture = WorldItems/VFX_Fridge_MeatImitationCrabRotten,
        }

        model VFX_ImitationCrab_SM
        {
            mesh = WorldItems/VFX_SM_ImitationCrab,
            texture = WorldItems/VFX_Fridge_MeatImitationCrab,
        }

        model VFX_ImitationCrab_SMRotten
        {
            mesh = WorldItems/VFX_SM_ImitationCrab,
            texture = WorldItems/VFX_Fridge_MeatImitationCrabRotten,
        }

        model VFX_BlackPudding
        {
            mesh = WorldItems/Salami,
            texture = WorldItems/VFX_Fridge_MeatBlackPudding,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0426 0.0187 -0.0168,
                rotate = 79.2444 -4.1516 -49.1906,
                scale = 0.8200,
            }
        }

        /**** Sausages ****/

            /**** Pork ****/

                model VFX_PorkSausagePack
                {
                    mesh = WorldItems/VFX_SausagePack,
                    texture = WorldItems/VFX_Fridge_MeatSausagePork,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0196 -0.0026 -0.0079,
                        rotate = -17.7874 80.1207 111.6545,
                        scale = 0.9134,
                    }
                }

                model VFX_PorkSausagePackRotten
                {
                    mesh = WorldItems/VFX_SausagePack,
                    texture = WorldItems/VFX_Fridge_MeatSausagePorkRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0196 -0.0026 -0.0079,
                        rotate = -17.7874 80.1207 111.6545,
                        scale = 0.9134,
                    }
                }

                model VFX_PorkSausage
                {
                    mesh = WorldItems/VFX_Sausage,
                    texture = WorldItems/VFX_Fridge_MeatSausagePork,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0169 0.0140 0.0099,
                        rotate = -97.1454 -0.2239 -22.4148,
                    }
                }

                model VFX_PorkSausageCooked
                {
                    mesh = WorldItems/VFX_Sausage,
                    texture = WorldItems/VFX_Fridge_MeatSausagePorkCooked,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0169 0.0140 0.0099,
                        rotate = -97.1454 -0.2239 -22.4148,
                    }
                }

                model VFX_PorkSausageBurnt
                {
                    mesh = WorldItems/VFX_Sausage,
                    texture = WorldItems/VFX_Fridge_MeatSausagePorkBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0169 0.0140 0.0099,
                        rotate = -97.1454 -0.2239 -22.4148,
                    }
                }

                model VFX_PorkSausageRotten
                {
                    mesh = WorldItems/VFX_Sausage,
                    texture = WorldItems/VFX_Fridge_MeatSausagePorkRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0169 0.0140 0.0099,
                        rotate = -97.1454 -0.2239 -22.4148,
                    }
                }

            /**** Beef ****/

                model VFX_BeefSausagePack
                {
                    mesh = WorldItems/VFX_SausagePack,
                    texture = WorldItems/VFX_Fridge_MeatSausageBeef,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0196 -0.0026 -0.0079,
                        rotate = -17.7874 80.1207 111.6545,
                        scale = 0.9134,
                    }
                }

                model VFX_BeefSausagePackRotten
                {
                    mesh = WorldItems/VFX_SausagePack,
                    texture = WorldItems/VFX_Fridge_MeatSausageBeefRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0196 -0.0026 -0.0079,
                        rotate = -17.7874 80.1207 111.6545,
                        scale = 0.9134,
                    }
                }

                model VFX_BeefSausage
                {
                    mesh = WorldItems/VFX_Sausage,
                    texture = WorldItems/VFX_Fridge_MeatSausageBeef,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0169 0.0140 0.0099,
                        rotate = -97.1454 -0.2239 -22.4148,
                    }
                }

                model VFX_BeefSausageCooked
                {
                    mesh = WorldItems/VFX_Sausage,
                    texture = WorldItems/VFX_Fridge_MeatSausageBeefCooked,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0169 0.0140 0.0099,
                        rotate = -97.1454 -0.2239 -22.4148,
                    }
                }

                model VFX_BeefSausageBurnt
                {
                    mesh = WorldItems/VFX_Sausage,
                    texture = WorldItems/VFX_Fridge_MeatSausageBeefBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0169 0.0140 0.0099,
                        rotate = -97.1454 -0.2239 -22.4148,
                    }
                }

                model VFX_BeefSausageRotten
                {
                    mesh = WorldItems/VFX_Sausage,
                    texture = WorldItems/VFX_Fridge_MeatSausageBeefRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0169 0.0140 0.0099,
                        rotate = -97.1454 -0.2239 -22.4148,
                    }
                }

            /**** Beef Pork ****/

                model VFX_BeefPorkSausagePack
                {
                    mesh = WorldItems/VFX_SausagePack,
                    texture = WorldItems/VFX_Fridge_MeatSausageBeefPork,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0196 -0.0026 -0.0079,
                        rotate = -17.7874 80.1207 111.6545,
                        scale = 0.9134,
                    }
                }

                model VFX_BeefPorkSausagePackRotten
                {
                    mesh = WorldItems/VFX_SausagePack,
                    texture = WorldItems/VFX_Fridge_MeatSausageBeefPorkRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0196 -0.0026 -0.0079,
                        rotate = -17.7874 80.1207 111.6545,
                        scale = 0.9134,
                    }
                }

                model VFX_BeefPorkSausage
                {
                    mesh = WorldItems/VFX_Sausage,
                    texture = WorldItems/VFX_Fridge_MeatSausageBeefPork,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0169 0.0140 0.0099,
                        rotate = -97.1454 -0.2239 -22.4148,
                    }
                }

                model VFX_BeefPorkSausageCooked
                {
                    mesh = WorldItems/VFX_Sausage,
                    texture = WorldItems/VFX_Fridge_MeatSausageBeefPorkCooked,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0169 0.0140 0.0099,
                        rotate = -97.1454 -0.2239 -22.4148,
                    }
                }

                model VFX_BeefPorkSausageBurnt
                {
                    mesh = WorldItems/VFX_Sausage,
                    texture = WorldItems/VFX_Fridge_MeatSausageBeefPorkBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0169 0.0140 0.0099,
                        rotate = -97.1454 -0.2239 -22.4148,
                    }
                }

                model VFX_BeefPorkSausageRotten
                {
                    mesh = WorldItems/VFX_Sausage,
                    texture = WorldItems/VFX_Fridge_MeatSausageBeefPorkRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0169 0.0140 0.0099,
                        rotate = -97.1454 -0.2239 -22.4148,
                    }
                }

            /**** Chicken ****/

                model VFX_ChickenSausagePack
                {
                    mesh = WorldItems/VFX_SausagePack,
                    texture = WorldItems/VFX_Fridge_MeatSausageChicken,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0196 -0.0026 -0.0079,
                        rotate = -17.7874 80.1207 111.6545,
                        scale = 0.9134,
                    }
                }

                model VFX_ChickenSausagePackRotten
                {
                    mesh = WorldItems/VFX_SausagePack,
                    texture = WorldItems/VFX_Fridge_MeatSausageChickenRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0196 -0.0026 -0.0079,
                        rotate = -17.7874 80.1207 111.6545,
                        scale = 0.9134,
                    }
                }

                model VFX_ChickenSausage
                {
                    mesh = WorldItems/VFX_Sausage,
                    texture = WorldItems/VFX_Fridge_MeatSausageChicken,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0169 0.0140 0.0099,
                        rotate = -97.1454 -0.2239 -22.4148,
                    }
                }

                model VFX_ChickenSausageCooked
                {
                    mesh = WorldItems/VFX_Sausage,
                    texture = WorldItems/VFX_Fridge_MeatSausageChickenCooked,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0169 0.0140 0.0099,
                        rotate = -97.1454 -0.2239 -22.4148,
                    }
                }

                model VFX_ChickenSausageBurnt
                {
                    mesh = WorldItems/VFX_Sausage,
                    texture = WorldItems/VFX_Fridge_MeatSausageChickenBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0169 0.0140 0.0099,
                        rotate = -97.1454 -0.2239 -22.4148,
                    }
                }

                model VFX_ChickenSausageRotten
                {
                    mesh = WorldItems/VFX_Sausage,
                    texture = WorldItems/VFX_Fridge_MeatSausageChickenRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0169 0.0140 0.0099,
                        rotate = -97.1454 -0.2239 -22.4148,
                    }
                }

            /**** Smoked ****/

                model VFX_SmokedSausagePack
                {
                    mesh = WorldItems/VFX_SausagePack,
                    texture = WorldItems/VFX_Fridge_MeatSausageSmoked,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0196 -0.0026 -0.0079,
                        rotate = -17.7874 80.1207 111.6545,
                        scale = 0.9134,
                    }
                }

                model VFX_SmokedSausagePackRotten
                {
                    mesh = WorldItems/VFX_SausagePack,
                    texture = WorldItems/VFX_Fridge_MeatSausageSmokedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0196 -0.0026 -0.0079,
                        rotate = -17.7874 80.1207 111.6545,
                        scale = 0.9134,
                    }
                }

                model VFX_SmokedSausage
                {
                    mesh = WorldItems/VFX_Sausage,
                    texture = WorldItems/VFX_Fridge_MeatSausageSmoked,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0169 0.0140 0.0099,
                        rotate = -97.1454 -0.2239 -22.4148,
                    }
                }

                model VFX_SmokedSausageCooked
                {
                    mesh = WorldItems/VFX_Sausage,
                    texture = WorldItems/VFX_Fridge_MeatSausageSmokedCooked,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0169 0.0140 0.0099,
                        rotate = -97.1454 -0.2239 -22.4148,
                    }
                }

                model VFX_SmokedSausageBurnt
                {
                    mesh = WorldItems/VFX_Sausage,
                    texture = WorldItems/VFX_Fridge_MeatSausageSmokedBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0169 0.0140 0.0099,
                        rotate = -97.1454 -0.2239 -22.4148,
                    }
                }

                model VFX_SmokedSausageRotten
                {
                    mesh = WorldItems/VFX_Sausage,
                    texture = WorldItems/VFX_Fridge_MeatSausageSmokedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0169 0.0140 0.0099,
                        rotate = -97.1454 -0.2239 -22.4148,
                    }
                }

            /**** Spicy ****/

                model VFX_SpicySausagePack
                {
                    mesh = WorldItems/VFX_SausagePack,
                    texture = WorldItems/VFX_Fridge_MeatSausageSpicy,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0196 -0.0026 -0.0079,
                        rotate = -17.7874 80.1207 111.6545,
                        scale = 0.9134,
                    }
                }

                model VFX_SpicySausagePackRotten
                {
                    mesh = WorldItems/VFX_SausagePack,
                    texture = WorldItems/VFX_Fridge_MeatSausageSpicyRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0196 -0.0026 -0.0079,
                        rotate = -17.7874 80.1207 111.6545,
                        scale = 0.9134,
                    }
                }

                model VFX_SpicySausage
                {
                    mesh = WorldItems/VFX_Sausage,
                    texture = WorldItems/VFX_Fridge_MeatSausageSpicy,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0169 0.0140 0.0099,
                        rotate = -97.1454 -0.2239 -22.4148,
                    }
                }

                model VFX_SpicySausageCooked
                {
                    mesh = WorldItems/VFX_Sausage,
                    texture = WorldItems/VFX_Fridge_MeatSausageSpicyCooked,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0169 0.0140 0.0099,
                        rotate = -97.1454 -0.2239 -22.4148,
                    }
                }

                model VFX_SpicySausageBurnt
                {
                    mesh = WorldItems/VFX_Sausage,
                    texture = WorldItems/VFX_Fridge_MeatSausageSpicyBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0169 0.0140 0.0099,
                        rotate = -97.1454 -0.2239 -22.4148,
                    }
                }

                model VFX_SpicySausageRotten
                {
                    mesh = WorldItems/VFX_Sausage,
                    texture = WorldItems/VFX_Fridge_MeatSausageSpicyRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0169 0.0140 0.0099,
                        rotate = -97.1454 -0.2239 -22.4148,
                    }
                }

            /**** Chorizo ****/

                model VFX_ChorizoPack
                {
                    mesh = WorldItems/VFX_SausagePack,
                    texture = WorldItems/VFX_Fridge_MeatSausageChorizo,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0196 -0.0026 -0.0079,
                        rotate = -17.7874 80.1207 111.6545,
                        scale = 0.9134,
                    }
                }

                model VFX_ChorizoPackRotten
                {
                    mesh = WorldItems/VFX_SausagePack,
                    texture = WorldItems/VFX_Fridge_MeatSausageChorizoRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0196 -0.0026 -0.0079,
                        rotate = -17.7874 80.1207 111.6545,
                        scale = 0.9134,
                    }
                }

                model VFX_Chorizo
                {
                    mesh = WorldItems/VFX_Sausage,
                    texture = WorldItems/VFX_Fridge_MeatSausageChorizo,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0169 0.0140 0.0099,
                        rotate = -97.1454 -0.2239 -22.4148,
                    }
                }

                model VFX_ChorizoCooked
                {
                    mesh = WorldItems/VFX_Sausage,
                    texture = WorldItems/VFX_Fridge_MeatSausageChorizoCooked,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0169 0.0140 0.0099,
                        rotate = -97.1454 -0.2239 -22.4148,
                    }
                }

                model VFX_ChorizoBurnt
                {
                    mesh = WorldItems/VFX_Sausage,
                    texture = WorldItems/VFX_Fridge_MeatSausageChorizoBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0169 0.0140 0.0099,
                        rotate = -97.1454 -0.2239 -22.4148,
                    }
                }

                model VFX_ChorizoRotten
                {
                    mesh = WorldItems/VFX_Sausage,
                    texture = WorldItems/VFX_Fridge_MeatSausageChorizoRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0169 0.0140 0.0099,
                        rotate = -97.1454 -0.2239 -22.4148,
                    }
                }

            /**** Cheese ****/

                model VFX_CheeseSausagePack
                {
                    mesh = WorldItems/VFX_SausagePack,
                    texture = WorldItems/VFX_Fridge_MeatSausageCheese,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0196 -0.0026 -0.0079,
                        rotate = -17.7874 80.1207 111.6545,
                        scale = 0.9134,
                    }
                }

                model VFX_CheeseSausagePackRotten
                {
                    mesh = WorldItems/VFX_SausagePack,
                    texture = WorldItems/VFX_Fridge_MeatSausageCheeseRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0196 -0.0026 -0.0079,
                        rotate = -17.7874 80.1207 111.6545,
                        scale = 0.9134,
                    }
                }

                model VFX_CheeseSausage
                {
                    mesh = WorldItems/VFX_Sausage,
                    texture = WorldItems/VFX_Fridge_MeatSausageCheese,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0169 0.0140 0.0099,
                        rotate = -97.1454 -0.2239 -22.4148,
                    }
                }

                model VFX_CheeseSausageCooked
                {
                    mesh = WorldItems/VFX_Sausage,
                    texture = WorldItems/VFX_Fridge_MeatSausageCheeseCooked,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0169 0.0140 0.0099,
                        rotate = -97.1454 -0.2239 -22.4148,
                    }
                }

                model VFX_CheeseSausageBurnt
                {
                    mesh = WorldItems/VFX_Sausage,
                    texture = WorldItems/VFX_Fridge_MeatSausageCheeseBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0169 0.0140 0.0099,
                        rotate = -97.1454 -0.2239 -22.4148,
                    }
                }

                model VFX_CheeseSausageRotten
                {
                    mesh = WorldItems/VFX_Sausage,
                    texture = WorldItems/VFX_Fridge_MeatSausageCheeseRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0169 0.0140 0.0099,
                        rotate = -97.1454 -0.2239 -22.4148,
                    }
                }

        /**** Meatballs ****/

            model VFX_BeefMeatballsBag
            {
                mesh = WorldItems/VFX_MeatballBag,
                texture = WorldItems/VFX_Fridge_MeatBagMeatballBeef,

                attachment Bip01_Prop2
                {
                    offset = 0.0244 0.0453 -0.0614,
                    rotate = 7.4238 -41.2377 -95.4363,
                    scale = 0.8401,
                }
            }

            model VFX_BeefMeatball
            {
                mesh = WorldItems/VFX_Meatball,
                texture = WorldItems/VFX_Fridge_MeatMeatballBeef,

                attachment Bip01_Prop2
                {
                    offset = -0.0255 -0.0020 -0.0143,
                    rotate = 0 0 0,
                }
            }

            model VFX_BeefMeatballCooked
            {
                mesh = WorldItems/VFX_Meatball,
                texture = WorldItems/VFX_Fridge_MeatMeatballBeefCooked,

                attachment Bip01_Prop2
                {
                    offset = -0.0255 -0.0020 -0.0143,
                    rotate = 0 0 0,
                }
            }

            model VFX_BeefMeatballBurnt
            {
                mesh = WorldItems/VFX_Meatball,
                texture = WorldItems/VFX_Fridge_MeatMeatballBeefBurnt,

                attachment Bip01_Prop2
                {
                    offset = -0.0255 -0.0020 -0.0143,
                    rotate = 0 0 0,
                }
            }

            model VFX_BeefMeatballRotten
            {
                mesh = WorldItems/VFX_Meatball,
                texture = WorldItems/VFX_Fridge_MeatMeatballBeefRotten,

                attachment Bip01_Prop2
                {
                    offset = -0.0255 -0.0020 -0.0143,
                    rotate = 0 0 0,
                }
            }

            model VFX_PorkMeatballsBag
            {
                mesh = WorldItems/VFX_MeatballBag,
                texture = WorldItems/VFX_Fridge_MeatBagMeatballPork,

                attachment Bip01_Prop2
                {
                    offset = 0.0244 0.0453 -0.0614,
                    rotate = 7.4238 -41.2377 -95.4363,
                    scale = 0.8401,
                }
            }

            model VFX_PorkMeatball
            {
                mesh = WorldItems/VFX_Meatball,
                texture = WorldItems/VFX_Fridge_MeatMeatballPork,

                attachment Bip01_Prop2
                {
                    offset = -0.0255 -0.0020 -0.0143,
                    rotate = 0 0 0,
                }
            }

            model VFX_PorkMeatballCooked
            {
                mesh = WorldItems/VFX_Meatball,
                texture = WorldItems/VFX_Fridge_MeatMeatballPorkCooked,

                attachment Bip01_Prop2
                {
                    offset = -0.0255 -0.0020 -0.0143,
                    rotate = 0 0 0,
                }
            }

            model VFX_PorkMeatballBurnt
            {
                mesh = WorldItems/VFX_Meatball,
                texture = WorldItems/VFX_Fridge_MeatMeatballPorkBurnt,

                attachment Bip01_Prop2
                {
                    offset = -0.0255 -0.0020 -0.0143,
                    rotate = 0 0 0,
                }
            }

            model VFX_PorkMeatballRotten
            {
                mesh = WorldItems/VFX_Meatball,
                texture = WorldItems/VFX_Fridge_MeatMeatballPorkRotten,

                attachment Bip01_Prop2
                {
                    offset = -0.0255 -0.0020 -0.0143,
                    rotate = 0 0 0,
                }
            }

            model VFX_VealMeatballsBag
            {
                mesh = WorldItems/VFX_MeatballBag,
                texture = WorldItems/VFX_Fridge_MeatBagMeatballVeal,

                attachment Bip01_Prop2
                {
                    offset = 0.0244 0.0453 -0.0614,
                    rotate = 7.4238 -41.2377 -95.4363,
                    scale = 0.8401,
                }
            }

            model VFX_VealMeatball
            {
                mesh = WorldItems/VFX_Meatball,
                texture = WorldItems/VFX_Fridge_MeatMeatballVeal,

                attachment Bip01_Prop2
                {
                    offset = -0.0255 -0.0020 -0.0143,
                    rotate = 0 0 0,
                }
            }

            model VFX_VealMeatballCooked
            {
                mesh = WorldItems/VFX_Meatball,
                texture = WorldItems/VFX_Fridge_MeatMeatballVealCooked,

                attachment Bip01_Prop2
                {
                    offset = -0.0255 -0.0020 -0.0143,
                    rotate = 0 0 0,
                }
            }

            model VFX_VealMeatballBurnt
            {
                mesh = WorldItems/VFX_Meatball,
                texture = WorldItems/VFX_Fridge_MeatMeatballVealBurnt,

                attachment Bip01_Prop2
                {
                    offset = -0.0255 -0.0020 -0.0143,
                    rotate = 0 0 0,
                }
            }

            model VFX_VealMeatballRotten
            {
                mesh = WorldItems/VFX_Meatball,
                texture = WorldItems/VFX_Fridge_MeatMeatballVealRotten,

                attachment Bip01_Prop2
                {
                    offset = -0.0255 -0.0020 -0.0143,
                    rotate = 0 0 0,
                }
            }

            model VFX_TurkeyMeatballsBag
            {
                mesh = WorldItems/VFX_MeatballBag,
                texture = WorldItems/VFX_Fridge_MeatBagMeatballTurkey,

                attachment Bip01_Prop2
                {
                    offset = 0.0244 0.0453 -0.0614,
                    rotate = 7.4238 -41.2377 -95.4363,
                    scale = 0.8401,
                }
            }

            model VFX_TurkeyMeatball
            {
                mesh = WorldItems/VFX_Meatball,
                texture = WorldItems/VFX_Fridge_MeatMeatballTurkey,

                attachment Bip01_Prop2
                {
                    offset = -0.0255 -0.0020 -0.0143,
                    rotate = 0 0 0,
                }
            }

            model VFX_TurkeyMeatballCooked
            {
                mesh = WorldItems/VFX_Meatball,
                texture = WorldItems/VFX_Fridge_MeatMeatballTurkeyCooked,

                attachment Bip01_Prop2
                {
                    offset = -0.0255 -0.0020 -0.0143,
                    rotate = 0 0 0,
                }
            }

            model VFX_TurkeyMeatballBurnt
            {
                mesh = WorldItems/VFX_Meatball,
                texture = WorldItems/VFX_Fridge_MeatMeatballTurkeyBurnt,

                attachment Bip01_Prop2
                {
                    offset = -0.0255 -0.0020 -0.0143,
                    rotate = 0 0 0,
                }
            }

            model VFX_TurkeyMeatballRotten
            {
                mesh = WorldItems/VFX_Meatball,
                texture = WorldItems/VFX_Fridge_MeatMeatballTurkeyRotten,

                attachment Bip01_Prop2
                {
                    offset = -0.0255 -0.0020 -0.0143,
                    rotate = 0 0 0,
                }
            }

            model VFX_ChickenMeatballsBag
            {
                mesh = WorldItems/VFX_MeatballBag,
                texture = WorldItems/VFX_Fridge_MeatBagMeatballChicken,

                attachment Bip01_Prop2
                {
                    offset = 0.0244 0.0453 -0.0614,
                    rotate = 7.4238 -41.2377 -95.4363,
                    scale = 0.8401,
                }
            }

            model VFX_ChickenMeatball
            {
                mesh = WorldItems/VFX_Meatball,
                texture = WorldItems/VFX_Fridge_MeatMeatballChicken,

                attachment Bip01_Prop2
                {
                    offset = -0.0255 -0.0020 -0.0143,
                    rotate = 0 0 0,
                }
            }

            model VFX_ChickenMeatballCooked
            {
                mesh = WorldItems/VFX_Meatball,
                texture = WorldItems/VFX_Fridge_MeatMeatballChickenCooked,

                attachment Bip01_Prop2
                {
                    offset = -0.0255 -0.0020 -0.0143,
                    rotate = 0 0 0,
                }
            }

            model VFX_ChickenMeatballBurnt
            {
                mesh = WorldItems/VFX_Meatball,
                texture = WorldItems/VFX_Fridge_MeatMeatballChickenBurnt,

                attachment Bip01_Prop2
                {
                    offset = -0.0255 -0.0020 -0.0143,
                    rotate = 0 0 0,
                }
            }

            model VFX_ChickenMeatballRotten
            {
                mesh = WorldItems/VFX_Meatball,
                texture = WorldItems/VFX_Fridge_MeatMeatballChickenRotten,

                attachment Bip01_Prop2
                {
                    offset = -0.0255 -0.0020 -0.0143,
                    rotate = 0 0 0,
                }
            }

    /**** Frozen Meals ****/

        model VFX_LasagnaFrozenMeal
        {
            mesh = WorldItems/TVDinner,
            texture = WorldItems/VFX_Freezer_MealLasagna,
            scale = 0.4,
        }

        model VFX_LasagnaFrozenMeal_SM
        {
            mesh = TVDinner,
            texture = WorldItems/VFX_Freezer_MealLasagna,
        }

        model VFX_SpaghettiMeatballsFrozenMeal
        {
            mesh = WorldItems/TVDinner,
            texture = WorldItems/VFX_Freezer_MealSpaghettiMeatballs,
            scale = 0.4,
        }

        model VFX_SpaghettiMeatballsFrozenMeal_SM
        {
            mesh = TVDinner,
            texture = WorldItems/VFX_Freezer_MealSpaghettiMeatballs,
        }

        model VFX_CottagePieFrozenMeal
        {
            mesh = WorldItems/TVDinner,
            texture = WorldItems/VFX_Freezer_MealCottagePie,
            scale = 0.4,
        }

        model VFX_CottagePieFrozenMeal_SM
        {
            mesh = TVDinner,
            texture = WorldItems/VFX_Freezer_MealCottagePie,
        }

        model VFX_ChickenPotPieFrozenMeal
        {
            mesh = WorldItems/TVDinner,
            texture = WorldItems/VFX_Freezer_MealChickenPotPie,
            scale = 0.4,
        }

        model VFX_ChickenPotPieFrozenMeal_SM
        {
            mesh = TVDinner,
            texture = WorldItems/VFX_Freezer_MealChickenPotPie,
        }

        model VFX_MacNCheeseFrozenMeal
        {
            mesh = WorldItems/TVDinner,
            texture = WorldItems/VFX_Freezer_MealMacNCheese,
            scale = 0.4,
        }

        model VFX_MacNCheeseFrozenMeal_SM
        {
            mesh = TVDinner,
            texture = WorldItems/VFX_Freezer_MealMacNCheese,
        }

        model VFX_SalisburySteakFrozenMeal
        {
            mesh = WorldItems/TVDinner,
            texture = WorldItems/VFX_Freezer_MealSalisburySteak,
            scale = 0.4,
        }

        model VFX_SalisburySteakFrozenMeal_SM
        {
            mesh = TVDinner,
            texture = WorldItems/VFX_Freezer_MealSalisburySteak,
        }

        model VFX_RoastTurkeyFrozenMeal
        {
            mesh = WorldItems/TVDinner,
            texture = WorldItems/VFX_Freezer_MealRoastTurkey,
            scale = 0.4,
        }

        model VFX_RoastTurkeyFrozenMeal_SM
        {
            mesh = TVDinner,
            texture = WorldItems/VFX_Freezer_MealRoastTurkey,
        }

        model VFX_MeatloafFrozenMeal
        {
            mesh = WorldItems/TVDinner,
            texture = WorldItems/VFX_Freezer_MealMeatloaf,
            scale = 0.4,
        }

        model VFX_MeatloafFrozenMeal_SM
        {
            mesh = TVDinner,
            texture = WorldItems/VFX_Freezer_MealMeatloaf,
        }

    /**** Frozen Pizza ****/

        model VFX_FrozenCheesePizza
        {
            mesh = WorldItems/Pizza,
            texture = WorldItems/VFX_Freezer_PizzaCheese,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0019 -0.0017 -0.0006,
                rotate = -90.9501 82.5645 -176.3386,
                scale = 0.7383,
            }
        }

        model VFX_FrozenCheesePizzaCooked
        {
            mesh = WorldItems/Pizza,
            texture = WorldItems/VFX_Freezer_PizzaCheeseCooked,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0019 -0.0017 -0.0006,
                rotate = -90.9501 82.5645 -176.3386,
                scale = 0.7383,
            }
        }

        model VFX_FrozenCheesePizzaBurnt
        {
            mesh = WorldItems/Pizza,
            texture = WorldItems/VFX_Freezer_PizzaCheeseBurnt,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0019 -0.0017 -0.0006,
                rotate = -90.9501 82.5645 -176.3386,
                scale = 0.7383,
            }
        }

        model VFX_FrozenCheesePizzaRotten
        {
            mesh = WorldItems/Pizza,
            texture = WorldItems/VFX_Freezer_PizzaCheeseRotten,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0019 -0.0017 -0.0006,
                rotate = -90.9501 82.5645 -176.3386,
                scale = 0.7383,
            }
        }

        model VFX_CheesePizzaSlice
        {
            mesh = WorldItems/PizzaSlice,
            texture = WorldItems/VFX_Freezer_PizzaSliceCheese,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0117 0.0241 -0.0113,
                rotate = 91.0235 -8.1941 -25.1406,
                scale = 0.6450,
            }
        }

        model VFX_CheesePizzaSliceRotten
        {
            mesh = WorldItems/PizzaSlice,
            texture = WorldItems/VFX_Freezer_PizzaSliceCheeseRotten,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0117 0.0241 -0.0113,
                rotate = 91.0235 -8.1941 -25.1406,
                scale = 0.6450,
            }
        }

        model VFX_FrozenThreeMeatPizza
        {
            mesh = WorldItems/Pizza,
            texture = WorldItems/VFX_Freezer_PizzaThreeMeat,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0019 -0.0017 -0.0006,
                rotate = -90.9501 82.5645 -176.3386,
                scale = 0.7383,
            }
        }

        model VFX_FrozenThreeMeatPizzaCooked
        {
            mesh = WorldItems/Pizza,
            texture = WorldItems/VFX_Freezer_PizzaThreeMeatCooked,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0019 -0.0017 -0.0006,
                rotate = -90.9501 82.5645 -176.3386,
                scale = 0.7383,
            }
        }

        model VFX_FrozenThreeMeatPizzaBurnt
        {
            mesh = WorldItems/Pizza,
            texture = WorldItems/VFX_Freezer_PizzaThreeMeatBurnt,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0019 -0.0017 -0.0006,
                rotate = -90.9501 82.5645 -176.3386,
                scale = 0.7383,
            }
        }

        model VFX_FrozenThreeMeatPizzaRotten
        {
            mesh = WorldItems/Pizza,
            texture = WorldItems/VFX_Freezer_PizzaThreeMeatRotten,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0019 -0.0017 -0.0006,
                rotate = -90.9501 82.5645 -176.3386,
                scale = 0.7383,
            }
        }

        model VFX_ThreeMeatPizzaSlice
        {
            mesh = WorldItems/PizzaSlice,
            texture = WorldItems/VFX_Freezer_PizzaSliceThreeMeat,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0117 0.0241 -0.0113,
                rotate = 91.0235 -8.1941 -25.1406,
                scale = 0.6450,
            }
        }

        model VFX_ThreeMeatPizzaSliceRotten
        {
            mesh = WorldItems/PizzaSlice,
            texture = WorldItems/VFX_Freezer_PizzaSliceThreeMeatRotten,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0117 0.0241 -0.0113,
                rotate = 91.0235 -8.1941 -25.1406,
                scale = 0.6450,
            }
        }

        model VFX_FrozenPepperoniPizza
        {
            mesh = WorldItems/Pizza,
            texture = WorldItems/VFX_Freezer_PizzaPepperoni,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0019 -0.0017 -0.0006,
                rotate = -90.9501 82.5645 -176.3386,
                scale = 0.7383,
            }
        }

        model VFX_FrozenPepperoniPizzaCooked
        {
            mesh = WorldItems/Pizza,
            texture = WorldItems/VFX_Freezer_PizzaPepperoniCooked,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0019 -0.0017 -0.0006,
                rotate = -90.9501 82.5645 -176.3386,
                scale = 0.7383,
            }
        }

        model VFX_FrozenPepperoniPizzaBurnt
        {
            mesh = WorldItems/Pizza,
            texture = WorldItems/VFX_Freezer_PizzaPepperoniBurnt,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0019 -0.0017 -0.0006,
                rotate = -90.9501 82.5645 -176.3386,
                scale = 0.7383,
            }
        }

        model VFX_FrozenPepperoniPizzaRotten
        {
            mesh = WorldItems/Pizza,
            texture = WorldItems/VFX_Freezer_PizzaPepperoniRotten,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0019 -0.0017 -0.0006,
                rotate = -90.9501 82.5645 -176.3386,
                scale = 0.7383,
            }
        }

        model VFX_PepperoniPizzaSlice
        {
            mesh = WorldItems/PizzaSlice,
            texture = WorldItems/VFX_Freezer_PizzaSlicePepperoni,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0117 0.0241 -0.0113,
                rotate = 91.0235 -8.1941 -25.1406,
                scale = 0.6450,
            }
        }

        model VFX_PepperoniPizzaSliceRotten
        {
            mesh = WorldItems/PizzaSlice,
            texture = WorldItems/VFX_Freezer_PizzaSlicePepperoniRotten,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0117 0.0241 -0.0113,
                rotate = 91.0235 -8.1941 -25.1406,
                scale = 0.6450,
            }
        }

        model VFX_FrozenBuffaloChickenPizza
        {
            mesh = WorldItems/Pizza,
            texture = WorldItems/VFX_Freezer_PizzaBuffaloChicken,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0019 -0.0017 -0.0006,
                rotate = -90.9501 82.5645 -176.3386,
                scale = 0.7383,
            }
        }

        model VFX_FrozenBuffaloChickenPizzaCooked
        {
            mesh = WorldItems/Pizza,
            texture = WorldItems/VFX_Freezer_PizzaBuffaloChickenCooked,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0019 -0.0017 -0.0006,
                rotate = -90.9501 82.5645 -176.3386,
                scale = 0.7383,
            }
        }

        model VFX_FrozenBuffaloChickenPizzaBurnt
        {
            mesh = WorldItems/Pizza,
            texture = WorldItems/VFX_Freezer_PizzaBuffaloChickenBurnt,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0019 -0.0017 -0.0006,
                rotate = -90.9501 82.5645 -176.3386,
                scale = 0.7383,
            }
        }

        model VFX_FrozenBuffaloChickenPizzaRotten
        {
            mesh = WorldItems/Pizza,
            texture = WorldItems/VFX_Freezer_PizzaBuffaloChickenRotten,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0019 -0.0017 -0.0006,
                rotate = -90.9501 82.5645 -176.3386,
                scale = 0.7383,
            }
        }

        model VFX_BuffaloChickenPizzaSlice
        {
            mesh = WorldItems/PizzaSlice,
            texture = WorldItems/VFX_Freezer_PizzaSliceBuffaloChicken,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0117 0.0241 -0.0113,
                rotate = 91.0235 -8.1941 -25.1406,
                scale = 0.6450,
            }
        }

        model VFX_BuffaloChickenPizzaSliceRotten
        {
            mesh = WorldItems/PizzaSlice,
            texture = WorldItems/VFX_Freezer_PizzaSliceBuffaloChickenRotten,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0117 0.0241 -0.0113,
                rotate = 91.0235 -8.1941 -25.1406,
                scale = 0.6450,
            }
        }

        model VFX_FrozenSupremePizza
        {
            mesh = WorldItems/Pizza,
            texture = WorldItems/VFX_Freezer_PizzaSupreme,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0019 -0.0017 -0.0006,
                rotate = -90.9501 82.5645 -176.3386,
                scale = 0.7383,
            }
        }

        model VFX_FrozenSupremePizzaCooked
        {
            mesh = WorldItems/Pizza,
            texture = WorldItems/VFX_Freezer_PizzaSupremeCooked,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0019 -0.0017 -0.0006,
                rotate = -90.9501 82.5645 -176.3386,
                scale = 0.7383,
            }
        }

        model VFX_FrozenSupremePizzaBurnt
        {
            mesh = WorldItems/Pizza,
            texture = WorldItems/VFX_Freezer_PizzaSupremeBurnt,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0019 -0.0017 -0.0006,
                rotate = -90.9501 82.5645 -176.3386,
                scale = 0.7383,
            }
        }

        model VFX_FrozenSupremePizzaRotten
        {
            mesh = WorldItems/Pizza,
            texture = WorldItems/VFX_Freezer_PizzaSupremeRotten,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0019 -0.0017 -0.0006,
                rotate = -90.9501 82.5645 -176.3386,
                scale = 0.7383,
            }
        }

        model VFX_SupremePizzaSlice
        {
            mesh = WorldItems/PizzaSlice,
            texture = WorldItems/VFX_Freezer_PizzaSliceSupreme,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0117 0.0241 -0.0113,
                rotate = 91.0235 -8.1941 -25.1406,
                scale = 0.6450,
            }
        }

        model VFX_SupremePizzaSliceRotten
        {
            mesh = WorldItems/PizzaSlice,
            texture = WorldItems/VFX_Freezer_PizzaSliceSupremeRotten,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0117 0.0241 -0.0113,
                rotate = 91.0235 -8.1941 -25.1406,
                scale = 0.6450,
            }
        }

    /**** Frozen Vegetables ****/

        model VFX_PackagedCarrot
        {
            mesh = WorldItems/FrozenFoodBag,
            texture = WorldItems/VFX_Freezer_VegCarrot,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0283 0.0375 -0.0215,
                rotate = 3.5376 -59.0793 -101.2406,
                scale = 0.8250,
            }
        }

        model VFX_PackagedPeas
        {
            mesh = WorldItems/FrozenFoodBag,
            texture = WorldItems/VFX_Freezer_VegPeas,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0283 0.0375 -0.0215,
                rotate = 3.5376 -59.0793 -101.2406,
                scale = 0.8250,
            }
        }

        model VFX_PackagedBeans
        {
            mesh = WorldItems/FrozenFoodBag,
            texture = WorldItems/VFX_Freezer_VegBeans,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0283 0.0375 -0.0215,
                rotate = 3.5376 -59.0793 -101.2406,
                scale = 0.8250,
            }
        }

        model VFX_PackagedBroccoli
        {
            mesh = WorldItems/FrozenFoodBag,
            texture = WorldItems/VFX_Freezer_VegBroccoli,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0283 0.0375 -0.0215,
                rotate = 3.5376 -59.0793 -101.2406,
                scale = 0.8250,
            }
        }

        model VFX_PackagedCauliflower
        {
            mesh = WorldItems/FrozenFoodBag,
            texture = WorldItems/VFX_Freezer_VegCauliflower,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0283 0.0375 -0.0215,
                rotate = 3.5376 -59.0793 -101.2406,
                scale = 0.8250,
            }
        }

        model VFX_PackagedPumpkin
        {
            mesh = WorldItems/FrozenFoodBag,
            texture = WorldItems/VFX_Freezer_VegPumpkin,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0283 0.0375 -0.0215,
                rotate = 3.5376 -59.0793 -101.2406,
                scale = 0.8250,
            }
        }

        model VFX_BagHashbrowns
        {
            mesh = WorldItems/VFX_Packaging_Bag,
            texture = WorldItems/VFX_Freezer_BagHashbrowns,

            attachment Bip01_Prop2
            {
                offset = 0.0181 0.0407 -0.0304,
                rotate = 6.5977 -48.8525 -98.7559,
            }
        }

        model VFX_BagWedges
        {
            mesh = WorldItems/VFX_Packaging_Bag,
            texture = WorldItems/VFX_Freezer_BagWedges,

            attachment Bip01_Prop2
            {
                offset = 0.0181 0.0407 -0.0304,
                rotate = 6.5977 -48.8525 -98.7559,
            }
        }

        model VFX_BagOnionRings
        {
            mesh = WorldItems/VFX_Packaging_Bag,
            texture = WorldItems/VFX_Freezer_BagOnionRings,

            attachment Bip01_Prop2
            {
                offset = 0.0181 0.0407 -0.0304,
                rotate = 6.5977 -48.8525 -98.7559,
            }
        }

        model VFX_Hashbrowns
        {
            mesh = WorldItems/VFX_Hashbrowns,
            texture = WorldItems/VFX_Freezer_VegHashbrowns,
        }

        model VFX_HashbrownsCooked
        {
            mesh = WorldItems/VFX_Hashbrowns,
            texture = WorldItems/VFX_Freezer_VegHashbrownsCooked,
        }

        model VFX_HashbrownsBurnt
        {
            mesh = WorldItems/VFX_Hashbrowns,
            texture = WorldItems/VFX_Freezer_VegHashbrownsBurnt,
        }

        model VFX_HashbrownsRotten
        {
            mesh = WorldItems/VFX_Hashbrowns,
            texture = WorldItems/VFX_Freezer_VegHashbrownsRotten,
        }

        model VFX_Hashbrowns_SM
        {
            mesh = WorldItems/VFX_Hashbrowns_SM,
            texture = WorldItems/VFX_Freezer_VegHashbrowns,

            attachment Bip01_Prop2
            {
                offset = -0.0044 0.0182 -0.0174,
                rotate = 167.3877 49.6089 -85.3838,
            }
        }

        model VFX_Hashbrowns_SMCooked
        {
            mesh = WorldItems/VFX_Hashbrowns_SM,
            texture = WorldItems/VFX_Freezer_VegHashbrownsCooked,

            attachment Bip01_Prop2
            {
                offset = -0.0044 0.0182 -0.0174,
                rotate = 167.3877 49.6089 -85.3838,
            }
        }

        model VFX_Hashbrowns_SMBurnt
        {
            mesh = WorldItems/VFX_Hashbrowns_SM,
            texture = WorldItems/VFX_Freezer_VegHashbrownsBurnt,

            attachment Bip01_Prop2
            {
                offset = -0.0044 0.0182 -0.0174,
                rotate = 167.3877 49.6089 -85.3838,
            }
        }

        model VFX_Hashbrowns_SMRotten
        {
            mesh = WorldItems/VFX_Hashbrowns_SM,
            texture = WorldItems/VFX_Freezer_VegHashbrownsRotten,

            attachment Bip01_Prop2
            {
                offset = -0.0044 0.0182 -0.0174,
                rotate = 167.3877 49.6089 -85.3838,
            }
        }

        model VFX_Wedges
        {
            mesh = WorldItems/VFX_Wedges,
            texture = WorldItems/VFX_Freezer_VegWedges,
        }

        model VFX_WedgesCooked
        {
            mesh = WorldItems/VFX_Wedges,
            texture = WorldItems/VFX_Freezer_VegWedgesCooked,
        }

        model VFX_WedgesBurnt
        {
            mesh = WorldItems/VFX_Wedges,
            texture = WorldItems/VFX_Freezer_VegWedgesBurnt,
        }

        model VFX_WedgesRotten
        {
            mesh = WorldItems/VFX_Wedges,
            texture = WorldItems/VFX_Freezer_VegWedgesRotten,
        }

        model VFX_Wedges_SM
        {
            mesh = WorldItems/VFX_Wedges_SM,
            texture = WorldItems/VFX_Freezer_VegWedges,

            attachment Bip01_Prop2
            {
			    offset = 0.0079 0.0348 -0.0102,
			    rotate = 28.2656 -42.5690 112.6293,
			    scale = 0.8100,
            }
        }

        model VFX_Wedges_SMCooked
        {
            mesh = WorldItems/VFX_Wedges_SM,
            texture = WorldItems/VFX_Freezer_VegWedgesCooked,

            attachment Bip01_Prop2
            {
			    offset = 0.0079 0.0348 -0.0102,
			    rotate = 28.2656 -42.5690 112.6293,
			    scale = 0.8100,
            }
        }

        model VFX_Wedges_SMBurnt
        {
            mesh = WorldItems/VFX_Wedges_SM,
            texture = WorldItems/VFX_Freezer_VegWedgesBurnt,

            attachment Bip01_Prop2
            {
			    offset = 0.0079 0.0348 -0.0102,
			    rotate = 28.2656 -42.5690 112.6293,
			    scale = 0.8100,
            }
        }

        model VFX_Wedges_SMRotten
        {
            mesh = WorldItems/VFX_Wedges_SM,
            texture = WorldItems/VFX_Freezer_VegWedgesRotten,

            attachment Bip01_Prop2
            {
			    offset = 0.0079 0.0348 -0.0102,
			    rotate = 28.2656 -42.5690 112.6293,
			    scale = 0.8100,
            }
        }

    /**** Frozen Fruit ****/

        model VFX_PineappleChunks
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Freezer_FruitPineappleChunks,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_Blueberries
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Freezer_FruitBlueberries,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_MangoChunks
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Freezer_FruitMangoChunks,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_WholeStrawberries
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Freezer_FruitWholeStrawberries,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_SlicedStrawberries
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Freezer_FruitSlicedStrawberries,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_SlicedBananas
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Freezer_FruitSlicedBananas,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_Raspberries
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Freezer_FruitRaspberries,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_DarkSweetCherries
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Freezer_FruitDarkSweetCherries,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_RedTartCherries
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Freezer_FruitRedTartCherries,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_Blackberries
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Freezer_FruitBlackberries,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_MixedFruit
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Freezer_FruitMixedFruit,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_BerryMedley
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Freezer_FruitBerryMedley,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

        model VFX_StrawberryBananaBlend
        {
            mesh = WorldItems/VFX_Pouch,
            texture = WorldItems/VFX_Freezer_FruitStrawberryBanana,

            attachment Bip01_Prop2
            {
                offset = 0.0494 -0.1002 -0.0242,
                rotate = -168.4399 -8.3429 -178.2986,
            }
        }

    /**** Frozen Snacks ****/

        model VFX_FrozenSausageRoll
        {
            mesh = WorldItems/VFX_SausageRoll,
            texture = WorldItems/VFX_Freezer_SnackSausageRoll,
            scale = 0.9,

            attachment Bip01_Prop2
            {
                offset = -0.0012 0.0097 0.0070,
                rotate = 104.9460 18.5512 128.0572,
            }
        }

        model VFX_FrozenSausageRollCooked
        {
            mesh = WorldItems/VFX_SausageRoll,
            texture = WorldItems/VFX_Freezer_SnackSausageRollCooked,
            scale = 0.9,

            attachment Bip01_Prop2
            {
                offset = -0.0012 0.0097 0.0070,
                rotate = 104.9460 18.5512 128.0572,
            }
        }

        model VFX_FrozenSausageRollBurnt
        {
            mesh = WorldItems/VFX_SausageRoll,
            texture = WorldItems/VFX_Freezer_SnackSausageRollBurnt,
            scale = 0.9,

            attachment Bip01_Prop2
            {
                offset = -0.0012 0.0097 0.0070,
                rotate = 104.9460 18.5512 128.0572,
            }
        }

        model VFX_FrozenSausageRollRotten
        {
            mesh = WorldItems/VFX_SausageRoll,
            texture = WorldItems/VFX_Freezer_SnackSausageRollRotten,
            scale = 0.9,

            attachment Bip01_Prop2
            {
                offset = -0.0012 0.0097 0.0070,
                rotate = 104.9460 18.5512 128.0572,
            }
        }

        model VFX_FrozenMeatPie
        {
            mesh = WorldItems/VFX_MeatPie,
            texture = WorldItems/VFX_Freezer_SnackFrozenMeatPie,

            attachment Bip01_Prop2
            {
                offset = -0.0284 0.0541 -0.0255,
                rotate = -124.5509 43.5143 -150.7610,
            }
        }

        model VFX_FrozenMeatPieCooked
        {
            mesh = WorldItems/VFX_MeatPie,
            texture = WorldItems/VFX_Freezer_SnackFrozenMeatPieCooked,

            attachment Bip01_Prop2
            {
                offset = -0.0284 0.0541 -0.0255,
                rotate = -124.5509 43.5143 -150.7610,
            }
        }

        model VFX_FrozenMeatPieBurnt
        {
            mesh = WorldItems/VFX_MeatPie,
            texture = WorldItems/VFX_Freezer_SnackFrozenMeatPieBurnt,

            attachment Bip01_Prop2
            {
                offset = -0.0284 0.0541 -0.0255,
                rotate = -124.5509 43.5143 -150.7610,
            }
        }

        model VFX_FrozenMeatPieRotten
        {
            mesh = WorldItems/VFX_MeatPie,
            texture = WorldItems/VFX_Freezer_SnackFrozenMeatPieRotten,

            attachment Bip01_Prop2
            {
                offset = -0.0284 0.0541 -0.0255,
                rotate = -124.5509 43.5143 -150.7610,
            }
        }

        model VFX_BagChickenTenders
        {
            mesh = WorldItems/VFX_Packaging_Bag,
            texture = WorldItems/VFX_Freezer_BagChickenTenders,

            attachment Bip01_Prop2
            {
                offset = 0.0181 0.0407 -0.0304,
                rotate = 6.5977 -48.8525 -98.7559,
            }
        }

        model VFX_FrozenChickenTenders
        {
            mesh = WorldItems/VFX_FrozenChickenTenders,
            texture = WorldItems/VFX_Freezer_ChickenTenders,

            attachment Bip01_Prop2
            {
                offset = -0.0250 -0.0032 -0.0011,
                rotate = 157.7560 28.8499 -76.1687,
                scale = 0.9000,
            }
        }

        model VFX_FrozenChickenTendersCooked
        {
            mesh = WorldItems/VFX_FrozenChickenTenders,
            texture = WorldItems/VFX_Freezer_ChickenTendersCooked,

            attachment Bip01_Prop2
            {
                offset = -0.0250 -0.0032 -0.0011,
                rotate = 157.7560 28.8499 -76.1687,
                scale = 0.9000,
            }
        }

        model VFX_FrozenChickenTendersBurnt
        {
            mesh = WorldItems/VFX_FrozenChickenTenders,
            texture = WorldItems/VFX_Freezer_ChickenTendersBurnt,

            attachment Bip01_Prop2
            {
                offset = -0.0250 -0.0032 -0.0011,
                rotate = 157.7560 28.8499 -76.1687,
                scale = 0.9000,
            }
        }

        model VFX_FrozenChickenTendersRotten
        {
            mesh = WorldItems/VFX_FrozenChickenTenders,
            texture = WorldItems/VFX_Freezer_ChickenTendersRotten,

            attachment Bip01_Prop2
            {
                offset = -0.0250 -0.0032 -0.0011,
                rotate = 157.7560 28.8499 -76.1687,
                scale = 0.9000,
            }
        }

        model VFX_BagMozzarellaSticks
        {
            mesh = WorldItems/VFX_Packaging_Bag,
            texture = WorldItems/VFX_Freezer_BagMozzarellaSticks,

            attachment Bip01_Prop2
            {
                offset = 0.0181 0.0407 -0.0304,
                rotate = 6.5977 -48.8525 -98.7559,
            }
        }

        model VFX_FrozenMozzarellaSticks
        {
            mesh = WorldItems/VFX_FrozenMozzarellaSticks,
            texture = WorldItems/VFX_Freezer_MozzarellaSticks,

            attachment Bip01_Prop2
            {
			    offset = -0.0223 0.0169 0.0044,
			    rotate = 21.4739 55.8638 -119.2811,
            }
        }

        model VFX_FrozenMozzarellaSticksCooked
        {
            mesh = WorldItems/VFX_FrozenMozzarellaSticks,
            texture = WorldItems/VFX_Freezer_MozzarellaSticksCooked,

            attachment Bip01_Prop2
            {
			    offset = -0.0223 0.0169 0.0044,
			    rotate = 21.4739 55.8638 -119.2811,
            }
        }

        model VFX_FrozenMozzarellaSticksBurnt
        {
            mesh = WorldItems/VFX_FrozenMozzarellaSticks,
            texture = WorldItems/VFX_Freezer_MozzarellaSticksBurnt,

            attachment Bip01_Prop2
            {
			    offset = -0.0223 0.0169 0.0044,
			    rotate = 21.4739 55.8638 -119.2811,
            }
        }

        model VFX_FrozenMozzarellaSticksRotten
        {
            mesh = WorldItems/VFX_FrozenMozzarellaSticks,
            texture = WorldItems/VFX_Freezer_MozzarellaSticksRotten,

            attachment Bip01_Prop2
            {
			    offset = -0.0223 0.0169 0.0044,
			    rotate = 21.4739 55.8638 -119.2811,
            }
        }

        model VFX_FrozenEggRoll
        {
            mesh = WorldItems/VFX_EggRoll,
            texture = WorldItems/VFX_Freezer_SnackEggRoll,

            attachment Bip01_Prop2
            {
                offset = -0.0061 0.0107 0.0007,
                rotate = -104.8392 13.9585 61.4784,
                scale = 0.9000,
            }
        }

        model VFX_FrozenEggRollCooked
        {
            mesh = WorldItems/VFX_EggRoll,
            texture = WorldItems/VFX_Freezer_SnackEggRollCooked,

            attachment Bip01_Prop2
            {
                offset = -0.0061 0.0107 0.0007,
                rotate = -104.8392 13.9585 61.4784,
                scale = 0.9000,
            }
        }

        model VFX_FrozenEggRollBurnt
        {
            mesh = WorldItems/VFX_EggRoll,
            texture = WorldItems/VFX_Freezer_SnackEggRollBurnt,

            attachment Bip01_Prop2
            {
                offset = -0.0061 0.0107 0.0007,
                rotate = -104.8392 13.9585 61.4784,
                scale = 0.9000,
            }
        }

        model VFX_FrozenEggRollRotten
        {
            mesh = WorldItems/VFX_EggRoll,
            texture = WorldItems/VFX_Freezer_SnackEggRollRotten,

            attachment Bip01_Prop2
            {
                offset = -0.0061 0.0107 0.0007,
                rotate = -104.8392 13.9585 61.4784,
                scale = 0.9000,
            }
        }

        model VFX_Uncrustable
        {
            mesh = WorldItems/VFX_Uncrustable,
            texture = WorldItems/VFX_Freezer_SnackUncrustable,

            attachment Bip01_Prop2
            {
                offset = -0.0044 0.0182 -0.0174,
                rotate = 167.3877 49.6089 -85.3838,
            }
        }

        model VFX_UncrustableCooked
        {
            mesh = WorldItems/VFX_Uncrustable,
            texture = WorldItems/VFX_Freezer_SnackUncrustableCooked,

            attachment Bip01_Prop2
            {
                offset = -0.0044 0.0182 -0.0174,
                rotate = 167.3877 49.6089 -85.3838,
            }
        }

        model VFX_UncrustableBurnt
        {
            mesh = WorldItems/VFX_Uncrustable,
            texture = WorldItems/VFX_Freezer_SnackUncrustableBurnt,

            attachment Bip01_Prop2
            {
                offset = -0.0044 0.0182 -0.0174,
                rotate = 167.3877 49.6089 -85.3838,
            }
        }

        model VFX_UncrustableRotten
        {
            mesh = WorldItems/VFX_Uncrustable,
            texture = WorldItems/VFX_Freezer_SnackUncrustableRotten,

            attachment Bip01_Prop2
            {
                offset = -0.0044 0.0182 -0.0174,
                rotate = 167.3877 49.6089 -85.3838,
            }
        }

        model VFX_PBJUncrustable_Box
        {
            mesh = WorldItems/VFX_RectangleBox,
            texture = WorldItems/VFX_Freezer_UncrustableBox_PBJ,

            attachment Bip01_Prop2
            {
                offset = 0.0065 0.0984 -0.0203,
                rotate = -81.7798 -2.1905 -151.7401,
            }
        }

        model VFX_PBFUncrustable_Box
        {
            mesh = WorldItems/VFX_RectangleBox,
            texture = WorldItems/VFX_Freezer_UncrustableBox_PBF,

            attachment Bip01_Prop2
            {
                offset = 0.0065 0.0984 -0.0203,
                rotate = -81.7798 -2.1905 -151.7401,
            }
        }

        model VFX_CSUncrustable_Box
        {
            mesh = WorldItems/VFX_RectangleBox,
            texture = WorldItems/VFX_Freezer_UncrustableBox_CS,

            attachment Bip01_Prop2
            {
                offset = 0.0065 0.0984 -0.0203,
                rotate = -81.7798 -2.1905 -151.7401,
            }
        }

        model VFX_CHUncrustable_Box
        {
            mesh = WorldItems/VFX_RectangleBox,
            texture = WorldItems/VFX_Freezer_UncrustableBox_CH,

            attachment Bip01_Prop2
            {
                offset = 0.0065 0.0984 -0.0203,
                rotate = -81.7798 -2.1905 -151.7401,
            }
        }

        model VFX_PizzaRoll
        {
            mesh = WorldItems/VFX_PizzaRoll,
            texture = WorldItems/VFX_Freezer_SnackPizzaRoll,

            attachment Bip01_Prop2
            {
                offset = -0.0098 0.0175 -0.0197,
                rotate = 145.5970 36.6845 -70.4229,
            }
        }

        model VFX_PizzaRollCooked
        {
            mesh = WorldItems/VFX_PizzaRoll,
            texture = WorldItems/VFX_Freezer_SnackPizzaRollCooked,

            attachment Bip01_Prop2
            {
                offset = -0.0098 0.0175 -0.0197,
                rotate = 145.5970 36.6845 -70.4229,
            }
        }

        model VFX_PizzaRollBurnt
        {
            mesh = WorldItems/VFX_PizzaRoll,
            texture = WorldItems/VFX_Freezer_SnackPizzaRollBurnt,

            attachment Bip01_Prop2
            {
                offset = -0.0098 0.0175 -0.0197,
                rotate = 145.5970 36.6845 -70.4229,
            }
        }

        model VFX_PizzaRollRotten
        {
            mesh = WorldItems/VFX_PizzaRoll,
            texture = WorldItems/VFX_Freezer_SnackPizzaRollRotten,

            attachment Bip01_Prop2
            {
                offset = -0.0098 0.0175 -0.0197,
                rotate = 145.5970 36.6845 -70.4229,
            }
        }

        model VFX_CheesePizzaRoll_Box
        {
            mesh = WorldItems/VFX_Packaging_Bag,
            texture = WorldItems/VFX_Freezer_BoxPizzaRollCheese,

            attachment Bip01_Prop2
            {
                offset = 0.0181 0.0407 -0.0304,
                rotate = 6.5977 -48.8525 -98.7559,
            }
        }

        model VFX_PepperoniPizzaRoll_Box
        {
            mesh = WorldItems/VFX_Packaging_Bag,
            texture = WorldItems/VFX_Freezer_BoxPizzaRollPepperoni,

            attachment Bip01_Prop2
            {
                offset = 0.0181 0.0407 -0.0304,
                rotate = 6.5977 -48.8525 -98.7559,
            }
        }

        model VFX_SupremePizzaRoll_Box
        {
            mesh = WorldItems/VFX_Packaging_Bag,
            texture = WorldItems/VFX_Freezer_BoxPizzaRollSupreme,

            attachment Bip01_Prop2
            {
                offset = 0.0181 0.0407 -0.0304,
                rotate = 6.5977 -48.8525 -98.7559,
            }
        }

        model VFX_MeatLoversPizzaRoll_Box
        {
            mesh = WorldItems/VFX_Packaging_Bag,
            texture = WorldItems/VFX_Freezer_BoxPizzaRollMeatLovers,

            attachment Bip01_Prop2
            {
                offset = 0.0181 0.0407 -0.0304,
                rotate = 6.5977 -48.8525 -98.7559,
            }
        }

        model VFX_BreakfastSandwichEgg
        {
            mesh = WorldItems/VFX_BreakfastSandwichEgg,
            texture = WorldItems/VFX_Freezer_SnackBreakfastSandwichEgg,
            scale = 0.7,

            attachment Bip01_Prop2
            {
                offset = -0.0310 0.0214 -0.0400,
                rotate = -138.4602 47.5201 -125.9064,
            }
        }

        model VFX_BreakfastSandwichEggRotten
        {
            mesh = WorldItems/VFX_BreakfastSandwichEgg,
            texture = WorldItems/VFX_Freezer_SnackBreakfastSandwichEggRotten,
            scale = 0.7,

            attachment Bip01_Prop2
            {
                offset = -0.0310 0.0214 -0.0400,
                rotate = -138.4602 47.5201 -125.9064,
            }
        }

        model VFX_BreakfastSandwichSausage
        {
            mesh = WorldItems/VFX_BreakfastSandwichMeat,
            texture = WorldItems/VFX_Freezer_SnackBreakfastSandwichSausage,
            scale = 0.7,

            attachment Bip01_Prop2
            {
                offset = -0.0310 0.0214 -0.0400,
                rotate = -138.4602 47.5201 -125.9064,
            }
        }

        model VFX_BreakfastSandwichSausageRotten
        {
            mesh = WorldItems/VFX_BreakfastSandwichMeat,
            texture = WorldItems/VFX_Freezer_SnackBreakfastSandwichSausageRotten,
            scale = 0.7,

            attachment Bip01_Prop2
            {
                offset = -0.0310 0.0214 -0.0400,
                rotate = -138.4602 47.5201 -125.9064,
            }
        }

        model VFX_BreakfastSandwichTurkey
        {
            mesh = WorldItems/VFX_BreakfastSandwichMeat,
            texture = WorldItems/VFX_Freezer_SnackBreakfastSandwichTurkey,
            scale = 0.7,

            attachment Bip01_Prop2
            {
                offset = -0.0310 0.0214 -0.0400,
                rotate = -138.4602 47.5201 -125.9064,
            }
        }

        model VFX_BreakfastSandwichTurkeyRotten
        {
            mesh = WorldItems/VFX_BreakfastSandwichMeat,
            texture = WorldItems/VFX_Freezer_SnackBreakfastSandwichTurkeyRotten,
            scale = 0.7,

            attachment Bip01_Prop2
            {
                offset = -0.0310 0.0214 -0.0400,
                rotate = -138.4602 47.5201 -125.9064,
            }
        }

        model VFX_BreakfastSandwichBacon
        {
            mesh = WorldItems/VFX_BreakfastSandwichBacon,
            texture = WorldItems/VFX_Freezer_SnackBreakfastSandwichBacon,
            scale = 0.7,

            attachment Bip01_Prop2
            {
                offset = -0.0310 0.0214 -0.0400,
                rotate = -138.4602 47.5201 -125.9064,
            }
        }

        model VFX_BreakfastSandwichBaconRotten
        {
            mesh = WorldItems/VFX_BreakfastSandwichBacon,
            texture = WorldItems/VFX_Freezer_SnackBreakfastSandwichBaconRotten,
            scale = 0.7,

            attachment Bip01_Prop2
            {
                offset = -0.0310 0.0214 -0.0400,
                rotate = -138.4602 47.5201 -125.9064,
            }
        }

        model VFX_SECBreakfastSandwich_Box
        {
            mesh = WorldItems/VFX_RectangleBox,
            texture = WorldItems/VFX_BreakfastSandwichBox_SEC,

            attachment Bip01_Prop2
            {
                offset = 0.0065 0.0984 -0.0203,
                rotate = -81.7798 -2.1905 -151.7401,
            }
        }

        model VFX_BECBreakfastSandwich_Box
        {
            mesh = WorldItems/VFX_RectangleBox,
            texture = WorldItems/VFX_BreakfastSandwichBox_BEC,

            attachment Bip01_Prop2
            {
                offset = 0.0065 0.0984 -0.0203,
                rotate = -81.7798 -2.1905 -151.7401,
            }
        }

        model VFX_TECBreakfastSandwich_Box
        {
            mesh = WorldItems/VFX_RectangleBox,
            texture = WorldItems/VFX_BreakfastSandwichBox_TEC,

            attachment Bip01_Prop2
            {
                offset = 0.0065 0.0984 -0.0203,
                rotate = -81.7798 -2.1905 -151.7401,
            }
        }

        model VFX_ECBreakfastSandwich_Box
        {
            mesh = WorldItems/VFX_RectangleBox,
            texture = WorldItems/VFX_BreakfastSandwichBox_EC,

            attachment Bip01_Prop2
            {
                offset = 0.0065 0.0984 -0.0203,
                rotate = -81.7798 -2.1905 -151.7401,
            }
        }

    /**** Popsicle ****/
	
        model VFX_CherryPopsicle
        {
            mesh = WorldItems/Popsicle,
            texture = WorldItems/VFX_Popsicle_Cherry,
            scale = 0.375,

            attachment Bip01_Prop2
            {
                offset = 0.0048 0.0720 0.0173,
                rotate = 5.1173 -66.3946 91.0668,
                scale = 0.6650,
            }
        }
        model VFX_CherryPopsicleMelted
        {
            mesh = WorldItems/Popsicle_Melted,
            texture = WorldItems/VFX_Popsicle_Cherry,
            scale = 0.125,

            attachment Bip01_Prop2
            {
                offset = 0.0040 0.0482 -0.0227,
                rotate = -141.6457 41.7766 150.8667,
                scale = 0.6650,
            }
        }

        model VFX_GrapePopsicle
        {
            mesh = WorldItems/Popsicle,
            texture = WorldItems/VFX_Popsicle_Grape,
            scale = 0.375,

            attachment Bip01_Prop2
            {
                offset = 0.0048 0.0720 0.0173,
                rotate = 5.1173 -66.3946 91.0668,
                scale = 0.6650,
            }
        }
        model VFX_GrapePopsicleMelted
        {
            mesh = WorldItems/Popsicle_Melted,
            texture = WorldItems/VFX_Popsicle_Grape,
            scale = 0.125,

            attachment Bip01_Prop2
            {
                offset = 0.0040 0.0482 -0.0227,
                rotate = -141.6457 41.7766 150.8667,
                scale = 0.6650,
            }
        }

        model VFX_OrangePopsicle
        {
            mesh = WorldItems/Popsicle,
            texture = WorldItems/VFX_Popsicle_Orange,
            scale = 0.375,

            attachment Bip01_Prop2
            {
                offset = 0.0048 0.0720 0.0173,
                rotate = 5.1173 -66.3946 91.0668,
                scale = 0.6650,
            }
        }
        model VFX_OrangePopsicleMelted
        {
            mesh = WorldItems/Popsicle_Melted,
            texture = WorldItems/VFX_Popsicle_Orange,
            scale = 0.125,

            attachment Bip01_Prop2
            {
                offset = 0.0040 0.0482 -0.0227,
                rotate = -141.6457 41.7766 150.8667,
                scale = 0.6650,
            }
        }

        model VFX_LimePopsicle
        {
            mesh = WorldItems/Popsicle,
            texture = WorldItems/VFX_Popsicle_Lime,
            scale = 0.375,

            attachment Bip01_Prop2
            {
                offset = 0.0048 0.0720 0.0173,
                rotate = 5.1173 -66.3946 91.0668,
                scale = 0.6650,
            }
        }
        model VFX_LimePopsicleMelted
        {
            mesh = WorldItems/Popsicle_Melted,
            texture = WorldItems/VFX_Popsicle_Lime,
            scale = 0.125,

            attachment Bip01_Prop2
            {
                offset = 0.0040 0.0482 -0.0227,
                rotate = -141.6457 41.7766 150.8667,
                scale = 0.6650,
            }
        }

        model VFX_StrawberryPopsicle
        {
            mesh = WorldItems/Popsicle,
            texture = WorldItems/VFX_Popsicle_Strawberry,
            scale = 0.375,

            attachment Bip01_Prop2
            {
                offset = 0.0048 0.0720 0.0173,
                rotate = 5.1173 -66.3946 91.0668,
                scale = 0.6650,
            }
        }
        model VFX_StrawberryPopsicleMelted
        {
            mesh = WorldItems/Popsicle_Melted,
            texture = WorldItems/VFX_Popsicle_Strawberry,
            scale = 0.125,

            attachment Bip01_Prop2
            {
                offset = 0.0040 0.0482 -0.0227,
                rotate = -141.6457 41.7766 150.8667,
                scale = 0.6650,
            }
        }

        model VFX_TropicalPopsicle
        {
            mesh = WorldItems/Popsicle,
            texture = WorldItems/VFX_Popsicle_Tropical,
            scale = 0.375,

            attachment Bip01_Prop2
            {
                offset = 0.0048 0.0720 0.0173,
                rotate = 5.1173 -66.3946 91.0668,
                scale = 0.6650,
            }
        }
        model VFX_TropicalPopsicleMelted
        {
            mesh = WorldItems/Popsicle_Melted,
            texture = WorldItems/VFX_Popsicle_Tropical,
            scale = 0.125,

            attachment Bip01_Prop2
            {
                offset = 0.0040 0.0482 -0.0227,
                rotate = -141.6457 41.7766 150.8667,
                scale = 0.6650,
            }
        }

        model VFX_BananaPopsicle
        {
            mesh = WorldItems/Popsicle,
            texture = WorldItems/VFX_Popsicle_Banana,
            scale = 0.375,

            attachment Bip01_Prop2
            {
                offset = 0.0048 0.0720 0.0173,
                rotate = 5.1173 -66.3946 91.0668,
                scale = 0.6650,
            }
        }
        model VFX_BananaPopsicleMelted
        {
            mesh = WorldItems/Popsicle_Melted,
            texture = WorldItems/VFX_Popsicle_Banana,
            scale = 0.125,

            attachment Bip01_Prop2
            {
                offset = 0.0040 0.0482 -0.0227,
                rotate = -141.6457 41.7766 150.8667,
                scale = 0.6650,
            }
        }

    /**** Ice Cream ****/

        model VFX_VanillaIceCream
        {
            mesh = WorldItems/VFX_IceCream,
            texture = WorldItems/VFX_IceCream_Vanilla,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0262 -0.0648 -0.0261,
                rotate = 2.8300 -31.7153 -8.2867,
                scale = 0.9054,
            }
        }
        
        model VFX_VanillaIceCreamMelted
        {
            mesh = WorldItems/VFX_IceCream,
            texture = WorldItems/VFX_IceCreamMelted_Vanilla,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0262 -0.0648 -0.0261,
                rotate = 2.8300 -31.7153 -8.2867,
                scale = 0.9054,
            }
        }

        model VFX_ChocolateIceCream
        {
            mesh = WorldItems/VFX_IceCream,
            texture = WorldItems/VFX_IceCream_Chocolate,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0262 -0.0648 -0.0261,
                rotate = 2.8300 -31.7153 -8.2867,
                scale = 0.9054,
            }
        }

        model VFX_ChocolateIceCreamMelted
        {
            mesh = WorldItems/VFX_IceCream,
            texture = WorldItems/VFX_IceCreamMelted_Chocolate,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0262 -0.0648 -0.0261,
                rotate = 2.8300 -31.7153 -8.2867,
                scale = 0.9054,
            }
        }

        model VFX_ChocolateChipIceCream
        {
            mesh = WorldItems/VFX_IceCream,
            texture = WorldItems/VFX_IceCream_ChocolateChip,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0262 -0.0648 -0.0261,
                rotate = 2.8300 -31.7153 -8.2867,
                scale = 0.9054,
            }
        }

        model VFX_ChocolateChipIceCreamMelted
        {
            mesh = WorldItems/VFX_IceCream,
            texture = WorldItems/VFX_IceCreamMelted_ChocolateChip,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0262 -0.0648 -0.0261,
                rotate = 2.8300 -31.7153 -8.2867,
                scale = 0.9054,
            }
        }

        model VFX_StrawberryIceCream
        {
            mesh = WorldItems/VFX_IceCream,
            texture = WorldItems/VFX_IceCream_Strawberry,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0262 -0.0648 -0.0261,
                rotate = 2.8300 -31.7153 -8.2867,
                scale = 0.9054,
            }
        }

        model VFX_StrawberryIceCreamMelted
        {
            mesh = WorldItems/VFX_IceCream,
            texture = WorldItems/VFX_IceCreamMelted_Strawberry,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0262 -0.0648 -0.0261,
                rotate = 2.8300 -31.7153 -8.2867,
                scale = 0.9054,
            }
        }

        model VFX_NeapolitanIceCream
        {
            mesh = WorldItems/VFX_IceCream,
            texture = WorldItems/VFX_IceCream_Neapolitan,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0262 -0.0648 -0.0261,
                rotate = 2.8300 -31.7153 -8.2867,
                scale = 0.9054,
            }
        }

        model VFX_NeapolitanIceCreamMelted
        {
            mesh = WorldItems/VFX_IceCream,
            texture = WorldItems/VFX_IceCreamMelted_Neapolitan,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0262 -0.0648 -0.0261,
                rotate = 2.8300 -31.7153 -8.2867,
                scale = 0.9054,
            }
        }

        model VFX_ButterPecanIceCream
        {
            mesh = WorldItems/VFX_IceCream,
            texture = WorldItems/VFX_IceCream_ButterPecan,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0262 -0.0648 -0.0261,
                rotate = 2.8300 -31.7153 -8.2867,
                scale = 0.9054,
            }
        }

        model VFX_ButterPecanIceCreamMelted
        {
            mesh = WorldItems/VFX_IceCream,
            texture = WorldItems/VFX_IceCreamMelted_ButterPecan,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0262 -0.0648 -0.0261,
                rotate = 2.8300 -31.7153 -8.2867,
                scale = 0.9054,
            }
        }

        model VFX_MintChocolateChipIceCream
        {
            mesh = WorldItems/VFX_IceCream,
            texture = WorldItems/VFX_IceCream_MintChocolateChip,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0262 -0.0648 -0.0261,
                rotate = 2.8300 -31.7153 -8.2867,
                scale = 0.9054,
            }
        }

        model VFX_MintChocolateChipIceCreamMelted
        {
            mesh = WorldItems/VFX_IceCream,
            texture = WorldItems/VFX_IceCreamMelted_MintChocolateChip,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0262 -0.0648 -0.0261,
                rotate = 2.8300 -31.7153 -8.2867,
                scale = 0.9054,
            }
        }

        model VFX_CookiesAndCreamIceCream
        {
            mesh = WorldItems/VFX_IceCream,
            texture = WorldItems/VFX_IceCream_CookiesAndCream,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0262 -0.0648 -0.0261,
                rotate = 2.8300 -31.7153 -8.2867,
                scale = 0.9054,
            }
        }

        model VFX_CookiesAndCreamIceCreamMelted
        {
            mesh = WorldItems/VFX_IceCream,
            texture = WorldItems/VFX_IceCreamMelted_CookiesAndCream,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0262 -0.0648 -0.0261,
                rotate = 2.8300 -31.7153 -8.2867,
                scale = 0.9054,
            }
        }

        model VFX_RockyRoadIceCream
        {
            mesh = WorldItems/VFX_IceCream,
            texture = WorldItems/VFX_IceCream_RockyRoad,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0262 -0.0648 -0.0261,
                rotate = 2.8300 -31.7153 -8.2867,
                scale = 0.9054,
            }
        }

        model VFX_RockyRoadIceCreamMelted
        {
            mesh = WorldItems/VFX_IceCream,
            texture = WorldItems/VFX_IceCreamMelted_RockyRoad,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0262 -0.0648 -0.0261,
                rotate = 2.8300 -31.7153 -8.2867,
                scale = 0.9054,
            }
        }

        model VFX_PistachioIceCream
        {
            mesh = WorldItems/VFX_IceCream,
            texture = WorldItems/VFX_IceCream_Pistachio,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0262 -0.0648 -0.0261,
                rotate = 2.8300 -31.7153 -8.2867,
                scale = 0.9054,
            }
        }

        model VFX_PistachioIceCreamMelted
        {
            mesh = WorldItems/VFX_IceCream,
            texture = WorldItems/VFX_IceCreamMelted_Pistachio,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0262 -0.0648 -0.0261,
                rotate = 2.8300 -31.7153 -8.2867,
                scale = 0.9054,
            }
        }

    /**** Ice Cream Cone ****/

        model VFX_VanillaIceCreamCone
        {
            mesh = WorldItems/ConeIceCream,
            texture = WorldItems/VFX_IceCreamCone_Vanilla,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0061 0.0777 -0.0113,
                rotate = 176.4454 60.3408 -93.8605,
                scale = 0.7773,
            }
        }

        model VFX_VanillaIceCreamConeMelted
        {
            mesh = WorldItems/ConeIceCream_Melted,
            texture = WorldItems/VFX_IceCreamCone_Vanilla,
            scale = 0.4,
        }

        model VFX_ChocolateIceCreamCone
        {
            mesh = WorldItems/ConeIceCream,
            texture = WorldItems/VFX_IceCreamCone_Chocolate,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0061 0.0777 -0.0113,
                rotate = 176.4454 60.3408 -93.8605,
                scale = 0.7773,
            }
        }

        model VFX_ChocolateIceCreamConeMelted
        {
            mesh = WorldItems/ConeIceCream_Melted,
            texture = WorldItems/VFX_IceCreamCone_Chocolate,
            scale = 0.4,
        }

        model VFX_ChocolateChipIceCreamCone
        {
            mesh = WorldItems/ConeIceCream,
            texture = WorldItems/VFX_IceCreamCone_ChocolateChip,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0061 0.0777 -0.0113,
                rotate = 176.4454 60.3408 -93.8605,
                scale = 0.7773,
            }
        }

        model VFX_ChocolateChipIceCreamConeMelted
        {
            mesh = WorldItems/ConeIceCream_Melted,
            texture = WorldItems/VFX_IceCreamCone_ChocolateChip,
            scale = 0.4,
        }

        model VFX_StrawberryIceCreamCone
        {
            mesh = WorldItems/ConeIceCream,
            texture = WorldItems/VFX_IceCreamCone_Strawberry,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0061 0.0777 -0.0113,
                rotate = 176.4454 60.3408 -93.8605,
                scale = 0.7773,
            }
        }

        model VFX_StrawberryIceCreamConeMelted
        {
            mesh = WorldItems/ConeIceCream_Melted,
            texture = WorldItems/VFX_IceCreamCone_Strawberry,
            scale = 0.4,
        }

        model VFX_NeapolitanIceCreamCone
        {
            mesh = WorldItems/ConeIceCream,
            texture = WorldItems/VFX_IceCreamCone_Neapolitan,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0061 0.0777 -0.0113,
                rotate = 176.4454 60.3408 -93.8605,
                scale = 0.7773,
            }
        }

        model VFX_NeapolitanIceCreamConeMelted
        {
            mesh = WorldItems/ConeIceCream_Melted,
            texture = WorldItems/VFX_IceCreamCone_Neapolitan,
            scale = 0.4,
        }

        model VFX_ButterPecanIceCreamCone
        {
            mesh = WorldItems/ConeIceCream,
            texture = WorldItems/VFX_IceCreamCone_ButterPecan,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0061 0.0777 -0.0113,
                rotate = 176.4454 60.3408 -93.8605,
                scale = 0.7773,
            }
        }

        model VFX_ButterPecanIceCreamConeMelted
        {
            mesh = WorldItems/ConeIceCream_Melted,
            texture = WorldItems/VFX_IceCreamCone_ButterPecan,
            scale = 0.4,
        }

        model VFX_MintChocolateChipIceCreamCone
        {
            mesh = WorldItems/ConeIceCream,
            texture = WorldItems/VFX_IceCreamCone_MintChocolateChip,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0061 0.0777 -0.0113,
                rotate = 176.4454 60.3408 -93.8605,
                scale = 0.7773,
            }
        }

        model VFX_MintChocolateChipIceCreamConeMelted
        {
            mesh = WorldItems/ConeIceCream_Melted,
            texture = WorldItems/VFX_IceCreamCone_MintChocolateChip,
            scale = 0.4,
        }

        model VFX_CookiesAndCreamIceCreamCone
        {
            mesh = WorldItems/ConeIceCream,
            texture = WorldItems/VFX_IceCreamCone_CookiesAndCream,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0061 0.0777 -0.0113,
                rotate = 176.4454 60.3408 -93.8605,
                scale = 0.7773,
            }
        }

        model VFX_CookiesAndCreamIceCreamConeMelted
        {
            mesh = WorldItems/ConeIceCream_Melted,
            texture = WorldItems/VFX_IceCreamCone_CookiesAndCream,
            scale = 0.4,
        }

        model VFX_RockyRoadIceCreamCone
        {
            mesh = WorldItems/ConeIceCream,
            texture = WorldItems/VFX_IceCreamCone_RockyRoad,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0061 0.0777 -0.0113,
                rotate = 176.4454 60.3408 -93.8605,
                scale = 0.7773,
            }
        }

        model VFX_RockyRoadIceCreamConeMelted
        {
            mesh = WorldItems/ConeIceCream_Melted,
            texture = WorldItems/VFX_IceCreamCone_RockyRoad,
            scale = 0.4,
        }

        model VFX_PistachioIceCreamCone
        {
            mesh = WorldItems/ConeIceCream,
            texture = WorldItems/VFX_IceCreamCone_Pistachio,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0061 0.0777 -0.0113,
                rotate = 176.4454 60.3408 -93.8605,
                scale = 0.7773,
            }
        }

        model VFX_PistachioIceCreamConeMelted
        {
            mesh = WorldItems/ConeIceCream_Melted,
            texture = WorldItems/VFX_IceCreamCone_Pistachio,
            scale = 0.4,
        }

    /**** Frozen Pre-Made Pies ****/

        /**** Apple Pie ****/

            model VFX_WholeFrozenPieApple
            {
                mesh = WorldItems/VFX_WholePieLattice,
                texture = WorldItems/VFX_PieApple,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholeFrozenPieAppleCooked
            {
                mesh = WorldItems/VFX_WholePieLattice,
                texture = WorldItems/VFX_PieAppleCooked,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholeFrozenPieAppleBurnt
            {
                mesh = WorldItems/VFX_WholePieLattice,
                texture = WorldItems/VFX_PieAppleBurnt,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholeFrozenPieAppleRotten
            {
                mesh = WorldItems/VFX_WholePieLattice,
                texture = WorldItems/VFX_PieAppleRotten,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

        /**** Cherry Pie ****/

            model VFX_WholeFrozenPieCherry
            {
                mesh = WorldItems/VFX_WholePieLattice,
                texture = WorldItems/VFX_PieCherry,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholeFrozenPieCherryCooked
            {
                mesh = WorldItems/VFX_WholePieLattice,
                texture = WorldItems/VFX_PieCherryCooked,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholeFrozenPieCherryBurnt
            {
                mesh = WorldItems/VFX_WholePieLattice,
                texture = WorldItems/VFX_PieCherryBurnt,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholeFrozenPieCherryRotten
            {
                mesh = WorldItems/VFX_WholePieLattice,
                texture = WorldItems/VFX_PieCherryRotten,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

        /**** Blueberry Pie ****/

            model VFX_WholeFrozenPieBlueberry
            {
                mesh = WorldItems/VFX_WholePieLattice,
                texture = WorldItems/VFX_PieBlueberry,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholeFrozenPieBlueberryCooked
            {
                mesh = WorldItems/VFX_WholePieLattice,
                texture = WorldItems/VFX_PieBlueberryCooked,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholeFrozenPieBlueberryBurnt
            {
                mesh = WorldItems/VFX_WholePieLattice,
                texture = WorldItems/VFX_PieBlueberryBurnt,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholeFrozenPieBlueberryRotten
            {
                mesh = WorldItems/VFX_WholePieLattice,
                texture = WorldItems/VFX_PieBlueberryRotten,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

        /**** Strawberry Pie ****/

            model VFX_WholeFrozenPieStrawberry
            {
                mesh = WorldItems/VFX_WholePieDiamond,
                texture = WorldItems/VFX_PieStrawberry,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholeFrozenPieStrawberryCooked
            {
                mesh = WorldItems/VFX_WholePieDiamond,
                texture = WorldItems/VFX_PieStrawberryCooked,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholeFrozenPieStrawberryBurnt
            {
                mesh = WorldItems/VFX_WholePieDiamond,
                texture = WorldItems/VFX_PieStrawberryBurnt,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholeFrozenPieStrawberryRotten
            {
                mesh = WorldItems/VFX_WholePieDiamond,
                texture = WorldItems/VFX_PieStrawberryRotten,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

        /**** Peach Pie ****/

            model VFX_WholeFrozenPiePeach
            {
                mesh = WorldItems/VFX_WholePieLattice,
                texture = WorldItems/VFX_PiePeach,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholeFrozenPiePeachCooked
            {
                mesh = WorldItems/VFX_WholePieLattice,
                texture = WorldItems/VFX_PiePeachCooked,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholeFrozenPiePeachBurnt
            {
                mesh = WorldItems/VFX_WholePieLattice,
                texture = WorldItems/VFX_PiePeachBurnt,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholeFrozenPiePeachRotten
            {
                mesh = WorldItems/VFX_WholePieLattice,
                texture = WorldItems/VFX_PiePeachRotten,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

        /**** Mixed Berry Pie ****/

            model VFX_WholeFrozenPieMixedBerry
            {
                mesh = WorldItems/VFX_WholePieDiamond,
                texture = WorldItems/VFX_PieMixedBerry,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholeFrozenPieMixedBerryCooked
            {
                mesh = WorldItems/VFX_WholePieDiamond,
                texture = WorldItems/VFX_PieMixedBerryCooked,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholeFrozenPieMixedBerryBurnt
            {
                mesh = WorldItems/VFX_WholePieDiamond,
                texture = WorldItems/VFX_PieMixedBerryBurnt,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholeFrozenPieMixedBerryRotten
            {
                mesh = WorldItems/VFX_WholePieDiamond,
                texture = WorldItems/VFX_PieMixedBerryRotten,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

        /**** Lemon Cream Pie ****/

            model VFX_WholeFrozenPieLemonCream
            {
                mesh = WorldItems/VFX_WholePie,
                texture = WorldItems/VFX_PieLemonCream,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholeFrozenPieLemonCreamCooked
            {
                mesh = WorldItems/VFX_WholePie,
                texture = WorldItems/VFX_PieLemonCreamCooked,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholeFrozenPieLemonCreamBurnt
            {
                mesh = WorldItems/VFX_WholePie,
                texture = WorldItems/VFX_PieLemonCreamBurnt,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholeFrozenPieLemonCreamRotten
            {
                mesh = WorldItems/VFX_WholePie,
                texture = WorldItems/VFX_PieLemonCreamRotten,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

        /**** Blackberry Pie ****/

            model VFX_WholeFrozenPieBlackberry
            {
                mesh = WorldItems/VFX_WholePieDiamond,
                texture = WorldItems/VFX_PieBlackberry,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholeFrozenPieBlackberryCooked
            {
                mesh = WorldItems/VFX_WholePieDiamond,
                texture = WorldItems/VFX_PieBlackberryCooked,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholeFrozenPieBlackberryBurnt
            {
                mesh = WorldItems/VFX_WholePieDiamond,
                texture = WorldItems/VFX_PieBlackberryBurnt,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholeFrozenPieBlackberryRotten
            {
                mesh = WorldItems/VFX_WholePieDiamond,
                texture = WorldItems/VFX_PieBlackberryRotten,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

        /**** Raspberry Pie ****/

            model VFX_WholeFrozenPieRaspberry
            {
                mesh = WorldItems/VFX_WholePieDiamond,
                texture = WorldItems/VFX_PieRaspberry,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholeFrozenPieRaspberryCooked
            {
                mesh = WorldItems/VFX_WholePieDiamond,
                texture = WorldItems/VFX_PieRaspberryCooked,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholeFrozenPieRaspberryBurnt
            {
                mesh = WorldItems/VFX_WholePieDiamond,
                texture = WorldItems/VFX_PieRaspberryBurnt,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

            model VFX_WholeFrozenPieRaspberryRotten
            {
                mesh = WorldItems/VFX_WholePieDiamond,
                texture = WorldItems/VFX_PieRaspberryRotten,

                attachment Bip01_Prop2
                {
                    offset = 0.0111 0.0910 -0.0420,
                    rotate = 58.9840 0.1506 -3.1814,
                    scale = 0.9000,
                }
            }

/* <<<<<  Beverages  >>>>> */

    /**** Soda ****/

        model VFX_CreamSodaBottle
        {
            mesh = WorldItems/EmptyPopBottle,
            texture = WorldItems/VFX_Beverages_SodaBottleCream,
            scale = 0.017,

            attachment Bip01_Prop2
            {
                offset = 0.0165 -0.0329 -0.0151,
                rotate = 177.4411 -16.6538 174.8275,
                scale = 0.8253,
            }
        }

        model VFX_CreamSodaCan
        {
            mesh = WorldItems/VFX_Can,
            texture = WorldItems/VFX_Beverages_SodaCanCream,

            attachment Bip01_Prop2
            {
                offset = 0.0041 -0.0056 -0.0074,
                rotate = 7.6015 -22.8209 11.3831,
            }
        }

        model VFX_LemonSodaBottle
        {
            mesh = WorldItems/EmptyPopBottle,
            texture = WorldItems/VFX_Beverages_SodaBottleLemon,
            scale = 0.017,

            attachment Bip01_Prop2
            {
                offset = 0.0165 -0.0329 -0.0151,
                rotate = 177.4411 -16.6538 174.8275,
                scale = 0.8253,
            }
        }

        model VFX_LemonSodaCan
        {
            mesh = WorldItems/VFX_Can,
            texture = WorldItems/VFX_Beverages_SodaCanLemon,

            attachment Bip01_Prop2
            {
                offset = 0.0041 -0.0056 -0.0074,
                rotate = 7.6015 -22.8209 11.3831,
            }
        }

        model VFX_LemonLimeSodaBottle
        {
            mesh = WorldItems/EmptyPopBottle,
            texture = WorldItems/VFX_Beverages_SodaBottleLemonLime,
            scale = 0.017,

            attachment Bip01_Prop2
            {
                offset = 0.0165 -0.0329 -0.0151,
                rotate = 177.4411 -16.6538 174.8275,
                scale = 0.8253,
            }
        }

        model VFX_LemonLimeSodaCan
        {
            mesh = WorldItems/VFX_Can,
            texture = WorldItems/VFX_Beverages_SodaCanLemonLime,

            attachment Bip01_Prop2
            {
                offset = 0.0041 -0.0056 -0.0074,
                rotate = 7.6015 -22.8209 11.3831,
            }
        }

        model VFX_OrangeSodaBottle
        {
            mesh = WorldItems/EmptyPopBottle,
            texture = WorldItems/VFX_Beverages_SodaBottleOrange,
            scale = 0.017,

            attachment Bip01_Prop2
            {
                offset = 0.0165 -0.0329 -0.0151,
                rotate = 177.4411 -16.6538 174.8275,
                scale = 0.8253,
            }
        }

        model VFX_OrangeSodaCan
        {
            mesh = WorldItems/VFX_Can,
            texture = WorldItems/VFX_Beverages_SodaCanOrange,

            attachment Bip01_Prop2
            {
                offset = 0.0041 -0.0056 -0.0074,
                rotate = 7.6015 -22.8209 11.3831,
            }
        }

        model VFX_VanillaColaBottle
        {
            mesh = WorldItems/EmptyPopBottle,
            texture = WorldItems/VFX_Beverages_SodaBottleVanillaCola,
            scale = 0.017,

            attachment Bip01_Prop2
            {
                offset = 0.0165 -0.0329 -0.0151,
                rotate = 177.4411 -16.6538 174.8275,
                scale = 0.8253,
            }
        }

        model VFX_VanillaColaCan
        {
            mesh = WorldItems/VFX_Can,
            texture = WorldItems/VFX_Beverages_SodaCanVanillaCola,

            attachment Bip01_Prop2
            {
                offset = 0.0041 -0.0056 -0.0074,
                rotate = 7.6015 -22.8209 11.3831,
            }
        }

        model VFX_CherryColaBottle
        {
            mesh = WorldItems/EmptyPopBottle,
            texture = WorldItems/VFX_Beverages_SodaBottleCherryCola,
            scale = 0.017,

            attachment Bip01_Prop2
            {
                offset = 0.0165 -0.0329 -0.0151,
                rotate = 177.4411 -16.6538 174.8275,
                scale = 0.8253,
            }
        }

        model VFX_CherryColaCan
        {
            mesh = WorldItems/VFX_Can,
            texture = WorldItems/VFX_Beverages_SodaCanCherryCola,

            attachment Bip01_Prop2
            {
                offset = 0.0041 -0.0056 -0.0074,
                rotate = 7.6015 -22.8209 11.3831,
            }
        }

        model VFX_RootBeerBottle
        {
            mesh = WorldItems/EmptyPopBottle,
            texture = WorldItems/VFX_Beverages_SodaBottleRootBeer,
            scale = 0.017,

            attachment Bip01_Prop2
            {
                offset = 0.0165 -0.0329 -0.0151,
                rotate = 177.4411 -16.6538 174.8275,
                scale = 0.8253,
            }
        }

        model VFX_RootBeerCan
        {
            mesh = WorldItems/VFX_Can,
            texture = WorldItems/VFX_Beverages_SodaCanRootBeer,

            attachment Bip01_Prop2
            {
                offset = 0.0041 -0.0056 -0.0074,
                rotate = 7.6015 -22.8209 11.3831,
            }
        }

    /**** Sports Drink ****/

        model VFX_SportsDrink
        {
            mesh = WorldItems/VFX_WM_SportsDrink,
            texture = WorldItems/VFX_Beverages_SportsDrinkEmpty,
        }

        model VFX_SportsBerryBlast_SM
        {
            mesh = WorldItems/VFX_SM_SportsDrink,
            texture = WorldItems/VFX_Beverages_SportsBerryBlast,

            attachment Bip01_Prop1
            {
			offset = 0.0143 -0.0000 -0.0000,
			rotate = 0.0000 -32.4266 0.0000,
            }

            attachment Bip01_Prop2
            {
                offset = 0.0137 0.0031 -0.0242,
                rotate = 163.8829 -85.6671 159.7863,
            }
        }

        model VFX_SportsFruitPunch_SM
        {
            mesh = WorldItems/VFX_SM_SportsDrink,
            texture = WorldItems/VFX_Beverages_SportsFruitPunch,

            attachment Bip01_Prop1
            {
			offset = 0.0143 -0.0000 -0.0000,
			rotate = 0.0000 -32.4266 0.0000,
            }

            attachment Bip01_Prop2
            {
                offset = 0.0137 0.0031 -0.0242,
                rotate = 163.8829 -85.6671 159.7863,
            }
        }

        model VFX_SportsGrape_SM
        {
            mesh = WorldItems/VFX_SM_SportsDrink,
            texture = WorldItems/VFX_Beverages_SportsGrape,

            attachment Bip01_Prop1
            {
			offset = 0.0143 -0.0000 -0.0000,
			rotate = 0.0000 -32.4266 0.0000,
            }

            attachment Bip01_Prop2
            {
                offset = 0.0137 0.0031 -0.0242,
                rotate = 163.8829 -85.6671 159.7863,
            }
        }

        model VFX_SportsLemonLime_SM
        {
            mesh = WorldItems/VFX_SM_SportsDrink,
            texture = WorldItems/VFX_Beverages_SportsLemonLime,

            attachment Bip01_Prop1
            {
			offset = 0.0143 -0.0000 -0.0000,
			rotate = 0.0000 -32.4266 0.0000,
            }

            attachment Bip01_Prop2
            {
                offset = 0.0137 0.0031 -0.0242,
                rotate = 163.8829 -85.6671 159.7863,
            }
        }

        model VFX_SportsOrange_SM
        {
            mesh = WorldItems/VFX_SM_SportsDrink,
            texture = WorldItems/VFX_Beverages_SportsOrange,

            attachment Bip01_Prop1
            {
			offset = 0.0143 -0.0000 -0.0000,
			rotate = 0.0000 -32.4266 0.0000,
            }

            attachment Bip01_Prop2
            {
                offset = 0.0137 0.0031 -0.0242,
                rotate = 163.8829 -85.6671 159.7863,
            }
        }

        model VFX_SportsMelon_SM
        {
            mesh = WorldItems/VFX_SM_SportsDrink,
            texture = WorldItems/VFX_Beverages_SportsMelon,

            attachment Bip01_Prop1
            {
			offset = 0.0143 -0.0000 -0.0000,
			rotate = 0.0000 -32.4266 0.0000,
            }

            attachment Bip01_Prop2
            {
                offset = 0.0137 0.0031 -0.0242,
                rotate = 163.8829 -85.6671 159.7863,
            }
        }

        model VFX_SportsWhiteCherry_SM
        {
            mesh = WorldItems/VFX_SM_SportsDrink,
            texture = WorldItems/VFX_Beverages_SportsWhiteCherry,

            attachment Bip01_Prop1
            {
			offset = 0.0143 -0.0000 -0.0000,
			rotate = 0.0000 -32.4266 0.0000,
            }

            attachment Bip01_Prop2
            {
                offset = 0.0137 0.0031 -0.0242,
                rotate = 163.8829 -85.6671 159.7863,
            }
        }

    /**** Juice ****/

        model VFX_GrapefruitJuice
        {
            mesh = WorldItems/Juice_Bottle,
            texture = WorldItems/VFX_Beverages_JuiceBottleGrapefruit,
            scale = 0.1,

            attachment Bip01_Prop2
            {
                offset = 0.0162 -0.0208 -0.0084,
                rotate = -0.2906 -15.4764 4.8584,
            }

            attachment world
            {
                offset = 0.0000 0.0000 0.0000,
                rotate = 0.0000 -0.0000 0.0,
            }
        }

        model VFX_PineappleJuice
        {
            mesh = WorldItems/Juice_Bottle,
            texture = WorldItems/VFX_Beverages_JuiceBottlePineapple,
            scale = 0.1,

            attachment Bip01_Prop2
            {
                offset = 0.0162 -0.0208 -0.0084,
                rotate = -0.2906 -15.4764 4.8584,
            }

            attachment world
            {
                offset = 0.0000 0.0000 0.0000,
                rotate = 0.0000 -0.0000 0.0,
            }
        }

        model VFX_TropicalJuice
        {
            mesh = WorldItems/Juice_Bottle,
            texture = WorldItems/VFX_Beverages_JuiceBottleTropical,
            scale = 0.1,

            attachment Bip01_Prop2
            {
                offset = 0.0162 -0.0208 -0.0084,
                rotate = -0.2906 -15.4764 4.8584,
            }

            attachment world
            {
                offset = 0.0000 0.0000 0.0000,
                rotate = 0.0000 -0.0000 0.0,
            }
        }

        model VFX_PruneJuice
        {
            mesh = WorldItems/Juice_Bottle,
            texture = WorldItems/VFX_Beverages_JuiceBottlePrune,
            scale = 0.1,

            attachment Bip01_Prop2
            {
                offset = 0.0162 -0.0208 -0.0084,
                rotate = -0.2906 -15.4764 4.8584,
            }

            attachment world
            {
                offset = 0.0000 0.0000 0.0000,
                rotate = 0.0000 -0.0000 0.0,
            }
        }

    /**** Juice Box ****/

        model VFX_JuiceBoxGrapefruit
        {
            mesh = WorldItems/JuiceBox,
            texture = WorldItems/VFX_Beverages_JuiceBoxGrapefruit,
            scale = 0.1,

            attachment Bip01_Prop2
            {
                offset = 0.00 0.00 0.000,
                rotate = 0.00 0.00 0.000,
                scale = 1.00,
            }
        }

        model VFX_JuiceBoxPineapple
        {
            mesh = WorldItems/JuiceBox,
            texture = WorldItems/VFX_Beverages_JuiceBoxPineapple,
            scale = 0.1,

            attachment Bip01_Prop2
            {
                offset = 0.00 0.00 0.000,
                rotate = 0.00 0.00 0.000,
                scale = 1.00,
            }
        }

        model VFX_JuiceBoxTropical
        {
            mesh = WorldItems/JuiceBox,
            texture = WorldItems/VFX_Beverages_JuiceBoxTropical,
            scale = 0.1,

            attachment Bip01_Prop2
            {
                offset = 0.00 0.00 0.000,
                rotate = 0.00 0.00 0.000,
                scale = 1.00,
            }
        }

        model VFX_JuiceBoxCranberry
        {
            mesh = WorldItems/JuiceBox,
            texture = WorldItems/VFX_Beverages_JuiceBoxCranberry,
            scale = 0.1,

            attachment Bip01_Prop2
            {
                offset = 0.00 0.00 0.000,
                rotate = 0.00 0.00 0.000,
                scale = 1.00,
            }
        }

    /**** Iced Tea ****/
    
        model VFX_IcedTeaSweet
        {
            mesh = WorldItems/VFX_IcedTeaBottle,
            texture = WorldItems/VFX_Beverages_IcedTeaSweet,

            attachment Bip01_Prop2
            {
                offset = 0.0220 -0.0918 -0.0064,
                rotate = 16.1832 -74.9817 18.3602,
                scale = 0.8865,
            }
        }

        model VFX_IcedTeaLemon
        {
            mesh = WorldItems/VFX_IcedTeaBottle,
            texture = WorldItems/VFX_Beverages_IcedTeaLemon,

            attachment Bip01_Prop2
            {
                offset = 0.0220 -0.0918 -0.0064,
                rotate = 16.1832 -74.9817 18.3602,
                scale = 0.8865,
            }
        }

        model VFX_IcedTeaGreen
        {
            mesh = WorldItems/VFX_IcedTeaBottle,
            texture = WorldItems/VFX_Beverages_IcedTeaGreen,

            attachment Bip01_Prop2
            {
                offset = 0.0220 -0.0918 -0.0064,
                rotate = 16.1832 -74.9817 18.3602,
                scale = 0.8865,
            }
        }

        model VFX_IcedTeaPeach
        {
            mesh = WorldItems/VFX_IcedTeaBottle,
            texture = WorldItems/VFX_Beverages_IcedTeaPeach,

            attachment Bip01_Prop2
            {
                offset = 0.0220 -0.0918 -0.0064,
                rotate = 16.1832 -74.9817 18.3602,
                scale = 0.8865,
            }
        }

        model VFX_IcedTeaRaspberry
        {
            mesh = WorldItems/VFX_IcedTeaBottle,
            texture = WorldItems/VFX_Beverages_IcedTeaRaspberry,

            attachment Bip01_Prop2
            {
                offset = 0.0220 -0.0918 -0.0064,
                rotate = 16.1832 -74.9817 18.3602,
                scale = 0.8865,
            }
        }

    /**** Drink Mixes ****/

        model VFX_DrinkMixLemonade
        {
            mesh = WorldItems/VFX_SmallRectangleBox,
            texture = WorldItems/VFX_Beverages_DrinkMixLemonade,
        }

        model VFX_DrinkMixCherry
        {
            mesh = WorldItems/VFX_SmallRectangleBox,
            texture = WorldItems/VFX_Beverages_DrinkMixCherry,
        }

        model VFX_DrinkMixFruitPunch
        {
            mesh = WorldItems/VFX_SmallRectangleBox,
            texture = WorldItems/VFX_Beverages_DrinkMixFruitPunch,
        }

        model VFX_DrinkMixGrape
        {
            mesh = WorldItems/VFX_SmallRectangleBox,
            texture = WorldItems/VFX_Beverages_DrinkMixGrape,
        }

        model VFX_DrinkMixPinkLemonade
        {
            mesh = WorldItems/VFX_SmallRectangleBox,
            texture = WorldItems/VFX_Beverages_DrinkMixPinkLemonade,
        }

        model VFX_DrinkMixSweetTea
        {
            mesh = WorldItems/VFX_SmallRectangleBox,
            texture = WorldItems/VFX_Beverages_DrinkMixSweetTea,
        }

    /**** Tea ****/

        model VFX_BlackTeaBox
        {
            mesh = WorldItems/VFX_TeaBox,
            texture = WorldItems/VFX_Beverages_TeaBoxBlack,

            attachment Bip01_Prop2
            {
                offset = 0.0127 0.0042 0.0003,
                rotate = 86.7093 19.2401 8.9571,
            }
        }

        model VFX_GreenTeaBox
        {
            mesh = WorldItems/VFX_TeaBox,
            texture = WorldItems/VFX_Beverages_TeaBoxGreen,

            attachment Bip01_Prop2
            {
                offset = 0.0127 0.0042 0.0003,
                rotate = 86.7093 19.2401 8.9571,
            }
        }

        model VFX_BreakfastTeaBox
        {
            mesh = WorldItems/VFX_TeaBox,
            texture = WorldItems/VFX_Beverages_TeaBoxBreakfast,

            attachment Bip01_Prop2
            {
                offset = 0.0127 0.0042 0.0003,
                rotate = 86.7093 19.2401 8.9571,
            }
        }

        model VFX_EarlGrayTeaBox
        {
            mesh = WorldItems/VFX_TeaBox,
            texture = WorldItems/VFX_Beverages_TeaBoxEarlGray,

            attachment Bip01_Prop2
            {
                offset = 0.0127 0.0042 0.0003,
                rotate = 86.7093 19.2401 8.9571,
            }
        }

        model VFX_ChamomileTeaBox
        {
            mesh = WorldItems/VFX_TeaBox,
            texture = WorldItems/VFX_Beverages_TeaBoxChamomile,

            attachment Bip01_Prop2
            {
                offset = 0.0127 0.0042 0.0003,
                rotate = 86.7093 19.2401 8.9571,
            }
        }

        model VFX_PeppermintTeaBox
        {
            mesh = WorldItems/VFX_TeaBox,
            texture = WorldItems/VFX_Beverages_TeaBoxPeppermint,

            attachment Bip01_Prop2
            {
                offset = 0.0127 0.0042 0.0003,
                rotate = 86.7093 19.2401 8.9571,
            }
        }

        model VFX_GingerTeaBox
        {
            mesh = WorldItems/VFX_TeaBox,
            texture = WorldItems/VFX_Beverages_TeaBoxGinger,

            attachment Bip01_Prop2
            {
                offset = 0.0127 0.0042 0.0003,
                rotate = 86.7093 19.2401 8.9571,
            }
        }

        model VFX_LemonTeaBox
        {
            mesh = WorldItems/VFX_TeaBox,
            texture = WorldItems/VFX_Beverages_TeaBoxLemon,

            attachment Bip01_Prop2
            {
                offset = 0.0127 0.0042 0.0003,
                rotate = 86.7093 19.2401 8.9571,
            }
        }

    /**** Coffee Creamer ****/

        model VFX_CoffeeCreamerOriginal
        {
            mesh = WorldItems/VFX_CoffeeCreamerBottle,
            texture = WorldItems/VFX_Beverages_CreamerOriginal,

            attachment Bip01_Prop2
            {
                offset = -0.0086 -0.0408 0.0095,
                rotate = -0.4675 5.0635 -5.4217,
            }
        }

        model VFX_CoffeeCreamerFrenchVanilla
        {
            mesh = WorldItems/VFX_CoffeeCreamerBottle,
            texture = WorldItems/VFX_Beverages_CreamerFrenchVanilla,

            attachment Bip01_Prop2
            {
                offset = -0.0086 -0.0408 0.0095,
                rotate = -0.4675 5.0635 -5.4217,
            }
        }

        model VFX_CoffeeCreamerHazelnut
        {
            mesh = WorldItems/VFX_CoffeeCreamerBottle,
            texture = WorldItems/VFX_Beverages_CreamerHazelnut,

            attachment Bip01_Prop2
            {
                offset = -0.0086 -0.0408 0.0095,
                rotate = -0.4675 5.0635 -5.4217,
            }
        }

        model VFX_CoffeeCreamerIrishCream
        {
            mesh = WorldItems/VFX_CoffeeCreamerBottle,
            texture = WorldItems/VFX_Beverages_CreamerIrishCream,

            attachment Bip01_Prop2
            {
                offset = -0.0086 -0.0408 0.0095,
                rotate = -0.4675 5.0635 -5.4217,
            }
        }

        model VFX_CoffeeCreamerAlmond
        {
            mesh = WorldItems/VFX_CoffeeCreamerBottle,
            texture = WorldItems/VFX_Beverages_CreamerAlmond,

            attachment Bip01_Prop2
            {
                offset = -0.0086 -0.0408 0.0095,
                rotate = -0.4675 5.0635 -5.4217,
            }
        }

    /**** Shelf Stable Milk ****/

        model VFX_ShelfStableMilk
        {
            mesh = WorldItems/VFX_Carton,
            texture = WorldItems/VFX_Beverages_MilkShelfStable,

            attachment Bip01_Prop2
            {
                offset = -0.0014 -0.0198 -0.0105,
                rotate = -0.4675 5.0635 -5.4217,
            }
        }

        model VFX_SoyMilk
        {
            mesh = WorldItems/VFX_Carton,
            texture = WorldItems/VFX_Beverages_MilkSoy,

            attachment Bip01_Prop2
            {
                offset = -0.0014 -0.0198 -0.0105,
                rotate = -0.4675 5.0635 -5.4217,
            }
        }

    /**** Flavored Milk ****/

        model VFX_ChocolateMilk
        {
            mesh = WorldItems/JuiceBox,
            texture = WorldItems/VFX_Beverages_MilkChocolate,
            scale = 0.1,

            attachment Bip01_Prop2
            {
                offset = 0.00 0.00 0.000,
                rotate = 0.00 0.00 0.000,
                scale = 1.00,
            }
        }

        model VFX_StrawberryMilk
        {
            mesh = WorldItems/JuiceBox,
            texture = WorldItems/VFX_Beverages_MilkStrawberry,
            scale = 0.1,

            attachment Bip01_Prop2
            {
                offset = 0.00 0.00 0.000,
                rotate = 0.00 0.00 0.000,
                scale = 1.00,
            }
        }

        model VFX_BananaMilk
        {
            mesh = WorldItems/JuiceBox,
            texture = WorldItems/VFX_Beverages_MilkBanana,
            scale = 0.1,

            attachment Bip01_Prop2
            {
                offset = 0.00 0.00 0.000,
                rotate = 0.00 0.00 0.000,
                scale = 1.00,
            }
        }

    /**** Protein Powder ****/

        model VFX_VanillaProteinPowder
        {
            mesh = WorldItems/VFX_ProteinPowder,
            texture = WorldItems/VFX_Beverages_ProteinPowderVanilla,
        }

        model VFX_ChocolateProteinPowder
        {
            mesh = WorldItems/VFX_ProteinPowder,
            texture = WorldItems/VFX_Beverages_ProteinPowderChocolate,
        }

        model VFX_StrawberryProteinPowder
        {
            mesh = WorldItems/VFX_ProteinPowder,
            texture = WorldItems/VFX_Beverages_ProteinPowderStrawberry,
        }

        model VFX_BananaProteinPowder
        {
            mesh = WorldItems/VFX_ProteinPowder,
            texture = WorldItems/VFX_Beverages_ProteinPowderBanana,
        }

    /**** Dairy Mixes ****/

        model VFX_PlasticPitcher
        {
            mesh = WorldItems/VFX_PlasticPitcher,
            texture = WorldItems/VFX_Beverages_PlasticPitcher,

            attachment Bip01_Prop1
            {
                offset = -0.0105 -0.0501 -0.1063,
                rotate = 15.7862 26.5028 18.9882,
            }

            attachment Bip01_Prop2
		    {
			    offset = 0.0075 0.0035 -0.0326,
			    rotate = 30.9712 61.7648 -25.7994,
		    }
        }

    /**** Wine ****/

        model VFX_WineBoxCabernetSauvignon
        {
            mesh = WorldItems/WineBox,
            texture = WorldItems/VFX_Beverages_WineBoxCabernetSauvignon,
            scale = 0.1,

            attachment Bip01_Prop2
            {
                offset = 0.0121 -0.0041 -0.0292,
                rotate = 4.2191 26.1851 -2.8121,
            }
        }

        model VFX_WineBottleCabernetSauvignon
        {
            mesh = WorldItems/Wine,
            texture = WorldItems/VFX_Beverages_WineBottleCabernetSauvignon,
            scale = 0.4,
        }

        model VFX_WineBottleCabernetSauvignon_SM
        {
            mesh = RedWineBottle,
            texture = WorldItems/VFX_Beverages_WineBottleCabernetSauvignon,
            scale = 0.8000,

            attachment Bip01_Prop2
            {
                offset = 0.0121 0.0029 -0.0165,
                rotate = 0.5321 -2.3902 5.7345,

            }
        }

        model VFX_WineBoxMerlot
        {
            mesh = WorldItems/WineBox,
            texture = WorldItems/VFX_Beverages_WineBoxMerlot,
            scale = 0.1,

            attachment Bip01_Prop2
            {
                offset = 0.0121 -0.0041 -0.0292,
                rotate = 4.2191 26.1851 -2.8121,
            }
        }

        model VFX_WineBottleMerlot
        {
            mesh = WorldItems/Wine,
            texture = WorldItems/VFX_Beverages_WineBottleMerlot,
            scale = 0.4,
        }

        model VFX_WineBottleMerlot_SM
        {
            mesh = RedWineBottle,
            texture = WorldItems/VFX_Beverages_WineBottleMerlot,
            scale = 0.8000,
            attachment Bip01_Prop2
            {
                offset = 0.0121 0.0029 -0.0165,
                rotate = 0.5321 -2.3902 5.7345,
            }
        }

        model VFX_WineBoxPinotNoir
        {
            mesh = WorldItems/WineBox,
            texture = WorldItems/VFX_Beverages_WineBoxPinotNoir,
            scale = 0.1,

            attachment Bip01_Prop2
            {
                offset = 0.0121 -0.0041 -0.0292,
                rotate = 4.2191 26.1851 -2.8121,
            }
        }

        model VFX_WineBottlePinotNoir
        {
            mesh = WorldItems/Wine,
            texture = WorldItems/VFX_Beverages_WineBottlePinotNoir,
            scale = 0.4,
        }

        model VFX_WineBottlePinotNoir_SM
        {
            mesh = RedWineBottle,
            texture = WorldItems/VFX_Beverages_WineBottlePinotNoir,
            scale = 0.8000,
            attachment Bip01_Prop2
            {
                offset = 0.0121 0.0029 -0.0165,
                rotate = 0.5321 -2.3902 5.7345,
            }
        }

        model VFX_WineBoxChardonnay
        {
            mesh = WorldItems/WineBox,
            texture = WorldItems/VFX_Beverages_WineBoxChardonnay,
            scale = 0.1,

            attachment Bip01_Prop2
            {
                offset = 0.0121 -0.0041 -0.0292,
                rotate = 4.2191 26.1851 -2.8121,
            }
        }

        model VFX_WineBottleChardonnay
        {
            mesh = WorldItems/Wine,
            texture = WorldItems/VFX_Beverages_WineBottleChardonnay,
            scale = 0.4,
        }

        model VFX_WineBottleChardonnay_SM
        {
            mesh = RedWineBottle,
            texture = WorldItems/VFX_Beverages_WineBottleChardonnay,
            scale = 0.8000,
            attachment Bip01_Prop2
            {
                offset = 0.0121 0.0029 -0.0165,
                rotate = 0.5321 -2.3902 5.7345,
            }
        }

        model VFX_WineBoxSauvignonBlanc
        {
            mesh = WorldItems/WineBox,
            texture = WorldItems/VFX_Beverages_WineBoxSauvignonBlanc,
            scale = 0.1,

            attachment Bip01_Prop2
            {
                offset = 0.0121 -0.0041 -0.0292,
                rotate = 4.2191 26.1851 -2.8121,
            }
        }

        model VFX_WineBottleSauvignonBlanc
        {
            mesh = WorldItems/Wine,
            texture = WorldItems/VFX_Beverages_WineBottleSauvignonBlanc,
            scale = 0.4,
        }

        model VFX_WineBottleSauvignonBlanc_SM
        {
            mesh = RedWineBottle,
            texture = WorldItems/VFX_Beverages_WineBottleSauvignonBlanc,
            scale = 0.8000,
            attachment Bip01_Prop2
            {
                offset = 0.0121 0.0029 -0.0165,
                rotate = 0.5321 -2.3902 5.7345,
            }
        }

        model VFX_WineBoxPinotGris
        {
            mesh = WorldItems/WineBox,
            texture = WorldItems/VFX_Beverages_WineBoxPinotGris,
            scale = 0.1,

            attachment Bip01_Prop2
            {
                offset = 0.0121 -0.0041 -0.0292,
                rotate = 4.2191 26.1851 -2.8121,
            }
        }

        model VFX_WineBottlePinotGris
        {
            mesh = WorldItems/Wine,
            texture = WorldItems/VFX_Beverages_WineBottlePinotGris,
            scale = 0.4,
        }

        model VFX_WineBottlePinotGris_SM
        {
            mesh = RedWineBottle,
            texture = WorldItems/VFX_Beverages_WineBottlePinotGris,
            scale = 0.8000,
            attachment Bip01_Prop2
            {
                offset = 0.0121 0.0029 -0.0165,
                rotate = 0.5321 -2.3902 5.7345,
            }
        }

        model VFX_WineBoxRiesling
        {
            mesh = WorldItems/WineBox,
            texture = WorldItems/VFX_Beverages_WineBoxRiesling,
            scale = 0.1,

            attachment Bip01_Prop2
            {
                offset = 0.0121 -0.0041 -0.0292,
                rotate = 4.2191 26.1851 -2.8121,
            }
        }

        model VFX_WineBottleRiesling
        {
            mesh = WorldItems/Wine,
            texture = WorldItems/VFX_Beverages_WineBottleRiesling,
            scale = 0.4,
        }

        model VFX_WineBottleRiesling_SM
        {
            mesh = RedWineBottle,
            texture = WorldItems/VFX_Beverages_WineBottleRiesling,
            scale = 0.8000,
            attachment Bip01_Prop2
            {
                offset = 0.0121 0.0029 -0.0165,
                rotate = 0.5321 -2.3902 5.7345,
            }
        }

    /**** Beer ****/

        model VFX_BottleAmericanLightLager
        {
            mesh = WorldItems/VFX_BeerBottle,
            texture = WorldItems/VFX_Beverages_BeerAmericanLightLager,
        }

        model VFX_BottleAmericanLightLager_SM
        {
            mesh = WorldItems/VFX_BeerBottle_SM,
            texture = WorldItems/VFX_Beverages_BeerAmericanLightLager,
            scale = 2,

            attachment Bip01_Prop2
            {
                offset = 0.0094 -0.0360 0.0175,
                rotate = -2.1290 -33.1517 -0.1981,
            }

            attachment world
            {
                offset = -0.0000 -0.0340 0.0000,
                rotate = 0.0000 -0.0000 0.0000,
            }
        }

        model VFX_BottleAmericanLager
        {
            mesh = WorldItems/VFX_BeerBottle,
            texture = WorldItems/VFX_Beverages_BeerAmericanLager,
        }

        model VFX_BottleAmericanLager_SM
        {
            mesh = WorldItems/VFX_BeerBottle_SM,
            texture = WorldItems/VFX_Beverages_BeerAmericanLager,
            scale = 2,

            attachment Bip01_Prop2
            {
                offset = 0.0094 -0.0360 0.0175,
                rotate = -2.1290 -33.1517 -0.1981,
            }

            attachment world
            {
                offset = -0.0000 -0.0340 0.0000,
                rotate = 0.0000 -0.0000 0.0000,
            }
        }

        model VFX_BottlePilsner
        {
            mesh = WorldItems/VFX_BeerBottle,
            texture = WorldItems/VFX_Beverages_BeerPilsner,
        }

        model VFX_BottlePilsner_SM
        {
            mesh = WorldItems/VFX_BeerBottle_SM,
            texture = WorldItems/VFX_Beverages_BeerPilsner,
            scale = 2,

            attachment Bip01_Prop2
            {
                offset = 0.0094 -0.0360 0.0175,
                rotate = -2.1290 -33.1517 -0.1981,
            }

            attachment world
            {
                offset = -0.0000 -0.0340 0.0000,
                rotate = 0.0000 -0.0000 0.0000,
            }
        }

        model VFX_BottleViennaLager
        {
            mesh = WorldItems/VFX_BeerBottle,
            texture = WorldItems/VFX_Beverages_BeerViennaLager,
        }

        model VFX_BottleViennaLager_SM
        {
            mesh = WorldItems/VFX_BeerBottle_SM,
            texture = WorldItems/VFX_Beverages_BeerViennaLager,
            scale = 2,

            attachment Bip01_Prop2
            {
                offset = 0.0094 -0.0360 0.0175,
                rotate = -2.1290 -33.1517 -0.1981,
            }

            attachment world
            {
                offset = -0.0000 -0.0340 0.0000,
                rotate = 0.0000 -0.0000 0.0000,
            }
        }

        model VFX_BottlePaleAle
        {
            mesh = WorldItems/VFX_BeerBottle,
            texture = WorldItems/VFX_Beverages_BeerPaleAle,
        }

        model VFX_BottlePaleAle_SM
        {
            mesh = WorldItems/VFX_BeerBottle_SM,
            texture = WorldItems/VFX_Beverages_BeerPaleAle,
            scale = 2,

            attachment Bip01_Prop2
            {
                offset = 0.0094 -0.0360 0.0175,
                rotate = -2.1290 -33.1517 -0.1981,
            }

            attachment world
            {
                offset = -0.0000 -0.0340 0.0000,
                rotate = 0.0000 -0.0000 0.0000,
            }
        }

        model VFX_BottleAmberAle
        {
            mesh = WorldItems/VFX_BeerBottle,
            texture = WorldItems/VFX_Beverages_BeerAmberAle,
        }

        model VFX_BottleAmberAle_SM
        {
            mesh = WorldItems/VFX_BeerBottle_SM,
            texture = WorldItems/VFX_Beverages_BeerAmberAle,
            scale = 2,

            attachment Bip01_Prop2
            {
                offset = 0.0094 -0.0360 0.0175,
                rotate = -2.1290 -33.1517 -0.1981,
            }

            attachment world
            {
                offset = -0.0000 -0.0340 0.0000,
                rotate = 0.0000 -0.0000 0.0000,
            }
        }

        model VFX_BottlePorter
        {
            mesh = WorldItems/VFX_BeerBottle,
            texture = WorldItems/VFX_Beverages_BeerPorter,
        }

        model VFX_BottlePorter_SM
        {
            mesh = WorldItems/VFX_BeerBottle_SM,
            texture = WorldItems/VFX_Beverages_BeerPorter,
            scale = 2,

            attachment Bip01_Prop2
            {
                offset = 0.0094 -0.0360 0.0175,
                rotate = -2.1290 -33.1517 -0.1981,
            }

            attachment world
            {
                offset = -0.0000 -0.0340 0.0000,
                rotate = 0.0000 -0.0000 0.0000,
            }
        }

        model VFX_BottleStout
        {
            mesh = WorldItems/VFX_BeerBottle,
            texture = WorldItems/VFX_Beverages_BeerStout,
        }

        model VFX_BottleStout_SM
        {
            mesh = WorldItems/VFX_BeerBottle_SM,
            texture = WorldItems/VFX_Beverages_BeerStout,
            scale = 2,

            attachment Bip01_Prop2
            {
                offset = 0.0094 -0.0360 0.0175,
                rotate = -2.1290 -33.1517 -0.1981,
            }

            attachment world
            {
                offset = -0.0000 -0.0340 0.0000,
                rotate = 0.0000 -0.0000 0.0000,
            }
        }

        model VFX_BottleAmericanWheatBeer
        {
            mesh = WorldItems/VFX_BeerBottle,
            texture = WorldItems/VFX_Beverages_BeerWheatBeer,
        }

        model VFX_BottleAmericanWheatBeer_SM
        {
            mesh = WorldItems/VFX_BeerBottle_SM,
            texture = WorldItems/VFX_Beverages_BeerWheatBeer,
            scale = 2,

            attachment Bip01_Prop2
            {
                offset = 0.0094 -0.0360 0.0175,
                rotate = -2.1290 -33.1517 -0.1981,
            }

            attachment world
            {
                offset = -0.0000 -0.0340 0.0000,
                rotate = 0.0000 -0.0000 0.0000,
            }
        }

        model VFX_PackAmericanLightLager
        {
            mesh = WorldItems/VFX_BeerBottlePack,
            texture = WorldItems/VFX_Beverages_BeerAmericanLightLager,

            attachment Bip01_Prop2
            {
			    offset = 0.0287 -0.1175 -0.0069,
			    rotate = -163.0933 88.4934 171.9768,
            }		
        }

        model VFX_PackAmericanLager
        {
            mesh = WorldItems/VFX_BeerBottlePack,
            texture = WorldItems/VFX_Beverages_BeerAmericanLager,

            attachment Bip01_Prop2
            {
			    offset = 0.0287 -0.1175 -0.0069,
			    rotate = -163.0933 88.4934 171.9768,
            }		
        }

        model VFX_PackPilsner
        {
            mesh = WorldItems/VFX_BeerBottlePack,
            texture = WorldItems/VFX_Beverages_BeerPilsner,

            attachment Bip01_Prop2
            {
			    offset = 0.0287 -0.1175 -0.0069,
			    rotate = -163.0933 88.4934 171.9768,
            }		
        }

        model VFX_PackViennaLager
        {
            mesh = WorldItems/VFX_BeerBottlePack,
            texture = WorldItems/VFX_Beverages_BeerViennaLager,

            attachment Bip01_Prop2
            {
			    offset = 0.0287 -0.1175 -0.0069,
			    rotate = -163.0933 88.4934 171.9768,
            }		
        }

        model VFX_PackPaleAle
        {
            mesh = WorldItems/VFX_BeerBottlePack,
            texture = WorldItems/VFX_Beverages_BeerPaleAle,

            attachment Bip01_Prop2
            {
			    offset = 0.0287 -0.1175 -0.0069,
			    rotate = -163.0933 88.4934 171.9768,
            }		
        }

        model VFX_PackAmberAle
        {
            mesh = WorldItems/VFX_BeerBottlePack,
            texture = WorldItems/VFX_Beverages_BeerAmberAle,

            attachment Bip01_Prop2
            {
			    offset = 0.0287 -0.1175 -0.0069,
			    rotate = -163.0933 88.4934 171.9768,
            }		
        }

        model VFX_PackPorter
        {
            mesh = WorldItems/VFX_BeerBottlePack,
            texture = WorldItems/VFX_Beverages_BeerPorter,

            attachment Bip01_Prop2
            {
			    offset = 0.0287 -0.1175 -0.0069,
			    rotate = -163.0933 88.4934 171.9768,
            }		
        }

        model VFX_PackStout
        {
            mesh = WorldItems/VFX_BeerBottlePack,
            texture = WorldItems/VFX_Beverages_BeerStout,

            attachment Bip01_Prop2
            {
			    offset = 0.0287 -0.1175 -0.0069,
			    rotate = -163.0933 88.4934 171.9768,
            }		
        }

        model VFX_PackAmericanWheatBeer
        {
            mesh = WorldItems/VFX_BeerBottlePack,
            texture = WorldItems/VFX_Beverages_BeerWheatBeer,

            attachment Bip01_Prop2
            {
			    offset = 0.0287 -0.1175 -0.0069,
			    rotate = -163.0933 88.4934 171.9768,
            }		
        }

        model VFX_CanAmberAle
        {
            mesh = PopCanDiet,
            texture = WorldItems/VFX_Beverages_CanAmberAle,

            attachment Bip01_Prop2
            {
                offset = -0.0177 0.0017 0.0047,
                rotate = 0.0000 -30.9663 0.0000,
                scale = 1.0087,
            }
        }

        model VFX_CanAmberAle_SM
        {
            mesh = PopCanRed,
            texture = WorldItems/VFX_Beverages_CanAmberAle,

            attachment Bip01_Prop2
            {
                offset = -0.0061 -0.0102 -0.0006,
                rotate = -0.0706 -0.7585 -5.9635,
                scale = 1.0087,
            }
        }

        model VFX_CanAmericanLager
        {
            mesh = PopCanDiet,
            texture = WorldItems/VFX_Beverages_CanAmericanLager,

            attachment Bip01_Prop2
            {
                offset = -0.0177 0.0017 0.0047,
                rotate = 0.0000 -30.9663 0.0000,
                scale = 1.0087,
            }
        }

        model VFX_CanAmericanLager_SM
        {
            mesh = PopCanRed,
            texture = WorldItems/VFX_Beverages_CanAmericanLager,

            attachment Bip01_Prop2
            {
                offset = -0.0061 -0.0102 -0.0006,
                rotate = -0.0706 -0.7585 -5.9635,
                scale = 1.0087,
            }
        }

        model VFX_CanAmericanLightLager
        {
            mesh = PopCanDiet,
            texture = WorldItems/VFX_Beverages_CanAmericanLightLager,

            attachment Bip01_Prop2
            {
                offset = -0.0177 0.0017 0.0047,
                rotate = 0.0000 -30.9663 0.0000,
                scale = 1.0087,
            }
        }

        model VFX_CanAmericanLightLager_SM
        {
            mesh = PopCanRed,
            texture = WorldItems/VFX_Beverages_CanAmericanLightLager,

            attachment Bip01_Prop2
            {
                offset = -0.0061 -0.0102 -0.0006,
                rotate = -0.0706 -0.7585 -5.9635,
                scale = 1.0087,
            }
        }

        model VFX_CanAmericanWheatBeer
        {
            mesh = PopCanDiet,
            texture = WorldItems/VFX_Beverages_CanAmericanWheatBeer,

            attachment Bip01_Prop2
            {
                offset = -0.0177 0.0017 0.0047,
                rotate = 0.0000 -30.9663 0.0000,
                scale = 1.0087,
            }
        }

        model VFX_CanAmericanWheatBeer_SM
        {
            mesh = PopCanRed,
            texture = WorldItems/VFX_Beverages_CanAmericanWheatBeer,

            attachment Bip01_Prop2
            {
                offset = -0.0061 -0.0102 -0.0006,
                rotate = -0.0706 -0.7585 -5.9635,
                scale = 1.0087,
            }
        }

        model VFX_CanPaleAle
        {
            mesh = PopCanDiet,
            texture = WorldItems/VFX_Beverages_CanPaleAle,

            attachment Bip01_Prop2
            {
                offset = -0.0177 0.0017 0.0047,
                rotate = 0.0000 -30.9663 0.0000,
                scale = 1.0087,
            }
        }

        model VFX_CanPaleAle_SM
        {
            mesh = PopCanRed,
            texture = WorldItems/VFX_Beverages_CanPaleAle,

            attachment Bip01_Prop2
            {
                offset = -0.0061 -0.0102 -0.0006,
                rotate = -0.0706 -0.7585 -5.9635,
                scale = 1.0087,
            }
        }

        model VFX_CanPilsner
        {
            mesh = PopCanDiet,
            texture = WorldItems/VFX_Beverages_CanPilsner,

            attachment Bip01_Prop2
            {
                offset = -0.0177 0.0017 0.0047,
                rotate = 0.0000 -30.9663 0.0000,
                scale = 1.0087,
            }
        }

        model VFX_CanPilsner_SM
        {
            mesh = PopCanRed,
            texture = WorldItems/VFX_Beverages_CanPilsner,

            attachment Bip01_Prop2
            {
                offset = -0.0061 -0.0102 -0.0006,
                rotate = -0.0706 -0.7585 -5.9635,
                scale = 1.0087,
            }
        }

        model VFX_CanPorter
        {
            mesh = PopCanDiet,
            texture = WorldItems/VFX_Beverages_CanPorter,

            attachment Bip01_Prop2
            {
                offset = -0.0177 0.0017 0.0047,
                rotate = 0.0000 -30.9663 0.0000,
                scale = 1.0087,
            }
        }

        model VFX_CanPorter_SM
        {
            mesh = PopCanRed,
            texture = WorldItems/VFX_Beverages_CanPorter,

            attachment Bip01_Prop2
            {
                offset = -0.0061 -0.0102 -0.0006,
                rotate = -0.0706 -0.7585 -5.9635,
                scale = 1.0087,
            }
        }

        model VFX_CanStout
        {
            mesh = PopCanDiet,
            texture = WorldItems/VFX_Beverages_CanStout,

            attachment Bip01_Prop2
            {
                offset = -0.0177 0.0017 0.0047,
                rotate = 0.0000 -30.9663 0.0000,
                scale = 1.0087,
            }
        }

        model VFX_CanStout_SM
        {
            mesh = PopCanRed,
            texture = WorldItems/VFX_Beverages_CanStout,

            attachment Bip01_Prop2
            {
                offset = -0.0061 -0.0102 -0.0006,
                rotate = -0.0706 -0.7585 -5.9635,
                scale = 1.0087,
            }
        }

        model VFX_CanViennaLager
        {
            mesh = PopCanDiet,
            texture = WorldItems/VFX_Beverages_CanViennaLager,

            attachment Bip01_Prop2
            {
                offset = -0.0177 0.0017 0.0047,
                rotate = 0.0000 -30.9663 0.0000,
                scale = 1.0087,
            }
        }

        model VFX_CanViennaLager_SM
        {
            mesh = PopCanRed,
            texture = WorldItems/VFX_Beverages_CanViennaLager,

            attachment Bip01_Prop2
            {
                offset = -0.0061 -0.0102 -0.0006,
                rotate = -0.0706 -0.7585 -5.9635,
                scale = 1.0087,
            }
        }

        model VFX_PackCanAmberAle
        {
            mesh = WorldItems/Can_SixPack,
            texture = WorldItems/VFX_Beverages_PackCanAmberAle,
            scale = 0.12,		

            attachment Bip01_Prop2
            {
                offset = 0.0014 0.0370 0.0199,
                rotate = 0.4308 0.4878 0.4144,
            }
        }

        model VFX_PackCanAmericanLager
        {
            mesh = WorldItems/Can_SixPack,
            texture = WorldItems/VFX_Beverages_PackCanAmericanLager,
            scale = 0.12,

            attachment Bip01_Prop2
            {
                offset = 0.0014 0.0370 0.0199,
                rotate = 0.4308 0.4878 0.4144,
            }		
        }

        model VFX_PackCanAmericanLightLager
        {
            mesh = WorldItems/Can_SixPack,
            texture = WorldItems/VFX_Beverages_PackCanAmericanLightLager,
            scale = 0.12,

            attachment Bip01_Prop2
            {
                offset = 0.0014 0.0370 0.0199,
                rotate = 0.4308 0.4878 0.4144,
            }		
        }

        model VFX_PackCanAmericanWheatBeer
        {
            mesh = WorldItems/Can_SixPack,
            texture = WorldItems/VFX_Beverages_PackCanAmericanWheatBeer,
            scale = 0.12,

            attachment Bip01_Prop2
            {
                offset = 0.0014 0.0370 0.0199,
                rotate = 0.4308 0.4878 0.4144,
            }		
        }

        model VFX_PackCanPaleAle
        {
            mesh = WorldItems/Can_SixPack,
            texture = WorldItems/VFX_Beverages_PackCanPaleAle,
            scale = 0.12,

            attachment Bip01_Prop2
            {
                offset = 0.0014 0.0370 0.0199,
                rotate = 0.4308 0.4878 0.4144,
            }		
        }

        model VFX_PackCanPilsner
        {
            mesh = WorldItems/Can_SixPack,
            texture = WorldItems/VFX_Beverages_PackCanPilsner,
            scale = 0.12,

            attachment Bip01_Prop2
            {
                offset = 0.0014 0.0370 0.0199,
                rotate = 0.4308 0.4878 0.4144,
            }		
        }

        model VFX_PackCanPorter
        {
            mesh = WorldItems/Can_SixPack,
            texture = WorldItems/VFX_Beverages_PackCanPorter,
            scale = 0.12,

            attachment Bip01_Prop2
            {
                offset = 0.0014 0.0370 0.0199,
                rotate = 0.4308 0.4878 0.4144,
            }		
        }

        model VFX_PackCanStout
        {
            mesh = WorldItems/Can_SixPack,
            texture = WorldItems/VFX_Beverages_PackCanStout,
            scale = 0.12,

            attachment Bip01_Prop2
            {
                offset = 0.0014 0.0370 0.0199,
                rotate = 0.4308 0.4878 0.4144,
            }		
        }

        model VFX_PackCanViennaLager
        {
            mesh = WorldItems/Can_SixPack,
            texture = WorldItems/VFX_Beverages_PackCanViennaLager,
            scale = 0.12,

            attachment Bip01_Prop2
            {
                offset = 0.0014 0.0370 0.0199,
                rotate = 0.4308 0.4878 0.4144,
            }		
        }

/* <<<<<  Candy  >>>>> */

    /**** Gum ****/

        model VFX_GumPeppermint
        {
            mesh = WorldItems/VFX_Gum,
            texture = WorldItems/VFX_Candy_GumPeppermint,

            attachment Bip01_Prop2
            {
			    offset = -0.0163 0.0222 -0.0065,
			    rotate = -14.1837 -29.4435 -91.7961,
			    scale = 0.9000,
            }
        }

        model VFX_GumSpearmint
        {
            mesh = WorldItems/VFX_Gum,
            texture = WorldItems/VFX_Candy_GumSpearmint,

            attachment Bip01_Prop2
            {
			    offset = -0.0163 0.0222 -0.0065,
			    rotate = -14.1837 -29.4435 -91.7961,
			    scale = 0.9000,
            }
        }

        model VFX_GumPinkBubblegum
        {
            mesh = WorldItems/VFX_Gum,
            texture = WorldItems/VFX_Candy_GumPinkBubblegum,

            attachment Bip01_Prop2
            {
			    offset = -0.0163 0.0222 -0.0065,
			    rotate = -14.1837 -29.4435 -91.7961,
			    scale = 0.9000,
            }
        }

        model VFX_GumGreenApple
        {
            mesh = WorldItems/VFX_Gum,
            texture = WorldItems/VFX_Candy_GumGreenApple,

            attachment Bip01_Prop2
            {
			    offset = -0.0163 0.0222 -0.0065,
			    rotate = -14.1837 -29.4435 -91.7961,
			    scale = 0.9000,
            }
        }

        model VFX_GumWatermelon
        {
            mesh = WorldItems/VFX_Gum,
            texture = WorldItems/VFX_Candy_GumWatermelon,

            attachment Bip01_Prop2
            {
			    offset = -0.0163 0.0222 -0.0065,
			    rotate = -14.1837 -29.4435 -91.7961,
			    scale = 0.9000,
            }
        }

        model VFX_GumTuttiFruity
        {
            mesh = WorldItems/VFX_Gum,
            texture = WorldItems/VFX_Candy_GumTuttiFruity,

            attachment Bip01_Prop2
            {
			    offset = -0.0163 0.0222 -0.0065,
			    rotate = -14.1837 -29.4435 -91.7961,
			    scale = 0.9000,
            }
        }

        model VFX_GumCinnamon
        {
            mesh = WorldItems/VFX_Gum,
            texture = WorldItems/VFX_Candy_GumCinnamon,

            attachment Bip01_Prop2
            {
			    offset = -0.0163 0.0222 -0.0065,
			    rotate = -14.1837 -29.4435 -91.7961,
			    scale = 0.9000,
            }
        }

    /**** Bubblegum Tape ****/

        model VFX_BubblegumTapePink
        {
            mesh = WorldItems/VFX_BubblegumTape,
            texture = WorldItems/VFX_Candy_BubblegumTapePink,

            attachment Bip01_Prop2
            {
                offset = 0.0232 0.0093 -0.0091,
                rotate = -145.9874 80.5734 -120.4625,
                scale = 0.9000,
            }
        }

        model VFX_BubblegumTapeGrape
        {
            mesh = WorldItems/VFX_BubblegumTape,
            texture = WorldItems/VFX_Candy_BubblegumTapeGrape,

            attachment Bip01_Prop2
            {
                offset = 0.0232 0.0093 -0.0091,
                rotate = -145.9874 80.5734 -120.4625,
                scale = 0.9000,
            }
        }

        model VFX_BubblegumTapeStrawberry
        {
            mesh = WorldItems/VFX_BubblegumTape,
            texture = WorldItems/VFX_Candy_BubblegumTapeStrawberry,

            attachment Bip01_Prop2
            {
                offset = 0.0232 0.0093 -0.0091,
                rotate = -145.9874 80.5734 -120.4625,
                scale = 0.9000,
            }
        }

        model VFX_BubblegumTapeSourBlueRaspberry
        {
            mesh = WorldItems/VFX_BubblegumTape,
            texture = WorldItems/VFX_Candy_BubblegumTapeSourBlueRaspberry,

            attachment Bip01_Prop2
            {
                offset = 0.0232 0.0093 -0.0091,
                rotate = -145.9874 80.5734 -120.4625,
                scale = 0.9000,
            }
        }

        model VFX_BubblegumTapeSourApple
        {
            mesh = WorldItems/VFX_BubblegumTape,
            texture = WorldItems/VFX_Candy_BubblegumTapeSourApple,

            attachment Bip01_Prop2
            {
                offset = 0.0232 0.0093 -0.0091,
                rotate = -145.9874 80.5734 -120.4625,
                scale = 0.9000,
            }
        }

        model VFX_BubblegumTapeTangyTropical
        {
            mesh = WorldItems/VFX_BubblegumTape,
            texture = WorldItems/VFX_Candy_BubblegumTapeTangyTropical,

            attachment Bip01_Prop2
            {
                offset = 0.0232 0.0093 -0.0091,
                rotate = -145.9874 80.5734 -120.4625,
                scale = 0.9000,
            }
        }

    /**** Gum Ball ****/

        model VFX_GumBallStrawberry
        {
            mesh = WorldItems/VFX_GumBall,
            texture = WorldItems/VFX_Candy_GumBallStrawberry,

            attachment Bip01_Prop2
            {
                offset = -0.0219 0.0113 -0.0108,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.9000,
            }
        }

        model VFX_GumBallPineapple
        {
            mesh = WorldItems/VFX_GumBall,
            texture = WorldItems/VFX_Candy_GumBallPineapple,

            attachment Bip01_Prop2
            {
                offset = -0.0219 0.0113 -0.0108,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.9000,
            }
        }

        model VFX_GumBallBlueberry
        {
            mesh = WorldItems/VFX_GumBall,
            texture = WorldItems/VFX_Candy_GumBallBlueberry,

            attachment Bip01_Prop2
            {
                offset = -0.0219 0.0113 -0.0108,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.9000,
            }
        }

        model VFX_GumBallLemonLime
        {
            mesh = WorldItems/VFX_GumBall,
            texture = WorldItems/VFX_Candy_GumBallLemonLime,

            attachment Bip01_Prop2
            {
                offset = -0.0219 0.0113 -0.0108,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.9000,
            }
        }

        model VFX_GumBallOrange
        {
            mesh = WorldItems/VFX_GumBall,
            texture = WorldItems/VFX_Candy_GumBallOrange,

            attachment Bip01_Prop2
            {
                offset = -0.0219 0.0113 -0.0108,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.9000,
            }
        }

        model VFX_GumBallCherry
        {
            mesh = WorldItems/VFX_GumBall,
            texture = WorldItems/VFX_Candy_GumBallCherry,

            attachment Bip01_Prop2
            {
                offset = -0.0219 0.0113 -0.0108,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.9000,
            }
        }

        model VFX_GumBallBanana
        {
            mesh = WorldItems/VFX_GumBall,
            texture = WorldItems/VFX_Candy_GumBallBanana,

            attachment Bip01_Prop2
            {
                offset = -0.0219 0.0113 -0.0108,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.9000,
            }
        }

        model VFX_GumBallGrape
        {
            mesh = WorldItems/VFX_GumBall,
            texture = WorldItems/VFX_Candy_GumBallGrape,

            attachment Bip01_Prop2
            {
                offset = -0.0219 0.0113 -0.0108,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.9000,
            }
        }

    /**** Chocolate Bar ****/

        model VFX_ChocolateBarDark
        {
            mesh = WorldItems/VFX_ChocolateBar,
            texture = WorldItems/VFX_Candy_ChocolateBarDark,

            attachment Bip01_Prop2
            {
                offset = -0.0103 -0.0172 -0.0125,
                rotate = 80.6459 -2.6760 -57.0579,
                scale = 0.9000,
            }
        }

        model VFX_ChocolateBarWhite
        {
            mesh = WorldItems/VFX_ChocolateBar,
            texture = WorldItems/VFX_Candy_ChocolateBarWhite,

            attachment Bip01_Prop2
            {
                offset = -0.0103 -0.0172 -0.0125,
                rotate = 80.6459 -2.6760 -57.0579,
                scale = 0.9000,
            }
        }

        model VFX_ChocolateBarAlmond
        {
            mesh = WorldItems/VFX_ChocolateBar,
            texture = WorldItems/VFX_Candy_ChocolateBarAlmond,

            attachment Bip01_Prop2
            {
                offset = -0.0103 -0.0172 -0.0125,
                rotate = 80.6459 -2.6760 -57.0579,
                scale = 0.9000,
            }
        }

        model VFX_ChocolateBarCookiesAndCream
        {
            mesh = WorldItems/VFX_ChocolateBar,
            texture = WorldItems/VFX_Candy_ChocolateBarCookiesAndCream,

            attachment Bip01_Prop2
            {
                offset = -0.0103 -0.0172 -0.0125,
                rotate = 80.6459 -2.6760 -57.0579,
                scale = 0.9000,
            }
        }

        model VFX_ChocolateBarPorkie
        {
            mesh = WorldItems/VFX_ChocolateBar,
            texture = WorldItems/VFX_Candy_ChocolateBarPorkie,

            attachment Bip01_Prop2
            {
                offset = -0.0103 -0.0172 -0.0125,
                rotate = 80.6459 -2.6760 -57.0579,
                scale = 0.9000,
            }
        }

    /**** Other Chocolate ****/

        model VFX_ChocolateKisses
        {
            mesh = WorldItems/VFX_SmallBag,
            texture = WorldItems/VFX_Candy_ChocolateKisses,

            attachment Bip01_Prop2
            {
                offset = 0.0461 -0.0194 -0.0445,
                rotate = 77.0118 -65.9644 -31.9269,
            }
        }

        model VFX_ChocolateAlmonds
        {
            mesh = WorldItems/VFX_SmallBag,
            texture = WorldItems/VFX_Candy_ChocolateAlmonds,

            attachment Bip01_Prop2
            {
                offset = 0.0461 -0.0194 -0.0445,
                rotate = 77.0118 -65.9644 -31.9269,
            }
        }

        model VFX_ChocolateSeniorMints
        {
            mesh = WorldItems/VFX_CandyBox,
            texture = WorldItems/VFX_Candy_ChocolateSeniorMints,

            attachment Bip01_Prop2
            {
                offset = 0.0559 0.0042 -0.0270,
                rotate = -151.1147 -8.4936 98.4502,
            }
        }

        model VFX_ChocolateCaramelDuds
        {
            mesh = WorldItems/VFX_CandyBox,
            texture = WorldItems/VFX_Candy_ChocolateCaramelDuds,

            attachment Bip01_Prop2
            {
                offset = 0.0559 0.0042 -0.0270,
                rotate = -151.1147 -8.4936 98.4502,
            }
        }

        model VFX_ChocolateMaltBalls
        {
            mesh = WorldItems/VFX_CandyBox,
            texture = WorldItems/VFX_Candy_ChocolateMaltBalls,

            attachment Bip01_Prop2
            {
                offset = 0.0559 0.0042 -0.0270,
                rotate = -151.1147 -8.4936 98.4502,
            }
        }

    /**** Lollipop ****/

        model VFX_LollipopCherry
        {
            mesh = WorldItems/VFX_Lollipop,
            texture = WorldItems/VFX_Candy_LollipopCherry,

            attachment Bip01_Prop2
            {
                offset = 0.0110 0.0546 0.0082,
                rotate = -2.8568 10.8133 82.4207,
            }
        }

        model VFX_LollipopGrape
        {
            mesh = WorldItems/VFX_Lollipop,
            texture = WorldItems/VFX_Candy_LollipopGrape,

            attachment Bip01_Prop2
            {
                offset = 0.0110 0.0546 0.0082,
                rotate = -2.8568 10.8133 82.4207,
            }
        }

        model VFX_LollipopStrawberry
        {
            mesh = WorldItems/VFX_Lollipop,
            texture = WorldItems/VFX_Candy_LollipopStrawberry,

            attachment Bip01_Prop2
            {
                offset = 0.0110 0.0546 0.0082,
                rotate = -2.8568 10.8133 82.4207,
            }
        }

        model VFX_LollipopOrange
        {
            mesh = WorldItems/VFX_Lollipop,
            texture = WorldItems/VFX_Candy_LollipopOrange,

            attachment Bip01_Prop2
            {
                offset = 0.0110 0.0546 0.0082,
                rotate = -2.8568 10.8133 82.4207,
            }
        }

        model VFX_LollipopLemon
        {
            mesh = WorldItems/VFX_Lollipop,
            texture = WorldItems/VFX_Candy_LollipopLemon,

            attachment Bip01_Prop2
            {
                offset = 0.0110 0.0546 0.0082,
                rotate = -2.8568 10.8133 82.4207,
            }
        }

        model VFX_LollipopLime
        {
            mesh = WorldItems/VFX_Lollipop,
            texture = WorldItems/VFX_Candy_LollipopLime,

            attachment Bip01_Prop2
            {
                offset = 0.0110 0.0546 0.0082,
                rotate = -2.8568 10.8133 82.4207,
            }
        }

        model VFX_LollipopGreenApple
        {
            mesh = WorldItems/VFX_Lollipop,
            texture = WorldItems/VFX_Candy_LollipopGreenApple,

            attachment Bip01_Prop2
            {
                offset = 0.0110 0.0546 0.0082,
                rotate = -2.8568 10.8133 82.4207,
            }
        }

        model VFX_LollipopBlueRaspberry
        {
            mesh = WorldItems/VFX_Lollipop,
            texture = WorldItems/VFX_Candy_LollipopBlueRaspberry,

            attachment Bip01_Prop2
            {
                offset = 0.0110 0.0546 0.0082,
                rotate = -2.8568 10.8133 82.4207,
            }
        }

        model VFX_LollipopWatermelon
        {
            mesh = WorldItems/VFX_Lollipop,
            texture = WorldItems/VFX_Candy_LollipopWatermelon,

            attachment Bip01_Prop2
            {
                offset = 0.0110 0.0546 0.0082,
                rotate = -2.8568 10.8133 82.4207,
            }
        }

        model VFX_LollipopWildBerry
        {
            mesh = WorldItems/VFX_Lollipop,
            texture = WorldItems/VFX_Candy_LollipopWildBerry,

            attachment Bip01_Prop2
            {
                offset = 0.0110 0.0546 0.0082,
                rotate = -2.8568 10.8133 82.4207,
            }
        }

        model VFX_LollipopCola
        {
            mesh = WorldItems/VFX_Lollipop,
            texture = WorldItems/VFX_Candy_LollipopCola,

            attachment Bip01_Prop2
            {
                offset = 0.0110 0.0546 0.0082,
                rotate = -2.8568 10.8133 82.4207,
            }
        }

        model VFX_LollipopCreamSoda
        {
            mesh = WorldItems/VFX_Lollipop,
            texture = WorldItems/VFX_Candy_LollipopCreamSoda,

            attachment Bip01_Prop2
            {
                offset = 0.0110 0.0546 0.0082,
                rotate = -2.8568 10.8133 82.4207,
            }
        }

        model VFX_LollipopButterscotch
        {
            mesh = WorldItems/VFX_Lollipop,
            texture = WorldItems/VFX_Candy_LollipopButterscotch,

            attachment Bip01_Prop2
            {
                offset = 0.0110 0.0546 0.0082,
                rotate = -2.8568 10.8133 82.4207,
            }
        }

    /**** Giant Lollipop ****/

        model VFX_GiantLollipopCherry
        {
            mesh = WorldItems/VFX_GiantLollipop,
            texture = WorldItems/VFX_Candy_LollipopCherry,

            attachment Bip01_Prop2
            {
                offset = 0.0119 0.0446 0.0079,
                rotate = -3.1996 11.0715 79.6952,
            }
        }

        model VFX_GiantLollipopGrape
        {
            mesh = WorldItems/VFX_GiantLollipop,
            texture = WorldItems/VFX_Candy_LollipopGrape,

            attachment Bip01_Prop2
            {
                offset = 0.0119 0.0446 0.0079,
                rotate = -3.1996 11.0715 79.6952,
            }
        }

        model VFX_GiantLollipopStrawberry
        {
            mesh = WorldItems/VFX_GiantLollipop,
            texture = WorldItems/VFX_Candy_LollipopStrawberry,

            attachment Bip01_Prop2
            {
                offset = 0.0119 0.0446 0.0079,
                rotate = -3.1996 11.0715 79.6952,
            }
        }

        model VFX_GiantLollipopOrange
        {
            mesh = WorldItems/VFX_GiantLollipop,
            texture = WorldItems/VFX_Candy_LollipopOrange,

            attachment Bip01_Prop2
            {
                offset = 0.0119 0.0446 0.0079,
                rotate = -3.1996 11.0715 79.6952,
            }
        }

        model VFX_GiantLollipopLemon
        {
            mesh = WorldItems/VFX_GiantLollipop,
            texture = WorldItems/VFX_Candy_LollipopLemon,

            attachment Bip01_Prop2
            {
                offset = 0.0119 0.0446 0.0079,
                rotate = -3.1996 11.0715 79.6952,
            }
        }

        model VFX_GiantLollipopLime
        {
            mesh = WorldItems/VFX_GiantLollipop,
            texture = WorldItems/VFX_Candy_LollipopLime,

            attachment Bip01_Prop2
            {
                offset = 0.0119 0.0446 0.0079,
                rotate = -3.1996 11.0715 79.6952,
            }
        }

        model VFX_GiantLollipopGreenApple
        {
            mesh = WorldItems/VFX_GiantLollipop,
            texture = WorldItems/VFX_Candy_LollipopGreenApple,

            attachment Bip01_Prop2
            {
                offset = 0.0119 0.0446 0.0079,
                rotate = -3.1996 11.0715 79.6952,
            }
        }

        model VFX_GiantLollipopBlueRaspberry
        {
            mesh = WorldItems/VFX_GiantLollipop,
            texture = WorldItems/VFX_Candy_LollipopBlueRaspberry,

            attachment Bip01_Prop2
            {
                offset = 0.0119 0.0446 0.0079,
                rotate = -3.1996 11.0715 79.6952,
            }
        }

        model VFX_GiantLollipopWatermelon
        {
            mesh = WorldItems/VFX_GiantLollipop,
            texture = WorldItems/VFX_Candy_LollipopWatermelon,

            attachment Bip01_Prop2
            {
                offset = 0.0119 0.0446 0.0079,
                rotate = -3.1996 11.0715 79.6952,
            }
        }

        model VFX_GiantLollipopWildBerry
        {
            mesh = WorldItems/VFX_GiantLollipop,
            texture = WorldItems/VFX_Candy_LollipopWildBerry,

            attachment Bip01_Prop2
            {
                offset = 0.0119 0.0446 0.0079,
                rotate = -3.1996 11.0715 79.6952,
            }
        }

        model VFX_GiantLollipopCola
        {
            mesh = WorldItems/VFX_GiantLollipop,
            texture = WorldItems/VFX_Candy_LollipopCola,

            attachment Bip01_Prop2
            {
                offset = 0.0119 0.0446 0.0079,
                rotate = -3.1996 11.0715 79.6952,
            }
        }

        model VFX_GiantLollipopCreamSoda
        {
            mesh = WorldItems/VFX_GiantLollipop,
            texture = WorldItems/VFX_Candy_LollipopCreamSoda,

            attachment Bip01_Prop2
            {
                offset = 0.0119 0.0446 0.0079,
                rotate = -3.1996 11.0715 79.6952,
            }
        }

        model VFX_GiantLollipopButterscotch
        {
            mesh = WorldItems/VFX_GiantLollipop,
            texture = WorldItems/VFX_Candy_LollipopButterscotch,

            attachment Bip01_Prop2
            {
                offset = 0.0119 0.0446 0.0079,
                rotate = -3.1996 11.0715 79.6952,
            }
        }

    /**** Ring Pop ****/

        model VFX_RingPopTropical
        {
            mesh = WorldItems/VFX_RingPop,
            texture = WorldItems/VFX_Candy_RingPopTropical,

            attachment Bip01_Prop2
            {
                offset = -0.0058 0.0791 0.0269,
                rotate = 6.7393 -68.4519 111.4010,
            }
        }

        model VFX_RingPopCitrus
        {
            mesh = WorldItems/VFX_RingPop,
            texture = WorldItems/VFX_Candy_RingPopCitrus,

            attachment Bip01_Prop2
            {
                offset = -0.0058 0.0791 0.0269,
                rotate = 6.7393 -68.4519 111.4010,
            }
        }

        model VFX_RingPopGrape
        {
            mesh = WorldItems/VFX_RingPop,
            texture = WorldItems/VFX_Candy_RingPopGrape,

            attachment Bip01_Prop2
            {
                offset = -0.0058 0.0791 0.0269,
                rotate = 6.7393 -68.4519 111.4010,
            }
        }

        model VFX_RingPopBerry
        {
            mesh = WorldItems/VFX_RingPop,
            texture = WorldItems/VFX_Candy_RingPopBerry,

            attachment Bip01_Prop2
            {
                offset = -0.0058 0.0791 0.0269,
                rotate = 6.7393 -68.4519 111.4010,
            }
        }

        model VFX_RingPopBlueRaspberry
        {
            mesh = WorldItems/VFX_RingPop,
            texture = WorldItems/VFX_Candy_RingPopBlueRaspberry,

            attachment Bip01_Prop2
            {
                offset = -0.0058 0.0791 0.0269,
                rotate = 6.7393 -68.4519 111.4010,
            }
        }

        model VFX_RingPopFruitPunch
        {
            mesh = WorldItems/VFX_RingPop,
            texture = WorldItems/VFX_Candy_RingPopFruitPunch,

            attachment Bip01_Prop2
            {
                offset = -0.0058 0.0791 0.0269,
                rotate = 6.7393 -68.4519 111.4010,
            }
        }

        model VFX_RingPopSourCherry
        {
            mesh = WorldItems/VFX_RingPop,
            texture = WorldItems/VFX_Candy_RingPopSourCherry,

            attachment Bip01_Prop2
            {
                offset = -0.0058 0.0791 0.0269,
                rotate = 6.7393 -68.4519 111.4010,
            }
        }

        model VFX_RingPopWatermelon
        {
            mesh = WorldItems/VFX_RingPop,
            texture = WorldItems/VFX_Candy_RingPopWatermelon,

            attachment Bip01_Prop2
            {
                offset = -0.0058 0.0791 0.0269,
                rotate = 6.7393 -68.4519 111.4010,
            }
        }

    /**** Push Pop ****/

        model VFX_PushPopStrawberry
        {
            mesh = WorldItems/VFX_PushPop,
            texture = WorldItems/VFX_Candy_PushPopStrawberry,

            attachment Bip01_Prop2
            {
                offset = 0 0 0,
                rotate = 0 0 0,
            }
        }

        model VFX_PushPopWatermelon
        {
            mesh = WorldItems/VFX_PushPop,
            texture = WorldItems/VFX_Candy_PushPopWatermelon,

            attachment Bip01_Prop2
            {
                offset = 0 0 0,
                rotate = 0 0 0,
            }
        }

        model VFX_PushPopCola
        {
            mesh = WorldItems/VFX_PushPop,
            texture = WorldItems/VFX_Candy_PushPopCola,

            attachment Bip01_Prop2
            {
                offset = 0 0 0,
                rotate = 0 0 0,
            }
        }

        model VFX_PushPopFruitFrenzy
        {
            mesh = WorldItems/VFX_PushPop,
            texture = WorldItems/VFX_Candy_PushPopFruitFrenzy,

            attachment Bip01_Prop2
            {
                offset = 0 0 0,
                rotate = 0 0 0,
            }
        }

        model VFX_PushPopRainbowSherbet
        {
            mesh = WorldItems/VFX_PushPop,
            texture = WorldItems/VFX_Candy_PushPopRainbowSherbet,

            attachment Bip01_Prop2
            {
                offset = 0 0 0,
                rotate = 0 0 0,
            }
        }

        model VFX_PushPopGrape
        {
            mesh = WorldItems/VFX_PushPop,
            texture = WorldItems/VFX_Candy_PushPopGrape,

            attachment Bip01_Prop2
            {
                offset = 0 0 0,
                rotate = 0 0 0,
            }
        }

        model VFX_PushPopCherry
        {
            mesh = WorldItems/VFX_PushPop,
            texture = WorldItems/VFX_Candy_PushPopCherry,

            attachment Bip01_Prop2
            {
                offset = 0 0 0,
                rotate = 0 0 0,
            }
        }

        model VFX_PushPopStrawberry_SM
        {
            mesh = WorldItems/VFX_SM_PushPop,
            texture = WorldItems/VFX_Candy_PushPopStrawberry,

            attachment Bip01_Prop2
            {
                offset = -0.0150 -0.0187 -0.0035,
                rotate = 175.1338 -16.5942 -179.6058,
                scale = 0.8505,
            }
        }

        model VFX_PushPopWatermelon_SM
        {
            mesh = WorldItems/VFX_SM_PushPop,
            texture = WorldItems/VFX_Candy_PushPopWatermelon,

            attachment Bip01_Prop2
            {
                offset = -0.0150 -0.0187 -0.0035,
                rotate = 175.1338 -16.5942 -179.6058,
                scale = 0.8505,
            }
        }

        model VFX_PushPopCola_SM
        {
            mesh = WorldItems/VFX_SM_PushPop,
            texture = WorldItems/VFX_Candy_PushPopCola,

            attachment Bip01_Prop2
            {
                offset = -0.0150 -0.0187 -0.0035,
                rotate = 175.1338 -16.5942 -179.6058,
                scale = 0.8505,
            }
        }

        model VFX_PushPopFruitFrenzy_SM
        {
            mesh = WorldItems/VFX_SM_PushPop,
            texture = WorldItems/VFX_Candy_PushPopFruitFrenzy,

            attachment Bip01_Prop2
            {
                offset = -0.0150 -0.0187 -0.0035,
                rotate = 175.1338 -16.5942 -179.6058,
                scale = 0.8505,
            }
        }

        model VFX_PushPopRainbowSherbet_SM
        {
            mesh = WorldItems/VFX_SM_PushPop,
            texture = WorldItems/VFX_Candy_PushPopRainbowSherbet,

            attachment Bip01_Prop2
            {
                offset = -0.0150 -0.0187 -0.0035,
                rotate = 175.1338 -16.5942 -179.6058,
                scale = 0.8505,
            }
        }

        model VFX_PushPopGrape_SM
        {
            mesh = WorldItems/VFX_SM_PushPop,
            texture = WorldItems/VFX_Candy_PushPopGrape,

            attachment Bip01_Prop2
            {
                offset = -0.0150 -0.0187 -0.0035,
                rotate = 175.1338 -16.5942 -179.6058,
                scale = 0.8505,
            }
        }

        model VFX_PushPopCherry_SM
        {
            mesh = WorldItems/VFX_SM_PushPop,
            texture = WorldItems/VFX_Candy_PushPopCherry,

            attachment Bip01_Prop2
            {
                offset = -0.0150 -0.0187 -0.0035,
                rotate = 175.1338 -16.5942 -179.6058,
                scale = 0.8505,
            }
        }

    /**** Fun Dip ****/

        model VFX_FunDipCherry
        {
            mesh = WorldItems/VFX_FunDip,
            texture = WorldItems/VFX_Candy_FunDipCherry,

            attachment Bip01_Prop2
            {
                offset = 0.0316 0.0373 -0.0248,
                rotate = -75.0713 -5.5705 -133.4685,
                scale = 0.9000,
            }
        }

        model VFX_FunDipApple
        {
            mesh = WorldItems/VFX_FunDip,
            texture = WorldItems/VFX_Candy_FunDipApple,

            attachment Bip01_Prop2
            {
                offset = 0.0316 0.0373 -0.0248,
                rotate = -75.0713 -5.5705 -133.4685,
                scale = 0.9000,
            }
        }

        model VFX_FunDipGrape
        {
            mesh = WorldItems/VFX_FunDip,
            texture = WorldItems/VFX_Candy_FunDipGrape,

            attachment Bip01_Prop2
            {
                offset = 0.0316 0.0373 -0.0248,
                rotate = -75.0713 -5.5705 -133.4685,
                scale = 0.9000,
            }
        }

        model VFX_FunDipStrawberry
        {
            mesh = WorldItems/VFX_FunDip,
            texture = WorldItems/VFX_Candy_FunDipStrawberry,

            attachment Bip01_Prop2
            {
                offset = 0.0316 0.0373 -0.0248,
                rotate = -75.0713 -5.5705 -133.4685,
                scale = 0.9000,
            }
        }

        model VFX_FunDipWatermelon
        {
            mesh = WorldItems/VFX_FunDip,
            texture = WorldItems/VFX_Candy_FunDipWatermelon,

            attachment Bip01_Prop2
            {
                offset = 0.0316 0.0373 -0.0248,
                rotate = -75.0713 -5.5705 -133.4685,
                scale = 0.9000,
            }
        }

        model VFX_FunDipOrange
        {
            mesh = WorldItems/VFX_FunDip,
            texture = WorldItems/VFX_Candy_FunDipOrange,

            attachment Bip01_Prop2
            {
                offset = 0.0316 0.0373 -0.0248,
                rotate = -75.0713 -5.5705 -133.4685,
                scale = 0.9000,
            }
        }

    /**** Fruit Chew ****/

        model VFX_FruitChewLemon
        {
            mesh = WorldItems/VFX_FruitChew,
            texture = WorldItems/VFX_Candy_FruitChewLemon,

            attachment Bip01_Prop2
            {
                offset = -0.0239 0.0373 -0.0049,
                rotate = -24.9448 -2.2615 -102.6613,
            }
        }

        model VFX_FruitChewCherry
        {
            mesh = WorldItems/VFX_FruitChew,
            texture = WorldItems/VFX_Candy_FruitChewCherry,

            attachment Bip01_Prop2
            {
                offset = -0.0239 0.0373 -0.0049,
                rotate = -24.9448 -2.2615 -102.6613,
            }
        }

        model VFX_FruitChewGrape
        {
            mesh = WorldItems/VFX_FruitChew,
            texture = WorldItems/VFX_Candy_FruitChewGrape,

            attachment Bip01_Prop2
            {
                offset = -0.0239 0.0373 -0.0049,
                rotate = -24.9448 -2.2615 -102.6613,
            }
        }

        model VFX_FruitChewOrange
        {
            mesh = WorldItems/VFX_FruitChew,
            texture = WorldItems/VFX_Candy_FruitChewOrange,

            attachment Bip01_Prop2
            {
                offset = -0.0239 0.0373 -0.0049,
                rotate = -24.9448 -2.2615 -102.6613,
            }
        }

        model VFX_FruitChewWatermelon
        {
            mesh = WorldItems/VFX_FruitChew,
            texture = WorldItems/VFX_Candy_FruitChewWatermelon,

            attachment Bip01_Prop2
            {
                offset = -0.0239 0.0373 -0.0049,
                rotate = -24.9448 -2.2615 -102.6613,
            }
        }

        model VFX_FruitChewStrawberry
        {
            mesh = WorldItems/VFX_FruitChew,
            texture = WorldItems/VFX_Candy_FruitChewStrawberry,

            attachment Bip01_Prop2
            {
                offset = -0.0239 0.0373 -0.0049,
                rotate = -24.9448 -2.2615 -102.6613,
            }
        }

    /**** Gummy Candy ****/

        model VFX_GummyPeachRings
        {
            mesh = WorldItems/VFX_PeachRings,
            texture = WorldItems/VFX_Candy_GummyPeachRings,

            attachment Bip01_Prop2
            {
                offset = -0.0009 0.0116 0.0011,
                rotate = -151.2642 20.8860 73.4853,
                scale = 0.9000,
            }
        }

        model VFX_GummyCola
        {
            mesh = WorldItems/VFX_ColaGummy,
            texture = WorldItems/VFX_Candy_GummyCola,

            attachment Bip01_Prop2
            {
                offset = -0.0036 0.0205 -0.0002,
                rotate = -95.7369 -6.2835 23.4784,
                scale = 0.9000,
            }
        }

    /**** Funny Taffy ****/

        model VFX_FunnyTaffyBlueRaspberry
        {
            mesh = WorldItems/VFX_FunnyTaffy,
            texture = WorldItems/VFX_Candy_FunnyTaffyBlueRaspberry,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0168 -0.0015,
                rotate = -4.9357 -52.9935 90.1831,
            }
        }

        model VFX_FunnyTaffyOrange
        {
            mesh = WorldItems/VFX_FunnyTaffy,
            texture = WorldItems/VFX_Candy_FunnyTaffyOrange,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0168 -0.0015,
                rotate = -4.9357 -52.9935 90.1831,
            }
        }

        model VFX_FunnyTaffyBanana
        {
            mesh = WorldItems/VFX_FunnyTaffy,
            texture = WorldItems/VFX_Candy_FunnyTaffyBanana,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0168 -0.0015,
                rotate = -4.9357 -52.9935 90.1831,
            }
        }

        model VFX_FunnyTaffyCherry
        {
            mesh = WorldItems/VFX_FunnyTaffy,
            texture = WorldItems/VFX_Candy_FunnyTaffyCherry,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0168 -0.0015,
                rotate = -4.9357 -52.9935 90.1831,
            }
        }

        model VFX_FunnyTaffyStrawberry
        {
            mesh = WorldItems/VFX_FunnyTaffy,
            texture = WorldItems/VFX_Candy_FunnyTaffyStrawberry,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0168 -0.0015,
                rotate = -4.9357 -52.9935 90.1831,
            }
        }

        model VFX_FunnyTaffyGrape
        {
            mesh = WorldItems/VFX_FunnyTaffy,
            texture = WorldItems/VFX_Candy_FunnyTaffyGrape,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0168 -0.0015,
                rotate = -4.9357 -52.9935 90.1831,
            }
        }

        model VFX_FunnyTaffyWatermelon
        {
            mesh = WorldItems/VFX_FunnyTaffy,
            texture = WorldItems/VFX_Candy_FunnyTaffyWatermelon,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0168 -0.0015,
                rotate = -4.9357 -52.9935 90.1831,
            }
        }

        model VFX_FunnyTaffyFruitPunch
        {
            mesh = WorldItems/VFX_FunnyTaffy,
            texture = WorldItems/VFX_Candy_FunnyTaffyFruitPunch,

            attachment Bip01_Prop2
            {
                offset = -0.0000 0.0168 -0.0015,
                rotate = -4.9357 -52.9935 90.1831,
            }
        }

    /**** Pop Rocks ****/

        model VFX_PopRocksStrawberry
        {
            mesh = WorldItems/VFX_PopRocks,
            texture = WorldItems/VFX_Candy_PopRocksStrawberry,

            attachment Bip01_Prop2
            {
                offset = 0.0367 -0.0002 0.0052,
                rotate = -76.9024 -7.8614 12.4895,
            }
        }

        model VFX_PopRocksTropicalPunch
        {
            mesh = WorldItems/VFX_PopRocks,
            texture = WorldItems/VFX_Candy_PopRocksTropicalPunch,

            attachment Bip01_Prop2
            {
                offset = 0.0367 -0.0002 0.0052,
                rotate = -76.9024 -7.8614 12.4895,
            }
        }

        model VFX_PopRocksCherry
        {
            mesh = WorldItems/VFX_PopRocks,
            texture = WorldItems/VFX_Candy_PopRocksCherry,

            attachment Bip01_Prop2
            {
                offset = 0.0367 -0.0002 0.0052,
                rotate = -76.9024 -7.8614 12.4895,
            }
        }

        model VFX_PopRocksCottonCandy
        {
            mesh = WorldItems/VFX_PopRocks,
            texture = WorldItems/VFX_Candy_PopRocksCottonCandy,

            attachment Bip01_Prop2
            {
                offset = 0.0367 -0.0002 0.0052,
                rotate = -76.9024 -7.8614 12.4895,
            }
        }

        model VFX_PopRocksBlueRaspberry
        {
            mesh = WorldItems/VFX_PopRocks,
            texture = WorldItems/VFX_Candy_PopRocksBlueRaspberry,

            attachment Bip01_Prop2
            {
                offset = 0.0367 -0.0002 0.0052,
                rotate = -76.9024 -7.8614 12.4895,
            }
        }

        model VFX_PopRocksGreenApple
        {
            mesh = WorldItems/VFX_PopRocks,
            texture = WorldItems/VFX_Candy_PopRocksGreenApple,

            attachment Bip01_Prop2
            {
                offset = 0.0367 -0.0002 0.0052,
                rotate = -76.9024 -7.8614 12.4895,
            }
        }

        model VFX_PopRocksGrape
        {
            mesh = WorldItems/VFX_PopRocks,
            texture = WorldItems/VFX_Candy_PopRocksGrape,

            attachment Bip01_Prop2
            {
                offset = 0.0367 -0.0002 0.0052,
                rotate = -76.9024 -7.8614 12.4895,
            }
        }

        model VFX_PopRocksWatermelon
        {
            mesh = WorldItems/VFX_PopRocks,
            texture = WorldItems/VFX_Candy_PopRocksWatermelon,

            attachment Bip01_Prop2
            {
                offset = 0.0367 -0.0002 0.0052,
                rotate = -76.9024 -7.8614 12.4895,
            }
        }

    /**** Bags of Candy ****/

        model VFX_BagGummyBears
        {
            mesh = WorldItems/VFX_SmallBag,
            texture = WorldItems/VFX_Candy_BagGummyBears,

            attachment Bip01_Prop2
            {
                offset = 0.0102 0.0863 -0.0214,
                rotate = 7.4238 -41.2377 -95.4363,
            }
        }

        model VFX_BagSourGummyBears
        {
            mesh = WorldItems/VFX_SmallBag,
            texture = WorldItems/VFX_Candy_BagSourGummyBears,

            attachment Bip01_Prop2
            {
                offset = 0.0102 0.0863 -0.0214,
                rotate = 7.4238 -41.2377 -95.4363,
            }
        }

        model VFX_BagGummyFish
        {
            mesh = WorldItems/VFX_SmallBag,
            texture = WorldItems/VFX_Candy_BagGummyFish,

            attachment Bip01_Prop2
            {
                offset = 0.0102 0.0863 -0.0214,
                rotate = 7.4238 -41.2377 -95.4363,
            }
        }

        model VFX_BagGummyWorms
        {
            mesh = WorldItems/VFX_SmallBag,
            texture = WorldItems/VFX_Candy_BagGummyWorms,

            attachment Bip01_Prop2
            {
                offset = 0.0102 0.0863 -0.0214,
                rotate = 7.4238 -41.2377 -95.4363,
            }
        }

        model VFX_BagSourGummyWorms
        {
            mesh = WorldItems/VFX_SmallBag,
            texture = WorldItems/VFX_Candy_BagSourGummyWorms,

            attachment Bip01_Prop2
            {
                offset = 0.0102 0.0863 -0.0214,
                rotate = 7.4238 -41.2377 -95.4363,
            }
        }

        model VFX_BagPeachRings
        {
            mesh = WorldItems/VFX_SmallBag,
            texture = WorldItems/VFX_Candy_BagPeachRings,

            attachment Bip01_Prop2
            {
                offset = 0.0102 0.0863 -0.0214,
                rotate = 7.4238 -41.2377 -95.4363,
            }
        }

        model VFX_BagColaGummies
        {
            mesh = WorldItems/VFX_SmallBag,
            texture = WorldItems/VFX_Candy_BagColaGummies,

            attachment Bip01_Prop2
            {
                offset = 0.0102 0.0863 -0.0214,
                rotate = 7.4238 -41.2377 -95.4363,
            }
        }

    /**** Other Candy ****/

        model VFX_Geeks
        {
            mesh = WorldItems/VFX_CandyBox,
            texture = WorldItems/VFX_Candy_Geeks,

            attachment Bip01_Prop2
            {
                offset = 0.0559 0.0042 -0.0270,
                rotate = -151.1147 -8.4936 98.4502,
            }
        }

        model VFX_CandyNecklace
        {
            mesh = WorldItems/VFX_CandyNecklace,
            texture = WorldItems/VFX_Candy_CandyNecklace,

            attachment Bip01_Prop2
            {
                offset = 0.0012 0.0007 0.0027,
                rotate = 141.1941 -60.2507 -124.9801,
            }
        }

        model VFX_Rushers
        {
            mesh = WorldItems/VFX_CandyBox,
            texture = WorldItems/VFX_Candy_Rushers,

            attachment Bip01_Prop2
            {
                offset = 0.0559 0.0042 -0.0270,
                rotate = -151.1147 -8.4936 98.4502,
            }
        }

        model VFX_BottleTops
        {
            mesh = WorldItems/VFX_CandyBox,
            texture = WorldItems/VFX_Candy_BottleTops,

            attachment Bip01_Prop2
            {
                offset = 0.0559 0.0042 -0.0270,
                rotate = -151.1147 -8.4936 98.4502,
            }
        }

        model VFX_FairySticksBlue
        {
            mesh = WorldItems/VFX_FairyStick,
            texture = WorldItems/VFX_Candy_FairySticksBlue,

            attachment Bip01_Prop2
            {
                offset = 0.0099 -0.0054 0.0245,
                rotate = -9.9061 -2.0332 99.3915,
                scale = 0.9000,
            }
        }

        model VFX_FairySticksGreen
        {
            mesh = WorldItems/VFX_FairyStick,
            texture = WorldItems/VFX_Candy_FairySticksGreen,

            attachment Bip01_Prop2
            {
                offset = 0.0099 -0.0054 0.0245,
                rotate = -9.9061 -2.0332 99.3915,
                scale = 0.9000,
            }
        }

        model VFX_FairySticksRed
        {
            mesh = WorldItems/VFX_FairyStick,
            texture = WorldItems/VFX_Candy_FairySticksRed,

            attachment Bip01_Prop2
            {
                offset = 0.0099 -0.0054 0.0245,
                rotate = -9.9061 -2.0332 99.3915,
                scale = 0.9000,
            }
        }

        model VFX_FairySticksOrange
        {
            mesh = WorldItems/VFX_FairyStick,
            texture = WorldItems/VFX_Candy_FairySticksOrange,

            attachment Bip01_Prop2
            {
                offset = 0.0099 -0.0054 0.0245,
                rotate = -9.9061 -2.0332 99.3915,
                scale = 0.9000,
            }
        }

        model VFX_FairySticksYellow
        {
            mesh = WorldItems/VFX_FairyStick,
            texture = WorldItems/VFX_Candy_FairySticksYellow,

            attachment Bip01_Prop2
            {
                offset = 0.0099 -0.0054 0.0245,
                rotate = -9.9061 -2.0332 99.3915,
                scale = 0.9000,
            }
        }

        model VFX_FairySticksPurple
        {
            mesh = WorldItems/VFX_FairyStick,
            texture = WorldItems/VFX_Candy_FairySticksPurple,

            attachment Bip01_Prop2
            {
                offset = 0.0099 -0.0054 0.0245,
                rotate = -9.9061 -2.0332 99.3915,
                scale = 0.9000,
            }
        }

        model VFX_RedCandiedApple
        {
            mesh = WorldItems/CandiedApple,
            texture = WorldItems/VFX_Candy_RedCandiedApple,
            scale = 0.1375,

            attachment Bip01_Prop2
            {
                offset = 0.0097 0.1335 0.0162,
                rotate = -178.8957 -17.969 -0.1913,
            }
        }

        model VFX_ToffeeBites
        {
            mesh = WorldItems/VFX_SmallBag,
            texture = WorldItems/VFX_Candy_ToffeeBites,

            attachment Bip01_Prop2
            {
                offset = 0.0461 -0.0194 -0.0445,
                rotate = 77.0118 -65.9644 -31.9269,
            }
        }

        model VFX_SaltwaterTaffy
        {
            mesh = WorldItems/VFX_SmallBag,
            texture = WorldItems/VFX_Candy_SaltwaterTaffy,

            attachment Bip01_Prop2
            {
                offset = 0.0461 -0.0194 -0.0445,
                rotate = 77.0118 -65.9644 -31.9269,
            }
        }

        model VFX_ChocolateCoins
        {
            mesh = WorldItems/VFX_ChocolateCoins,
            texture = WorldItems/VFX_Candy_ChocolateCoins,

            attachment Bip01_Prop2
            {
                offset = -0.0217 0.0156 -0.0163,
                rotate = 159.3521 61.8762 -67.1849,
                scale = 0.9000,
            }
        }

        model VFX_ChocolatePretzels
        {
            mesh = WorldItems/VFX_ChocolatePretzels,
            texture = WorldItems/VFX_Candy_ChocolatePretzels,

            attachment Bip01_Prop2
            {
                offset = -0.0119 0.0105 -0.0035,
                rotate = 178.2102 56.5198 92.1455,
                scale = 0.9000,
            }
        }

        model VFX_SourStraws
        {
            mesh = WorldItems/VFX_SourStraws,
            texture = WorldItems/VFX_Candy_SourStraws,

            attachment Bip01_Prop2
            {
                offset = 0.0043 -0.0298 0.0068,
                rotate = -1.4246 -57.0499 88.7673,
                scale = 0.9000,
            }
        }

        model VFX_SourStraps
        {
            mesh = WorldItems/VFX_SourStraps,
            texture = WorldItems/VFX_Candy_SourStraps,

            attachment Bip01_Prop2
            {
                offset = 0.0051 -0.0094 0.0018,
                rotate = -0.0000 -39.2309 97.7128,
                scale = 0.9000,
            }
        }

        model VFX_JawBreaker
        {
            mesh = WorldItems/VFX_GumBall,
            texture = WorldItems/VFX_Candy_JawBreaker,
            scale = 1.3,

            attachment Bip01_Prop2
            {
                offset = -0.0261 0.0000 -0.0189,
                rotate = 0.0000 0.0000 0.0000,
                scale = 0.9000,
            }
        }

        model VFX_CandyCigarettesLucky
        {
            mesh = WorldItems/VFX_CandyCigarettes,
            texture = WorldItems/VFX_Candy_CandyCigarettesLucky,

            attachment Bip01_Prop2
            {
                offset = 0.0272 -0.0123 0.0031,
                rotate = -80.1293 3.4476 11.7547,
                scale = 0.9000,
            }
        }

        model VFX_CandyCigarettesCrown
        {
            mesh = WorldItems/VFX_CandyCigarettes,
            texture = WorldItems/VFX_Candy_CandyCigarettesCrown,

            attachment Bip01_Prop2
            {
                offset = 0.0272 -0.0123 0.0031,
                rotate = -80.1293 3.4476 11.7547,
                scale = 0.9000,
            }
        }

        model VFX_CandyCigarettesFlame
        {
            mesh = WorldItems/VFX_CandyCigarettes,
            texture = WorldItems/VFX_Candy_CandyCigarettesFlame,

            attachment Bip01_Prop2
            {
                offset = 0.0272 -0.0123 0.0031,
                rotate = -80.1293 3.4476 11.7547,
                scale = 0.9000,
            }
        }

        model VFX_CandyCigarettesHorse
        {
            mesh = WorldItems/VFX_CandyCigarettes,
            texture = WorldItems/VFX_Candy_CandyCigarettesHorse,

            attachment Bip01_Prop2
            {
                offset = 0.0272 -0.0123 0.0031,
                rotate = -80.1293 3.4476 11.7547,
                scale = 0.9000,
            }
        }

        model VFX_CandyCigarettesCowboy
        {
            mesh = WorldItems/VFX_CandyCigarettes,
            texture = WorldItems/VFX_Candy_CandyCigarettesCowboy,

            attachment Bip01_Prop2
            {
                offset = 0.0272 -0.0123 0.0031,
                rotate = -80.1293 3.4476 11.7547,
                scale = 0.9000,
            }
        }

        model VFX_Fudge
        {
            mesh = WorldItems/VFX_SmallBag,
            texture = WorldItems/VFX_Candy_Fudge,

            attachment Bip01_Prop2
            {
                offset = 0.0461 -0.0194 -0.0445,
                rotate = 77.0118 -65.9644 -31.9269,
            }
        }

        model VFX_Cheeps
        {
            mesh = WorldItems/VFX_SmallBag,
            texture = WorldItems/VFX_Candy_Cheeps,

            attachment Bip01_Prop2
            {
                offset = 0.0461 -0.0194 -0.0445,
                rotate = 77.0118 -65.9644 -31.9269,
            }
        }

        model VFX_RainbowLollipop
        {
            mesh = WorldItems/VFX_RainbowLollipop,
            texture = WorldItems/VFX_Candy_RainbowLollipop,

            attachment Bip01_Prop2
            {
                offset = -0.0026 0.0478 0.0000,
                rotate = 18.2698 -80.2081 -71.4784,
                scale = 0.8415,
            }
        }

/* <<<<<  Bowls  >>>>> */

    /**** Cereal ****/

        model VFX_BowlOatyOs
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_CerealOatyOs,
        }

        model VFX_BowlHoneyOatyOs
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_CerealHoneyOatyOs,
        }

        model VFX_BowlCornFlakes
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_CerealCornFlakes,
        }

        model VFX_BowlRiceKrisps
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_CerealRiceKrisps,
        }

        model VFX_BowlFrostyCrunch
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_CerealFrostyCrunch,
        }

        model VFX_BowlFruityLoops
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_CerealFruityLoops,
        }

        model VFX_BowlUnluckyCharms
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_CerealUnluckyCharms,
        }

        model VFX_BowlAdmiralChomp
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_CerealAdmiralChomp,
        }

        model VFX_BowlCocoaPuffs
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_CerealCocoaPuffs,
        }

        model VFX_BowlWheaties
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_CerealWheaties,
        }

    /**** Granola ****/

        model VFX_BowlHoneyOatsGranola
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_GranolaHoneyOats,
        }

        model VFX_BowlFruitNutGranola
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_GranolaFruitNut,
        }

        model VFX_BowlMaplePecanGranola
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_GranolaMaplePecan,
        }

        model VFX_BowlCoconutAlmondGranola
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_GranolaCoconutAlmond,
        }

        model VFX_BowlChocolateChipGranola
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_GranolaChocolateChip,
        }

    /**** Rice ****/

        model VFX_BowlBrownRice
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_BrownRice,
        }

        model VFX_BowlJasmineRice
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_JasmineRice,
        }

        model VFX_BowlBasmatiRice
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_BasmatiRice,
        }

        model VFX_BowlArborioRice
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_ArborioRice,
        }

    /**** Pasta ****/

        model VFX_BowlSpaghetti
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_Spaghetti,
        }

        model VFX_BowlMacaroni
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_Macaroni,
        }

        model VFX_BowlFettuccine
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_Fettuccine,
        }

        model VFX_BowlPenne
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_Penne,
        }

        model VFX_BowlGnocchi
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_Gnocchi,
        }

    /**** Pasta and Rice Meals ****/

        model VFX_BowlCheddarBroccoliPasta
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_CheddarBroccoliPasta,
        }

        model VFX_BowlParmesanPasta
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_ParmesanPasta,
        }

        model VFX_BowlCreamyChickenPasta
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_CreamyChickenPasta,
        }

        model VFX_BowlCreamyPestoPasta
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_CreamyPestoPasta,
        }

        model VFX_BowlAlfredoPasta
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_AlfredoPasta,
        }

        model VFX_BowlMacaroniAndCheesePasta
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_MacaroniAndCheesePasta,
        }

        model VFX_BowlChickenRice
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_ChickenRice,
        }

        model VFX_BowlSpicyMexicanRice
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_SpicyMexicanRice,
        }

        model VFX_BowlRiceMedley
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_RiceMedley,
        }

        model VFX_BowlFriedRice
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_FriedRice,
        }

    /**** Fresh Pasta ****/

        model VFX_BowlRavioli
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_Ravioli,
        }

        model VFX_BowlTortellini
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_Tortellini,
        }

    /**** Ramen ****/

        model VFX_BowlRamen
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_Ramen,
        }

    /**** Soup ****/

        model VFX_BowlPumpkinSoup
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_PumpkinSoup,
        }

        model VFX_BowlPeaAndHamSoup
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_PeaAndHamSoup,
        }

        model VFX_BowlChickenNoodleSoup
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_ChickenNoodleSoup,
        }

        model VFX_BowlTomatoSoup
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_TomatoSoup,
        }

    /**** Pudding ****/

        model VFX_BowlVanillaPudding
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_VanillaPudding,
        }

        model VFX_BowlCustardPudding
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_CustardPudding,
        }

        model VFX_BowlBananaCreamPudding
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_BananaCreamPudding,
        }

        model VFX_BowlButterscotchPudding
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_ButterscotchPudding,
        }

        model VFX_BowlPistachioPudding
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_PistachioPudding,
        }

        model VFX_BowlChocolateMousse
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_ChocolateMousse,
        }

    /**** Cooking ****/

        model VFX_BowlButterChicken
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_ButterChicken,
        }

        model VFX_BowlThaiGreenCurry
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_ThaiGreenCurry,
        }

        model VFX_BowlMassamanCurry
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_MassamanCurry,
        }

        model VFX_BowlChanaMasala
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_ChanaMasala,
        }

        model VFX_BowlSweetPotatoChickpeaCurry
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_SweetPotatoChickpeaCurry,
        }

        model VFX_BowlTofuCurry
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_TofuCurry,
        }

    /**** Evolved ****/

        model VFX_BowlEvolvedFriedRice
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Evolved_BowlFriedRice,
        }

        model VFX_BowlEvolvedChili
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Evolved_BowlChili,
        }

        model VFX_BowlEvolvedCurry
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Evolved_BowlCurry,
        }

/* <<<<<  Plates  >>>>> */

    /**** Evolved ****/

        model VFX_PlateLasagna
        {
            mesh = WorldItems/VFX_PlateFullOne,
            texture = WorldItems/VFX_Evolved_PlateLasagna,

            attachment Bip01_Prop2
            {
                offset = 0.0001 0.0747 -0.0181,
                rotate = -116.2588 78.0117 -164.5133,
            }
        }

        model VFX_PlateCasserole
        {
            mesh = WorldItems/VFX_PlateFullOne,
            texture = WorldItems/VFX_Evolved_PlateCasserole,

            attachment Bip01_Prop2
            {
                offset = 0.0001 0.0747 -0.0181,
                rotate = -116.2588 78.0117 -164.5133,
            }
        }

        model VFX_PlateMeatloaf
        {
            mesh = WorldItems/VFX_PlateFullOne,
            texture = WorldItems/VFX_Evolved_PlateMeatloaf,

            attachment Bip01_Prop2
            {
                offset = 0.0001 0.0747 -0.0181,
                rotate = -116.2588 78.0117 -164.5133,
            }
        }

        model VFX_PlateScallopedPotatoBake
        {
            mesh = WorldItems/VFX_PlateFullOne,
            texture = WorldItems/VFX_Evolved_PlateScallopedPotatoBake,

            attachment Bip01_Prop2
            {
                offset = 0.0001 0.0747 -0.0181,
                rotate = -116.2588 78.0117 -164.5133,
            }
        }

        model VFX_PlateQuiche
        {
            mesh = WorldItems/VFX_PlateFullOne,
            texture = WorldItems/VFX_Evolved_PlateQuiche,

            attachment Bip01_Prop2
            {
                offset = 0.0001 0.0747 -0.0181,
                rotate = -116.2588 78.0117 -164.5133,
            }
        }

        model VFX_PlateNachos
        {
            mesh = WorldItems/VFX_PlateFullOne,
            texture = WorldItems/VFX_Evolved_PlateNachos,

            attachment Bip01_Prop2
            {
                offset = 0.0001 0.0747 -0.0181,
                rotate = -116.2588 78.0117 -164.5133,
            }
        }

        model VFX_PlateEnchilada
        {
            mesh = WorldItems/VFX_PlateFullOne,
            texture = WorldItems/VFX_Evolved_PlateEnchilada,

            attachment Bip01_Prop2
            {
                offset = 0.0001 0.0747 -0.0181,
                rotate = -116.2588 78.0117 -164.5133,
            }
        }

    /**** Cooking ****/

        model VFX_PlateShepherdsPie
        {
            mesh = WorldItems/VFX_PlateFullOne,
            texture = WorldItems/VFX_Plate_ShepherdsPie,

            attachment Bip01_Prop2
            {
                offset = 0.0001 0.0747 -0.0181,
                rotate = -116.2588 78.0117 -164.5133,
            }
        }

        model VFX_PlateTunaCasserole
        {
            mesh = WorldItems/VFX_PlateFullOne,
            texture = WorldItems/VFX_Plate_TunaCasserole,

            attachment Bip01_Prop2
            {
                offset = 0.0001 0.0747 -0.0181,
                rotate = -116.2588 78.0117 -164.5133,
            }
        }

        model VFX_PlateBakedZiti
        {
            mesh = WorldItems/VFX_PlateFullOne,
            texture = WorldItems/VFX_Plate_BakedZiti,

            attachment Bip01_Prop2
            {
                offset = 0.0001 0.0747 -0.0181,
                rotate = -116.2588 78.0117 -164.5133,
            }
        }


        model VFX_PlateStuffedBellPepper
        {
            mesh = WorldItems/VFX_PlateBellPepper,
            texture = WorldItems/VFX_Plate_StuffedBellPepper,

            attachment Bip01_Prop2
            {
                offset = 0.0001 0.0747 -0.0181,
                rotate = -116.2588 78.0117 -164.5133,
            }
        }

        model VFX_PlateChickenPotPie
        {
            mesh = WorldItems/VFX_PlatePie,
            texture = WorldItems/VFX_Plate_ChickenPotPie,

            attachment Bip01_Prop2
            {
                offset = 0.0001 0.0747 -0.0181,
                rotate = -116.2588 78.0117 -164.5133,
            }
        }

        model VFX_PlateMoussaka
        {
            mesh = WorldItems/VFX_PlateFullOne,
            texture = WorldItems/VFX_Plate_Moussaka,

            attachment Bip01_Prop2
            {
                offset = 0.0001 0.0747 -0.0181,
                rotate = -116.2588 78.0117 -164.5133,
            }
        }

        model VFX_PlateChickenDivan
        {
            mesh = WorldItems/VFX_PlateFullOne,
            texture = WorldItems/VFX_Plate_ChickenDivan,

            attachment Bip01_Prop2
            {
                offset = 0.0001 0.0747 -0.0181,
                rotate = -116.2588 78.0117 -164.5133,
            }
        }

        model VFX_PlateSalisburySteak
        {
            mesh = WorldItems/VFX_PlateFullTwo,
            texture = WorldItems/VFX_Plate_SalisburySteak,

            attachment Bip01_Prop2
            {
                offset = 0.0001 0.0747 -0.0181,
                rotate = -116.2588 78.0117 -164.5133,
            }
        }

        model VFX_PlateSausageAppleFry
        {
            mesh = WorldItems/VFX_PlateFullOne,
            texture = WorldItems/VFX_Plate_SausageAppleFry,

            attachment Bip01_Prop2
            {
                offset = 0.0001 0.0747 -0.0181,
                rotate = -116.2588 78.0117 -164.5133,
            }
        }

/* <<<<<  Evolved  >>>>> */

    model VFX_Lasagna
	{
		mesh = WorldItems/VFX_RoastingPanFull,
		texture = WorldItems/VFX_Evolved_Lasagna,

        attachment Bip01_Prop2
        {
            offset = -0.0005 0.1132 -0.0152,
            rotate = 80.2101 6.9019 -2.6485,
        }
	}

    model VFX_LasagnaCooked
	{
		mesh = WorldItems/VFX_RoastingPanFull,
		texture = WorldItems/VFX_Evolved_LasagnaCooked,

        attachment Bip01_Prop2
        {
            offset = -0.0005 0.1132 -0.0152,
            rotate = 80.2101 6.9019 -2.6485,
        }
	}

    model VFXChiliSaucepanEvolved
    {
        mesh = WorldItems/VFX_SaucepanFull,
        texture = WorldItems/VFX_Evolved_SaucepanChili,

        attachment Bip01_Prop2
        {
			offset = 0.0003 0.0291 -0.0526,
			rotate = -100.2052 46.6558 -170.8556,
        }
    }

    model VFXChiliSaucepanCopperEvolved
    {
        mesh = WorldItems/VFX_SaucepanCopperFull,
        texture = WorldItems/VFX_Evolved_CopperSaucepanChili,

        attachment Bip01_Prop2
        {
			offset = 0.0015 0.0252 -0.0610,
			rotate = -89.5836 -32.0844 -172.6029,
        }
    }

    model VFXChiliPotEvolved
    {
        mesh = WorldItems/VFX_PotFull,
        texture = WorldItems/VFX_Evolved_PotChili,

        attachment Bip01_Prop1
        {
			offset = 0.0340 0.1496 -0.1515,
			rotate = -90.8579 0.1859 178.9281,
        }
    }

    model VFXChiliPotForgedEvolved
    {
        mesh = WorldItems/VFX_PotForgedFull,
        texture = WorldItems/VFX_Evolved_ForgedPotChili,

        attachment Bip01_Prop1
        {
			offset = 0.0117 0.1586 -0.1931,
			rotate = -90.0393 2.2563 177.6057,
        }
    }

    model VFXCurrySaucepanEvolved
    {
        mesh = WorldItems/VFX_SaucepanFull,
        texture = WorldItems/VFX_Evolved_SaucepanCurry,

        attachment Bip01_Prop2
        {
			offset = 0.0003 0.0291 -0.0526,
			rotate = -100.2052 46.6558 -170.8556,
        }
    }

    model VFXCurrySaucepanCopperEvolved
    {
        mesh = WorldItems/VFX_SaucepanCopperFull,
        texture = WorldItems/VFX_Evolved_CopperSaucepanCurry,

        attachment Bip01_Prop2
        {
			offset = 0.0015 0.0252 -0.0610,
			rotate = -89.5836 -32.0844 -172.6029,
        }
    }

    model VFXCurryPotEvolved
    {
        mesh = WorldItems/VFX_PotFull,
        texture = WorldItems/VFX_Evolved_PotCurry,

        attachment Bip01_Prop1
        {
			offset = 0.0340 0.1496 -0.1515,
			rotate = -90.8579 0.1859 178.9281,
        }
    }

    model VFXCurryPotForgedEvolved
    {
        mesh = WorldItems/VFX_PotForgedFull,
        texture = WorldItems/VFX_Evolved_ForgedPotCurry,

        attachment Bip01_Prop1
        {
			offset = 0.0117 0.1586 -0.1931,
			rotate = -90.0393 2.2563 177.6057,
        }
    }

	model VFX_Casserole
	{
		mesh = WorldItems/VFX_RoastingPanFull,
		texture = WorldItems/VFX_Evolved_Casserole,

        attachment Bip01_Prop2
        {
            offset = -0.0005 0.1132 -0.0152,
            rotate = 80.2101 6.9019 -2.6485,
        }
	}

	model VFX_CasseroleCooked
	{
		mesh = WorldItems/VFX_RoastingPanFull,
		texture = WorldItems/VFX_Evolved_CasseroleCooked,

        attachment Bip01_Prop2
        {
            offset = -0.0005 0.1132 -0.0152,
            rotate = 80.2101 6.9019 -2.6485,
        }
	}

    model VFX_Meatloaf
    {
        mesh = WorldItems/VFX_RoastingPanFull,
        texture = WorldItems/VFX_Evolved_Meatloaf,

        attachment Bip01_Prop2
        {
            offset = -0.0005 0.1132 -0.0152,
            rotate = 80.2101 6.9019 -2.6485,
        }
    }


    model VFX_MeatloafCooked
    {
        mesh = WorldItems/VFX_RoastingPanFull,
        texture = WorldItems/VFX_Evolved_MeatloafCooked,

        attachment Bip01_Prop2
        {
            offset = -0.0005 0.1132 -0.0152,
            rotate = 80.2101 6.9019 -2.6485,
        }
    }

    model VFX_BakedPotatoTray
    {
        mesh = WorldItems/VFX_RoastingPanBakedPotato,
        texture = WorldItems/VFX_Evolved_BakedPotatoTray,

        attachment Bip01_Prop2
        {
            offset = -0.0005 0.1132 -0.0152,
            rotate = 80.2101 6.9019 -2.6485,
        }
    }

    model VFX_BakedPotatoTrayCooked
    {
        mesh = WorldItems/VFX_RoastingPanBakedPotato,
        texture = WorldItems/VFX_Evolved_BakedPotatoTrayCooked,

        attachment Bip01_Prop2
        {
            offset = -0.0005 0.1132 -0.0152,
            rotate = 80.2101 6.9019 -2.6485,
        }
    }

    model VFX_BakedPotato
    {
        mesh = WorldItems/Potato,
        texture = WorldItems/VFX_Evolved_BakedPotato,
        scale = 0.4,

		attachment Bip01_Prop2
		{
			offset = -0.0370 0.0370 -0.0290,
			rotate = -82.0198 0.0000 -145.6155,
			scale = 0.7500,
		}
    }

    model VFX_ScallopedPotatoBake
    {
        mesh = WorldItems/VFX_RoastingPanFull,
        texture = WorldItems/VFX_Evolved_ScallopedPotatoBake,

        attachment Bip01_Prop2
        {
            offset = -0.0005 0.1132 -0.0152,
            rotate = 80.2101 6.9019 -2.6485,
        }
    }

    model VFX_ScallopedPotatoBakeCooked
    {
        mesh = WorldItems/VFX_RoastingPanFull,
        texture = WorldItems/VFX_Evolved_ScallopedPotatoBakeCooked,

        attachment Bip01_Prop2
        {
            offset = -0.0005 0.1132 -0.0152,
            rotate = 80.2101 6.9019 -2.6485,
        }
    }

     model VFX_Quiche
    {
        mesh = WorldItems/VFX_BakingPanFull,
        texture = WorldItems/VFX_Evolved_Quiche,

        attachment Bip01_Prop2
        {
            offset = 0.0010 0.1009 -0.0131,
            rotate = 80.2101 6.9019 -2.6485,
        }
    }

    model VFX_QuicheCooked
    {
        mesh = WorldItems/VFX_BakingPanFull,
        texture = WorldItems/VFX_Evolved_QuicheCooked,
        attachment Bip01_Prop2
        {
            offset = 0.0010 0.1009 -0.0131,
            rotate = 80.2101 6.9019 -2.6485,
        }
    }

    model VFX_Nachos
    {
        mesh = WorldItems/VFX_RoastingPanNachos,
        texture = WorldItems/VFX_Evolved_Nachos,

        attachment Bip01_Prop2
        {
            offset = -0.0005 0.1132 -0.0152,
            rotate = 80.2101 6.9019 -2.6485,
        }
    }

    model VFX_NachosCooked
    {
        mesh = WorldItems/VFX_RoastingPanNachos,
        texture = WorldItems/VFX_Evolved_NachosCooked,

        attachment Bip01_Prop2
        {
            offset = -0.0005 0.1132 -0.0152,
            rotate = 80.2101 6.9019 -2.6485,
        }
    }

    model VFX_Quesadilla
    {
        mesh = WorldItems/VFX_Quesadilla,
        texture = WorldItems/VFX_Evolved_Quesadilla,
    }

    model VFX_QuesadillaCooked
    {
        mesh = WorldItems/VFX_Quesadilla,
        texture = WorldItems/VFX_Evolved_QuesadillaCooked,
    }

    model VFX_Enchilada
    {
        mesh = WorldItems/VFX_RoastingPanFull,
        texture = WorldItems/VFX_Evolved_Enchilada,

        attachment Bip01_Prop2
        {
            offset = -0.0005 0.1132 -0.0152,
            rotate = 80.2101 6.9019 -2.6485,
        }
    }

    model VFX_EnchiladaCooked
    {
        mesh = WorldItems/VFX_RoastingPanFull,
        texture = WorldItems/VFX_Evolved_EnchiladaCooked,

        attachment Bip01_Prop2
        {
            offset = -0.0005 0.1132 -0.0152,
            rotate = 80.2101 6.9019 -2.6485,
        }
    }

    model VFX_Cheesecake
    {
        mesh = WorldItems/VFX_BakingPanFull,
        texture = WorldItems/VFX_Evolved_Cheesecake,

        attachment Bip01_Prop2
        {
            offset = 0.0010 0.1009 -0.0131,
            rotate = 80.2101 6.9019 -2.6485,
        }
    }

    model VFX_CheesecakeCooked
    {
        mesh = WorldItems/VFX_BakingPanFull,
        texture = WorldItems/VFX_Evolved_CheesecakeCooked,

        attachment Bip01_Prop2
        {
            offset = 0.0010 0.1009 -0.0131,
            rotate = 80.2101 6.9019 -2.6485,
        }
    }

    model VFX_Milkshake
    {
        mesh = WorldItems/VFX_Milkshake,
        texture = WorldItems/VFX_Evolved_Milkshake,

        attachment Bip01_Prop2
		{
			offset = -0.0082 -0.0547 -0.0057,
			rotate = -172.3495 -1.9416 -174.5138,
		}
    }

    model VFX_Sushi
    {
        mesh = WorldItems/VFX_Sushi,
        texture = WorldItems/VFX_Evolved_Sushi,
    }

    model VFX_FriedRice
    {
        mesh = WorldItems/VFX_FryingPanFull,
        texture = WorldItems/VFX_Evolved_FriedRice,

        attachment Bip01_Prop2
        {
			offset = 0.0135 0.0498 -0.0065,
			rotate = 111.1027 -66.6189 25.2362,
        }
    }

    model VFX_FriedRiceCooked
    {
        mesh = WorldItems/VFX_FryingPanFull,
        texture = WorldItems/VFX_Evolved_FriedRiceCooked,

        attachment Bip01_Prop2
        {
			offset = 0.0135 0.0498 -0.0065,
			rotate = 111.1027 -66.6189 25.2362,
        }
    }

    model VFX_FriedRiceForged
    {
        mesh = WorldItems/VFX_FryingPanForgedFull,
        texture = WorldItems/VFX_Evolved_FriedRiceForged,

        attachment Bip01_Prop2
        {
			offset = 0.0135 0.0498 -0.0065,
			rotate = 111.1027 -66.6189 25.2362,
        }
    }

    model VFX_FriedRiceForgedCooked
    {
        mesh = WorldItems/VFX_FryingPanForgedFull,
        texture = WorldItems/VFX_Evolved_FriedRiceForgedCooked,

        attachment Bip01_Prop2
        {
			offset = 0.0135 0.0498 -0.0065,
			rotate = 111.1027 -66.6189 25.2362,
        }
    }

/* <<<<<  Cooking  >>>>> */

    /**** Shepards Pie ****/

        model VFX_TrayShepherdsPie
        {
            mesh = WorldItems/VFX_RoastingPanFull,
            texture = WorldItems/VFX_Tray_ShepherdsPie,

            attachment Bip01_Prop2
            {
                offset = -0.0005 0.1132 -0.0152,
                rotate = 80.2101 6.9019 -2.6485,
            }
        }

        model VFX_TrayShepherdsPieCooked
        {
            mesh = WorldItems/VFX_RoastingPanFull,
            texture = WorldItems/VFX_Tray_ShepherdsPieCooked,

            attachment Bip01_Prop2
            {
                offset = -0.0005 0.1132 -0.0152,
                rotate = 80.2101 6.9019 -2.6485,
            }
        }

    /**** Tuna Casserole ****/

        model VFX_TrayTunaCasserole
        {
            mesh = WorldItems/VFX_RoastingPanFull,
            texture = WorldItems/VFX_Tray_TunaCasserole,

            attachment Bip01_Prop2
            {
                offset = -0.0005 0.1132 -0.0152,
                rotate = 80.2101 6.9019 -2.6485,
            }
        }

        model VFX_TrayTunaCasseroleCooked
        {
            mesh = WorldItems/VFX_RoastingPanFull,
            texture = WorldItems/VFX_Tray_TunaCasseroleCooked,

            attachment Bip01_Prop2
            {
                offset = -0.0005 0.1132 -0.0152,
                rotate = 80.2101 6.9019 -2.6485,
            }
        }

    /**** Baked Ziti ****/

        model VFX_TrayBakedZiti
        {
            mesh = WorldItems/VFX_RoastingPanFull,
            texture = WorldItems/VFX_Tray_BakedZiti,

            attachment Bip01_Prop2
            {
                offset = -0.0005 0.1132 -0.0152,
                rotate = 80.2101 6.9019 -2.6485,
            }
        }

        model VFX_TrayBakedZitiCooked
        {
            mesh = WorldItems/VFX_RoastingPanFull,
            texture = WorldItems/VFX_Tray_BakedZitiCooked,

            attachment Bip01_Prop2
            {
                offset = -0.0005 0.1132 -0.0152,
                rotate = 80.2101 6.9019 -2.6485,
            }
        }

    /**** Stuffed Bell Pepper ****/

        model VFX_TrayStuffedBellPepper
        {
            mesh = WorldItems/VFX_RoastingPanBellPepper,
            texture = WorldItems/VFX_Tray_StuffedBellPepper,

            attachment Bip01_Prop2
            {
                offset = -0.0005 0.1132 -0.0152,
                rotate = 80.2101 6.9019 -2.6485,
            }
        }

        model VFX_TrayStuffedBellPepperCooked
        {
            mesh = WorldItems/VFX_RoastingPanBellPepper,
            texture = WorldItems/VFX_Tray_StuffedBellPepperCooked,

            attachment Bip01_Prop2
            {
                offset = -0.0005 0.1132 -0.0152,
                rotate = 80.2101 6.9019 -2.6485,
            }
        }

        model VFX_StuffedBellPepper
        {
            mesh = WorldItems/VFX_StuffedBellPepper,
            texture = WorldItems/VFX_Cooking_StuffedBellPepper,

            attachment Bip01_Prop2
            {
                offset = -0.0218 0.0167 -0.0182,
                rotate = 171.5624 -49.7076 -177.4368,
            }
        }

    /**** Chicken Pot Pie ****/

        model VFX_PanChickenPotPie
        {
            mesh = WorldItems/VFX_BakingPanFull,
            texture = WorldItems/VFX_Pan_ChickenPotPie,

            attachment Bip01_Prop2
            {
                offset = 0.0010 0.1009 -0.0131,
                rotate = 80.2101 6.9019 -2.6485,
            }
        }

        model VFX_PanChickenPotPieCooked
        {
            mesh = WorldItems/VFX_BakingPanFull,
            texture = WorldItems/VFX_Pan_ChickenPotPieCooked,

            attachment Bip01_Prop2
            {
                offset = 0.0010 0.1009 -0.0131,
                rotate = 80.2101 6.9019 -2.6485,
            }
        }

    /**** Moussaka ****/

        model VFX_TrayMoussaka
        {
            mesh = WorldItems/VFX_RoastingPanFull,
            texture = WorldItems/VFX_Tray_Moussaka,

            attachment Bip01_Prop2
            {
                offset = -0.0005 0.1132 -0.0152,
                rotate = 80.2101 6.9019 -2.6485,
            }
        }

        model VFX_TrayMoussakaCooked
        {
            mesh = WorldItems/VFX_RoastingPanFull,
            texture = WorldItems/VFX_Tray_MoussakaCooked,

            attachment Bip01_Prop2
            {
                offset = -0.0005 0.1132 -0.0152,
                rotate = 80.2101 6.9019 -2.6485,
            }
        }

    /**** Chicken Divan ****/

        model VFX_TrayChickenDivan
        {
            mesh = WorldItems/VFX_RoastingPanFull,
            texture = WorldItems/VFX_Tray_ChickenDivan,

            attachment Bip01_Prop2
            {
                offset = -0.0005 0.1132 -0.0152,
                rotate = 80.2101 6.9019 -2.6485,
            }
        }

        model VFX_TrayChickenDivanCooked
        {
            mesh = WorldItems/VFX_RoastingPanFull,
            texture = WorldItems/VFX_Tray_ChickenDivanCooked,

            attachment Bip01_Prop2
            {
                offset = -0.0005 0.1132 -0.0152,
                rotate = 80.2101 6.9019 -2.6485,
            }
        }

    /**** Salisbury Steak ****/

        model VFX_TraySalisburySteak
        {
            mesh = WorldItems/VFX_RoastingPanFull,
            texture = WorldItems/VFX_Tray_SalisburySteak,

            attachment Bip01_Prop2
            {
                offset = -0.0005 0.1132 -0.0152,
                rotate = 80.2101 6.9019 -2.6485,
            }
        }

        model VFX_TraySalisburySteakCooked
        {
            mesh = WorldItems/VFX_RoastingPanFull,
            texture = WorldItems/VFX_Tray_SalisburySteakCooked,

            attachment Bip01_Prop2
            {
                offset = -0.0005 0.1132 -0.0152,
                rotate = 80.2101 6.9019 -2.6485,
            }
        }

    /**** Fish and Chips ****/

        model VFX_PlateFishAndChips
        {
            mesh = WorldItems/VFX_PlateFishAndChips,
            texture = WorldItems/VFX_Plate_FishAndChips,

            attachment Bip01_Prop2
            {
                offset = 0.0001 0.0747 -0.0181,
                rotate = -116.2588 78.0117 -164.5133,
            }
        }

    /**** Bangers and Mash ****/

        model VFX_PlateBangersAndMash
        {
            mesh = WorldItems/VFX_PlateBangersAndMash,
            texture = WorldItems/VFX_Plate_BangersAndMash,

            attachment Bip01_Prop2
            {
                offset = 0.0001 0.0747 -0.0181,
                rotate = -116.2588 78.0117 -164.5133,
            }
        }

    /**** English Breakfast ****/

        model VFX_PlateFullEnglishBreakfast
        {
            mesh = WorldItems/VFX_PlateFullEnglishBreakfast,
            texture = WorldItems/VFX_Plate_FullEnglishBreakfast,

            attachment Bip01_Prop2
            {
                offset = 0.0001 0.0747 -0.0181,
                rotate = -116.2588 78.0117 -164.5133,
            }
        }

        model VFX_PlateHalfEnglishBreakfast
        {
            mesh = WorldItems/VFX_PlateHalfEnglishBreakfast,
            texture = WorldItems/VFX_Plate_HalfEnglishBreakfast,

            attachment Bip01_Prop2
            {
                offset = 0.0001 0.0747 -0.0181,
                rotate = -116.2588 78.0117 -164.5133,
            }
        }

    /**** Scotch Egg ****/

        model VFX_ScotchEgg
        {
            mesh = WorldItems/VFX_ScotchEgg,
            texture = WorldItems/VFX_Cooking_ScotchEgg,
        }

        model VFX_ScotchEgg_SM
        {
            mesh = WorldItems/VFX_ScotchEgg_SM,
            texture = WorldItems/VFX_Cooking_ScotchEgg,

            attachment Bip01_Prop2
            {
                offset = -0.0100 0.0375 -0.0240,
                rotate = -87.4021 -3.4738 -143.1734,
                scale = 0.6500,
            }
        }

    /**** Sausage and Apple Fry ****/
    
        model VFX_TraySausageAppleFry
        {
            mesh = WorldItems/VFX_RoastingPanFull,
            texture = WorldItems/VFX_Tray_SausageAppleFry,

            attachment Bip01_Prop2
            {
                offset = -0.0005 0.1132 -0.0152,
                rotate = 80.2101 6.9019 -2.6485,
            }
        }

        model VFX_TraySausageAppleFryCooked
        {
            mesh = WorldItems/VFX_RoastingPanFull,
            texture = WorldItems/VFX_Tray_SausageAppleFryCooked,

            attachment Bip01_Prop2
            {
                offset = -0.0005 0.1132 -0.0152,
                rotate = 80.2101 6.9019 -2.6485,
            }
        }

    /**** Beans On Toast ****/

        model VFX_PlateBeansOnToast
        {
            mesh = WorldItems/VFX_PlateBeansOnToast,
            texture = WorldItems/VFX_Plate_BeansOnToast,

            attachment Bip01_Prop2
            {
                offset = 0.0001 0.0747 -0.0181,
                rotate = -116.2588 78.0117 -164.5133,
            }
        }

    /**** Butter Chicken ****/

        model VFX_PotButterChicken
        {
            mesh = WorldItems/VFX_PotFull,
            texture = WorldItems/VFX_Pot_ButterChicken,

            attachment Bip01_Prop1
            {
			    offset = 0.0340 0.1496 -0.1515,
			    rotate = -90.8579 0.1859 178.9281,
            }
        }

    /**** Thai Green Curry ****/

        model VFX_PotThaiGreenCurry
        {
            mesh = WorldItems/VFX_PotFull,
            texture = WorldItems/VFX_Pot_ThaiGreenCurry,

            attachment Bip01_Prop1
            {
			    offset = 0.0340 0.1496 -0.1515,
			    rotate = -90.8579 0.1859 178.9281,
            }
        }

    /**** Massaman Curry ****/

        model VFX_PotMassamanCurry
        {
            mesh = WorldItems/VFX_PotFull,
            texture = WorldItems/VFX_Pot_MassamanCurry,

            attachment Bip01_Prop1
            {
			    offset = 0.0340 0.1496 -0.1515,
			    rotate = -90.8579 0.1859 178.9281,
            }
        }

    /**** Chana Masala ****/

        model VFX_PotChanaMasala
        {
            mesh = WorldItems/VFX_PotFull,
            texture = WorldItems/VFX_Pot_ChanaMasala,

            attachment Bip01_Prop1
            {
			    offset = 0.0340 0.1496 -0.1515,
			    rotate = -90.8579 0.1859 178.9281,
            }
        }

    /**** Sweet Potato and Chickpea Curry ****/

        model VFX_PotSweetPotatoChickpeaCurry
        {
            mesh = WorldItems/VFX_PotFull,
            texture = WorldItems/VFX_Pot_SweetPotatoChickpeaCurry,

            attachment Bip01_Prop1
            {
			    offset = 0.0340 0.1496 -0.1515,
			    rotate = -90.8579 0.1859 178.9281,
            }
        }

    /**** Tofu Curry ****/

        model VFX_PotTofuCurry
        {
            mesh = WorldItems/VFX_PotFull,
            texture = WorldItems/VFX_Pot_TofuCurry,

            attachment Bip01_Prop1
            {
			    offset = 0.0340 0.1496 -0.1515,
			    rotate = -90.8579 0.1859 178.9281,
            }
        }

/* <<<<<  Literature  >>>>> */

    /**** Cookbooks ****/

        model VFX_NonnasKitchenChronicles
        {
            mesh = WorldItems/BookClosedNew,
            texture = WorldItems/VFX_RecipeBook_NonnasKitchenChronicles,
            scale = 0.125,
        }

        model VFX_NonnasKitchenChronicles_SM
        {
            mesh = BookHand,
            texture = WorldItems/VFX_RecipeBook_NonnasKitchenChronicles,
            scale = 0.125,

            attachment Bip01_Prop2
            {
                offset = 0.0177 0.0107 0.0062,
                rotate = -11.7984 87.0744 -81.8605,
            }
        }

        model VFX_WanderingMerchantsGuide
        {
            mesh = WorldItems/BookClosedNew,
            texture = WorldItems/VFX_RecipeBook_WanderingMerchantsGuide,
            scale = 0.125,
        }

        model VFX_WanderingMerchantsGuide_SM
        {
            mesh = BookHand,
            texture = WorldItems/VFX_RecipeBook_WanderingMerchantsGuide,
            scale = 0.125,

            attachment Bip01_Prop2
            {
                offset = 0.0177 0.0107 0.0062,
                rotate = -11.7984 87.0744 -81.8605,
            }
        }

        model VFX_CurryMastersManual
        {
            mesh = WorldItems/BookClosedNew,
            texture = WorldItems/VFX_RecipeBook_CurryMastersManual,
            scale = 0.125,
        }

        model VFX_CurryMastersManual_SM
        {
            mesh = BookHand,
            texture = WorldItems/VFX_RecipeBook_CurryMastersManual,
            scale = 0.125,

            attachment Bip01_Prop2
            {
                offset = 0.0177 0.0107 0.0062,
                rotate = -11.7984 87.0744 -81.8605,
            }
        }

        model VFX_JollyPubsRecipes
        {
            mesh = WorldItems/BookClosedNew,
            texture = WorldItems/VFX_RecipeBook_JollyPubsRecipes,
            scale = 0.125,
        }

        model VFX_JollyPubsRecipes_SM
        {
            mesh = BookHand,
            texture = WorldItems/VFX_RecipeBook_JollyPubsRecipes,
            scale = 0.125,

            attachment Bip01_Prop2
            {
                offset = 0.0177 0.0107 0.0062,
                rotate = -11.7984 87.0744 -81.8605,
            }
        }

        model VFX_GentlemansDinnerTable
        {
            mesh = WorldItems/BookClosedNew,
            texture = WorldItems/VFX_RecipeBook_GentlemansDinnerTable,
            scale = 0.125,
        }

        model VFX_GentlemansDinnerTable_SM
        {
            mesh = BookHand,
            texture = WorldItems/VFX_RecipeBook_GentlemansDinnerTable,
            scale = 0.125,

            attachment Bip01_Prop2
            {
                offset = 0.0177 0.0107 0.0062,
                rotate = -11.7984 87.0744 -81.8605,
            }
        }

        model VFX_FestiveFingerFood
        {
            mesh = WorldItems/BookClosedNew,
            texture = WorldItems/VFX_RecipeBook_FestiveFingerFood,
            scale = 0.125,
        }

        model VFX_FestiveFingerFood_SM
        {
            mesh = BookHand,
            texture = WorldItems/VFX_RecipeBook_FestiveFingerFood,
            scale = 0.125,

            attachment Bip01_Prop2
            {
                offset = 0.0177 0.0107 0.0062,
                rotate = -11.7984 87.0744 -81.8605,
            }
        }

        model VFX_EarlyBirdsKitchen
        {
            mesh = WorldItems/BookClosedNew,
            texture = WorldItems/VFX_RecipeBook_EarlyBirdsKitchen,
            scale = 0.125,
        }

        model VFX_EarlyBirdsKitchen_SM
        {
            mesh = BookHand,
            texture = WorldItems/VFX_RecipeBook_EarlyBirdsKitchen,
            scale = 0.125,

            attachment Bip01_Prop2
            {
                offset = 0.0177 0.0107 0.0062,
                rotate = -11.7984 87.0744 -81.8605,
            }
        }

        model VFX_DessertArtisansGuide
        {
            mesh = WorldItems/BookClosedNew,
            texture = WorldItems/VFX_RecipeBook_DessertArtisansGuide,
            scale = 0.125,
        }

        model VFX_DessertArtisansGuide_SM
        {
            mesh = BookHand,
            texture = WorldItems/VFX_RecipeBook_DessertArtisansGuide,
            scale = 0.125,
            
            attachment Bip01_Prop2
            {
                offset = 0.0177 0.0107 0.0062,
                rotate = -11.7984 87.0744 -81.8605,
            }
        }

        model VFX_SimmeringPotChronicles
        {
            mesh = WorldItems/BookClosedNew,
            texture = WorldItems/VFX_RecipeBook_SimmeringPotChronicles,
            scale = 0.125,
        }

        model VFX_SimmeringPotChronicles_SM
        {
            mesh = BookHand,
            texture = WorldItems/VFX_RecipeBook_SimmeringPotChronicles,
            scale = 0.125,

            attachment Bip01_Prop2
            {
                offset = 0.0177 0.0107 0.0062,
                rotate = -11.7984 87.0744 -81.8605,
            }
        }

        model VFX_WokWisdomCollection
        {
            mesh = WorldItems/BookClosedNew,
            texture = WorldItems/VFX_RecipeBook_WokWisdomCollection,
            scale = 0.125,
        }

        model VFX_WokWisdomCollection_SM
        {
            mesh = BookHand,
            texture = WorldItems/VFX_RecipeBook_WokWisdomCollection,
            scale = 0.125,

            attachment Bip01_Prop2
            {
                offset = 0.0177 0.0107 0.0062,
                rotate = -11.7984 87.0744 -81.8605,
            }
        }

        model VFX_GardenToTableTreasures
        {
            mesh = WorldItems/BookClosedNew,
            texture = WorldItems/VFX_RecipeBook_GardenToTableTreasures,
            scale = 0.125,
        }

        model VFX_GardenToTableTreasures_SM
        {
            mesh = BookHand,
            texture = WorldItems/VFX_RecipeBook_GardenToTableTreasures,
            scale = 0.125,

            attachment Bip01_Prop2
            {
                offset = 0.0177 0.0107 0.0062,
                rotate = -11.7984 87.0744 -81.8605,
            }
        }

        model VFX_CrispyKitchenChronicles
        {
            mesh = WorldItems/BookClosedNew,
            texture = WorldItems/VFX_RecipeBook_CrispyKitchenChronicles,
            scale = 0.125,
        }

        model VFX_CrispyKitchenChronicles_SM
        {
            mesh = BookHand,
            texture = WorldItems/VFX_RecipeBook_CrispyKitchenChronicles,
            scale = 0.125,

            attachment Bip01_Prop2
            {
                offset = 0.0177 0.0107 0.0062,
                rotate = -11.7984 87.0744 -81.8605,
            }
        }

        model VFX_BakersDailyLoaf
        {
            mesh = WorldItems/BookClosedNew,
            texture = WorldItems/VFX_RecipeBook_BakersDailyLoaf,
            scale = 0.125,
        }

        model VFX_BakersDailyLoaf_SM
        {
            mesh = BookHand,
            texture = WorldItems/VFX_RecipeBook_BakersDailyLoaf,
            scale = 0.125,

            attachment Bip01_Prop2
            {
                offset = 0.0177 0.0107 0.0062,
                rotate = -11.7984 87.0744 -81.8605,
            }
        }

        model VFX_SummerHarvestMedley
        {
            mesh = WorldItems/BookClosedNew,
            texture = WorldItems/VFX_RecipeBook_SummerHarvestMedley,
            scale = 0.125,
        }

        model VFX_SummerHarvestMedley_SM
        {
            mesh = BookHand,
            texture = WorldItems/VFX_RecipeBook_SummerHarvestMedley,
            scale = 0.125,

            attachment Bip01_Prop2
            {
                offset = 0.0177 0.0107 0.0062,
                rotate = -11.7984 87.0744 -81.8605,
            }
        }

        model VFX_DeliCounterCollection
        {
            mesh = WorldItems/BookClosedNew,
            texture = WorldItems/VFX_RecipeBook_DeliCounterCollection,
            scale = 0.125,
        }

        model VFX_DeliCounterCollection_SM
        {
            mesh = BookHand,
            texture = WorldItems/VFX_RecipeBook_DeliCounterCollection,
            scale = 0.125,

            attachment Bip01_Prop2
            {
                offset = 0.0177 0.0107 0.0062,
                rotate = -11.7984 87.0744 -81.8605,
            }
        }

        model VFX_SideDishCompanions
        {
            mesh = WorldItems/BookClosedNew,
            texture = WorldItems/VFX_RecipeBook_SideDishCompanions,
            scale = 0.125,
        }

        model VFX_SideDishCompanions_SM
        {
            mesh = BookHand,
            texture = WorldItems/VFX_RecipeBook_SideDishCompanions,
            scale = 0.125,

            attachment Bip01_Prop2
            {
                offset = 0.0177 0.0107 0.0062,
                rotate = -11.7984 87.0744 -81.8605,
            }
        }

        model VFX_DawnAroundTheWorldCookbook
        {
            mesh = WorldItems/BookClosedNew,
            texture = WorldItems/VFX_RecipeBook_DawnAroundTheWorldCookbook,
            scale = 0.125,
        }

        model VFX_DawnAroundTheWorldCookbook_SM
        {
            mesh = BookHand,
            texture = WorldItems/VFX_RecipeBook_DawnAroundTheWorldCookbook,
            scale = 0.125,

            attachment Bip01_Prop2
            {
                offset = 0.0177 0.0107 0.0062,
                rotate = -11.7984 87.0744 -81.8605,
            }
        }

        model VFX_SmallBitesBigFlavors
        {
            mesh = WorldItems/BookClosedNew,
            texture = WorldItems/VFX_RecipeBook_SmallBitesBigFlavors,
            scale = 0.125,
        }

        model VFX_SmallBitesBigFlavors_SM
        {
            mesh = BookHand,
            texture = WorldItems/VFX_RecipeBook_SmallBitesBigFlavors,
            scale = 0.125,

            attachment Bip01_Prop2
            {
                offset = 0.0177 0.0107 0.0062,
                rotate = -11.7984 87.0744 -81.8605,
            }
        }

        model VFX_ComfortFoodClassics
        {
            mesh = WorldItems/BookClosedNew,
            texture = WorldItems/VFX_RecipeBook_ComfortFoodClassics,
            scale = 0.125,
        }

        model VFX_ComfortFoodClassics_SM
        {
            mesh = BookHand,
            texture = WorldItems/VFX_RecipeBook_ComfortFoodClassics,
            scale = 0.125,
            
            attachment Bip01_Prop2
            {
                offset = 0.0177 0.0107 0.0062,
                rotate = -11.7984 87.0744 -81.8605,
            }
        }

        model VFX_PastryChefsSecrets
        {
            mesh = WorldItems/BookClosedNew,
            texture = WorldItems/VFX_RecipeBook_PastryChefsSecrets,
            scale = 0.125,
        }

        model VFX_PastryChefsSecrets_SM
        {
            mesh = BookHand,
            texture = WorldItems/VFX_RecipeBook_PastryChefsSecrets,
            scale = 0.125,
            attachment Bip01_Prop2
            {
                offset = 0.0177 0.0107 0.0062,
                rotate = -11.7984 87.0744 -81.8605,
            }
        }

    /**** Magazines - Cooking ****/

        model VFX_MagazineVFXCooking1
        {
            mesh = WorldItems/Magazine,
            texture = WorldItems/VFX_RecipeBook_MagazineVFXCooking1,
            scale = 0.4,
        }

        model VFX_MagazineVFXCooking2
        {
            mesh = WorldItems/Magazine,
            texture = WorldItems/VFX_RecipeBook_MagazineVFXCooking2,
            scale = 0.4,
        }

        model VFX_MagazineVFXCooking3
        {
            mesh = WorldItems/Magazine,
            texture = WorldItems/VFX_RecipeBook_MagazineVFXCooking3,
            scale = 0.4,
        }

        model VFX_MagazineVFXCooking4
        {
            mesh = WorldItems/Magazine,
            texture = WorldItems/VFX_RecipeBook_MagazineVFXCooking4,
            scale = 0.4,
        }

        model VFX_MagazineVFXCooking_SM
        {
            mesh = Magazine,
            texture = WorldItems/VFX_MagazineCooking,
            scale = 1.0,
        }

    /**** Magazines - Baking ****/

        model VFX_MagazineBaking1
        {
            mesh = WorldItems/Magazine,
            texture = WorldItems/VFX_RecipeBook_MagazineBaking1,
            scale = 0.4,
        }

        model VFX_MagazineBaking1_SM
        {
            mesh = Magazine,
            texture = WorldItems/VFX_MagazineBaking1,
            scale = 1.0,
        }

        model VFX_MagazineBaking2
        {
            mesh = WorldItems/Magazine,
            texture = WorldItems/VFX_RecipeBook_MagazineBaking2,
            scale = 0.4,
        }

        model VFX_MagazineBaking2_SM
        {
            mesh = Magazine,
            texture = WorldItems/VFX_MagazineBaking2,
            scale = 1.0,
        }

        model VFX_MagazineBaking3
        {
            mesh = WorldItems/Magazine,
            texture = WorldItems/VFX_RecipeBook_MagazineBaking3,
            scale = 0.4,
        }

        model VFX_MagazineBaking3_SM
        {
            mesh = Magazine,
            texture = WorldItems/VFX_MagazineBaking3,
            scale = 1.0,
        }

        model VFX_MagazineBaking4
        {
            mesh = WorldItems/Magazine,
            texture = WorldItems/VFX_RecipeBook_MagazineBaking4,
            scale = 0.4,
        }

        model VFX_MagazineBaking4_SM
        {
            mesh = Magazine,
            texture = WorldItems/VFX_MagazineBaking4,
            scale = 1.0,
        }

        model VFX_MagazineBaking5
        {
            mesh = WorldItems/Magazine,
            texture = WorldItems/VFX_RecipeBook_MagazineBaking5,
            scale = 0.4,
        }

        model VFX_MagazineBaking5_SM
        {
            mesh = Magazine,
            texture = WorldItems/VFX_MagazineBaking5,
            scale = 1.0,
        }

        model VFX_MagazineBaking6
        {
            mesh = WorldItems/Magazine,
            texture = WorldItems/VFX_RecipeBook_MagazineBaking6,
            scale = 0.4,
        }

        model VFX_MagazineBaking6_SM
        {
            mesh = Magazine,
            texture = WorldItems/VFX_MagazineBaking6,
            scale = 1.0,
        }

        model VFX_MagazineBaking7
        {
            mesh = WorldItems/Magazine,
            texture = WorldItems/VFX_RecipeBook_MagazineBaking7,
            scale = 0.4,
        }

        model VFX_MagazineBaking7_SM
        {
            mesh = Magazine,
            texture = WorldItems/VFX_MagazineBaking7,
            scale = 1.0,
        }

        model VFX_MagazineBaking8
        {
            mesh = WorldItems/Magazine,
            texture = WorldItems/VFX_RecipeBook_MagazineBaking8,
            scale = 0.4,
        }

        model VFX_MagazineBaking8_SM
        {
            mesh = Magazine,
            texture = WorldItems/VFX_MagazineBaking8,
            scale = 1.0,
        }

    /**** Magazines - Bread Making ****/

        model VFX_MagazineBread1
        {
            mesh = WorldItems/Magazine,
            texture = WorldItems/VFX_RecipeBook_MagazineBread1,
            scale = 0.4,
        }

        model VFX_MagazineBread2
        {
            mesh = WorldItems/Magazine,
            texture = WorldItems/VFX_RecipeBook_MagazineBread2,
            scale = 0.4,
        }

        model VFX_MagazineBread3
        {
            mesh = WorldItems/Magazine,
            texture = WorldItems/VFX_RecipeBook_MagazineBread3,
            scale = 0.4,
        }

        model VFX_MagazineBread4
        {
            mesh = WorldItems/Magazine,
            texture = WorldItems/VFX_RecipeBook_MagazineBread4,
            scale = 0.4,
        }

        model VFX_MagazineBread_SM
        {
            mesh = Magazine,
            texture = WorldItems/VFX_MagazineBread,
            scale = 1.0,
        }

    /**** Magazines - Dairy ****/

        model VFX_MagazineDairy1
        {
            mesh = WorldItems/Magazine,
            texture = WorldItems/VFX_RecipeBook_MagazineDairy1,
            scale = 0.4,
        }

        model VFX_MagazineDairy2
        {
            mesh = WorldItems/Magazine,
            texture = WorldItems/VFX_RecipeBook_MagazineDairy2,
            scale = 0.4,
        }

        model VFX_MagazineDairy3
        {
            mesh = WorldItems/Magazine,
            texture = WorldItems/VFX_RecipeBook_MagazineDairy3,
            scale = 0.4,
        }

        model VFX_MagazineDairyMilk_SM
        {
            mesh = Magazine,
            texture = WorldItems/VFX_MagazineDairyMilk,
            scale = 1.0,
        }

        model VFX_MagazineDairy4
        {
            mesh = WorldItems/Magazine,
            texture = WorldItems/VFX_RecipeBook_MagazineDairy4,
            scale = 0.4,
        }

        model VFX_MagazineDairy5
        {
            mesh = WorldItems/Magazine,
            texture = WorldItems/VFX_RecipeBook_MagazineDairy5,
            scale = 0.4,
        }

        model VFX_MagazineDairy6
        {
            mesh = WorldItems/Magazine,
            texture = WorldItems/VFX_RecipeBook_MagazineDairy6,
            scale = 0.4,
        }

        model VFX_MagazineDairy7
        {
            mesh = WorldItems/Magazine,
            texture = WorldItems/VFX_RecipeBook_MagazineDairy7,
            scale = 0.4,
        }

        model VFX_MagazineDairyCheese_SM
        {
            mesh = Magazine,
            texture = WorldItems/VFX_MagazineDairyCheese,
            scale = 1.0,
        }

    /**** Magazines - Fermenting ****/

        model VFX_MagazineFermenting1
        {
            mesh = WorldItems/Magazine,
            texture = WorldItems/VFX_RecipeBook_MagazineFermenting1,
            scale = 0.4,
        }

        model VFX_MagazineFermenting2
        {
            mesh = WorldItems/Magazine,
            texture = WorldItems/VFX_RecipeBook_MagazineFermenting2,
            scale = 0.4,
        }

        model VFX_MagazineFermenting3
        {
            mesh = WorldItems/Magazine,
            texture = WorldItems/VFX_RecipeBook_MagazineFermenting3,
            scale = 0.4,
        }

        model VFX_MagazineFermenting4
        {
            mesh = WorldItems/Magazine,
            texture = WorldItems/VFX_RecipeBook_MagazineFermenting4,
            scale = 0.4,
        }

        model VFX_MagazineFermenting_SM
        {
            mesh = Magazine,
            texture = WorldItems/VFX_MagazineFermenting,
            scale = 1.0,
        }

    /**** Magazines - Sugar ****/

        model VFX_MagazineSugar1
        {
            mesh = WorldItems/Magazine,
            texture = WorldItems/VFX_RecipeBook_MagazineSugar1,
            scale = 0.4,
        }

        model VFX_MagazineSugar_SM
        {
            mesh = Magazine,
            texture = WorldItems/VFX_MagazineSugar,
            scale = 1.0,
        }

    /**** Magazines - Crafting ****/

        model VFX_MagazineCrafting1
        {
            mesh = WorldItems/Magazine,
            texture = WorldItems/VFX_RecipeBook_MagazineCrafting1,
            scale = 0.4,
        }

        model VFX_MagazineCrafting2
        {
            mesh = WorldItems/Magazine,
            texture = WorldItems/VFX_RecipeBook_MagazineCrafting2,
            scale = 0.4,
        }

        model VFX_MagazineCrafting_SM
        {
            mesh = Magazine,
            texture = WorldItems/VFX_MagazineCrafting,
            scale = 1.0,
        }
    
/* <<<<<  Items  >>>>> */

	model VFX_SmallTinCanEmpty
    {
        mesh = WorldItems/VFX_WM_SmallTinCanEmpty,
        texture = WorldItems/VFX_SmallTinCanEmpty,
    }

    model VFX_SmallTinCanEmpty_SM
    {
        mesh = WorldItems/VFX_SM_SmallTinCanEmpty,
        texture = WorldItems/VFX_SmallTinCanEmpty,
    }

	model VFX_SmallTinCanEmpty_Fluid
    {
        mesh = WorldItems/VFX_WM_SmallTinCanEmpty_Fluid,
        texture = WorldItems/VFX_SmallTinCanEmpty,

        attachment Bip01_Prop2
        {
			offset = -0.0075 0.0672 -0.0135,
			rotate = 8.9432 36.5157 -5.4952,
        }
    }

    model VFX_ProteinShaker
    {
        mesh = WorldItems/VFX_ProteinShaker,
        texture = WorldItems/VFX_Items_ProteinShaker,
        scale = 0.5900,

        attachment Bip01_Prop1
        {
			offset = 0.0006 -0.0499 0.0085,
			rotate = -10.9861 -59.6834 -1.6847,
        }

        attachment Bip01_Prop2
        {
			offset = 0.0185 -0.0110 -0.0114,
			rotate = 1.2743 18.6201 0.0442,
        }
    }

    model VFX_MilkshakeGlass
    {
        mesh = WorldItems/VFX_MilkshakeGlass,
        texture = WorldItems/VFX_Items_MilkshakeGlass,

        attachment Bip01_Prop2
        {
			offset = 0.0419 0.0241 -0.0035,
			rotate = -0.4017 17.3615 3.7010,
        }
    }

    model VFX_MilkshakeGlass_Fluid
    {
        mesh = WorldItems/VFX_MilkshakeGlass_Fluid,
        texture = WorldItems/VFX_Items_MilkshakeGlass_Fluid,

        attachment Bip01_Prop2
        {
			offset = 0.0419 0.0241 -0.0035,
			rotate = -0.4017 17.3615 3.7010,
        }
    }

/* <<<<<  Containers  >>>>> */

    model VFX_SpiceRackSmallLight
    {
        mesh = WorldItems/VFX_SpiceRackSmall,
        texture = WorldItems/VFX_Container_SpiceRackSmallLight,
    }

    model VFX_SpiceRackSmallDark
    {
        mesh = WorldItems/VFX_SpiceRackSmall,
        texture = WorldItems/VFX_Container_SpiceRackSmallDark,
    }

    model VFX_SpiceRackLargeLight
    {
        mesh = WorldItems/VFX_SpiceRackLarge,
        texture = WorldItems/VFX_Container_SpiceRackLargeLight,
    }

    model VFX_SpiceRackLargeDark
    {
        mesh = WorldItems/VFX_SpiceRackLarge,
        texture = WorldItems/VFX_Container_SpiceRackLargeDark,
    }

/* <<<<<  Placement Vanilla  >>>>> */

    model VFX_SaucepanPasta
	{
		mesh = WorldItems/SaucePan_FoodFluid,
		texture = WorldItems/SaucePan_Pasta,
		scale = 0.4,

        attachment Bip01_Prop2
        {
			offset = 0.0003 0.0291 -0.0526,
			rotate = -100.2052 46.6558 -170.8556,
        }
	}

    model VFX_SaucepanPastaRotten
	{
		mesh = WorldItems/SaucePan_FoodFluid,
		texture = WorldItems/SaucePan_Pasta_Rotten,
		scale = 0.4,

        attachment Bip01_Prop2
        {
			offset = 0.0003 0.0291 -0.0526,
			rotate = -100.2052 46.6558 -170.8556,
        }
	}

    model VFX_SaucepanRice
	{
		mesh = WorldItems/SaucePan_FoodFluid,
		texture = WorldItems/SaucePan_Rice,
		scale = 0.4,

		attachment Bip01_Prop2
        {
			offset = 0.0003 0.0291 -0.0526,
			rotate = -100.2052 46.6558 -170.8556,
        }
	}

    model VFX_SaucePanRiceRotten
	{
		mesh = WorldItems/SaucePan_FoodFluid,
		texture = WorldItems/SaucePan_Rice_Rotten,
		scale = 0.4,

		attachment Bip01_Prop2
        {
			offset = 0.0003 0.0291 -0.0526,
			rotate = -100.2052 46.6558 -170.8556,
        }
	}

    model VFX_SaucepanCopperPasta
	{
		mesh = WorldItems/SaucePan_Copper_Pasta,
		texture = WorldItems/SaucePan_Copper,
		scale = 0.075,

        attachment Bip01_Prop2
        {
			offset = 0.0015 0.0252 -0.0610,
			rotate = -89.5836 -32.0844 -172.6029,
        }
	}

    model VFX_SaucepanCopperPastaRotten
	{
		mesh = WorldItems/SaucePan_Copper_Pasta,
		texture = WorldItems/SaucePan_Copper_Rotten,
		scale = 0.075,

        attachment Bip01_Prop2
        {
			offset = 0.0015 0.0252 -0.0610,
			rotate = -89.5836 -32.0844 -172.6029,
        }
	}

	model VFX_SaucepanCopperRice
	{
		mesh = WorldItems/SaucePan_Copper_Rice,
		texture = WorldItems/SaucePan_Copper,
		scale = 0.075,

        attachment Bip01_Prop2
        {
			offset = 0.0015 0.0252 -0.0610,
			rotate = -89.5836 -32.0844 -172.6029,
        }
	}

	model VFX_SaucepanCopperRiceRotten
	{
		mesh = WorldItems/SaucePan_Copper_Rice,
		texture = WorldItems/SaucePan_Copper_Rotten,
		scale = 0.075,

        attachment Bip01_Prop2
        {
			offset = 0.0015 0.0252 -0.0610,
			rotate = -89.5836 -32.0844 -172.6029,
        }
	}

    model VFX_CookingPotForged_Pasta
	{
		mesh = WorldItems/CookingPot_Forged_Handle_Food,
        texture = WorldItems/CookingPot_Forged_Pasta,
        scale = 0.1375,

        attachment Bip01_Prop1
        {
			offset = 0.0113 0.1586 -0.1835,
			rotate = -89.2133 15.9471 176.5166,
        }
	}

    model VFX_CookingPotForged_Rice
	{
        mesh = WorldItems/CookingPot_Forged_Handle_Food,
        texture = WorldItems/CookingPot_Forged_Rice,
        scale = 0.1375,

        attachment Bip01_Prop1
        {
			offset = 0.0113 0.1586 -0.1835,
			rotate = -89.2133 15.9471 176.5166,
        }
	}

    model VFX_Mug
	{
		mesh = WorldItems/Mug,
		texture = Mug_Green,
		scale = 0.1,

		attachment Bip01_Prop2
		{
			offset = 0.0012 -0.0115 -0.0056,
			rotate = 36.6969 83.9796 -27.1763,
			scale = 0.8989,
		}
	}

    model VFX_MugClay
	{
		mesh = WorldItems/Mug,
		texture = WorldItems/Mug_Fired,
		scale = 0.1,

		attachment Bip01_Prop2
		{
			offset = 0.0012 -0.0115 -0.0056,
			rotate = 36.6969 83.9796 -27.1763,
			scale = 0.8989,
		}
	}

    model VFX_MugWhite
	{
		mesh = WorldItems/Mug,
		texture = Mug_White,
		scale = 0.1,

		attachment Bip01_Prop2
		{
			offset = 0.0012 -0.0115 -0.0056,
			rotate = 36.6969 83.9796 -27.1763,
			scale = 0.8989,
		}
	}

    model VFX_MugSpiffo
	{
		mesh = WorldItems/Mug,
		texture = Mug_YellowSpiffo,
		scale = 0.1,

		attachment Bip01_Prop2
		{
			offset = 0.0012 -0.0115 -0.0056,
			rotate = 36.6969 83.9796 -27.1763,
			scale = 0.8989,
		}
	}

    model VFX_Jar_BellPepper
    {
        mesh = WorldItems/JarFood,
        texture = WorldItems/JarFoodBellPeppers,
        scale = 0.38,

		attachment Bip01_Prop2
		{
            offset = -0.0100 0.0120 0,
            rotate = 0 0 0,
		}
	}

    model VFX_Jar_Broccoli
    {
        mesh = WorldItems/JarFood,
        texture = WorldItems/JarFoodBroccoli,
        scale = 0.38,

		attachment Bip01_Prop2
		{
            offset = -0.0100 0.0120 0,
            rotate = 0 0 0,
		}
	}

    model VFX_Jar_Cabbage
    {
        mesh = WorldItems/JarFood,
        texture = WorldItems/JarFoodCabbage,
        scale = 0.38,

		attachment Bip01_Prop2
		{
            offset = -0.0100 0.0120 0,
            rotate = 0 0 0,
		}
	}

    model VFX_Jar_Carrots
    {
        mesh = WorldItems/JarFood,
        texture = WorldItems/JarFoodOrange,
        scale = 0.38,

		attachment Bip01_Prop2
		{
            offset = -0.0100 0.0120 0,
            rotate = 0 0 0,
		}
	}

    model VFX_Jar_Eggplant
    {
        mesh = WorldItems/JarFood,
        texture = WorldItems/JarFoodPurple,
        scale = 0.38,

		attachment Bip01_Prop2
		{
            offset = -0.0100 0.0120 0,
            rotate = 0 0 0,
		}
	}

    model VFX_Jar_Leek
    {
        mesh = WorldItems/JarFood,
        texture = WorldItems/JarFoodLeeks,
        scale = 0.38,

		attachment Bip01_Prop2
		{
            offset = -0.0100 0.0120 0,
            rotate = 0 0 0,
		}
	}

    model VFX_Jar_Potato
    {
        mesh = WorldItems/JarFood,
        texture = WorldItems/JarFoodPotatoes,
        scale = 0.38,

		attachment Bip01_Prop2
		{
            offset = -0.0100 0.0120 0,
            rotate = 0 0 0,
		}
	}

    model VFX_Jar_RedRadish
    {
        mesh = WorldItems/JarFood,
        texture = WorldItems/JarFoodRadish,
        scale = 0.38,

		attachment Bip01_Prop2
		{
            offset = -0.0100 0.0120 0,
            rotate = 0 0 0,
		}
	}

    model VFX_Jar_Tomato
    {
        mesh = WorldItems/JarFood,
        texture = WorldItems/JarFoodTomatoes,
        scale = 0.38,

		attachment Bip01_Prop2
		{
            offset = -0.0100 0.0120 0,
            rotate = 0 0 0,
		}
	}

    model VFX_Jar_Roe
    {
        mesh = WorldItems/Jar_Roe,
        scale = 0.38,

		attachment Bip01_Prop2
		{
            offset = -0.0100 0.0568 0.0026,
            rotate = 0.0000 0.0000 0.0000,
		}
	}

/* <<<<<  Crafting  >>>>> */

    model VFX_Crafting_EmptyJar
	{
		mesh = WorldItems/EmptyJar,
		texture = WorldItems/Jar_Empty,
		scale = 0.4,

        attachment Bip01_Prop2
        {
			offset = -0.0266 -0.0085 -0.0311,
			rotate = -5.6148 -1.2036 -4.1469,
        }
	}

    model VFX_Crafting_Spoon
	{
		mesh = Weapons/1Handed/Spoon,

        attachment Bip01_Prop1
		{
			offset = -0.0013 0.0023 0.0041,
			rotate = -12.0817 12.6522 7.4679,
			scale = 0.5789,
		}
	}

    model VFX_Crafting_BowlEmpty
	{
		mesh = Bowl,

		attachment Bip01_Prop2
		{
            offset = -0.0330 0.0044 -0.0423,
            rotate = 48.8172 10.2838 -6.1191,
		}
	}

    model VFX_Crafting_BowlEmpty2
	{
		mesh = Bowl,

		attachment Bip01_Prop2
		{
			offset = -0.0131 -0.0106 -0.0080,
			rotate = -17.6929 -1.3626 8.3666,
		}
	}

    model VFX_Crafting_BowlEmpty3
    {
        mesh = Bowl,

        attachment Bip01_Prop2
        {
            offset = -0.0206 -0.0182 0.0211,
            rotate = -24.9176 6.5700 -1.4224,
        }
    }

    model VFX_Crafting_WoodenSpoon
	{
		mesh = Weapons/1Handed/Spoon_Wood_Hand,
		texture = Weapons/1Handed/Spoon_Wood,

		attachment Bip01_Prop1
		{
			offset = -0.0048 0.2235 -0.0030,
			rotate = 175.0170 31.8561 9.2470,
			scale = 0.8324,
		}
	}

    model VFX_Crafting_PlasticPitcher
    {
        mesh = WorldItems/VFX_CraftingPlasticPitcher,
        texture = WorldItems/VFX_Beverages_PlasticPitcher,

        attachment Bip01_Prop2
        {
			offset = 0.0216 0.0682 -0.0029,
			rotate = 4.6828 18.1335 8.8220,
        }
    }

    model VFX_Crafting_ProteinShaker
    {
        mesh = WorldItems/VFX_ProteinShaker,
        texture = WorldItems/VFX_Items_ProteinShaker,
        scale = 0.5900,

        attachment Bip01_Prop1
        {
            offset = 0.0065 -0.0647 0.0321,
            rotate = -176.1400 -4.7774 -168.7527,
        }
    }

    model VFX_Crafting_Saucepan
    {
        mesh = Weapons/1Handed/SaucePan,

        attachment Bip01_Prop1
        {
			offset = -0.0930 0.0565 0.0101,
			rotate = -130.7432 -9.9383 -102.4470,
        }

        attachment Bip01_Prop2
        {
			offset = -0.1524 0.0793 -0.0303,
			rotate = -129.4622 -11.9962 -85.0817,
        }
    }

    model VFX_Crafting_SaucepanCopper
    {
        mesh = weapons/1handed/SaucePan_Copper_Hand,
        texture = weapons/1handed/SaucePan_Copper,

        attachment Bip01_Prop1
        {
			offset = -0.0930 0.0565 0.0101,
			rotate = -130.7432 -9.9383 -102.4470,
        }

        attachment Bip01_Prop2
        {
			offset = -0.1524 0.0793 -0.0303,
			rotate = -129.4622 -11.9962 -85.0817,
        }
    }

    model VFX_Crafting_CookingPot
    {
        mesh = CookingPot,

        attachment Bip01_Prop2
        {
			offset = -0.0506 0.1882 0.1080,
			rotate = -88.3922 -14.5466 -5.4322,
			scale = 0.7207,
        }
    }

    model VFX_Crafting_CookingPotForged
    {
        mesh = WorldItems/CookingPot_Forged,
        texture = WorldItems/CookingPot_Forged,
        scale = 0.1375,

        attachment Bip01_Prop2
        {
            offset = -0.0125 -0.0276 -0.0818,
            rotate = -178.8948 -39.3587 167.5448,
            scale = 0.6815,
        }
    }

    model VFX_Crafting_BakingPan
    {
		mesh = WorldItems/BakingPan,
		texture = WorldItems/BakingPan,

        attachment Bip01_Prop2
        {
            offset = -0.0030 0.0386 -0.0331,
            rotate = 9.3602 25.8785 1.1910,
            scale = 0.2224,
        }
    }

    model VFX_Crafting_BakingPan2
    {
		mesh = WorldItems/BakingPan,
		texture = WorldItems/BakingPan,

        attachment Bip01_Prop2
        {
            offset = -0.0105 0.0407 -0.0684,
            rotate = -6.0411 1.0026 8.1151,
            scale = 0.2764,
        }
    }

    model VFX_Crafting_BrowniePrep
    {
        mesh = WorldItems/VFX_BakingTrayBrownies,
        texture = WorldItems/VFX_Baking_BrownieTray,

        attachment Bip01_Prop2
        {
			offset = 0.0347 -0.0075 0.0088,
			rotate = -6.9866 82.0212 98.0001,
			scale = 0.7042,
        }
    }

    model VFX_Crafting_TrayStuffedBellPepper
    {
        mesh = WorldItems/VFX_RoastingPanBellPepper,
        texture = WorldItems/VFX_Tray_StuffedBellPepperCooked,

        attachment Bip01_Prop2
        {
			offset = 0.0347 -0.0075 0.0088,
			rotate = -6.9866 82.0212 98.0001,
         }
    }

    model VFX_Crafting_BakedPotatoTrayCooked
    {
        mesh = WorldItems/VFX_RoastingPanBakedPotato,
        texture = WorldItems/VFX_Evolved_BakedPotatoTrayCooked,

        attachment Bip01_Prop2
        {
			offset = 0.0347 -0.0075 0.0088,
			rotate = -6.9866 82.0212 98.0001,
        }
    }

    model VFX_Crafting_CookiesTray
    {
        mesh = WorldItems/BakingTray_Cookies,
        texture = WorldItems/VFX_Baking_TrayCookieGingerbread,
        scale = 0.4,

        attachment Bip01_Prop2
        {
			offset = 0.0485 -0.0084 0.0103,
			rotate = -35.5725 79.3185 126.8875,
			scale = 0.7277,
        }
    }

    model VFX_Crafting_RoastingPan
    {
        mesh = WorldItems/RoastingPan,
        texture = WorldItems/RoastingPan,

        attachment Bip01_Prop2
        {
            offset = 0.0131 0.0580 -0.0193,
            rotate = -170.1501 57.9767 149.1375,
            scale = 0.0775,
        }
    }

    model VFX_Crafting_Fork
	{
		mesh = Weapons/1Handed/Fork,

        attachment Bip01_Prop1
		{
			offset = -0.0013 0.0023 0.0041,
			rotate = -12.0817 12.6522 7.4679,
			scale = 0.5789,
		}
	}

    model VFX_Crafting_Milkshake
	{
        mesh = WorldItems/VFX_MilkshakeGlass,
        texture = WorldItems/VFX_Items_MilkshakeGlass,

        attachment Bip01_Prop2
		{
            offset = -0.0057 -0.0139 -0.0192,
            rotate = -7.1418 13.2364 6.3607,
            scale = 0.8981,
		}
	}

    model VFX_Crafting_BakingTray
	{
        mesh = WorldItems/BakingTray,
        texture = WorldItems/BakingTray,

        attachment Bip01_Prop2
		{
            offset = -0.0167 0.1443 -0.0449,
            rotate = 77.2963 42.1838 -10.5088,
            scale = 0.2629,
		}
	}

    model VFX_Crafting_Whisk
	{
        mesh = WorldItems/Whisk,
        scale = 0.1,

        attachment Bip01_Prop1
		{
            offset = -0.0029 0.0383 -0.0145,
            rotate = 61.1273 7.3937 31.5408,
            scale = 0.5789,
		}
	}

    model VFX_Crafting_CakeBatterBrown
    {
        mesh = WorldItems/CakeBatter,
        texture = WorldItems/VFX_Baking_CakeBatterBrown,
        scale = 0.4,

        attachment Bip01_Prop1
        {
            offset = 0.0347 0.0022 -0.0068,
            rotate = -8.3412 49.0681 12.9436,
            scale = 0.5543,
        }
    }

    model VFX_Crafting_Plate
    {
        mesh = WorldItems/Plate,
        scale = 0.08,

        attachment Bip01_Prop2
        {
            offset = 0.0008 0.0119 0.0025,
            rotate = 102.1764 35.2967 6.7456,
        }
    }

/* <<<<<  Homesteading Update  >>>>> */

    /* <<<<<  Sourdough Starter >>>>> */

        model VFX_SourdoughStarter
        {
            mesh = WorldItems/JarFood,
            texture = WorldItems/VFX_Baking_SourdoughStarter,
            scale = 0.38,

            attachment Bip01_Prop2
            {
                offset = -0.0100 0.0120 0,
                rotate = 0 0 0,
            }
        }

        model VFX_DeadSourdoughStarter
        {
            mesh = WorldItems/JarFood,
            texture = WorldItems/VFX_Baking_SourdoughStarterDead,
            scale = 0.38,

            attachment Bip01_Prop2
            {
                offset = -0.0100 0.0120 0,
                rotate = 0 0 0,
            }
        }

    /* <<<<<  Breads and Doughs >>>>> */

        /**** Bread - Sourdough ****/

            /**** Sourdough ****/

                    model VFX_Sourdough
                    {
                        mesh = WorldItems/VFX_Dough,
                        texture = WorldItems/VFX_Baking_Sourdough,

                        attachment Bip01_Prop2
                        {
                            offset = 0.0185 0.0540 -0.0069,
                            rotate = 19.1716 -2.7226 12.9442,
                        }
                    }

                    model VFX_SourdoughCooked
                    {
                        mesh = WorldItems/VFX_Dough,
                        texture = WorldItems/VFX_Baking_SourdoughCooked,

                        attachment Bip01_Prop2
                        {
                            offset = 0.0185 0.0540 -0.0069,
                            rotate = 19.1716 -2.7226 12.9442,
                        }
                    }

                    model VFX_SourdoughBurnt
                    {
                        mesh = WorldItems/VFX_Dough,
                        texture = WorldItems/VFX_Baking_SourdoughBurnt,

                        attachment Bip01_Prop2
                        {
                            offset = 0.0185 0.0540 -0.0069,
                            rotate = 19.1716 -2.7226 12.9442,
                        }
                    }

                    model VFX_SourdoughRotten
                    {
                        mesh = WorldItems/VFX_Dough,
                        texture = WorldItems/VFX_Baking_SourdoughRotten,

                        attachment Bip01_Prop2
                        {
                            offset = 0.0185 0.0540 -0.0069,
                            rotate = 19.1716 -2.7226 12.9442,
                        }
                    }

                    model VFX_SourdoughCookedRotten
                    {
                        mesh = WorldItems/VFX_Dough,
                        texture = WorldItems/VFX_Baking_SourdoughCookedRotten,

                        attachment Bip01_Prop2
                        {
                            offset = 0.0185 0.0540 -0.0069,
                            rotate = 19.1716 -2.7226 12.9442,
                        }
                    }

            /**** Sourdough Baguette ****/
            
                    model VFX_SourdoughBaguette
                    {
                        mesh = WorldItems/Baguette,
                        texture = WorldItems/VFX_Baking_SourdoughBaguette,
                        scale = 0.4,

                        attachment Bip01_Prop2
                        {
                            offset = -0.0261 -0.0167 -0.0267,
                            rotate = 168.4081 64.2731 -75.2284,
                            scale = 0.6375,
                        }
                    }

                    model VFX_SourdoughBaguetteCooked
                    {
                        mesh = WorldItems/Baguette,
                        texture = WorldItems/VFX_Baking_SourdoughBaguetteCooked,
                        scale = 0.4,

                        attachment Bip01_Prop2
                        {
                            offset = -0.0261 -0.0167 -0.0267,
                            rotate = 168.4081 64.2731 -75.2284,
                            scale = 0.6375,
                        }
                    }

                    model VFX_SourdoughBaguetteBurnt
                    {
                        mesh = WorldItems/Baguette,
                        texture = WorldItems/VFX_Baking_SourdoughBaguetteBurnt,
                        scale = 0.4,

                        attachment Bip01_Prop2
                        {
                            offset = -0.0261 -0.0167 -0.0267,
                            rotate = 168.4081 64.2731 -75.2284,
                            scale = 0.6375,
                        }
                    }

                    model VFX_SourdoughBaguetteRotten
                    {
                        mesh = WorldItems/Baguette,
                        texture = WorldItems/VFX_Baking_SourdoughBaguetteRotten,
                        scale = 0.4,

                        attachment Bip01_Prop2
                        {
                            offset = -0.0261 -0.0167 -0.0267,
                            rotate = 168.4081 64.2731 -75.2284,
                            scale = 0.6375,
                        }
                    }

                    model VFX_SourdoughBaguetteCookedRotten
                    {
                        mesh = WorldItems/Baguette,
                        texture = WorldItems/VFX_Baking_SourdoughBaguetteCookedRotten,
                        scale = 0.4,

                        attachment Bip01_Prop2
                        {
                            offset = -0.0261 -0.0167 -0.0267,
                            rotate = 168.4081 64.2731 -75.2284,
                            scale = 0.6375,
                        }
                    }

            /**** Sourdough Breadstick ****/
                
                model VFX_SourdoughBreadstick
                {
                    mesh = WorldItems/VFX_Breadstick,
                    texture = WorldItems/VFX_Baking_SourdoughBreadstick,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0068 0.0092 -0.0130,
                        rotate = 20.7244 17.3874 77.9084,
                    }
                }

                model VFX_SourdoughBreadstickCooked
                {
                    mesh = WorldItems/VFX_Breadstick,
                    texture = WorldItems/VFX_Baking_SourdoughBreadstickCooked,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0068 0.0092 -0.0130,
                        rotate = 20.7244 17.3874 77.9084,
                    }
                }

                model VFX_SourdoughBreadstickBurnt
                {
                    mesh = WorldItems/VFX_Breadstick,
                    texture = WorldItems/VFX_Baking_SourdoughBreadstickBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0068 0.0092 -0.0130,
                        rotate = 20.7244 17.3874 77.9084,
                    }
                }

                model VFX_SourdoughBreadstickRotten
                {
                    mesh = WorldItems/VFX_Breadstick,
                    texture = WorldItems/VFX_Baking_SourdoughBreadstickRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0068 0.0092 -0.0130,
                        rotate = 20.7244 17.3874 77.9084,
                    }
                }

                model VFX_SourdoughBreadstickCookedRotten
                {
                    mesh = WorldItems/VFX_Breadstick,
                    texture = WorldItems/VFX_Baking_SourdoughBreadstickCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0068 0.0092 -0.0130,
                        rotate = 20.7244 17.3874 77.9084,
                    }
                }

            /**** Sourdough Hamburger Bun ****/

                model VFX_SourdoughHamburgerBun
                {
                    mesh = WorldItems/Buns_Hamburger_Single,
                    texture = WorldItems/VFX_Baking_SourdoughHamburgerBun,
                    scale = 0.125,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0125 0.0314 -0.0024,
                        rotate = 85.7450 -14.0370 151.6909,
                        scale = 0.7500,
                    }
                }

                model VFX_SourdoughHamburgerBunCooked
                {
                    mesh = WorldItems/Buns_Hamburger_Single,
                    texture = WorldItems/VFX_Baking_SourdoughHamburgerBunCooked,
                    scale = 0.125,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0125 0.0314 -0.0024,
                        rotate = 85.7450 -14.0370 151.6909,
                        scale = 0.7500,
                    }
                }

                model VFX_SourdoughHamburgerBunBurnt
                {
                    mesh = WorldItems/Buns_Hamburger_Single,
                    texture = WorldItems/VFX_Baking_SourdoughHamburgerBunBurnt,
                    scale = 0.125,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0125 0.0314 -0.0024,
                        rotate = 85.7450 -14.0370 151.6909,
                        scale = 0.7500,
                    }
                }

                model VFX_SourdoughHamburgerBunRotten
                {
                    mesh = WorldItems/Buns_Hamburger_Single,
                    texture = WorldItems/VFX_Baking_SourdoughHamburgerBunRotten,
                    scale = 0.125,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0125 0.0314 -0.0024,
                        rotate = 85.7450 -14.0370 151.6909,
                        scale = 0.7500,
                    }
                }

                model VFX_SourdoughHamburgerBunCookedRotten
                {
                    mesh = WorldItems/Buns_Hamburger_Single,
                    texture = WorldItems/VFX_Baking_SourdoughHamburgerBunCookedRotten,
                    scale = 0.125,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0125 0.0314 -0.0024,
                        rotate = 85.7450 -14.0370 151.6909,
                        scale = 0.7500,
                    }
                }

            /**** Sourdough Hotdog Bun ****/

                model VFX_SourdoughHotdogBun
                {
                    mesh = WorldItems/VFX_HotdogDough,
                    texture = WorldItems/VFX_Baking_SourdoughHotdogBun,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0059 0.0151 -0.0025,
                        rotate = 178.8752 45.2951 90.5233,
                        scale = 0.6850,
                    }
                }

                model VFX_SourdoughHotdogBunCooked
                {
                    mesh = WorldItems/Buns_Hotdog_Single,
                    texture = WorldItems/VFX_Baking_SourdoughHotdogBunCooked,
                    scale = 0.125,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0059 0.0151 -0.0025,
                        rotate = 178.8752 45.2951 90.5233,
                        scale = 0.6850,
                    }
                }

                model VFX_SourdoughHotdogBunBurnt
                {
                    mesh = WorldItems/Buns_Hotdog_Single,
                    texture = WorldItems/VFX_Baking_SourdoughHotdogBunBurnt,
                    scale = 0.125,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0059 0.0151 -0.0025,
                        rotate = 178.8752 45.2951 90.5233,
                        scale = 0.6850,
                    }
                }

                model VFX_SourdoughHotdogBunRotten
                {
                    mesh = WorldItems/VFX_HotdogDough,
                    texture = WorldItems/VFX_Baking_SourdoughHotdogBunRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0059 0.0151 -0.0025,
                        rotate = 178.8752 45.2951 90.5233,
                        scale = 0.6850,
                    }
                }

                model VFX_SourdoughHotdogBunCookedRotten
                {
                    mesh = WorldItems/Buns_Hotdog_Single,
                    texture = WorldItems/VFX_Baking_SourdoughHotdogBunCookedRotten,
                    scale = 0.125,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0059 0.0151 -0.0025,
                        rotate = 178.8752 45.2951 90.5233,
                        scale = 0.6850,
                    }
                }

        /**** Bread - Wheat Flour ****/

            /**** Brioche ****/

                model VFX_Brioche
                {
                    mesh = WorldItems/VFX_Dough,
                    texture = WorldItems/VFX_Baking_Brioche,
                    scale = 0.8,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

                model VFX_BriocheCooked
                {
                    mesh = WorldItems/VFX_Bread,
                    texture = WorldItems/VFX_Baking_BriocheCooked,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0434 0.0742 -0.0486,
                        rotate = -153.0876 35.7968 -119.0378,
                        scale = 0.9603,
                    }
                }

                model VFX_BriocheBurnt
                {
                    mesh = WorldItems/VFX_Bread,
                    texture = WorldItems/VFX_Baking_BriocheBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0434 0.0742 -0.0486,
                        rotate = -153.0876 35.7968 -119.0378,
                        scale = 0.9603,
                    }
                }

                model VFX_BriocheRotten
                {
                    mesh = WorldItems/VFX_Dough,
                    texture = WorldItems/VFX_Baking_BriocheRotten,
                    scale = 0.8,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

                model VFX_BriocheCookedRotten
                {
                    mesh = WorldItems/VFX_Bread,
                    texture = WorldItems/VFX_Baking_BriocheCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0434 0.0742 -0.0486,
                        rotate = -153.0876 35.7968 -119.0378,
                        scale = 0.9603,
                    }
                }

        /**** Bread - Traditional Flour ****/

            /**** Beer Bread ****/

                model VFX_BeerBread
                {
                    mesh = WorldItems/VFX_Dough,
                    texture = WorldItems/VFX_Baking_BeerBread,
                    scale = 0.8,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

                model VFX_BeerBreadCooked
                {
                    mesh = WorldItems/VFX_Bread,
                    texture = WorldItems/VFX_Baking_BeerBreadCooked,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0434 0.0742 -0.0486,
                        rotate = -153.0876 35.7968 -119.0378,
                        scale = 0.9603,
                    }
                }

                model VFX_BeerBreadBurnt
                {
                    mesh = WorldItems/VFX_Bread,
                    texture = WorldItems/VFX_Baking_BeerBreadBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0434 0.0742 -0.0486,
                        rotate = -153.0876 35.7968 -119.0378,
                        scale = 0.9603,
                    }
                }

                model VFX_BeerBreadRotten
                {
                    mesh = WorldItems/VFX_Dough,
                    texture = WorldItems/VFX_Baking_BeerBreadRotten,
                    scale = 0.8,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

                model VFX_BeerBreadCookedRotten
                {
                    mesh = WorldItems/VFX_Bread,
                    texture = WorldItems/VFX_Baking_BeerBreadCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0434 0.0742 -0.0486,
                        rotate = -153.0876 35.7968 -119.0378,
                        scale = 0.9603,
                    }
                }

            /**** Milk Bread ****/

                model VFX_MilkBread
                {
                    mesh = WorldItems/VFX_Dough,
                    texture = WorldItems/VFX_Baking_MilkBread,
                    scale = 0.8,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

                model VFX_MilkBreadCooked
                {
                    mesh = WorldItems/VFX_Bread,
                    texture = WorldItems/VFX_Baking_MilkBreadCooked,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0434 0.0742 -0.0486,
                        rotate = -153.0876 35.7968 -119.0378,
                        scale = 0.9603,
                    }
                }

                model VFX_MilkBreadBurnt
                {
                    mesh = WorldItems/VFX_Bread,
                    texture = WorldItems/VFX_Baking_MilkBreadBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0434 0.0742 -0.0486,
                        rotate = -153.0876 35.7968 -119.0378,
                        scale = 0.9603,
                    }
                }

                model VFX_MilkBreadRotten
                {
                    mesh = WorldItems/VFX_Dough,
                    texture = WorldItems/VFX_Baking_MilkBreadRotten,
                    scale = 0.8,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

                model VFX_MilkBreadCookedRotten
                {
                    mesh = WorldItems/VFX_Bread,
                    texture = WorldItems/VFX_Baking_MilkBreadCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0434 0.0742 -0.0486,
                        rotate = -153.0876 35.7968 -119.0378,
                        scale = 0.9603,
                    }
                }

            /**** Fry Bread ****/

                model VFX_Frybread
                {
                    mesh = WorldItems/VFX_Flatbread,
                    texture = WorldItems/VFX_Baking_Flatbread,
                    scale = 1.2,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

                model VFX_FrybreadCooked
                {
                    mesh = WorldItems/VFX_Flatbread,
                    texture = WorldItems/VFX_Baking_FlatbreadCooked,
                    scale = 1.2,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

                model VFX_FrybreadBurnt
                {
                    mesh = WorldItems/VFX_Flatbread,
                    texture = WorldItems/VFX_Baking_FlatbreadBurnt,
                    scale = 1.2,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

                model VFX_FrybreadRotten
                {
                    mesh = WorldItems/VFX_Flatbread,
                    texture = WorldItems/VFX_Baking_FlatbreadRotten,
                    scale = 1.2,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

                model VFX_FrybreadCookedRotten
                {
                    mesh = WorldItems/VFX_Flatbread,
                    texture = WorldItems/VFX_Baking_FlatbreadCookedRotten,
                    scale = 1.2,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

            /**** English Muffin ****/

                model VFX_EnglishMuffin
                {
                    mesh = WorldItems/VFX_EnglishMuffin,
                    texture = WorldItems/VFX_Baking_EnglishMuffin,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0095 0.0196 -0.0120,
                        rotate = -39.9451 -43.8882 56.5025,
                        scale = 0.9360,
                    }
                }

                model VFX_EnglishMuffinCooked
                {
                    mesh = WorldItems/VFX_EnglishMuffin,
                    texture = WorldItems/VFX_Baking_EnglishMuffinCooked,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0095 0.0196 -0.0120,
                        rotate = -39.9451 -43.8882 56.5025,
                        scale = 0.9360,
                    }
                }

                model VFX_EnglishMuffinBurnt
                {
                    mesh = WorldItems/VFX_EnglishMuffin,
                    texture = WorldItems/VFX_Baking_EnglishMuffinBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0095 0.0196 -0.0120,
                        rotate = -39.9451 -43.8882 56.5025,
                        scale = 0.9360,
                    }
                }

                model VFX_EnglishMuffinRotten
                {
                    mesh = WorldItems/VFX_EnglishMuffin,
                    texture = WorldItems/VFX_Baking_EnglishMuffinRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0095 0.0196 -0.0120,
                        rotate = -39.9451 -43.8882 56.5025,
                        scale = 0.9360,
                    }
                }

                model VFX_EnglishMuffinCookedRotten
                {
                    mesh = WorldItems/VFX_EnglishMuffin,
                    texture = WorldItems/VFX_Baking_EnglishMuffinCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0095 0.0196 -0.0120,
                        rotate = -39.9451 -43.8882 56.5025,
                        scale = 0.9360,
                    }
                }

            /**** Pita Bread ****/

                model VFX_PitaBread
                {
                    mesh = WorldItems/VFX_Flatbread,
                    texture = WorldItems/VFX_Baking_PitaBread,
                    scale = 1.2,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

                model VFX_PitaBreadCooked
                {
                    mesh = WorldItems/VFX_Flatbread,
                    texture = WorldItems/VFX_Baking_PitaBreadCooked,
                    scale = 1.2,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

                model VFX_PitaBreadBurnt
                {
                    mesh = WorldItems/VFX_Flatbread,
                    texture = WorldItems/VFX_Baking_PitaBreadBurnt,
                    scale = 1.2,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

                model VFX_PitaBreadRotten
                {
                    mesh = WorldItems/VFX_Flatbread,
                    texture = WorldItems/VFX_Baking_PitaBreadRotten,
                    scale = 1.2,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

                model VFX_PitaBreadCookedRotten
                {
                    mesh = WorldItems/VFX_Flatbread,
                    texture = WorldItems/VFX_Baking_PitaBreadCookedRotten,
                    scale = 1.2,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

            /**** Focaccia Bread ****/

                model VFX_FocacciaBread
                {
                    mesh = WorldItems/VFX_Focaccia,
                    texture = WorldItems/VFX_Baking_FocacciaBread,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.5659 -14.6146 11.5972,
                        scale = 0.9400,
                    }
                }

                model VFX_FocacciaBreadCooked
                {
                    mesh = WorldItems/VFX_Focaccia,
                    texture = WorldItems/VFX_Baking_FocacciaBreadCooked,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.5659 -14.6146 11.5972,
                        scale = 0.9400,
                    }
                }

                model VFX_FocacciaBreadBurnt
                {
                    mesh = WorldItems/VFX_Focaccia,
                    texture = WorldItems/VFX_Baking_FocacciaBreadBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.5659 -14.6146 11.5972,
                        scale = 0.9400,
                    }
                }

                model VFX_FocacciaBreadRotten
                {
                    mesh = WorldItems/VFX_Focaccia,
                    texture = WorldItems/VFX_Baking_FocacciaBreadRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.5659 -14.6146 11.5972,
                        scale = 0.9400,
                    }
                }

                model VFX_FocacciaBreadCookedRotten
                {
                    mesh = WorldItems/VFX_Focaccia,
                    texture = WorldItems/VFX_Baking_FocacciaBreadCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.5659 -14.6146 11.5972,
                        scale = 0.9400,
                    }
                }

            /**** Naan Bread ****/

                model VFX_NaanBread
                {
                    mesh = WorldItems/VFX_NaanBread,
                    texture = WorldItems/VFX_Baking_NaanBread,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

                model VFX_NaanBreadCooked
                {
                    mesh = WorldItems/VFX_NaanBread,
                    texture = WorldItems/VFX_Baking_NaanBreadCooked,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

                model VFX_NaanBreadBurnt
                {
                    mesh = WorldItems/VFX_NaanBread,
                    texture = WorldItems/VFX_Baking_NaanBreadBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

                model VFX_NaanBreadRotten
                {
                    mesh = WorldItems/VFX_NaanBread,
                    texture = WorldItems/VFX_Baking_NaanBreadRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

                model VFX_NaanBreadCookedRotten
                {
                    mesh = WorldItems/VFX_NaanBread,
                    texture = WorldItems/VFX_Baking_NaanBreadCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

            /**** Crumpet ****/

                model VFX_CrumpetDough
                {
                    mesh = WorldItems/VFX_Dough,
                    texture = WorldItems/VFX_Baking_UncookedDough,
                    scale = 0.4,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0093 0.0441 -0.0133,
                        rotate = 50.3569 -39.8501 -59.7064,
                    }
                }

                model VFX_Crumpet
                {
                    mesh = WorldItems/VFX_Crumpet,
                    texture = WorldItems/VFX_Baking_Crumpet,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0079 0.0233 -0.0231,
                        rotate = -89.1417 2.1005 -133.8872,
                    }
                }

                model VFX_CrumpetCooked
                {
                    mesh = WorldItems/VFX_Crumpet,
                    texture = WorldItems/VFX_Baking_CrumpetCooked,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0079 0.0233 -0.0231,
                        rotate = -89.1417 2.1005 -133.8872,
                    }
                }

                model VFX_CrumpetBurnt
                {
                    mesh = WorldItems/VFX_Crumpet,
                    texture = WorldItems/VFX_Baking_CrumpetBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0079 0.0233 -0.0231,
                        rotate = -89.1417 2.1005 -133.8872,
                    }
                }

                model VFX_CrumpetRotten
                {
                    mesh = WorldItems/VFX_Crumpet,
                    texture = WorldItems/VFX_Baking_CrumpetRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0079 0.0233 -0.0231,
                        rotate = -89.1417 2.1005 -133.8872,
                    }
                }

            /**** Breadstick ****/

                model VFX_Breadstick
                {
                    mesh = WorldItems/VFX_Breadstick,
                    texture = WorldItems/VFX_Baking_Breadstick,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0068 0.0092 -0.0130,
                        rotate = 20.7244 17.3874 77.9084,
                    }
                }

                model VFX_BreadstickCooked
                {
                    mesh = WorldItems/VFX_Breadstick,
                    texture = WorldItems/VFX_Baking_BreadstickCooked,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0068 0.0092 -0.0130,
                        rotate = 20.7244 17.3874 77.9084,
                    }
                }

                model VFX_BreadstickBurnt
                {
                    mesh = WorldItems/VFX_Breadstick,
                    texture = WorldItems/VFX_Baking_BreadstickBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0068 0.0092 -0.0130,
                        rotate = 20.7244 17.3874 77.9084,
                    }
                }

                model VFX_BreadstickRotten
                {
                    mesh = WorldItems/VFX_Breadstick,
                    texture = WorldItems/VFX_Baking_BreadstickRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0068 0.0092 -0.0130,
                        rotate = 20.7244 17.3874 77.9084,
                    }
                }

                model VFX_BreadstickCookedRotten
                {
                    mesh = WorldItems/VFX_Breadstick,
                    texture = WorldItems/VFX_Baking_BreadstickCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0068 0.0092 -0.0130,
                        rotate = 20.7244 17.3874 77.9084,
                    }
                }

            /**** Pretzel ****/

                model VFX_Pretzel
                {
                    mesh = WorldItems/VFX_PretzelDough,
                    texture = WorldItems/VFX_Baking_Pretzel,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0148 0.0218 -0.0231,
                        rotate = 62.4434 -17.2268 119.1362,
                        scale = 0.8550,
                    }
                }

                model VFX_PretzelCooked
                {
                    mesh = WorldItems/VFX_PretzelCooked,
                    texture = WorldItems/VFX_Baking_PretzelCooked,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0035 0.0171 -0.0348,
                        rotate = 79.5044 -19.0687 -53.8419,
                    }
                }

                model VFX_PretzelBurnt
                {
                    mesh = WorldItems/VFX_PretzelCooked,
                    texture = WorldItems/VFX_Baking_PretzelBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0035 0.0171 -0.0348,
                        rotate = 79.5044 -19.0687 -53.8419,
                    }
                }

                model VFX_PretzelRotten
                {
                    mesh = WorldItems/VFX_PretzelDough,
                    texture = WorldItems/VFX_Baking_PretzelRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0148 0.0218 -0.0231,
                        rotate = 62.4434 -17.2268 119.1362,
                        scale = 0.8550,
                    }
                }

        /**** Bread - Rye Flour ****/

            /**** Rye Bread ****/

                model VFX_RyeBread
                {
                    mesh = WorldItems/VFX_Dough,
                    texture = WorldItems/VFX_Baking_RyeBread,
                    scale = 0.8,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

                model VFX_RyeBreadCooked
                {
                    mesh = WorldItems/VFX_Bread,
                    texture = WorldItems/VFX_Baking_RyeBreadCooked,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0434 0.0742 -0.0486,
                        rotate = -153.0876 35.7968 -119.0378,
                        scale = 0.9603,
                    }
                }

                model VFX_RyeBreadBurnt
                {
                    mesh = WorldItems/VFX_Bread,
                    texture = WorldItems/VFX_Baking_RyeBreadBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0434 0.0742 -0.0486,
                        rotate = -153.0876 35.7968 -119.0378,
                        scale = 0.9603,
                    }
                }

                model VFX_RyeBreadRotten
                {
                    mesh = WorldItems/VFX_Dough,
                    texture = WorldItems/VFX_Baking_RyeBreadRotten,
                    scale = 0.8,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

                model VFX_RyeBreadCookedRotten
                {
                    mesh = WorldItems/VFX_Bread,
                    texture = WorldItems/VFX_Baking_RyeBreadCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0434 0.0742 -0.0486,
                        rotate = -153.0876 35.7968 -119.0378,
                        scale = 0.9603,
                    }
                }

            /**** Rye Sourdough ****/

                model VFX_RyeSourdough
                {
                    mesh = WorldItems/VFX_Dough,
                    texture = WorldItems/VFX_Baking_RyeSourdough,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

                model VFX_RyeSourdoughCooked
                {
                    mesh = WorldItems/VFX_Dough,
                    texture = WorldItems/VFX_Baking_RyeSourdoughCooked,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

                model VFX_RyeSourdoughBurnt
                {
                    mesh = WorldItems/VFX_Dough,
                    texture = WorldItems/VFX_Baking_RyeSourdoughBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

                model VFX_RyeSourdoughRotten
                {
                    mesh = WorldItems/VFX_Dough,
                    texture = WorldItems/VFX_Baking_RyeSourdoughRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

                model VFX_RyeSourdoughCookedRotten
                {
                    mesh = WorldItems/VFX_Dough,
                    texture = WorldItems/VFX_Baking_RyeSourdoughCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

            /**** Pumpernickel ****/

                model VFX_Pumpernickel
                {
                    mesh = WorldItems/VFX_Dough,
                    texture = WorldItems/VFX_Baking_Pumpernickel,
                    scale = 0.8,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

                model VFX_PumpernickelCooked
                {
                    mesh = WorldItems/VFX_Bread,
                    texture = WorldItems/VFX_Baking_PumpernickelCooked,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0434 0.0742 -0.0486,
                        rotate = -153.0876 35.7968 -119.0378,
                        scale = 0.9603,
                    }
                }

                model VFX_PumpernickelBurnt
                {
                    mesh = WorldItems/VFX_Bread,
                    texture = WorldItems/VFX_Baking_PumpernickelBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0434 0.0742 -0.0486,
                        rotate = -153.0876 35.7968 -119.0378,
                        scale = 0.9603,
                    }
                }

                model VFX_PumpernickelRotten
                {
                    mesh = WorldItems/VFX_Dough,
                    texture = WorldItems/VFX_Baking_PumpernickelRotten,
                    scale = 0.8,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

                model VFX_PumpernickelCookedRotten
                {
                    mesh = WorldItems/VFX_Bread,
                    texture = WorldItems/VFX_Baking_PumpernickelCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0434 0.0742 -0.0486,
                        rotate = -153.0876 35.7968 -119.0378,
                        scale = 0.9603,
                    }
                }

        /**** Bread - Barley Flour ****/

            /**** Barley Bread ****/

                model VFX_BarleyBread
                {
                    mesh = WorldItems/VFX_Dough,
                    texture = WorldItems/VFX_Baking_BarleyBread,
                    scale = 0.8,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

                model VFX_BarleyBreadCooked
                {
                    mesh = WorldItems/VFX_Bread,
                    texture = WorldItems/VFX_Baking_BarleyBreadCooked,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0434 0.0742 -0.0486,
                        rotate = -153.0876 35.7968 -119.0378,
                        scale = 0.9603,
                    }
                }

                model VFX_BarleyBreadBurnt
                {
                    mesh = WorldItems/VFX_Bread,
                    texture = WorldItems/VFX_Baking_BarleyBreadBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0434 0.0742 -0.0486,
                        rotate = -153.0876 35.7968 -119.0378,
                        scale = 0.9603,
                    }
                }

                model VFX_BarleyBreadRotten
                {
                    mesh = WorldItems/VFX_Dough,
                    texture = WorldItems/VFX_Baking_BarleyBreadRotten,
                    scale = 0.8,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

                model VFX_BarleyBreadCookedRotten
                {
                    mesh = WorldItems/VFX_Bread,
                    texture = WorldItems/VFX_Baking_BarleyBreadCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0434 0.0742 -0.0486,
                        rotate = -153.0876 35.7968 -119.0378,
                        scale = 0.9603,
                    }
                }

            /**** Barley Sourdough ****/

                model VFX_BarleySourdough
                {
                    mesh = WorldItems/VFX_Dough,
                    texture = WorldItems/VFX_Baking_BarleySourdough,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

                model VFX_BarleySourdoughCooked
                {
                    mesh = WorldItems/VFX_Dough,
                    texture = WorldItems/VFX_Baking_BarleySourdoughCooked,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

                model VFX_BarleySourdoughBurnt
                {
                    mesh = WorldItems/VFX_Dough,
                    texture = WorldItems/VFX_Baking_BarleySourdoughBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

                model VFX_BarleySourdoughRotten
                {
                    mesh = WorldItems/VFX_Dough,
                    texture = WorldItems/VFX_Baking_BarleySourdoughRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

                model VFX_BarleySourdoughCookedRotten
                {
                    mesh = WorldItems/VFX_Dough,
                    texture = WorldItems/VFX_Baking_BarleySourdoughCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0185 0.0540 -0.0069,
                        rotate = 19.1716 -2.7226 12.9442,
                    }
                }

        /**** Bread - Any Flour ****/

            /**** Flatbread      ****/
            
                    model VFX_Flatbread
                    {
                        mesh = WorldItems/VFX_Flatbread,
                        texture = WorldItems/VFX_Baking_Flatbread,

                        attachment Bip01_Prop2
                        {
                            offset = 0.0185 0.0540 -0.0069,
                            rotate = 19.1716 -2.7226 12.9442,
                        }
                    }

                    model VFX_FlatbreadCooked
                    {
                        mesh = WorldItems/VFX_Flatbread,
                        texture = WorldItems/VFX_Baking_FlatbreadCooked,

                        attachment Bip01_Prop2
                        {
                            offset = 0.0185 0.0540 -0.0069,
                            rotate = 19.1716 -2.7226 12.9442,
                        }
                    }

                    model VFX_FlatbreadBurnt
                    {
                        mesh = WorldItems/VFX_Flatbread,
                        texture = WorldItems/VFX_Baking_FlatbreadBurnt,

                        attachment Bip01_Prop2
                        {
                            offset = 0.0185 0.0540 -0.0069,
                            rotate = 19.1716 -2.7226 12.9442,
                        }
                    }

                    model VFX_FlatbreadRotten
                    {
                        mesh = WorldItems/VFX_Flatbread,
                        texture = WorldItems/VFX_Baking_FlatbreadRotten,

                        attachment Bip01_Prop2
                        {
                            offset = 0.0185 0.0540 -0.0069,
                            rotate = 19.1716 -2.7226 12.9442,
                        }
                    }

                    model VFX_FlatbreadCookedRotten
                    {
                        mesh = WorldItems/VFX_Flatbread,
                        texture = WorldItems/VFX_Baking_FlatbreadCookedRotten,

                        attachment Bip01_Prop2
                        {
                            offset = 0.0185 0.0540 -0.0069,
                            rotate = 19.1716 -2.7226 12.9442,
                        }
                    }

            /**** Soup Dumplings ****/

                model VFX_SoupDumplings
                {
                    mesh = WorldItems/VFX_SoupDumpling,
                    texture = WorldItems/VFX_Baking_SoupDumplings,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0036 0.0402 0.0015,
                        rotate = 98.2329 -20.0095 155.3651,
                    }
                }

                model VFX_SoupDumplingsRotten
                {
                    mesh = WorldItems/VFX_SoupDumpling,
                    texture = WorldItems/VFX_Baking_SoupDumplingsRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0036 0.0402 0.0015,
                        rotate = 98.2329 -20.0095 155.3651,
                    }
                }

            /**** Scone          ****/

                model VFX_Scone
                {
                    mesh = WorldItems/VFX_Scone,
                    texture = WorldItems/VFX_Baking_Scone,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0221 0.0374 -0.0394,
                        rotate = 83.2342 -17.4211 -25.7159,
                    }
                }
                
                model VFX_SconeCooked
                {
                    mesh = WorldItems/VFX_Scone,
                    texture = WorldItems/VFX_Baking_SconeCooked,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0221 0.0374 -0.0394,
                        rotate = 83.2342 -17.4211 -25.7159,
                    }
                }

                model VFX_SconeBurnt
                {
                    mesh = WorldItems/VFX_Scone,
                    texture = WorldItems/VFX_Baking_SconeBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0221 0.0374 -0.0394,
                        rotate = 83.2342 -17.4211 -25.7159,
                    }
                }

                model VFX_SconeRotten
                {
                    mesh = WorldItems/VFX_Scone,
                    texture = WorldItems/VFX_Baking_SconeRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0221 0.0374 -0.0394,
                        rotate = 83.2342 -17.4211 -25.7159,
                    }
                }

        /**** Dough ****/

            model VFX_PizzaDough
            {
                mesh = WorldItems/VFX_Dough,
                texture = WorldItems/VFX_Baking_UncookedDough,
                scale = 0.7,

                attachment Bip01_Prop2
                {
                    offset = 0.0185 0.0540 -0.0069,
                    rotate = 19.1716 -2.7226 12.9442,
                }
            }

            model VFX_SourdoughPizzaDough
            {
                mesh = WorldItems/VFX_Dough,
                texture = WorldItems/VFX_Baking_UncookedDough,
                scale = 0.7,

                attachment Bip01_Prop2
                {
                    offset = 0.0185 0.0540 -0.0069,
                    rotate = 19.1716 -2.7226 12.9442,
                }
            }

            model VFX_FlatbreadPizzaDough
            {
                mesh = WorldItems/VFX_Dough,
                texture = WorldItems/VFX_Baking_UncookedDough,
                scale = 0.7,

                attachment Bip01_Prop2
                {
                    offset = 0.0185 0.0540 -0.0069,
                    rotate = 19.1716 -2.7226 12.9442,
                }
            }

            model VFX_HomemadePasta
            {
                mesh = WorldItems/VFX_HomemadePasta,
                texture = WorldItems/VFX_Baking_HomemadePasta,

                attachment Bip01_Prop2
                {
                    offset = 0.0185 0.0540 -0.0069,
                    rotate = 19.1716 -2.7226 12.9442,
                }
            }

            model VFX_HomemadeGnocchi
            {
                mesh = WorldItems/VFX_HomemadeGnocchi,
                texture = WorldItems/VFX_Baking_HomemadeGnocchi,

                attachment Bip01_Prop2
                {
                    offset = 0.0185 0.0540 -0.0069,
                    rotate = 19.1716 -2.7226 12.9442,
                }
            }

            model VFX_DumplingWrappers
            {
                mesh = WorldItems/VFX_DumplingWrappers,
                texture = WorldItems/VFX_Baking_UncookedDough,
            }

            model VFX_DumplingWrappers_SM
            {
                mesh = WorldItems/VFX_SM_DumplingWrappers,
                texture = WorldItems/VFX_Baking_UncookedDough,

                attachment Bip01_Prop2
                {
                    offset = 0.0071 0.0170 -0.0161,
                    rotate = 5.9229 -46.3940 92.1336,
                    scale = 0.8950,
                }
            }

        /**** Sliced Bread, Sandwich and Toast ****/

            /**** Sourdough ****/

                model VFX_SourdoughSlice
                {
                    mesh = WorldItems/VFX_SliceSourdough,
                    texture = WorldItems/VFX_Baking_SliceSourdough,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0064 0.0038 -0.0145,
                        rotate = 94.1336 -1.8540 129.4838,
                        scale = 0.9100,
                    }
                }

                model VFX_SourdoughSliceRotten
                {
                    mesh = WorldItems/VFX_SliceSourdough,
                    texture = WorldItems/VFX_Baking_SliceSourdoughRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0064 0.0038 -0.0145,
                        rotate = 94.1336 -1.8540 129.4838,
                        scale = 0.9100,
                    }
                }

                model VFX_SourdoughSandwich
                {
                    mesh = WorldItems/VFX_SandwichSourdough,
                    texture = WorldItems/VFX_Baking_SliceSourdough,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0064 0.0038 -0.0145,
                        rotate = 94.1336 -1.8540 129.4838,
                        scale = 0.9100,
                    }
                }

                model VFX_SourdoughSandwichCooked
                {
                    mesh = WorldItems/VFX_SandwichSourdough,
                    texture = WorldItems/VFX_Baking_SliceSourdoughCooked,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0064 0.0038 -0.0145,
                        rotate = 94.1336 -1.8540 129.4838,
                        scale = 0.9100,
                    }
                }

                model VFX_SourdoughSandwichBurnt
                {
                    mesh = WorldItems/VFX_SandwichSourdough,
                    texture = WorldItems/VFX_Baking_SliceSourdoughBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0064 0.0038 -0.0145,
                        rotate = 94.1336 -1.8540 129.4838,
                        scale = 0.9100,
                    }
                }

                model VFX_SourdoughSandwichRotten
                {
                    mesh = WorldItems/VFX_SandwichSourdough,
                    texture = WorldItems/VFX_Baking_SliceSourdoughRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0064 0.0038 -0.0145,
                        rotate = 94.1336 -1.8540 129.4838,
                        scale = 0.9100,
                    }
                }

                model VFX_SourdoughSandwichCookedRotten
                {
                    mesh = WorldItems/VFX_SandwichSourdough,
                    texture = WorldItems/VFX_Baking_SliceSourdoughCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0064 0.0038 -0.0145,
                        rotate = 94.1336 -1.8540 129.4838,
                        scale = 0.9100,
                    }
                }

                model VFX_SourdoughToast
                {
                    mesh = WorldItems/VFX_SliceSourdough,
                    texture = WorldItems/VFX_Baking_SliceSourdoughCooked,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0064 0.0038 -0.0145,
                        rotate = 94.1336 -1.8540 129.4838,
                        scale = 0.9100,
                    }
                }

                model VFX_SourdoughToastBurnt
                {
                    mesh = WorldItems/VFX_SliceSourdough,
                    texture = WorldItems/VFX_Baking_SliceSourdoughBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0064 0.0038 -0.0145,
                        rotate = 94.1336 -1.8540 129.4838,
                        scale = 0.9100,
                    }
                }
                
                model VFX_SourdoughToastRotten
                {
                    mesh = WorldItems/VFX_SliceSourdough,
                    texture = WorldItems/VFX_Baking_SliceSourdoughCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0064 0.0038 -0.0145,
                        rotate = 94.1336 -1.8540 129.4838,
                        scale = 0.9100,
                    }
                }

            /**** Barley Sourdough ****/

                model VFX_BarleySourdoughSlice
                {
                    mesh = WorldItems/VFX_SliceSourdough,
                    texture = WorldItems/VFX_Baking_SliceBarleySourdough,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0064 0.0038 -0.0145,
                        rotate = 94.1336 -1.8540 129.4838,
                        scale = 0.9100,
                    }
                }

                model VFX_BarleySourdoughSliceRotten
                {
                    mesh = WorldItems/VFX_SliceSourdough,
                    texture = WorldItems/VFX_Baking_SliceBarleySourdoughRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0064 0.0038 -0.0145,
                        rotate = 94.1336 -1.8540 129.4838,
                        scale = 0.9100,
                    }
                }

                model VFX_BarleySourdoughSandwich
                {
                    mesh = WorldItems/VFX_SandwichSourdough,
                    texture = WorldItems/VFX_Baking_SliceBarleySourdough,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0064 0.0038 -0.0145,
                        rotate = 94.1336 -1.8540 129.4838,
                        scale = 0.9100,
                    }
                }

                model VFX_BarleySourdoughSandwichCooked
                {
                    mesh = WorldItems/VFX_SandwichSourdough,
                    texture = WorldItems/VFX_Baking_SliceBarleySourdoughCooked,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0064 0.0038 -0.0145,
                        rotate = 94.1336 -1.8540 129.4838,
                        scale = 0.9100,
                    }
                }

                model VFX_BarleySourdoughSandwichBurnt
                {
                    mesh = WorldItems/VFX_SandwichSourdough,
                    texture = WorldItems/VFX_Baking_SliceBarleySourdoughBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0064 0.0038 -0.0145,
                        rotate = 94.1336 -1.8540 129.4838,
                        scale = 0.9100,
                    }
                }

                model VFX_BarleySourdoughSandwichRotten
                {
                    mesh = WorldItems/VFX_SandwichSourdough,
                    texture = WorldItems/VFX_Baking_SliceBarleySourdoughRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0064 0.0038 -0.0145,
                        rotate = 94.1336 -1.8540 129.4838,
                        scale = 0.9100,
                    }
                }

                model VFX_BarleySourdoughSandwichCookedRotten
                {
                    mesh = WorldItems/VFX_SandwichSourdough,
                    texture = WorldItems/VFX_Baking_SliceBarleySourdoughCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0064 0.0038 -0.0145,
                        rotate = 94.1336 -1.8540 129.4838,
                        scale = 0.9100,
                    }
                }

                model VFX_BarleySourdoughToast
                {
                    mesh = WorldItems/VFX_SliceSourdough,
                    texture = WorldItems/VFX_Baking_SliceBarleySourdoughCooked,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0064 0.0038 -0.0145,
                        rotate = 94.1336 -1.8540 129.4838,
                        scale = 0.9100,
                    }
                }

                model VFX_BarleySourdoughToastBurnt
                {
                    mesh = WorldItems/VFX_SliceSourdough,
                    texture = WorldItems/VFX_Baking_SliceBarleySourdoughBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0064 0.0038 -0.0145,
                        rotate = 94.1336 -1.8540 129.4838,
                        scale = 0.9100,
                    }
                }

                model VFX_BarleySourdoughToastRotten
                {
                    mesh = WorldItems/VFX_SliceSourdough,
                    texture = WorldItems/VFX_Baking_SliceBarleySourdoughCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0064 0.0038 -0.0145,
                        rotate = 94.1336 -1.8540 129.4838,
                        scale = 0.9100,
                    }
                }

            /**** Rye Sourdough ****/

                model VFX_RyeSourdoughSlice
                {
                    mesh = WorldItems/VFX_SliceSourdough,
                    texture = WorldItems/VFX_Baking_SliceRyeSourdough,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0064 0.0038 -0.0145,
                        rotate = 94.1336 -1.8540 129.4838,
                        scale = 0.9100,
                    }
                }

                model VFX_RyeSourdoughSliceRotten
                {
                    mesh = WorldItems/VFX_SliceSourdough,
                    texture = WorldItems/VFX_Baking_SliceRyeSourdoughRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0064 0.0038 -0.0145,
                        rotate = 94.1336 -1.8540 129.4838,
                        scale = 0.9100,
                    }
                }

                model VFX_RyeSourdoughSandwich
                {
                    mesh = WorldItems/VFX_SandwichSourdough,
                    texture = WorldItems/VFX_Baking_SliceRyeSourdough,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0064 0.0038 -0.0145,
                        rotate = 94.1336 -1.8540 129.4838,
                        scale = 0.9100,
                    }
                }

                model VFX_RyeSourdoughSandwichCooked
                {
                    mesh = WorldItems/VFX_SandwichSourdough,
                    texture = WorldItems/VFX_Baking_SliceRyeSourdoughCooked,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0064 0.0038 -0.0145,
                        rotate = 94.1336 -1.8540 129.4838,
                        scale = 0.9100,
                    }
                }

                model VFX_RyeSourdoughSandwichBurnt
                {
                    mesh = WorldItems/VFX_SandwichSourdough,
                    texture = WorldItems/VFX_Baking_SliceRyeSourdoughBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0064 0.0038 -0.0145,
                        rotate = 94.1336 -1.8540 129.4838,
                        scale = 0.9100,
                    }
                }

                model VFX_RyeSourdoughSandwichRotten
                {
                    mesh = WorldItems/VFX_SandwichSourdough,
                    texture = WorldItems/VFX_Baking_SliceRyeSourdoughRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0064 0.0038 -0.0145,
                        rotate = 94.1336 -1.8540 129.4838,
                        scale = 0.9100,
                    }
                }

                model VFX_RyeSourdoughSandwichCookedRotten
                {
                    mesh = WorldItems/VFX_SandwichSourdough,
                    texture = WorldItems/VFX_Baking_SliceRyeSourdoughCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0064 0.0038 -0.0145,
                        rotate = 94.1336 -1.8540 129.4838,
                        scale = 0.9100,
                    }
                }

                model VFX_RyeSourdoughToast
                {
                    mesh = WorldItems/VFX_SliceSourdough,
                    texture = WorldItems/VFX_Baking_SliceRyeSourdoughCooked,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0064 0.0038 -0.0145,
                        rotate = 94.1336 -1.8540 129.4838,
                        scale = 0.9100,
                    }
                }

                model VFX_RyeSourdoughToastBurnt
                {
                    mesh = WorldItems/VFX_SliceSourdough,
                    texture = WorldItems/VFX_Baking_SliceRyeSourdoughBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0064 0.0038 -0.0145,
                        rotate = 94.1336 -1.8540 129.4838,
                        scale = 0.9100,
                    }
                }

                model VFX_RyeSourdoughToastRotten
                {
                    mesh = WorldItems/VFX_SliceSourdough,
                    texture = WorldItems/VFX_Baking_SliceRyeSourdoughCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0064 0.0038 -0.0145,
                        rotate = 94.1336 -1.8540 129.4838,
                        scale = 0.9100,
                    }
                }

            /**** Brioche ****/

                model VFX_BriocheSlice
                {
                    mesh = WorldItems/VFX_SliceBread,
                    texture = WorldItems/VFX_Baking_SliceBrioche,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_BriocheSliceRotten
                {
                    mesh = WorldItems/VFX_SliceBread,
                    texture = WorldItems/VFX_Baking_SliceBriocheRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_BriocheSandwich
                {
                    mesh = WorldItems/VFX_Sandwich,
                    texture = WorldItems/VFX_Baking_SliceBrioche,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_BriocheSandwichCooked
                {
                    mesh = WorldItems/VFX_Sandwich,
                    texture = WorldItems/VFX_Baking_SliceBriocheCooked,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_BriocheSandwichBurnt
                {
                    mesh = WorldItems/VFX_Sandwich,
                    texture = WorldItems/VFX_Baking_SliceBriocheBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_BriocheSandwichRotten
                {
                    mesh = WorldItems/VFX_Sandwich,
                    texture = WorldItems/VFX_Baking_SliceBriocheRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_BriocheSandwichCookedRotten
                {
                    mesh = WorldItems/VFX_Sandwich,
                    texture = WorldItems/VFX_Baking_SliceBriocheCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_BriocheToast
                {
                    mesh = WorldItems/VFX_SliceBread,
                    texture = WorldItems/VFX_Baking_SliceBriocheCooked,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_BriocheToastBurnt
                {
                    mesh = WorldItems/VFX_SliceBread,
                    texture = WorldItems/VFX_Baking_SliceBriocheBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_BriocheToastRotten
                {
                    mesh = WorldItems/VFX_SliceBread,
                    texture = WorldItems/VFX_Baking_SliceBriocheCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

            /**** Beer Bread ****/

                model VFX_BeerBreadSlice
                {
                    mesh = WorldItems/VFX_SliceBread,
                    texture = WorldItems/VFX_Baking_SliceBeerBread,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_BeerBreadSliceRotten
                {
                    mesh = WorldItems/VFX_SliceBread,
                    texture = WorldItems/VFX_Baking_SliceBeerBreadRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_BeerBreadSandwich
                {
                    mesh = WorldItems/VFX_Sandwich,
                    texture = WorldItems/VFX_Baking_SliceBeerBread,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_BeerBreadSandwichCooked
                {
                    mesh = WorldItems/VFX_Sandwich,
                    texture = WorldItems/VFX_Baking_SliceBeerBreadCooked,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_BeerBreadSandwichBurnt
                {
                    mesh = WorldItems/VFX_Sandwich,
                    texture = WorldItems/VFX_Baking_SliceBeerBreadBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_BeerBreadSandwichRotten
                {
                    mesh = WorldItems/VFX_Sandwich,
                    texture = WorldItems/VFX_Baking_SliceBeerBreadRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_BeerBreadSandwichCookedRotten
                {
                    mesh = WorldItems/VFX_Sandwich,
                    texture = WorldItems/VFX_Baking_SliceBeerBreadCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_BeerBreadToast
                {
                    mesh = WorldItems/VFX_SliceBread,
                    texture = WorldItems/VFX_Baking_SliceBeerBreadCooked,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_BeerBreadToastBurnt
                {
                    mesh = WorldItems/VFX_SliceBread,
                    texture = WorldItems/VFX_Baking_SliceBeerBreadBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_BeerBreadToastRotten
                {
                    mesh = WorldItems/VFX_SliceBread,
                    texture = WorldItems/VFX_Baking_SliceBeerBreadCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

            /**** Milk Bread ****/

                model VFX_MilkBreadSlice
                {
                    mesh = WorldItems/VFX_SliceBread,
                    texture = WorldItems/VFX_Baking_SliceMilkBread,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_MilkBreadSliceRotten
                {
                    mesh = WorldItems/VFX_SliceBread,
                    texture = WorldItems/VFX_Baking_SliceMilkBreadRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_MilkBreadSandwich
                {
                    mesh = WorldItems/VFX_Sandwich,
                    texture = WorldItems/VFX_Baking_SliceMilkBread,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_MilkBreadSandwichCooked
                {
                    mesh = WorldItems/VFX_Sandwich,
                    texture = WorldItems/VFX_Baking_SliceMilkBreadCooked,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_MilkBreadSandwichBurnt
                {
                    mesh = WorldItems/VFX_Sandwich,
                    texture = WorldItems/VFX_Baking_SliceMilkBreadBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_MilkBreadSandwichRotten
                {
                    mesh = WorldItems/VFX_Sandwich,
                    texture = WorldItems/VFX_Baking_SliceMilkBreadRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_MilkBreadSandwichCookedRotten
                {
                    mesh = WorldItems/VFX_Sandwich,
                    texture = WorldItems/VFX_Baking_SliceMilkBreadCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_MilkBreadToast
                {
                    mesh = WorldItems/VFX_SliceBread,
                    texture = WorldItems/VFX_Baking_SliceMilkBreadCooked,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_MilkBreadToastBurnt
                {
                    mesh = WorldItems/VFX_SliceBread,
                    texture = WorldItems/VFX_Baking_SliceMilkBreadBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_MilkBreadToastRotten
                {
                    mesh = WorldItems/VFX_SliceBread,
                    texture = WorldItems/VFX_Baking_SliceMilkBreadCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

            /**** Focaccia Bread ****/

                model VFX_FocacciaSlice
                {
                    mesh = WorldItems/VFX_SliceFocaccia,
                    texture = WorldItems/VFX_Baking_SliceFocaccia,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0151 0.0108 -0.0349,
                        rotate = 177.2101 29.3676 -84.6777,
                    }
                }

                model VFX_FocacciaSliceRotten
                {
                    mesh = WorldItems/VFX_SliceFocaccia,
                    texture = WorldItems/VFX_Baking_SliceFocacciaRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0151 0.0108 -0.0349,
                        rotate = 177.2101 29.3676 -84.6777,
                    }
                }

                model VFX_FocacciaSandwich
                {
                    mesh = WorldItems/VFX_SandwichFocaccia,
                    texture = WorldItems/VFX_Baking_SliceFocaccia,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0163 0.0000 -0.0307,
                        rotate = 176.0958 29.0643 -87.1460,
                    }
                }

                model VFX_FocacciaSandwichCooked
                {
                    mesh = WorldItems/VFX_SandwichFocaccia,
                    texture = WorldItems/VFX_Baking_SliceFocacciaCooked,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0163 0.0000 -0.0307,
                        rotate = 176.0958 29.0643 -87.1460,
                    }
                }

                model VFX_FocacciaSandwichBurnt
                {
                    mesh = WorldItems/VFX_SandwichFocaccia,
                    texture = WorldItems/VFX_Baking_SliceFocacciaBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0163 0.0000 -0.0307,
                        rotate = 176.0958 29.0643 -87.1460,
                    }
                }

                model VFX_FocacciaSandwichRotten
                {
                    mesh = WorldItems/VFX_SandwichFocaccia,
                    texture = WorldItems/VFX_Baking_SliceFocacciaRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0163 0.0000 -0.0307,
                        rotate = 176.0958 29.0643 -87.1460,
                    }
                }

                model VFX_FocacciaSandwichCookedRotten
                {
                    mesh = WorldItems/VFX_SandwichFocaccia,
                    texture = WorldItems/VFX_Baking_SliceFocacciaCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0163 0.0000 -0.0307,
                        rotate = 176.0958 29.0643 -87.1460,
                    }
                }

                model VFX_FocacciaToast
                {
                    mesh = WorldItems/VFX_SliceFocaccia,
                    texture = WorldItems/VFX_Baking_SliceFocacciaCooked,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0151 0.0108 -0.0349,
                        rotate = 177.2101 29.3676 -84.6777,
                    }
                }

                model VFX_FocacciaToastBurnt
                {
                    mesh = WorldItems/VFX_SliceFocaccia,
                    texture = WorldItems/VFX_Baking_SliceFocacciaBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0151 0.0108 -0.0349,
                        rotate = 177.2101 29.3676 -84.6777,
                    }
                }

                model VFX_FocacciaToastRotten
                {
                    mesh = WorldItems/VFX_SliceFocaccia,
                    texture = WorldItems/VFX_Baking_SliceFocacciaCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0151 0.0108 -0.0349,
                        rotate = 177.2101 29.3676 -84.6777,
                    }
                }

            /**** Rye Bread ****/

                model VFX_RyeBreadSlice
                {
                    mesh = WorldItems/VFX_SliceBread,
                    texture = WorldItems/VFX_Baking_SliceRye,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_RyeBreadSliceRotten
                {
                    mesh = WorldItems/VFX_SliceBread,
                    texture = WorldItems/VFX_Baking_SliceRyeRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_RyeBreadSandwich
                {
                    mesh = WorldItems/VFX_Sandwich,
                    texture = WorldItems/VFX_Baking_SliceRye,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_RyeBreadSandwichCooked
                {
                    mesh = WorldItems/VFX_Sandwich,
                    texture = WorldItems/VFX_Baking_SliceRyeCooked,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_RyeBreadSandwichBurnt
                {
                    mesh = WorldItems/VFX_Sandwich,
                    texture = WorldItems/VFX_Baking_SliceRyeBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_RyeBreadSandwichRotten
                {
                    mesh = WorldItems/VFX_Sandwich,
                    texture = WorldItems/VFX_Baking_SliceRyeRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_RyeBreadSandwichCookedRotten
                {
                    mesh = WorldItems/VFX_Sandwich,
                    texture = WorldItems/VFX_Baking_SliceRyeCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_RyeBreadToast
                {
                    mesh = WorldItems/VFX_SliceBread,
                    texture = WorldItems/VFX_Baking_SliceRyeCooked,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_RyeBreadToastBurnt
                {
                    mesh = WorldItems/VFX_SliceBread,
                    texture = WorldItems/VFX_Baking_SliceRyeBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_RyeBreadToastRotten
                {
                    mesh = WorldItems/VFX_SliceBread,
                    texture = WorldItems/VFX_Baking_SliceRyeCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

            /**** Pumpernickel ****/

                model VFX_PumpernickelSlice
                {
                    mesh = WorldItems/VFX_SliceBread,
                    texture = WorldItems/VFX_Baking_SlicePumpernickel,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_PumpernickelSliceRotten
                {
                    mesh = WorldItems/VFX_SliceBread,
                    texture = WorldItems/VFX_Baking_SlicePumpernickelRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_PumpernickelSandwich
                {
                    mesh = WorldItems/VFX_Sandwich,
                    texture = WorldItems/VFX_Baking_SlicePumpernickel,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_PumpernickelSandwichCooked
                {
                    mesh = WorldItems/VFX_Sandwich,
                    texture = WorldItems/VFX_Baking_SlicePumpernickelCooked,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_PumpernickelSandwichBurnt
                {
                    mesh = WorldItems/VFX_Sandwich,
                    texture = WorldItems/VFX_Baking_SlicePumpernickelBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_PumpernickelSandwichRotten
                {
                    mesh = WorldItems/VFX_Sandwich,
                    texture = WorldItems/VFX_Baking_SlicePumpernickelRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_PumpernickelSandwichCookedRotten
                {
                    mesh = WorldItems/VFX_Sandwich,
                    texture = WorldItems/VFX_Baking_SlicePumpernickelCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_PumpernickelToast
                {
                    mesh = WorldItems/VFX_SliceBread,
                    texture = WorldItems/VFX_Baking_SlicePumpernickelCooked,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_PumpernickelToastBurnt
                {
                    mesh = WorldItems/VFX_SliceBread,
                    texture = WorldItems/VFX_Baking_SlicePumpernickelBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_PumpernickelToastRotten
                {
                    mesh = WorldItems/VFX_SliceBread,
                    texture = WorldItems/VFX_Baking_SlicePumpernickelCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

            /**** Barley Bread ****/

                model VFX_BarleyBreadSlice
                {
                    mesh = WorldItems/VFX_SliceBread,
                    texture = WorldItems/VFX_Baking_SliceBarley,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_BarleyBreadSliceRotten
                {
                    mesh = WorldItems/VFX_SliceBread,
                    texture = WorldItems/VFX_Baking_SliceBarleyRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_BarleyBreadSandwich
                {
                    mesh = WorldItems/VFX_Sandwich,
                    texture = WorldItems/VFX_Baking_SliceBarley,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_BarleyBreadSandwichCooked
                {
                    mesh = WorldItems/VFX_Sandwich,
                    texture = WorldItems/VFX_Baking_SliceBarleyCooked,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_BarleyBreadSandwichBurnt
                {
                    mesh = WorldItems/VFX_Sandwich,
                    texture = WorldItems/VFX_Baking_SliceBarleyBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_BarleyBreadSandwichRotten
                {
                    mesh = WorldItems/VFX_Sandwich,
                    texture = WorldItems/VFX_Baking_SliceBarleyRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_BarleyBreadSandwichCookedRotten
                {
                    mesh = WorldItems/VFX_Sandwich,
                    texture = WorldItems/VFX_Baking_SliceBarleyCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_BarleyBreadToast
                {
                    mesh = WorldItems/VFX_SliceBread,
                    texture = WorldItems/VFX_Baking_SliceBarleyCooked,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_BarleyBreadToastBurnt
                {
                    mesh = WorldItems/VFX_SliceBread,
                    texture = WorldItems/VFX_Baking_SliceBarleyBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

                model VFX_BarleyBreadToastRotten
                {
                    mesh = WorldItems/VFX_SliceBread,
                    texture = WorldItems/VFX_Baking_SliceBarleyCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0076 0.0283 -0.0208,
                        rotate = -84.6546 -5.2295 54.9849,
                    }
                }

    /* <<<<<  Homemade Base Items >>>>> */

        model VFX_HotdogHomemade
        {
            mesh = WorldItems/VFX_HotdogDough,
            texture = WorldItems/VFX_Baking_UncookedDough,

            attachment Bip01_Prop2
            {
                offset = -0.0059 0.0151 -0.0025,
                rotate = 178.8752 45.2951 90.5233,
                scale = 0.6850,
            }
        }

        model VFX_HotdogHomemadeRotten
        {
            mesh = WorldItems/VFX_HotdogDough,
            texture = WorldItems/VFX_Baking_UncookedDoughRotten,

            attachment Bip01_Prop2
            {
                offset = -0.0059 0.0151 -0.0025,
                rotate = 178.8752 45.2951 90.5233,
                scale = 0.6850,
            }
        }

        model VFX_HamburgerBunHomemade
        {
            mesh = WorldItems/Buns_Hamburger_Single,
            texture = WorldItems/VFX_Baking_UncookedDough,
            scale = 0.125,

            attachment Bip01_Prop2
            {
                offset = -0.0125 0.0314 -0.0024,
                rotate = 85.7450 -14.0370 151.6909,
                scale = 0.7500,
            }
        }

        model VFX_HamburgerBunHomemadeRotten
        {
            mesh = WorldItems/Buns_Hamburger_Single,
            texture = WorldItems/VFX_Baking_UncookedDoughRotten,
            scale = 0.125,

            attachment Bip01_Prop2
            {
                offset = -0.0125 0.0314 -0.0024,
                rotate = 85.7450 -14.0370 151.6909,
                scale = 0.7500,
            }
        }

        model VFX_BagelDough
        {
            mesh = WorldItems/Bagel,
            texture = WorldItems/VFX_Baking_BagelDough,
            scale = 0.35,

            attachment Bip01_Prop2
            {
                offset = -0.03 0.042 -0.02,
                rotate = -86.3253 -2.7707 -159.785,
            }
        }

        model VFX_PoppyBagelDough
        {
            mesh = WorldItems/Bagel,
            texture = WorldItems/VFX_Baking_BagelDoughPoppy,
            scale = 0.35,

            attachment Bip01_Prop2
            {
                offset = -0.03 0.042 -0.02,
                rotate = -86.3253 -2.7707 -159.785,
            }
        }

        model VFX_SesameBagelDough
        {
            mesh = WorldItems/Bagel,
            texture = WorldItems/VFX_Baking_BagelDoughSesame,
            scale = 0.35,

            attachment Bip01_Prop2
            {
                offset = -0.03 0.042 -0.02,
                rotate = -86.3253 -2.7707 -159.785,
            }
        }

        model VFX_HomemadeCornbread
        {
            mesh = WorldItems/Cornbread,
            texture = WorldItems/VFX_Homemade_Cornbread,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0339 0.0398 -0.0241,
                rotate = -54.2343 -36.4119 -137.8572,
                scale = 0.75,
            }
        }

        model VFX_CroissantDough
        {
            mesh = WorldItems/VFX_Dough,
            texture = WorldItems/VFX_Baking_UncookedDough,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0185 0.0540 -0.0069,
                rotate = 19.1716 -2.7226 12.9442,
            }
        }

        model VFX_HomemadeCroissant
        {
            mesh = WorldItems/Croissant,
            texture = WorldItems/VFX_Homemade_Croissant,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0083 0.0304 0.0004,
                rotate = 13.2599 -52.4723 94.7026,
                scale = 0.6000,
            }
        }

        model VFX_BatteredOysters
        {
            mesh = WorldItems/OysterFried,
            texture = WorldItems/VFX_Homemade_BatteredOysters,
            scale = 0.4,
        }

        model VFX_BatteredOysters_SM
        {
            mesh = WorldItems/VFX_SM_OysterFried,
            texture = WorldItems/VFX_Homemade_BatteredOysters,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0133 0.0373 -0.0178,
                rotate = -3.7472 -29.4274 -92.3879,
            }
        }

        model VFX_BatteredFish
        {
            mesh = WorldItems/FishFillet,
            texture = WorldItems/VFX_Homemade_BatteredFish,
            scale = 0.3,

            attachment Bip01_Prop2
            {
                offset = -0.0143 0.0055 -0.0097,
                rotate = -13.7079 -58.7121 -101.2245,
                scale = 0.5505,
            }
        }

        model VFX_BatteredTofu
        {
            mesh = WorldItems/TofuFried,
            texture = WorldItems/VFX_Homemade_BatteredTofu,
            scale = 0.4,
        }

        model VFX_BatteredTofu_SM
        {
            mesh = WorldItems/TofuFried_Hand,
            texture = WorldItems/VFX_Homemade_BatteredTofu,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0194 0.038 -0.0221,
                rotate = 168.9961 55.7239 -88.9535,
                scale = 0.3591,
            }
        }

        model VFX_BatteredChicken
        {
            mesh = FriedChicken,
            texture = WorldItems/VFX_Homemade_BatteredChicken,

            attachment Bip01_Prop2
            {
                offset = -0.0367 -0.0043 -0.0109,
                rotate = 7.7207 25.8141 -12.5318,
                scale = 0.695,
            }
        }

        model VFX_HomemadePotatoPancakes
        {
            mesh = WorldItems/PotatoPancakes,
            texture = WorldItems/VFX_Homemade_PotatoPancakes,
            scale = 0.4,
        }

        model VFX_HomemadePotatoPancakes_SM
        {
            mesh = WorldItems/VFX_SM_HomemadePotatoPancakes,
            texture = WorldItems/VFX_Homemade_PotatoPancakes,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = 0.0038 0.0320 -0.0149,
                rotate = -179.9413 30.0138 89.7326,
                scale = 0.8900,
            }
        }

    /* <<<<<  Flour >>>>> */

        model VFX_RyeFlour
        {
            mesh = WorldItems/Flour,
            texture = WorldItems/VFX_Pantry_RyeFlour,
            scale = 0.4,

            attachment Bip01_Prop1
            {
                offset = -0.0056 0.1792 -0.1981,
                rotate = 94.5605 -18.7190 -9.4207,
            }
        }

        model VFX_BarleyFlour
        {
            mesh = WorldItems/Flour,
            texture = WorldItems/VFX_Pantry_BarleyFlour,
            scale = 0.4,

            attachment Bip01_Prop1
            {
                offset = -0.0056 0.1792 -0.1981,
                rotate = 94.5605 -18.7190 -9.4207,
            }
        }

        model VFX_OatFlour
        {
            mesh = WorldItems/Flour,
            texture = WorldItems/VFX_Pantry_OatFlour,
            scale = 0.4,

            attachment Bip01_Prop1
            {
                offset = -0.0056 0.1792 -0.1981,
                rotate = 94.5605 -18.7190 -9.4207,
            }
        }

        model VFX_AcornFlour
        {
            mesh = WorldItems/Flour,
            texture = WorldItems/VFX_Pantry_AcornFlour,
            scale = 0.4,

            attachment Bip01_Prop1
            {
                offset = -0.0056 0.1792 -0.1981,
                rotate = 94.5605 -18.7190 -9.4207,
            }
        }

    /* <<<<<  Pantry >>>>> */

        model VFX_Molasses
        {
            mesh = WorldItems/VFX_VanillaExtract,
            texture = WorldItems/VFX_Pantry_StaplesMolasses,

            attachment Bip01_Prop2
            {
                offset = -0.0015 0.0197 0.0111,
                rotate = -3.5463 -44.3252 0.6023,
            }
        }

        model VFX_RolledOats
        {
            mesh = WorldItems/VFX_RolledOats,
            texture = WorldItems/VFX_Pantry_RolledOats,

            attachment Bip01_Prop2
            {
                offset = 0.1105 -0.0525 -0.1017,
                rotate = -70.1188 -21.8910 -162.4356,
                scale = 0.9300,
            }
        }

    /* <<<<<  Sugar Beets >>>>> */

        model VFX_SugarBeetSugar
        {
            mesh = WorldItems/Sugar,
            texture = WorldItems/VFX_Homemade_SugarBeetSugar,
            scale = 0.5,

            attachment Bip01_Prop2
            {
                offset = 0.0143 -0.0608 -0.0447,
                rotate = 13.8608 47.4025 -0.8047,
                scale = 0.9000,
            }
        }

        model VFX_SugarBeetPulpPot
        {
            mesh = WorldItems/VFX_PotFull,
            texture = WorldItems/VFX_Pantry_SugarBeetPulpPot,

            attachment Bip01_Prop1
            {
			    offset = 0.0340 0.1496 -0.1515,
			    rotate = -90.8579 0.1859 178.9281,
            }
        }

        model VFX_SugarBeetPulpPotForged
        {
            mesh = WorldItems/VFX_PotForgedFull,
            texture = WorldItems/VFX_Pantry_SugarBeetPulpPotForged,

            attachment Bip01_Prop1
            {
                offset = 0.0117 0.1586 -0.1931,
                rotate = -90.0393 2.2563 177.6057,
            }
        }

        model VFX_SugarBeetSyrupPot
        {
            mesh = WorldItems/VFX_PotFull,
            texture = WorldItems/VFX_Pantry_SugarBeetSyrupPot,

            attachment Bip01_Prop1
            {
			    offset = 0.0340 0.1496 -0.1515,
			    rotate = -90.8579 0.1859 178.9281,
            }
        }

        model VFX_SugarBeetSyrupPotForged
        {
            mesh = WorldItems/VFX_PotForgedFull,
            texture = WorldItems/VFX_Pantry_SugarBeetSyrupPotForged,

            attachment Bip01_Prop1
            {
                offset = 0.0117 0.1586 -0.1931,
                rotate = -90.0393 2.2563 177.6057,
            }
        }

        model VFX_SugarBeetMolassesPot
        {
            mesh = WorldItems/VFX_PotFull,
            texture = WorldItems/VFX_Pantry_SugarBeetMolassesPot,

            attachment Bip01_Prop1
            {
			    offset = 0.0340 0.1496 -0.1515,
			    rotate = -90.8579 0.1859 178.9281,
            }
        }

        model VFX_SugarBeetMolassesPotForged
        {
            mesh = WorldItems/VFX_PotForgedFull,
            texture = WorldItems/VFX_Pantry_SugarBeetMolassesPotForged,

            attachment Bip01_Prop1
            {
                offset = 0.0117 0.1586 -0.1931,
                rotate = -90.0393 2.2563 177.6057,
            }
        }

    /* <<<<<  Evolved Dishes >>>>> */

        /**** Bone Broth ****/

            model VFX_BoneBrothPot
            {
                mesh = WorldItems/VFX_PotFull,
                texture = WorldItems/VFX_Evolved_PotBoneBroth,

                attachment Bip01_Prop1
                {
                    offset = 0.0340 0.1496 -0.1515,
                    rotate = -90.8579 0.1859 178.9281,
                }
            }

            model VFX_BoneBrothPotForged
            {
                mesh = WorldItems/VFX_PotForgedFull,
                texture = WorldItems/VFX_Evolved_PotForgedBoneBroth,

                attachment Bip01_Prop1
                {
                    offset = 0.0117 0.1586 -0.1931,
                    rotate = -90.0393 2.2563 177.6057,
                }
            }

        /**** Stock ****/

            model VFX_StockPot
            {
                mesh = WorldItems/VFX_PotFull,
                texture = WorldItems/VFX_Evolved_PotStock,

                attachment Bip01_Prop1
                {
                    offset = 0.0340 0.1496 -0.1515,
                    rotate = -90.8579 0.1859 178.9281,
                }
            }

            model VFX_StockPotForged
            {
                mesh = WorldItems/VFX_PotForgedFull,
                texture = WorldItems/VFX_Evolved_PotForgedStock,

                attachment Bip01_Prop1
                {
                    offset = 0.0117 0.1586 -0.1931,
                    rotate = -90.0393 2.2563 177.6057,
                }
            }

        /**** Sourdough Hotdogs, Sausagedogs and Burgers ****/

            model VFX_SourdoughHotdog
            {
                mesh = WorldItems/VFX_Hotdog,
                texture = WorldItems/VFX_Evolved_SourdoughHotdog,

                attachment Bip01_Prop2
                {
                    offset = -0.0373 0.0124 -0.0285,
                    rotate = -84.9317 1.4493 -133.5507,
                    scale = 0.8516,
                }
            }

            model VFX_SourdoughHotdogRotten
            {
                mesh = WorldItems/VFX_Hotdog,
                texture = WorldItems/VFX_Evolved_SourdoughHotdogRotten,

                attachment Bip01_Prop2
                {
                    offset = -0.0373 0.0124 -0.0285,
                    rotate = -84.9317 1.4493 -133.5507,
                    scale = 0.8516,
                }
            }

            model VFX_SourdoughSausagedog
            {
                mesh = WorldItems/VFX_Hotdog,
                texture = WorldItems/VFX_Evolved_SourdoughSausagedog,

                attachment Bip01_Prop2
                {
                    offset = -0.0373 0.0124 -0.0285,
                    rotate = -84.9317 1.4493 -133.5507,
                    scale = 0.8516,
                }
            }

            model VFX_SourdoughSausagedogRotten
            {
                mesh = WorldItems/VFX_Hotdog,
                texture = WorldItems/VFX_Evolved_SourdoughSausagedogRotten,

                attachment Bip01_Prop2
                {
                    offset = -0.0373 0.0124 -0.0285,
                    rotate = -84.9317 1.4493 -133.5507,
                    scale = 0.8516,
                }
            }

            model VFX_Sausagedog
            {
                mesh = WorldItems/VFX_Hotdog,
                texture = WorldItems/VFX_Evolved_Sausagedog,

                attachment Bip01_Prop2
                {
                    offset = -0.0373 0.0124 -0.0285,
                    rotate = -84.9317 1.4493 -133.5507,
                    scale = 0.8516,
                }
            }

            model VFX_SausagedogRotten
            {
                mesh = WorldItems/VFX_Hotdog,
                texture = WorldItems/VFX_Evolved_SausagedogRotten,

                attachment Bip01_Prop2
                {
                    offset = -0.0373 0.0124 -0.0285,
                    rotate = -84.9317 1.4493 -133.5507,
                    scale = 0.8516,
                }
            }

            model VFX_SourdoughBurger
            {
                mesh = WorldItems/Burger,
                texture = WorldItems/VFX_Evolved_SourdoughBurger,
                scale = 0.4,

                attachment Bip01_Prop2
                {
                    offset = -0.0317 0.0295 -0.0428,
                    rotate = 61.6110 -17.8205 -61.2705,
                    scale = 0.8448,
                }
            }

            model VFX_SourdoughBurgerRotten
            {
                mesh = WorldItems/Burger,
                texture = WorldItems/VFX_Evolved_SourdoughBurgerRotten,
                scale = 0.4,

                attachment Bip01_Prop2
                {
                    offset = -0.0317 0.0295 -0.0428,
                    rotate = 61.6110 -17.8205 -61.2705,
                    scale = 0.8448,
                }
            }

        /**** Homemade Jam ****/

            model VFX_HomemadeJam
            {
                mesh = WorldItems/JarLid,
                texture = WorldItems/VFX_Pantry_JamHomemade,
                scale = 0.4,

                attachment Bip01_Prop2
                {
                    offset = -0.0110 -0.0125 0.0026,
                    rotate = -0.9734 -3.4842 -0.7977,
                    scale = 0.6862,
                }
            }

        /**** Homemade Sauce ****/

            model VFX_HomemadeSauceTomato
            {
                mesh = WorldItems/JarFood,
                texture = WorldItems/VFX_Homemade_SauceTomato,
                scale = 0.38,

                attachment Bip01_Prop2
                {
                    offset = -0.0100 0.0120 0,
                    rotate = 0 0 0,
                }
            }

            model VFX_HomemadeSauceTomato_SM
            {
                mesh = WorldItems/VFX_JarFoodOpen,
                texture = WorldItems/VFX_Homemade_SauceTomatoOpen,
                scale = 0.38,
            }

            model VFX_HomemadeSauceOil
            {
                mesh = WorldItems/JarFood,
                texture = WorldItems/VFX_Homemade_SauceOil,
                scale = 0.38,

                attachment Bip01_Prop2
                {
                    offset = -0.0100 0.0120 0,
                    rotate = 0 0 0,
                }
            }

            model VFX_HomemadeSauceOil_SM
            {
                mesh = WorldItems/VFX_JarFoodOpen,
                texture = WorldItems/VFX_Homemade_SauceOilOpen,
                scale = 0.38,
            }

            model VFX_HomemadeSauceCream
            {
                mesh = WorldItems/JarFood,
                texture = WorldItems/VFX_Homemade_SauceCream,
                scale = 0.38,

                attachment Bip01_Prop2
                {
                    offset = -0.0100 0.0120 0,
                    rotate = 0 0 0,
                }
            }

            model VFX_HomemadeSauceCream_SM
            {
                mesh = WorldItems/VFX_JarFoodOpen,
                texture = WorldItems/VFX_Homemade_SauceCreamOpen,
                scale = 0.38,
            }

            model VFX_HomemadeSauceStock
            {
                mesh = WorldItems/JarFood,
                texture = WorldItems/VFX_Homemade_SauceStock,
                scale = 0.38,

                attachment Bip01_Prop2
                {
                    offset = -0.0100 0.0120 0,
                    rotate = 0 0 0,
                }
            }

            model VFX_HomemadeSauceStock_SM
            {
                mesh = WorldItems/VFX_JarFoodOpen,
                texture = WorldItems/VFX_Homemade_SauceStockOpen,
                scale = 0.38,
            }

            model VFX_HomemadeSauceVinegar
            {
                mesh = WorldItems/JarFood,
                texture = WorldItems/VFX_Homemade_SauceVinegar,
                scale = 0.38,

                attachment Bip01_Prop2
                {
                    offset = -0.0100 0.0120 0,
                    rotate = 0 0 0,
                }
            }

            model VFX_HomemadeSauceVinegar_SM
            {
                mesh = WorldItems/VFX_JarFoodOpen,
                texture = WorldItems/VFX_Homemade_SauceVinegarOpen,
                scale = 0.38,
            }

    /* <<<<<  Junk >>>>> */

        model VFX_EmptyJamJar
        {
            mesh = WorldItems/JarLid,
            texture = WorldItems/VFX_Junk_EmptyJamJar,
            scale = 0.4,

            attachment Bip01_Prop2
            {
                offset = -0.0110 -0.0125 0.0026,
                rotate = -0.9734 -3.4842 -0.7977,
            }
        }

        model VFX_JarWithLid
        {
            mesh = WorldItems/JarLid,
            texture = WorldItems/VFX_Junk_JarWithLid,
        }

        model VFX_SmallJar
        {
            mesh = WorldItems/VFX_SmallJar,
            texture = WorldItems/VFX_Junk_SmallJar,

            attachment Bip01_Prop2
            {
                offset = -0.0165 0.0423 -0.0100,
                rotate = -2.3656 -4.1326 -1.2277,
                scale = 0.8650,
            }

        }

        model VFX_BottleCap
        {
            mesh = WorldItems/VFX_BottleCap,
            texture = WorldItems/VFX_Junk_BottleCap,
        }

        model VFX_WoodenCheeseMold
        {
            mesh = WorldItems/VFX_WoodenCheeseMold,
            texture = WorldItems/VFX_Junk_WoodenCheeseMold,
            scale = 1.2,
        }

    /* <<<<<  Food Storage Containers >>>>> */

        model VFX_FoodStorageContainer
        {
            mesh = WorldItems/VFX_FoodStorageContainer,
            texture = WorldItems/VFX_Container_FoodStorageContainer,
        }

        model VFX_FoodStorageContainerSoup
        {
            mesh = WorldItems/VFX_SM_FoodStorageContainer,
            texture = WorldItems/VFX_Container_FoodStorageContainerSoup,

            attachment Bip01_Prop2
            {
                offset = 0.0181 0.0878 -0.0335,
                rotate = -98.1964 0.3213 178.9605,
                scale = 0.8000,
            }
        }

        model VFX_FoodStorageContainerStew
        {
            mesh = WorldItems/VFX_SM_FoodStorageContainer,
            texture = WorldItems/VFX_Container_FoodStorageContainerStew,

            attachment Bip01_Prop2
            {
                offset = 0.0181 0.0878 -0.0335,
                rotate = -98.1964 0.3213 178.9605,
                scale = 0.8000,
            }
        }

        model VFX_FoodStorageContainerStirFry
        {
            mesh = WorldItems/VFX_SM_FoodStorageContainer,
            texture = WorldItems/VFX_Container_FoodStorageContainerStirFry,

            attachment Bip01_Prop2
            {
                offset = 0.0181 0.0878 -0.0335,
                rotate = -98.1964 0.3213 178.9605,
                scale = 0.8000,
            }
        }

        model VFX_FoodStorageContainerRoastVegetables
        {
            mesh = WorldItems/VFX_SM_FoodStorageContainer,
            texture = WorldItems/VFX_Container_FoodStorageContainerRoastVegetables,

            attachment Bip01_Prop2
            {
                offset = 0.0181 0.0878 -0.0335,
                rotate = -98.1964 0.3213 178.9605,
                scale = 0.8000,
            }
        }

        model VFX_FoodStorageContainerSalad
        {
            mesh = WorldItems/VFX_SM_FoodStorageContainer,
            texture = WorldItems/VFX_Container_FoodStorageContainerSalad,

            attachment Bip01_Prop2
            {
                offset = 0.0181 0.0878 -0.0335,
                rotate = -98.1964 0.3213 178.9605,
                scale = 0.8000,
            }
        }

        model VFX_FoodStorageContainerFruitSalad
        {
            mesh = WorldItems/VFX_SM_FoodStorageContainer,
            texture = WorldItems/VFX_Container_FoodStorageContainerFruitSalad,

            attachment Bip01_Prop2
            {
                offset = 0.0181 0.0878 -0.0335,
                rotate = -98.1964 0.3213 178.9605,
                scale = 0.8000,
            }
        }

        model VFX_FoodStorageContainerSpaghetti
        {
            mesh = WorldItems/VFX_SM_FoodStorageContainer,
            texture = WorldItems/VFX_Container_FoodStorageContainerSpaghetti,

            attachment Bip01_Prop2
            {
                offset = 0.0181 0.0878 -0.0335,
                rotate = -98.1964 0.3213 178.9605,
                scale = 0.8000,
            }
        }

        model VFX_FoodStorageContainerRice
        {
            mesh = WorldItems/VFX_SM_FoodStorageContainer,
            texture = WorldItems/VFX_Container_FoodStorageContainerRice,

            attachment Bip01_Prop2
            {
                offset = 0.0181 0.0878 -0.0335,
                rotate = -98.1964 0.3213 178.9605,
                scale = 0.8000,
            }
        }

        model VFX_FoodStorageContainerBrownRice
        {
            mesh = WorldItems/VFX_SM_FoodStorageContainer,
            texture = WorldItems/VFX_Container_FoodStorageContainerBrownRice,

            attachment Bip01_Prop2
            {
                offset = 0.0181 0.0878 -0.0335,
                rotate = -98.1964 0.3213 178.9605,
                scale = 0.8000,
            }
        }

        model VFX_FoodStorageContainerJasmineRice
        {
            mesh = WorldItems/VFX_SM_FoodStorageContainer,
            texture = WorldItems/VFX_Container_FoodStorageContainerJasmineRice,

            attachment Bip01_Prop2
            {
                offset = 0.0181 0.0878 -0.0335,
                rotate = -98.1964 0.3213 178.9605,
                scale = 0.8000,
            }
        }

        model VFX_FoodStorageContainerBasmatiRice
        {
            mesh = WorldItems/VFX_SM_FoodStorageContainer,
            texture = WorldItems/VFX_Container_FoodStorageContainerBasmatiRice,

            attachment Bip01_Prop2
            {
                offset = 0.0181 0.0878 -0.0335,
                rotate = -98.1964 0.3213 178.9605,
                scale = 0.8000,
            }
        }

        model VFX_FoodStorageContainerArborioRice
        {
            mesh = WorldItems/VFX_SM_FoodStorageContainer,
            texture = WorldItems/VFX_Container_FoodStorageContainerArborioRice,

            attachment Bip01_Prop2
            {
                offset = 0.0181 0.0878 -0.0335,
                rotate = -98.1964 0.3213 178.9605,
                scale = 0.8000,
            }
        }

        model VFX_FoodStorageContainerMacaroni
        {
            mesh = WorldItems/VFX_SM_FoodStorageContainer,
            texture = WorldItems/VFX_Container_FoodStorageContainerMacaroni,

            attachment Bip01_Prop2
            {
                offset = 0.0181 0.0878 -0.0335,
                rotate = -98.1964 0.3213 178.9605,
                scale = 0.8000,
            }
        }

        model VFX_FoodStorageContainerFettuccine
        {
            mesh = WorldItems/VFX_SM_FoodStorageContainer,
            texture = WorldItems/VFX_Container_FoodStorageContainerFettuccine,

            attachment Bip01_Prop2
            {
                offset = 0.0181 0.0878 -0.0335,
                rotate = -98.1964 0.3213 178.9605,
                scale = 0.8000,
            }
        }

        model VFX_FoodStorageContainerPenne
        {
            mesh = WorldItems/VFX_SM_FoodStorageContainer,
            texture = WorldItems/VFX_Container_FoodStorageContainerPenne,

            attachment Bip01_Prop2
            {
                offset = 0.0181 0.0878 -0.0335,
                rotate = -98.1964 0.3213 178.9605,
                scale = 0.8000,
            }
        }

        model VFX_FoodStorageContainerGnocchi
        {
            mesh = WorldItems/VFX_SM_FoodStorageContainer,
            texture = WorldItems/VFX_Container_FoodStorageContainerGnocchi,

            attachment Bip01_Prop2
            {
                offset = 0.0181 0.0878 -0.0335,
                rotate = -98.1964 0.3213 178.9605,
                scale = 0.8000,
            }
        }

        model VFX_FoodStorageContainerLasagna
        {
            mesh = WorldItems/VFX_SM_FoodStorageContainer,
            texture = WorldItems/VFX_Container_FoodStorageContainerLasagna,

            attachment Bip01_Prop2
            {
                offset = 0.0181 0.0878 -0.0335,
                rotate = -98.1964 0.3213 178.9605,
                scale = 0.8000,
            }
        }

        model VFX_FoodStorageContainerChili
        {
            mesh = WorldItems/VFX_SM_FoodStorageContainer,
            texture = WorldItems/VFX_Container_FoodStorageContainerChili,

            attachment Bip01_Prop2
            {
                offset = 0.0181 0.0878 -0.0335,
                rotate = -98.1964 0.3213 178.9605,
                scale = 0.8000,
            }
        }

        model VFX_FoodStorageContainerCurry
        {
            mesh = WorldItems/VFX_SM_FoodStorageContainer,
            texture = WorldItems/VFX_Container_FoodStorageContainerCurry,

            attachment Bip01_Prop2
            {
                offset = 0.0181 0.0878 -0.0335,
                rotate = -98.1964 0.3213 178.9605,
                scale = 0.8000,
            }
        }

        model VFX_FoodStorageContainerCasserole
        {
            mesh = WorldItems/VFX_SM_FoodStorageContainer,
            texture = WorldItems/VFX_Container_FoodStorageContainerCasserole,

            attachment Bip01_Prop2
            {
                offset = 0.0181 0.0878 -0.0335,
                rotate = -98.1964 0.3213 178.9605,
                scale = 0.8000,
            }
        }

        model VFX_FoodStorageContainerMeatloaf
        {
            mesh = WorldItems/VFX_SM_FoodStorageContainer,
            texture = WorldItems/VFX_Container_FoodStorageContainerMeatloaf,

            attachment Bip01_Prop2
            {
                offset = 0.0181 0.0878 -0.0335,
                rotate = -98.1964 0.3213 178.9605,
                scale = 0.8000,
            }
        }

        model VFX_FoodStorageContainerScallopedPotatoBake
        {
            mesh = WorldItems/VFX_SM_FoodStorageContainer,
            texture = WorldItems/VFX_Container_FoodStorageContainerScallopedPotatoBake,

            attachment Bip01_Prop2
            {
                offset = 0.0181 0.0878 -0.0335,
                rotate = -98.1964 0.3213 178.9605,
                scale = 0.8000,
            }
        }

        model VFX_FoodStorageContainerFriedRice
        {
            mesh = WorldItems/VFX_SM_FoodStorageContainer,
            texture = WorldItems/VFX_Container_FoodStorageContainerFriedRice,

            attachment Bip01_Prop2
            {
                offset = 0.0181 0.0878 -0.0335,
                rotate = -98.1964 0.3213 178.9605,
                scale = 0.8000,
            }
        }

    /* <<<<<  Metal Food Storage Containers >>>>> */

        model VFX_MetalFoodStorageContainer
        {
            mesh = WorldItems/VFX_MetalFoodStorageContainer,
            texture = WorldItems/VFX_Container_MetalFoodStorageContainer,
            scale = 1.2,
        }

        model VFX_MetalFoodStorageContainerSoup
        {
            mesh = WorldItems/VFX_SM_MetalFoodStorageContainer,
            texture = WorldItems/VFX_Container_MetalFoodStorageContainerSoup,

            attachment Bip01_Prop2
            {
                offset = 0.0112 0.1088 -0.0090,
                rotate = -100.9489 0.3709 178.9772,
            }
        }

        model VFX_MetalFoodStorageContainerStew
        {
            mesh = WorldItems/VFX_SM_MetalFoodStorageContainer,
            texture = WorldItems/VFX_Container_MetalFoodStorageContainerStew,

            attachment Bip01_Prop2
            {
                offset = 0.0112 0.1088 -0.0090,
                rotate = -100.9489 0.3709 178.9772,
            }
        }

        model VFX_MetalFoodStorageContainerStirFry
        {
            mesh = WorldItems/VFX_SM_MetalFoodStorageContainer,
            texture = WorldItems/VFX_Container_MetalFoodStorageContainerStirFry,

            attachment Bip01_Prop2
            {
                offset = 0.0112 0.1088 -0.0090,
                rotate = -100.9489 0.3709 178.9772,
            }
        }

        model VFX_MetalFoodStorageContainerRoastVegetables
        {
            mesh = WorldItems/VFX_SM_MetalFoodStorageContainer,
            texture = WorldItems/VFX_Container_MetalFoodStorageContainerRoastVegetables,

            attachment Bip01_Prop2
            {
                offset = 0.0112 0.1088 -0.0090,
                rotate = -100.9489 0.3709 178.9772,
            }
        }

        model VFX_MetalFoodStorageContainerSalad
        {
            mesh = WorldItems/VFX_SM_MetalFoodStorageContainer,
            texture = WorldItems/VFX_Container_MetalFoodStorageContainerSalad,

            attachment Bip01_Prop2
            {
                offset = 0.0112 0.1088 -0.0090,
                rotate = -100.9489 0.3709 178.9772,
            }
        }

        model VFX_MetalFoodStorageContainerFruitSalad
        {
            mesh = WorldItems/VFX_SM_MetalFoodStorageContainer,
            texture = WorldItems/VFX_Container_MetalFoodStorageContainerFruitSalad,

            attachment Bip01_Prop2
            {
                offset = 0.0112 0.1088 -0.0090,
                rotate = -100.9489 0.3709 178.9772,
            }
        }

        model VFX_MetalFoodStorageContainerSpaghetti
        {
            mesh = WorldItems/VFX_SM_MetalFoodStorageContainer,
            texture = WorldItems/VFX_Container_MetalFoodStorageContainerSpaghetti,

            attachment Bip01_Prop2
            {
                offset = 0.0112 0.1088 -0.0090,
                rotate = -100.9489 0.3709 178.9772,
            }
        }

        model VFX_MetalFoodStorageContainerRice
        {
            mesh = WorldItems/VFX_SM_MetalFoodStorageContainer,
            texture = WorldItems/VFX_Container_MetalFoodStorageContainerRice,

            attachment Bip01_Prop2
            {
                offset = 0.0112 0.1088 -0.0090,
                rotate = -100.9489 0.3709 178.9772,
            }
        }

        model VFX_MetalFoodStorageContainerBrownRice
        {
            mesh = WorldItems/VFX_SM_MetalFoodStorageContainer,
            texture = WorldItems/VFX_Container_MetalFoodStorageContainerBrownRice,

            attachment Bip01_Prop2
            {
                offset = 0.0112 0.1088 -0.0090,
                rotate = -100.9489 0.3709 178.9772,
            }
        }

        model VFX_MetalFoodStorageContainerJasmineRice
        {
            mesh = WorldItems/VFX_SM_MetalFoodStorageContainer,
            texture = WorldItems/VFX_Container_MetalFoodStorageContainerJasmineRice,

            attachment Bip01_Prop2
            {
                offset = 0.0112 0.1088 -0.0090,
                rotate = -100.9489 0.3709 178.9772,
            }
        }

        model VFX_MetalFoodStorageContainerBasmatiRice
        {
            mesh = WorldItems/VFX_SM_MetalFoodStorageContainer,
            texture = WorldItems/VFX_Container_MetalFoodStorageContainerBasmatiRice,

            attachment Bip01_Prop2
            {
                offset = 0.0112 0.1088 -0.0090,
                rotate = -100.9489 0.3709 178.9772,
            }
        }

        model VFX_MetalFoodStorageContainerArborioRice
        {
            mesh = WorldItems/VFX_SM_MetalFoodStorageContainer,
            texture = WorldItems/VFX_Container_MetalFoodStorageContainerArborioRice,

            attachment Bip01_Prop2
            {
                offset = 0.0112 0.1088 -0.0090,
                rotate = -100.9489 0.3709 178.9772,
            }
        }

        model VFX_MetalFoodStorageContainerMacaroni
        {
            mesh = WorldItems/VFX_SM_MetalFoodStorageContainer,
            texture = WorldItems/VFX_Container_MetalFoodStorageContainerMacaroni,

            attachment Bip01_Prop2
            {
                offset = 0.0112 0.1088 -0.0090,
                rotate = -100.9489 0.3709 178.9772,
            }
        }

        model VFX_MetalFoodStorageContainerFettuccine
        {
            mesh = WorldItems/VFX_SM_MetalFoodStorageContainer,
            texture = WorldItems/VFX_Container_MetalFoodStorageContainerFettuccine,

            attachment Bip01_Prop2
            {
                offset = 0.0112 0.1088 -0.0090,
                rotate = -100.9489 0.3709 178.9772,
            }
        }

        model VFX_MetalFoodStorageContainerPenne
        {
            mesh = WorldItems/VFX_SM_MetalFoodStorageContainer,
            texture = WorldItems/VFX_Container_MetalFoodStorageContainerPenne,

            attachment Bip01_Prop2
            {
                offset = 0.0112 0.1088 -0.0090,
                rotate = -100.9489 0.3709 178.9772,
            }
        }

        model VFX_MetalFoodStorageContainerGnocchi
        {
            mesh = WorldItems/VFX_SM_MetalFoodStorageContainer,
            texture = WorldItems/VFX_Container_MetalFoodStorageContainerGnocchi,

            attachment Bip01_Prop2
            {
                offset = 0.0112 0.1088 -0.0090,
                rotate = -100.9489 0.3709 178.9772,
            }
        }

        model VFX_MetalFoodStorageContainerLasagna
        {
            mesh = WorldItems/VFX_SM_MetalFoodStorageContainer,
            texture = WorldItems/VFX_Container_MetalFoodStorageContainerLasagna,

            attachment Bip01_Prop2
            {
                offset = 0.0112 0.1088 -0.0090,
                rotate = -100.9489 0.3709 178.9772,
            }
        }

        model VFX_MetalFoodStorageContainerChili
        {
            mesh = WorldItems/VFX_SM_MetalFoodStorageContainer,
            texture = WorldItems/VFX_Container_MetalFoodStorageContainerChili,

            attachment Bip01_Prop2
            {
                offset = 0.0112 0.1088 -0.0090,
                rotate = -100.9489 0.3709 178.9772,
            }
        }

        model VFX_MetalFoodStorageContainerCurry
        {
            mesh = WorldItems/VFX_SM_MetalFoodStorageContainer,
            texture = WorldItems/VFX_Container_MetalFoodStorageContainerCurry,

            attachment Bip01_Prop2
            {
                offset = 0.0112 0.1088 -0.0090,
                rotate = -100.9489 0.3709 178.9772,
            }
        }

        model VFX_MetalFoodStorageContainerCasserole
        {
            mesh = WorldItems/VFX_SM_MetalFoodStorageContainer,
            texture = WorldItems/VFX_Container_MetalFoodStorageContainerCasserole,

            attachment Bip01_Prop2
            {
                offset = 0.0112 0.1088 -0.0090,
                rotate = -100.9489 0.3709 178.9772,
            }
        }

        model VFX_MetalFoodStorageContainerMeatloaf
        {
            mesh = WorldItems/VFX_SM_MetalFoodStorageContainer,
            texture = WorldItems/VFX_Container_MetalFoodStorageContainerMeatloaf,

            attachment Bip01_Prop2
            {
                offset = 0.0112 0.1088 -0.0090,
                rotate = -100.9489 0.3709 178.9772,
            }
        }

        model VFX_MetalFoodStorageContainerScallopedPotatoBake
        {
            mesh = WorldItems/VFX_SM_MetalFoodStorageContainer,
            texture = WorldItems/VFX_Container_MetalFoodStorageContainerScallopedPotatoBake,

            attachment Bip01_Prop2
            {
                offset = 0.0112 0.1088 -0.0090,
                rotate = -100.9489 0.3709 178.9772,
            }
        }

        model VFX_MetalFoodStorageContainerFriedRice
        {
            mesh = WorldItems/VFX_SM_MetalFoodStorageContainer,
            texture = WorldItems/VFX_Container_MetalFoodStorageContainerFriedRice,

            attachment Bip01_Prop2
            {
                offset = 0.0112 0.1088 -0.0090,
                rotate = -100.9489 0.3709 178.9772,
            }
        }

    /* <<<<<  Dairy >>>>> */

        model VFX_DairyPot
        {
            mesh = WorldItems/VFX_PotFull,
            texture = WorldItems/VFX_Dairy_PotDairy,

            attachment Bip01_Prop1
            {
                offset = 0.0340 0.1496 -0.1515,
                rotate = -90.8579 0.1859 178.9281,
            }
        }

        model VFX_DairyPotForged
        {
            mesh = WorldItems/VFX_PotForgedFull,
            texture = WorldItems/VFX_Dairy_PotForgedDairy,

            attachment Bip01_Prop1
            {
                offset = 0.0117 0.1586 -0.1931,
                rotate = -90.0393 2.2563 177.6057,
            }
        }

        model VFX_DairySaucepan
        {
            mesh = WorldItems/VFX_SaucepanFull,
            texture = WorldItems/VFX_Dairy_SaucepanDairy,

            attachment Bip01_Prop2
            {
                offset = 0.0003 0.0291 -0.0526,
                rotate = -100.2052 46.6558 -170.8556,
            }
        }

        model VFX_DairySaucepanCopper
        {
            mesh = WorldItems/VFX_SaucepanCopperFull,
            texture = WorldItems/VFX_Dairy_SaucepanCopperDairy,

            attachment Bip01_Prop2
            {
                offset = 0.0015 0.0252 -0.0610,
                rotate = -89.5836 -32.0844 -172.6029,
            }
        }

        model VFX_DairySmallJar
        {
            mesh = WorldItems/VFX_SmallJar,
            texture = WorldItems/VFX_Dairy_SmallJarDairy,

            attachment Bip01_Prop2
            {
                offset = -0.0188 0.0524 -0.0315,
                rotate = 85.3538 0.0511 -18.4028,
                scale = 0.8650,
            }
        }

        model VFX_DairySmallJarRotten
        {
            mesh = WorldItems/VFX_SmallJar,
            texture = WorldItems/VFX_Dairy_SmallJarDairyRotten,

            attachment Bip01_Prop2
            {
                offset = -0.0188 0.0524 -0.0315,
                rotate = 85.3538 0.0511 -18.4028,
                scale = 0.8650,
            }
        }

        model VFX_DairySmallJar_Drink
        {
            mesh = WorldItems/VFX_SmallJar,
            texture = WorldItems/VFX_Dairy_SmallJarDairy,

            attachment Bip01_Prop2
            {
                offset = -0.0154 0.0341 -0.0122,
                rotate = 119.1575 75.7544 -112.2205,
                scale = 0.8650,
            }
        }

        model VFX_DairySmallJar_DrinkRotten
        {
            mesh = WorldItems/VFX_SmallJar,
            texture = WorldItems/VFX_Dairy_SmallJarDairyRotten,

            attachment Bip01_Prop2
            {
                offset = -0.0154 0.0341 -0.0122,
                rotate = 119.1575 75.7544 -112.2205,
                scale = 0.8650,
            }
        }

        model VFX_DairyJar
        {
            mesh = WorldItems/JarFood,
            texture = WorldItems/VFX_Dairy_JarDairy,
            scale = 0.38,

            attachment Bip01_Prop2
            {
                offset = -0.0213 -0.0041 -0.0057,
                rotate = 5.9330 16.3510 -15.8193,
            }
        }

        model VFX_DairyJarRotten
        {
            mesh = WorldItems/JarFood,
            texture = WorldItems/VFX_Dairy_JarDairyRotten,
            scale = 0.38,

            attachment Bip01_Prop2
            {
                offset = -0.0213 -0.0041 -0.0057,
                rotate = 5.9330 16.3510 -15.8193,
            }
        }

        model VFX_DairyStarter
        {
            mesh = WorldItems/VFX_RamenFlavor,
            texture = WorldItems/VFX_PantryRamenFlavor,
            scale = 1.5,

            attachment Bip01_Prop2
            {
                offset = -0.0003 0.0442 -0.0057,
                rotate = 77.3155 -7.9189 122.0220,
            }
        }

        model VFX_Rennet
        {
            mesh = WorldItems/VFX_RennetJar,
            texture = WorldItems/VFX_Dairy_Rennet,
        }

        /**** Yogurt ****/

            model VFX_NaturalYogurtPot
            {
                mesh = WorldItems/VFX_FrostingTub,
                texture = WorldItems/VFX_Fridge_YogurtPotNatural,

                attachment Bip01_Prop2
                {
                    offset = -0.0343 0.0136 -0.0531,
                    rotate = 48.3799 -19.4730 -19.0547,
                }
            }

            model VFX_GreekYogurtPot
            {
                mesh = WorldItems/VFX_FrostingTub,
                texture = WorldItems/VFX_Fridge_YogurtPotGreek,

                attachment Bip01_Prop2
                {
                    offset = -0.0343 0.0136 -0.0531,
                    rotate = 48.3799 -19.4730 -19.0547,
                }
            }

        /**** Cheese ****/

            model VFX_FetaCheese
            {
                mesh = WorldItems/VFX_FetaCheese,
                texture = WorldItems/VFX_Dairy_CheeseFeta,
            }

            model VFX_FetaCheese_SM
            {
                mesh = WorldItems/VFX_SM_FetaCheese,
                texture = WorldItems/VFX_Dairy_CheeseFeta,

                attachment Bip01_Prop2
                {
                    offset = -0.0426 0.0136 -0.0458,
                    rotate = -177.2610 36.1850 -92.9176,
                }
            }

            model VFX_WheelSwissCheese
            {
                mesh = WorldItems/VFX_CheeseWheel,
                texture = WorldItems/VFX_Dairy_CheeseSwissWheel,

                attachment Bip01_Prop2
                {
                    offset = 0.0414 0.0484 0.0088,
                    rotate = 27.5685 -30.9220 11.6714,
                }
            }

            model VFX_WheelParmesanCheese
            {
                mesh = WorldItems/VFX_CheeseWheel,
                texture = WorldItems/VFX_Dairy_CheeseWheelParmesan,

                attachment Bip01_Prop2
                {
                    offset = 0.0414 0.0484 0.0088,
                    rotate = 27.5685 -30.9220 11.6714,
                }
            }

            model VFX_WheelBlueCheese
            {
                mesh = WorldItems/VFX_CheeseWheel,
                texture = WorldItems/VFX_Dairy_CheeseWheelBlue,

                attachment Bip01_Prop2
                {
                    offset = 0.0414 0.0484 0.0088,
                    rotate = 27.5685 -30.9220 11.6714,
                }
            }

            model VFX_WheelCheddarCheese
            {
                mesh = WorldItems/VFX_CheeseWheel,
                texture = WorldItems/VFX_Dairy_CheeseWheelCheddar,

                attachment Bip01_Prop2
                {
                    offset = 0.0414 0.0484 0.0088,
                    rotate = 27.5685 -30.9220 11.6714,
                }
            }

    /* <<<<<  Starter Boxes >>>>> */

        model VFX_StarterBoxBasic
        {
            mesh = WorldItems/VFX_StarterBox,
            texture = WorldItems/VFX_Dairy_StarterBoxBasic,

            attachment Bip01_Prop2
            {
                offset = -0.0073 0.0227 -0.0122,
                rotate = -172.1631 -2.5239 -174.3349,
                scale = 0.7912,
            }
        }

        model VFX_StarterBoxButtermilk
        {
            mesh = WorldItems/VFX_StarterBox,
            texture = WorldItems/VFX_Dairy_StarterBoxButtermilk,

            attachment Bip01_Prop2
            {
                offset = -0.0073 0.0227 -0.0122,
                rotate = -172.1631 -2.5239 -174.3349,
                scale = 0.7912,
            }
        }

        model VFX_StarterYogurtBox
        {
            mesh = WorldItems/VFX_StarterBox,
            texture = WorldItems/VFX_Dairy_StarterBoxYogurt,

            attachment Bip01_Prop2
            {
                offset = -0.0073 0.0227 -0.0122,
                rotate = -172.1631 -2.5239 -174.3349,
                scale = 0.7912,
            }
        }

        model VFX_StarterBoxMozzarella
        {
            mesh = WorldItems/VFX_StarterBox,
            texture = WorldItems/VFX_Dairy_StarterBoxMozzarella,

            attachment Bip01_Prop2
            {
                offset = -0.0073 0.0227 -0.0122,
                rotate = -172.1631 -2.5239 -174.3349,
                scale = 0.7912,
            }
        }

        model VFX_StarterBoxSwiss
        {
            mesh = WorldItems/VFX_StarterBox,
            texture = WorldItems/VFX_Dairy_StarterBoxSwiss,

            attachment Bip01_Prop2
            {
                offset = -0.0073 0.0227 -0.0122,
                rotate = -172.1631 -2.5239 -174.3349,
                scale = 0.7912,
            }
        }

        model VFX_StarterBoxParmesan
        {
            mesh = WorldItems/VFX_StarterBox,
            texture = WorldItems/VFX_Dairy_StarterBoxParmesan,

            attachment Bip01_Prop2
            {
                offset = -0.0073 0.0227 -0.0122,
                rotate = -172.1631 -2.5239 -174.3349,
                scale = 0.7912,
            }
        }

        model VFX_StarterBoxFrench
        {
            mesh = WorldItems/VFX_StarterBox,
            texture = WorldItems/VFX_Dairy_StarterBoxFrench,

            attachment Bip01_Prop2
            {
                offset = -0.0073 0.0227 -0.0122,
                rotate = -172.1631 -2.5239 -174.3349,
                scale = 0.7912,
            }
        }

        model VFX_StarterBoxBlue
        {
            mesh = WorldItems/VFX_StarterBox,
            texture = WorldItems/VFX_Dairy_StarterBoxBlue,

            attachment Bip01_Prop2
            {
                offset = -0.0073 0.0227 -0.0122,
                rotate = -172.1631 -2.5239 -174.3349,
                scale = 0.7912,
            }
        }

        model VFX_StarterBoxVariety
        {
            mesh = WorldItems/VFX_StarterBox,
            texture = WorldItems/VFX_Dairy_StarterBoxVariety,

            attachment Bip01_Prop2
            {
                offset = -0.0073 0.0227 -0.0122,
                rotate = -172.1631 -2.5239 -174.3349,
                scale = 0.7912,
            }
        }

    /* <<<<<  Cheese Kits >>>>> */

        model VFX_CheeseKitBasic
        {
            mesh = WorldItems/VFX_CheeseKitBox,
            texture = WorldItems/VFX_Dairy_CheeseKitBasic,
        }

        model VFX_CheeseKitItalian
        {
            mesh = WorldItems/VFX_CheeseKitBox,
            texture = WorldItems/VFX_Dairy_CheeseKitItalian,
        }

        model VFX_CheeseKitFrench
        {
            mesh = WorldItems/VFX_CheeseKitBox,
            texture = WorldItems/VFX_Dairy_CheeseKitFrench,
        }

        model VFX_CheeseKitSwiss
        {
            mesh = WorldItems/VFX_CheeseKitBox,
            texture = WorldItems/VFX_Dairy_CheeseKitSwiss,
        }

        model VFX_CheeseKitBlue
        {
            mesh = WorldItems/VFX_CheeseKitBox,
            texture = WorldItems/VFX_Dairy_CheeseKitBlue,
        }

        model VFX_CheeseKitMaster
        {
            mesh = WorldItems/VFX_CheeseKitBox,
            texture = WorldItems/VFX_Dairy_CheeseKitMaster,
        }

    /* <<<<<  Canned Food Bowls >>>>> */

        model VFX_BowlSavoryMince
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_SavoryMince,
        }

        model VFX_BowlBeefRavioli
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_BeefRavioli,
        }

        model VFX_BowlSpinachRavioli
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_SpinachRavioli,
        }

        model VFX_BowlSpaghettiAndMeatballs
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_SpaghettiAndMeatballs,
        }

        model VFX_BowlSpaghettiCanned
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_SpaghettiCanned,
        }

        model VFX_BowlSloppyJoe
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_SloppyJoe,
        }

        model VFX_BowlMeatloaf
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_Meatloaf,
        }

        model VFX_BowlVegetarianChili
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_VegetarianChili,
        }

        model VFX_BowlRedBeansAndRice
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_RedBeansAndRice,
        }

        model VFX_BowlClamChowder
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_ClamChowder,
        }

        model VFX_BowlMushroomRavioli
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_MushroomRavioli,
        }

        model VFX_BowlBroccoliCheddarSoup
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_BroccoliCheddarSoup,
        }

        model VFX_BowlChickenNoodleSoupCanned
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_ChickenNoodleSoupCanned,
        }

        model VFX_BowlFrenchOnionSoup
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_FrenchOnionSoup,
        }

        model VFX_BowlLaksaNoodleSoup
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_LaksaNoodleSoup,
        }

        model VFX_BowlLentilSoup
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_LentilSoup,
        }

        model VFX_BowlMinestroneSoup
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_MinestroneSoup,
        }

        model VFX_BowlPeaHamSoup
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_PeaHamSoup,
        }

        model VFX_BowlPotatoLeekSoup
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_PotatoLeekSoup,
        }

        model VFX_BowlPumpkinSoupCanned
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_PumpkinSoupCanned,
        }

        model VFX_BowlTomatoSoupCanned
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_TomatoSoupCanned,
        }

        model VFX_BowlBeefMushroomStew
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_BeefMushroomStew,
        }

        model VFX_BowlChiliBeanStew
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_ChiliBeanStew,
        }

        model VFX_BowlIrishStew
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_IrishStew,
        }

        model VFX_BowlPepperSteakStew
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_PepperSteakStew,
        }

        model VFX_BowlSteakOnionStew
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_SteakOnionStew,
        }

        model VFX_BowlVegetableStew
        {
            mesh = WorldItems/VFX_BowlFull,
            texture = WorldItems/VFX_Bowl_VegetableStew,
        }

    /* <<<<<  Vinegar >>>>> */

        model VFX_VinegarJar
        {
            mesh = WorldItems/JarFood,
            texture = WorldItems/VFX_Homemade_VinegarJar,
            scale = 0.38,

            attachment Bip01_Prop2
            {
                offset = -0.0100 0.0120 0,
                rotate = 0 0 0,
            }
        }

        model VFX_VinegarPot
        {
            mesh = WorldItems/VFX_PotFull,
            texture = WorldItems/VFX_Homemade_VinegarPot,

            attachment Bip01_Prop1
            {
                offset = 0.0340 0.1496 -0.1515,
                rotate = -90.8579 0.1859 178.9281,
            }
        }

        model VFX_VinegarPotForged
        {
            mesh = WorldItems/VFX_PotForgedFull,
            texture = WorldItems/VFX_Homemade_VinegarPotForged,

            attachment Bip01_Prop1
            {
                offset = 0.0117 0.1586 -0.1931,
                rotate = -90.0393 2.2563 177.6057,
            }
        }

    /* <<<<<  Beer >>>>> */

        model VFX_MashPot
        {
            mesh = WorldItems/VFX_PotFull,
            texture = WorldItems/VFX_Homemade_BeerMashPot,

            attachment Bip01_Prop1
            {
                offset = 0.0340 0.1496 -0.1515,
                rotate = -90.8579 0.1859 178.9281,
            }
        }

        model VFX_MashPotForged
        {
            mesh = WorldItems/VFX_PotForgedFull,
            texture = WorldItems/VFX_Homemade_BeerMashPotForged,

            attachment Bip01_Prop1
            {
                offset = 0.0117 0.1586 -0.1931,
                rotate = -90.0393 2.2563 177.6057,
            }
        }

        model VFX_WortPot
        {
            mesh = WorldItems/VFX_PotFull,
            texture = WorldItems/VFX_Homemade_BeerWortPot,

            attachment Bip01_Prop1
            {
                offset = 0.0340 0.1496 -0.1515,
                rotate = -90.8579 0.1859 178.9281,
            }
        }

        model VFX_WortPotForged
        {
            mesh = WorldItems/VFX_PotForgedFull,
            texture = WorldItems/VFX_Homemade_BeerWortPotForged,

            attachment Bip01_Prop1
            {
                offset = 0.0117 0.1586 -0.1931,
                rotate = -90.0393 2.2563 177.6057,
            }
        }

        model VFX_BeerJar
        {
            mesh = WorldItems/JarFood,
            texture = WorldItems/VFX_Homemade_BeerJar,
            scale = 0.38,

            attachment Bip01_Prop2
            {
                offset = -0.0100 0.0120 0,
                rotate = 0 0 0,
            }
        }

        model VFX_BeerBottleUnsealed
        {
            mesh = WorldItems/VFX_BeerBottle_SM,
            texture = WorldItems/VFX_Homemade_BeerBottle,
            scale = 2.5,
        }

        model VFX_BeerBottle
        {
            mesh = WorldItems/VFX_BeerBottle,
            texture = WorldItems/VFX_Homemade_BeerBottle,
        }

        model VFX_BeerBottle_SM
        {
            mesh = WorldItems/VFX_BeerBottle_SM,
            texture = WorldItems/VFX_Homemade_BeerBottle,
            scale = 2,

            attachment Bip01_Prop2
            {
                offset = 0.0094 -0.0360 0.0175,
                rotate = -2.1290 -33.1517 -0.1981,
            }
        }

    /* <<<<<  Wine >>>>> */

        model VFX_WineJar
        {
            mesh = WorldItems/JarFood,
            texture = WorldItems/VFX_Homemade_WineJar,
            scale = 0.38,

            attachment Bip01_Prop2
            {
                offset = -0.0100 0.0120 0,
                rotate = 0 0 0,
            }
        }

        model VFX_BottleHomemadeWine
        {
            mesh = WorldItems/Wine,
            texture = WorldItems/VFX_Homemade_BottleWine,
            scale = 0.4,
        }

    /* <<<<<  Yeast >>>>> */

        model VFX_YeastStarter
        {
            mesh = WorldItems/JarFood,
            texture = WorldItems/VFX_Homemade_YeastStarter,
            scale = 0.38,

            attachment Bip01_Prop2
            {
                offset = -0.0100 0.0120 0,
                rotate = 0 0 0,
            }
        }

        model VFX_DeadYeastStarter
        {
            mesh = WorldItems/JarFood,
            texture = WorldItems/VFX_Homemade_YeastStarterDead,
            scale = 0.38,

            attachment Bip01_Prop2
            {
                offset = -0.0100 0.0120 0,
                rotate = 0 0 0,
            }
        }

    /* <<<<<  Meat >>>>> */

        /**** Ground Meat ****/

            /**** Venison ****/

                model VFX_GroundVenison
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundVenison,
                    scale = 0.4,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.7500,
                    }
                }

                model VFX_GroundVenisonCooked
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundVenisonCooked,
                    scale = 0.4,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.7500,
                    }
                }

                model VFX_GroundVenisonBurnt
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundVenisonBurnt,
                    scale = 0.4,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.7500,
                    }
                }

                model VFX_GroundVenisonRotten
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundVenisonRotten,
                    scale = 0.4,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.7500,
                    }
                }

                model VFX_GroundVenisonCookedRotten
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundVenisonCookedRotten,
                    scale = 0.4,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.7500,
                    }
                }

            /**** Rabbit ****/

                model VFX_GroundRabbit
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundRabbit,
                    scale = 0.3,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.3,
                    }
                }

                model VFX_GroundRabbitCooked
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundRabbitCooked,
                    scale = 0.3,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.3,
                    }
                }

                model VFX_GroundRabbitBurnt
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundRabbitBurnt,
                    scale = 0.3,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.3,
                    }
                }

                model VFX_GroundRabbitRotten
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundRabbitRotten,
                    scale = 0.3,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.3,
                    }
                }

                model VFX_GroundRabbitCookedRotten
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundRabbitCookedRotten,
                    scale = 0.3,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.3,
                    }
                }

            /**** Rodent ****/

                model VFX_GroundRodent
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundRodent,
                    scale = 0.25,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.25,
                    }
                }

                model VFX_GroundRodentCooked
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundRodentCooked,
                    scale = 0.25,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.25,
                    }
                }

                model VFX_GroundRodentBurnt
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundRodentBurnt,
                    scale = 0.25,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.25,
                    }
                }

                model VFX_GroundRodentRotten
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundRodentRotten,
                    scale = 0.25,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.25,
                    }
                }

                model VFX_GroundRodentCookedRotten
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundRodentCookedRotten,
                    scale = 0.25,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.25,
                    }
                }


            /**** Small Bird ****/

                model VFX_GroundSmallBird
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundSmallBird,
                    scale = 0.25,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.25,
                    }
                }

                model VFX_GroundSmallBirdCooked
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundSmallBirdCooked,
                    scale = 0.25,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.25,
                    }
                }

                model VFX_GroundSmallBirdBurnt
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundSmallBirdBurnt,
                    scale = 0.25,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.25,
                    }
                }

                model VFX_GroundSmallBirdRotten
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundSmallBirdRotten,
                    scale = 0.25,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.25,
                    }
                }

                model VFX_GroundSmallBirdCookedRotten
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundSmallBirdCookedRotten,
                    scale = 0.25,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.25,
                    }
                }


            /**** Fish ****/

                model VFX_GroundFish
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundFish,
                    scale = 0.4,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.7500,
                    }
                }

                model VFX_GroundFishCooked
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundFishCooked,
                    scale = 0.4,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.7500,
                    }
                }

                model VFX_GroundFishBurnt
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundFishBurnt,
                    scale = 0.4,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.7500,
                    }
                }

                model VFX_GroundFishRotten
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundFishRotten,
                    scale = 0.4,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.7500,
                    }
                }

                model VFX_GroundFishCookedRotten
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundFishCookedRotten,
                    scale = 0.4,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.7500,
                    }
                }

            /**** Salmon ****/

                model VFX_GroundSalmon
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundSalmon,
                    scale = 0.3,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.3,
                    }
                }

                model VFX_GroundSalmonCooked
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundSalmonCooked,
                    scale = 0.3,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.3,
                    }
                }

                model VFX_GroundSalmonBurnt
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundSalmonBurnt,
                    scale = 0.3,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.3,
                    }
                }

                model VFX_GroundSalmonRotten
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundSalmonRotten,
                    scale = 0.3,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.3,
                    }
                }

                model VFX_GroundSalmonCookedRotten
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundSalmonCookedRotten,
                    scale = 0.3,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.3,
                    }
                }

            /**** Frog ****/

                model VFX_GroundFrog
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundFrog,
                    scale = 0.25,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.25,
                    }
                }

                model VFX_GroundFrogCooked
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundFrogCooked,
                    scale = 0.25,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.25,
                    }
                }

                model VFX_GroundFrogBurnt
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundFrogBurnt,
                    scale = 0.25,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.25,
                    }
                }

                model VFX_GroundFrogRotten
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundFrogRotten,
                    scale = 0.25,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.25,
                    }
                }

                model VFX_GroundFrogCookedRotten
                {
                    mesh = WorldItems/MincedMeat,
                    texture = WorldItems/VFX_Fridge_MeatGroundFrogCookedRotten,
                    scale = 0.25,

                    attachment Bip01_Prop2
                    {
                        offset = 0.0050 0.0300 -0.0100,
                        rotate = 0 -30 90,
                        scale = 0.25,
                    }
                }


        /**** Meat Patty ****/

            /**** Venison ****/

                model VFX_PattyVenison
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyVenison,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyVenisonCooked
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyVenisonCooked,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyVenisonBurnt
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyVenisonBurnt,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyVenisonRotten
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyVenisonRotten,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyVenisonCookedRotten
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyVenisonCookedRotten,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

            /**** Chicken ****/

                model VFX_PattyChicken
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyChicken,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyChickenCooked
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyChickenCooked,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyChickenBurnt
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyChickenBurnt,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyChickenRotten
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyChickenRotten,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyChickenCookedRotten
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyChickenCookedRotten,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

            /**** Pork ****/

                model VFX_PattyPork
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyPork,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyPorkCooked
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyPorkCooked,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyPorkBurnt
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyPorkBurnt,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyPorkRotten
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyPorkRotten,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyPorkCookedRotten
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyPorkCookedRotten,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

            /**** Lamb ****/

                model VFX_PattyLamb
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyLamb,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyLambCooked
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyLambCooked,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyLambBurnt
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyLambBurnt,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyLambRotten
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyLambRotten,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyLambCookedRotten
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyLambCookedRotten,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

            /**** Turkey ****/

                model VFX_PattyTurkey
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyTurkey,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyTurkeyCooked
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyTurkeyCooked,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyTurkeyBurnt
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyTurkeyBurnt,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyTurkeyRotten
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyTurkeyRotten,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyTurkeyCookedRotten
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyTurkeyCookedRotten,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

            /**** Rabbit ****/

                model VFX_PattyRabbit
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyRabbit,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyRabbitCooked
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyRabbitCooked,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyRabbitBurnt
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyRabbitBurnt,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyRabbitRotten
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyRabbitRotten,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyRabbitCookedRotten
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyRabbitCookedRotten,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

            /**** Rodent ****/

                model VFX_PattyRodent
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyRodent,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyRodentCooked
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyRodentCooked,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyRodentBurnt
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyRodentBurnt,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyRodentRotten
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyRodentRotten,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyRodentCookedRotten
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyRodentCookedRotten,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

            /**** Small Bird ****/

                model VFX_PattySmallBird
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattySmallBird,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattySmallBirdCooked
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattySmallBirdCooked,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattySmallBirdBurnt
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattySmallBirdBurnt,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattySmallBirdRotten
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattySmallBirdRotten,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattySmallBirdCookedRotten
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattySmallBirdCookedRotten,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

            /**** Fish ****/

                model VFX_PattyFish
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyFish,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyFishCooked
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyFishCooked,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyFishBurnt
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyFishBurnt,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyFishRotten
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyFishRotten,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyFishCookedRotten
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyFishCookedRotten,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

            /**** Salmon ****/

                model VFX_PattySalmon
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattySalmon,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattySalmonCooked
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattySalmonCooked,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattySalmonBurnt
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattySalmonBurnt,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattySalmonRotten
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattySalmonRotten,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattySalmonCookedRotten
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattySalmonCookedRotten,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

            /**** Frog ****/

                model VFX_PattyFrog
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyFrog,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyFrogCooked
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyFrogCooked,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyFrogBurnt
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyFrogBurnt,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyFrogRotten
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyFrogRotten,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

                model VFX_PattyFrogCookedRotten
                {
                    mesh = WorldItems/MeatPatty,
                    texture = WorldItems/VFX_Fridge_MeatPattyFrogCookedRotten,

                    scale = 0.4,
                    attachment Bip01_Prop2
                    {
                        offset = -0.0294 0.0356 -0.0145,
                        rotate = 85.745 -14.037 -20.8723,
                        scale = 0.75,
                    }
                }

        /**** Meatballs ****/

            /**** Venison ****/

                model VFX_MeatballVenison
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalVenison,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

                model VFX_MeatballVenisonCooked
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalVenisonCooked,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

                model VFX_MeatballVenisonBurnt
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalVenisonBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

                model VFX_MeatballVenisonRotten
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalVenisonRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

                model VFX_MeatballVenisonCookedRotten
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalVenisonCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

            /**** Rabbit ****/

                model VFX_MeatballRabbit
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalRabbit,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

                model VFX_MeatballRabbitCooked
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalRabbitCooked,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

                model VFX_MeatballRabbitBurnt
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalRabbitBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

                model VFX_MeatballRabbitRotten
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalRabbitRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

                model VFX_MeatballRabbitCookedRotten
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalRabbitCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

            /**** Rodent ****/

                model VFX_MeatballRodent
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalRodent,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

                model VFX_MeatballRodentCooked
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalRodentCooked,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

                model VFX_MeatballRodentBurnt
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalRodentBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

                model VFX_MeatballRodentRotten
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalRodentRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

                model VFX_MeatballRodentCookedRotten
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalRodentCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

            /**** Small Bird ****/

                model VFX_MeatballSmallBird
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalSmallBird,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

                model VFX_MeatballSmallBirdCooked
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalSmallBirdCooked,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

                model VFX_MeatballSmallBirdBurnt
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalSmallBirdBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

                model VFX_MeatballSmallBirdRotten
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalSmallBirdRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

                model VFX_MeatballSmallBirdCookedRotten
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalSmallBirdCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

            /**** Fish ****/

                model VFX_MeatballFish
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalFish,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

                model VFX_MeatballFishCooked
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalFishCooked,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

                model VFX_MeatballFishBurnt
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalFishBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

                model VFX_MeatballFishRotten
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalFishRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

                model VFX_MeatballFishCookedRotten
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalFishCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

            /**** Salmon ****/

                model VFX_MeatballSalmon
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalSalmon,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

                model VFX_MeatballSalmonCooked
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalSalmonCooked,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

                model VFX_MeatballSalmonBurnt
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalSalmonBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

                model VFX_MeatballSalmonRotten
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalSalmonRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

                model VFX_MeatballSalmonCookedRotten
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalSalmonCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

            /**** Frog ****/

                model VFX_MeatballFrog
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalFrog,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

                model VFX_MeatballFrogCooked
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalFrogCooked,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

                model VFX_MeatballFrogBurnt
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalFrogBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

                model VFX_MeatballFrogRotten
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalFrogRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

                model VFX_MeatballFrogCookedRotten
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalFrogCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

            /**** Lamb ****/

                model VFX_MeatballLamb
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalLamb,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

                model VFX_MeatballLambCooked
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalLambCooked,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

                model VFX_MeatballLambBurnt
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalLambBurnt,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

                model VFX_MeatballLambRotten
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalLambRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

                model VFX_MeatballLambCookedRotten
                {
                    mesh = WorldItems/VFX_Meatball,
                    texture = WorldItems/VFX_Fridge_MeatMeatbalLambCookedRotten,

                    attachment Bip01_Prop2
                    {
                        offset = -0.0255 -0.0020 -0.0143,
                        rotate = 0 0 0,
                    }
                }

}
